Search found 113 matches

by Keeshi
Tue Nov 05, 2019 1:27 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 258
Views: 30136

Re: BaseMod Plugin

I haven't posted in a long long time, but I wanted to thank you for this great plugin. <3
by Keeshi
Tue May 22, 2012 6:27 am
Forum: Diablo III Chatter
Topic: Which class you choose for your first D3 character?
Replies: 2
Views: 1616

Re: Which class you choose for your first D3 character?

Range all the way man. Melee(barb/monk) have nothing on us other guys in the higher difficulties.
by Keeshi
Sat May 19, 2012 2:08 pm
Forum: Diablo III Chatter
Topic: Diablo 3 Is Here!
Replies: 2
Views: 1618

Re: Diablo 3 Is Here!

been waiting a long time.
by Keeshi
Tue Jun 01, 2010 4:41 pm
Forum: Keep Updates
Topic: Happy Birthday Phrozen Keep!
Replies: 3
Views: 2338

Re: Happy Birthday Phrozen Keep!

Happy B-day Phrozen Keep!
by Keeshi
Mon Jan 19, 2009 6:38 pm
Forum: Keep Updates
Topic: Keep Update 01/16/2009
Replies: 4
Views: 2711

Re: Keep Update 01/16/2009

Lurkers are the best kind of people for your site. We might not be as active, but, hey, we will ALWAYS keep your link in our browers.
by Keeshi
Tue Jul 01, 2008 6:11 am
Forum: Diablo III Chatter
Topic: Character Classes You Want to See!
Replies: 43
Views: 4972

Re: Character Classes You Want to See!

[quote=kingpin";p="393779"][quote=Kato";p="393700"]:roll: Original D2 started out with 5 classes. They only added two more classes in the LOD expansion. Do any of you suppose Blizz is already planning the expansion(s)? :arrow: Basically, they're starting us off with the Barb and Necromancer (renamed...
by Keeshi
Mon Jun 30, 2008 8:12 pm
Forum: Diablo III Chatter
Topic: Character Classes You Want to See!
Replies: 43
Views: 4972

Re: Character Classes You Want to See!

[quote=FoxBat";p="393768"]Actually the Witch Doctor is mostly summoning Zombies from the "netherworld", although he may have other beasts as well. The point is, D3 may have no corpse mechanics; that is, no skills interact with corpses. That allows them to do crazy things to enemy bodies from time to...
by Keeshi
Fri Apr 25, 2008 5:04 pm
Forum: General Mod Making
Topic: Problem with thieves...
Replies: 3
Views: 275

Re: Problem with thieves...

What about removing the multiplayer buttons? or make them so small its almost impossible to click on them :D
by Keeshi
Wed Nov 21, 2007 9:28 am
Forum: Sir_Generals Rune Mod
Topic: Anyone still playing?
Replies: 5
Views: 2496

Anyone still playing?

I was wondering if anyone has played this mod sence it was talked about in the news? :D also, I used the mod version from the news link, and when I rightclick on the runes, nothing happens... any clues? I'm using 1.09, which I thought is the right version, and havent crashed or anything yet, the run...
by Keeshi
Sun Mar 12, 2006 1:33 pm
Forum: Mod Concepts & Research
Topic: Another New Class Idea.
Replies: 10
Views: 789

Other skill trees..... Well I'm not sure what you want.. maybe you can tell us a little more Potion skills for phisical changes?? Why whould a alchemist morph?? stats and advanced attacks.. some buffs and attacks whit potions? I think an alchemist could use a few extra cube-recepies, I meqan make a...
by Keeshi
Sun Mar 12, 2006 2:19 am
Forum: Mod Concepts & Research
Topic: Another New Class Idea.
Replies: 10
Views: 789

Another New Class Idea.

To replace the Necromancer... The Alchemist... Main weapon(class only too) is the Throwing Potion, and the first teir shrunken head(the one that looks like a bottle) 3 Trees, 12 skills each.. Alchemy: Potion Mastery and Improved Battle Tactics(things that make fighting with just weapons easier.) Adv...
by Keeshi
Sun Feb 26, 2006 3:54 am
Forum: Mod Concepts & Research
Topic: New Class Ideas.
Replies: 24
Views: 1846

Okay, after thinking and talking with FishofMuu...

Lvl 30: THE Bomb - Big AoE, X fire damage syn; trip mine, minor explosive


makes is 'less twinkie' as Fish put it, but, I agree.

