Search found 1200 matches
- Wed Feb 07, 2018 10:35 pm
- Forum: Staff Announcements
- Topic: Welcome to the new keep!
- Replies: 39
- Views: 6498
Re: Welcome to the new keep!
looking good, guys! The site is Sooooo fast , and the download center as well! I really like this improvement. Hey Volf! i've been watching your projects site since .biz times. when was it, 2006? haha :) time eats memories so fast. Aika multaa muistot. I can't spent much but PM me if you'll need a d...
- Thu Dec 17, 2015 7:11 pm
- Forum: Skill Clinic
- Topic: Delay formula doesnt seem to work
- Replies: 3
- Views: 1835
Re: Delay formula doesnt seem to work
what exactly are you putting in the formula? can you post it here? In your example, you are missing ' symbols before and after the stat name. Some calcs do not like zero as output. I would suggest to put +1 to the end of formula. just for safety. I remember skill berserk has long formulae with min(....
- Thu Dec 17, 2015 6:45 pm
- Forum: Dark Alliance
- Topic: Additional testers needed (all spots filled)
- Replies: 22
- Views: 5682
Re: Additional testers needed
Hello Kingpin. I am interested.
My mom fell on street and broke her ribs, so during the holidays I will be at home probably 24/7. Besides guarding her to not do anything stupid, maybe testing Dark Alliance ?
Cheers.
My mom fell on street and broke her ribs, so during the holidays I will be at home probably 24/7. Besides guarding her to not do anything stupid, maybe testing Dark Alliance ?
Cheers.
- Tue Oct 20, 2015 6:20 pm
- Forum: Map Editing
- Topic: Mouseover question about new area replacing the Pit
- Replies: 48
- Views: 8111
Re: Mouseover question about new area replacing the Pit
if youre not crashing, that means you connected the levels properly.
litversion=1 makes the mouseover light effect on the entrance/stairs/warp
litversion=1 makes the mouseover light effect on the entrance/stairs/warp
- Sun Sep 27, 2015 5:03 pm
- Forum: Map Editing
- Topic: Maggot Lair Tile Set
- Replies: 1
- Views: 1283
- Sat Sep 05, 2015 8:13 pm
- Forum: Diablo II Chatter
- Topic: Journey of a Modder
- Replies: 2
- Views: 1308
Re: Journey of a Modder
watching this ;-)
- Tue Sep 01, 2015 11:15 am
- Forum: Multimedia
- Topic: DT1 to Monster Animation
- Replies: 12
- Views: 3486
Re: DT1 to Monster Animation
from what monster you took the cof files?
I recall the num_components error is from difference between frames in cof and dcc
I recall the num_components error is from difference between frames in cof and dcc
- Sun Aug 30, 2015 9:45 am
- Forum: Multimedia
- Topic: DT1 to Monster Animation
- Replies: 12
- Views: 3486
Re: DT1 to Monster Animation
Take the crystal image, and make gif file with 8 same frames of that image. Then convert the gif file to dcc. Rest is as you said, editing offsets etc.
- Sat Aug 29, 2015 1:20 pm
- Forum: Diablo II Chatter
- Topic: Lets Play IMPALE AMAZON / help
- Replies: 0
- Views: 1034
Lets Play IMPALE AMAZON / help
http://hydra-media.cursecdn.com/diablo.gamepedia.com/3/39/Impale_Icon.png For long time I was thinking about building this character. I've made a small lanparty mod with minor character fixes and a bigger stash to enjoy the untwinked vanilla with my friends. I have removed the Impale's slow SQ sequ...
- Sat Aug 29, 2015 12:51 pm
- Forum: General Mod Making
- Topic: Chilling Armor Aura + Editing Existing Summons
- Replies: 3
- Views: 608
Re: Chilling Armor Aura + Editing Existing Summons
for the animation swapping, you can use CV5 tool and/or SixDice. Export the animation into frames, edit each frame by your will, then combine them to dcc format. for the flying through walls, this is hardcoded to the monster baseid (or type). So unless its an enemy wraith, your summon cannot pass th...
- Sun Jul 12, 2015 4:03 pm
- Forum: General Mod Making
- Topic: life as damage, calculation
- Replies: 0
- Views: 599
life as damage, calculation
how exactly is "life" damage calculated? I have skill that does 10-20 phys damage and 1 to 2 life damage. When I reduce the physical part to 1-2, the heal is significantly smaller. So the damage is calculated as percentage of the damage I do with the skill, not as secondary independent damage. But m...
- Sun Mar 08, 2015 6:48 pm
- Forum: General Mod Making
- Topic: New trademarkscreenexp.dc6 crashes - black screen. Help
- Replies: 1
- Views: 617
Re: New trademarkscreenexp.dc6 crashes - black screen. Help
is it working -direct -txt way? then problem happened during the compilation into mpq. try without encryption or compression or additional parameters :-) you can't hide trademarkscreen into mpq, because every filelist has it.
- Sun Mar 08, 2015 6:46 pm
- Forum: General Mod Making
- Topic: How can I use a new monster graphics file from another mod?