Any more opinions.




PS: Still need a name for my Firewall trap :/
by Keeshi
Mon Dec 05, 2005 6:06 pm
Forum: The Sandbox
Topic: Prophecy
Replies: 9
Views: 2986

Link doesnt work :)
by Keeshi
Wed Nov 30, 2005 4:10 am
Forum: Mod Concepts & Research
Topic: New Class Ideas.
Replies: 24
Views: 1846

Re: New Class Ideas.

boss fights?
by Keeshi
Fri Nov 25, 2005 1:28 am
Forum: Mod Concepts & Research
Topic: Making melee weapons more interesting
Replies: 22
Views: 1256

Re: Making melee weapons more interesting

Well, some polearm weapons were able to pull off pieces of armor(or chunks of them)

And spears could have a small knockback.

Honestly, I would give wands very low damage/durability, and not able to get damage magic mods.

Not sure bout anything else tho.
by Keeshi
Thu Nov 24, 2005 10:35 pm
Forum: Mod Concepts & Research
Topic: New Class Ideas.
Replies: 24
Views: 1846

Are you talking about: Lvl 12: Minor Gas Bomb(throw) - Poison Cloud, blind effect AoE syn; Toxic Bomb or: Lvl 24: Toxic Bomb - multi poison clouds with minor fire AoE . Because that would work for the 2nd one, but I wanted some fire damage for the AoE , and just do a few poison clouds(like when pois...
by Keeshi
Thu Nov 24, 2005 9:29 pm
Forum: Mod Concepts & Research
Topic: New Class Ideas.
Replies: 24
Views: 1846

I'v been thinking(and a long time) I just don't know about this skill idea of yours. I got a few new skills made up, tell me what you think(or if they are possable. Explorer Traps Skill Tree Lvl 1: Rabbit Trap - normal damage, single target syn; bear trap,barbed fence Lvl 6: Bear Trap - knockback no...
by Keeshi
Thu Nov 24, 2005 8:56 pm
Forum: General Mod Making
Topic: Hiding laggy vines
Replies: 6
Views: 254

He told you why in the first post. :)
by Keeshi
Thu Nov 24, 2005 5:55 am
Forum: Mod Concepts & Research
Topic: "Realistic" Item Drops
Replies: 50
Views: 3445

I'v play a mod with this kinda stuff in it. But, I honestly wouldnt make the body parts used for anything to make different kinds of potions(except like bones maybe.)
by Keeshi
Tue Nov 22, 2005 1:13 am
Forum: Shadow Empires
Topic: Shadow Rises Again - A New Beginning, A New Hope and etc ...
Replies: 21
Views: 10117

Mmmmm.... *drools*
by Keeshi
Mon Aug 15, 2005 3:23 am
Forum: PlugY|NefEx|D2Mod
Topic: PlugY 6.01b : compatible with LoD 1.11 and Uber Quest !
Replies: 136
Views: 41824

*cheers*
by Keeshi
Sun Aug 14, 2005 7:48 pm
Forum: PlugY|NefEx|D2Mod
Topic: PlugY convertion to LoD 1.11
Replies: 53
Views: 15641

Yohann";p="238005" wrote:I
it's a little short for the next release (tomorrow evening) but I will try :)

Tomarow? Wooooo!
by Keeshi
Fri Aug 12, 2005 11:47 am
Forum: Mod Concepts & Research
Topic: New Class Ideas.
Replies: 24
Views: 1846

I will be using the barbarian for this class :)


But I agree with Joel on this one Doom.
by Keeshi
Fri Aug 12, 2005 3:00 am
Forum: Mod Concepts & Research
Topic: New Class Ideas.
Replies: 24
Views: 1846

Well, right now my only skills like that is my 2 poison skill... I'm not sure what I want to do with them.

The first fire skill is like a grenade, and the 2nd is a floor trap.
by Keeshi
Thu Aug 11, 2005 7:51 pm
Forum: Mod Concepts & Research
Topic: New Class Ideas.
Replies: 24
Views: 1846

New Class Ideas.

I am making classes/skills and I'm stuck on one right now. Each tree only has 11 skills, and I'm stuck on my 3rd and final tree, this is what I have so far. Explorer Traps Skill Tree Lvl 1: Rabbit Trap - normal damage, single target syn; bear trap,barbed fence Lvl 6: Bear Trap - knockback normal dam...

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