- Replies: 2
- Views: 672
Re: How can I use a new monster graphics file from another m
can you be more specific?
what token are you using? does the animation flicker or is missing?
good thing is to check the framecount in dcc / cof, and if it has correspondent animdata entries
what token are you using? does the animation flicker or is missing?
good thing is to check the framecount in dcc / cof, and if it has correspondent animdata entries
- Sun Mar 08, 2015 6:44 pm
- Forum: General Mod Making
- Topic: Creating a Red Portal
- Replies: 1
- Views: 651
Re: Creating a Red Portal
search the forums for portal topics. you can create softcoded red portal as an missile.
then, use a fake ctc on death skill to launch that portal-missile.
then, use a fake ctc on death skill to launch that portal-missile.
- Sun Mar 08, 2015 6:42 pm
- Forum: General Mod Making
- Topic: best multipleshot creator func
- Replies: 0
- Views: 456
best multipleshot creator func
as far as I know, I've been using copy of teeth for elemental skills, copy of multishot for weapon-skills, etc.. but there is not just one that can do it. which of those funcs is best for creating multishot-type skills? multiple shot, teeth, shockwave 4/8 11/17 charged strike 6/11 x/19 charged bolt ...
- Sun Jan 18, 2015 5:29 pm
- Forum: General Mod Making
- Topic: Hello help for end my mod.
- Replies: 3
- Views: 569
Re: Hello help for end my mod.
whatever format suits you best. Personally, I create my images as bmp or png because jpg uses compression and breaks the inage quality. the software depends on you. It is advised to use palettes (left menu > file center) if you use psp or ps size of the image will be just the same you want to edit. ...
- Sun Jan 18, 2015 2:05 pm
- Forum: General Mod Making
- Topic: Hello help for end my mod.
- Replies: 3
- Views: 569
Re: Hello help for end my mod.
data/global/ui/frontend/gameselectscreenexp.dc6
use dc6creator 1.02 dc6 image editing
use dc6creator 1.02 dc6 image editing
- Sat Jan 17, 2015 4:59 pm
- Forum: General Mod Making
- Topic: LF collision, time eats memories
- Replies: 1
- Views: 469
LF collision, time eats memories
Greetings fellow brothers My life took few turns in past years, and me being out brought just holes in my knowledge. I've been playing with some missiles and need your advice: 1. Is there way to missile with LF collision actually NOT to explode at end of duration? I would like to release submissiles...
- Tue Dec 24, 2013 8:23 pm
- Forum: Off-Topic
- Topic: Season's Greetings :)
- Replies: 2
- Views: 2183
Re: Season's Greetings :)
Happy Holidays people! http://static4.wikia.nocookie.net/__cb20080723002455/diablo/images/2/21/FullRejuvination.gif http://static4.wikia.nocookie.net/__cb20080723002455/diablo/images/2/21/FullRejuvination.gif http://static4.wikia.nocookie.net/__cb20080723002455/diablo/images/2/21/FullRejuvination.gi...
- Thu Dec 19, 2013 10:39 pm
- Forum: Tools
- Topic: [release] DT1 Tools w/ 64 bit compatibility
- Replies: 13
- Views: 7611
Re: [release] DT1 Tools w/ 64 bit compatibility
The DT1make program stops working.
I can view, extract the dt1 but can not put the edits back to .dt1
I can view, extract the dt1 but can not put the edits back to .dt1
- Thu Dec 12, 2013 9:58 pm
- Forum: General Mod Making
- Topic: Custom Class, Custom Item Sprites, and Character Equipment
- Replies: 5
- Views: 876
Re: Custom Class, Custom Item Sprites, and Character Equipme
That looks great!! :-) Where did you get that guitar picture from?
- Sun Dec 01, 2013 11:30 am
- Forum: General Mod Making
- Topic: Chest A, B, C - when?
- Replies: 1
- Views: 403
Chest A, B, C - when?
What decides if the chest will have CHEST A, B or C tc assigned? afaik all chests have the same operatefn (including the darkly darkly sparkly) so what is the matter? A and B have exactly same drop. Do I need to make dummy chest mob for "armor chest" "weapon chest" and "misc chest" or will be enugh ...
- Sat Nov 09, 2013 5:46 am
- Forum: General Mod Making
- Topic: To create new character skin - help
- Replies: 5
- Views: 867
Re: To create new character skin - help
fixed txt files. You wont need all of them. Just extract the states.txt from it
https://d2mods.info/filecenter/dload.ph ... le_id=1365
https://d2mods.info/filecenter/dload.ph ... le_id=1365
- Fri Nov 08, 2013 6:19 pm
- Forum: General Mod Making
- Topic: To create new character skin - help
- Replies: 5
- Views: 867
Re: To create new character skin - help
viewtopic.php?f=4&t=61040&hilit=state
The process is the same. just change the desert mercenary ID with the ID you want (Halbu)
The process is the same. just change the desert mercenary ID with the ID you want (Halbu)
- Thu Nov 07, 2013 5:36 pm
- Forum: Code Editing
- Topic: [1.10] Run/Walk speed
- Replies: 3
- Views: 1254
Re: [1.10] Run/Walk speed
If you want to change what armor piece that cause stamina fatigue you need to change the code below. I wont go into how to do that however this time. You can easy change the single armor piece by change the "3" Torso location to a different one. what about shields? Does it mean that heavy shields d...