Search found 497 matches

by Drac0
Sun Feb 18, 2018 1:01 pm
Forum: Feedback
Topic: Slight error on skill numbers.
Replies: 0
Views: 452

Slight error on skill numbers.

Was just browsing through Mr Duplicity's listing of skill numbers ( http://dynamic2.gamespy.com/~phrozenkeep/site/resource-skillnumbernames.php ) and noticed a slight error. From the Druids skill's thru the Assasin's all the skill numbers are out by 1. Raven should be skill 221, finishing with the A...
by Drac0
Mon Oct 01, 2012 6:26 am
Forum: Diablo 2 Chatter
Topic: help
Replies: 6
Views: 1550

Re: help

Black_Eternity" wrote:Except that PlugY does not work on the latest patch.
I thought PlugY 10 worked? Don't play latest patch so wouldn't really know. :)

This enlarged stash/inventory/cube plugin from the File Center works with 1.13 too.
by Drac0
Sun Sep 30, 2012 8:17 am
Forum: Diablo 2 Chatter
Topic: help
Replies: 6
Views: 1550

Re: help

are there any other drop+expanded stash+xp mods that will work for the latest patch. Expanded stash is easy, Plugy would handle that, the rest are fairly simple changes so perhaps taking a quick look through the tutorials and trying it yourself might be quicker than waiting for someone else to take...
by Drac0
Sun Sep 30, 2012 8:14 am
Forum: Diablo 2 Chatter
Topic: Mod Diablo 2 into Torchlight's Mechanics
Replies: 18
Views: 5375

Re: Mod Diablo 2 into Torchlight's Mechanics

LMAO - you're all getting worked up over a 10 month old post that is the ONLY POST EVER by the OP!!! I get the feeling he couldn't give a damn anymore. The first line I posted in my original reply was to point out how long dead this thing was, everyone seems to have missed that. Relax all and we wil...
by Drac0
Sun Sep 23, 2012 2:17 pm
Forum: Map Editing
Topic: Act1 Town Map Variations
Replies: 4
Views: 1330

Re: Act1 Town Map Variations

I'm sure I read somewhere you just need to use the same map for all variations, renaming it to suit.

Cheers
by Drac0
Tue Sep 18, 2012 1:58 am
Forum: Map Editing
Topic: How make new mod diablo2 help
Replies: 3
Views: 953

Re: How make new mod diablo2 help

The best place to start for a beginner would be the beginners guide which can be downloaded from the file center.

That explains the very basics of modding.

Cheers
by Drac0
Sun Sep 16, 2012 1:17 am
Forum: General Mod Making
Topic: Can this be done? Removing/Altering gear slots
Replies: 7
Views: 880

Re: Can this be done? Removing/Altering gear slots

D2Inventory is a tool that could be a great help to you, allowing you to totally redesign the layout. Check out this thread: viewtopic.php?f=7&t=56721
by Drac0
Sat Sep 15, 2012 2:39 am
Forum: Diablo 2 Chatter
Topic: Mod Diablo 2 into Torchlight's Mechanics
Replies: 18
Views: 5375

Re: Mod Diablo 2 into Torchlight's Mechanics

This is the most stupid mod idea that i ever readed and these things are not possible. No durability, no stamina, No atack raiting.... Seriously, wtf man? EDIT: If you want to make the game easier, try to make extra stat points per level, cheaper items, boosting drops, lower needed exp etc etc Firs...
by Drac0
Sun Sep 09, 2012 11:31 pm
Forum: General Mod Making
Topic: Few Questions For Modders! (DONE)
Replies: 7
Views: 1457

Re: Few Questions For Modders!

For number 3, don't put the text files in the mpq, only use the bin files generated when running in -direct -txt mode.
by Drac0
Tue Sep 04, 2012 8:13 am
Forum: General Mod Making
Topic: Increasing set and unique drop rate.
Replies: 3
Views: 3214

Re: Increasing set and unique drop rate.

My "A Simple Mans Guide to Calculating Item Drop Quality" details how the item quality is selected. Might be useful to read. The link is in my signature.

Cheers
by Drac0
Wed Aug 29, 2012 10:54 am
Forum: General Mod Making
Topic: Quality Items
Replies: 4
Views: 810

Re: Quality Items

Most people would consider dmg% + attack to be better than increased durability. But weapons can spawn with one of six possible 'superior' affixes: att, dmg, dur or any combination of two of these. Really, I don't understand your question because the rows are pretty self explanatory, ones attack + d...
by Drac0
Mon Aug 27, 2012 2:20 am
Forum: PlugY|NefEx|D2Mod
Topic: Waypoints
Replies: 31
Views: 5376

Re: Waypoints

Don't know why you're having so many problems but here is the v0.11 dll file. Hope it helps.

Cheers

***EDIT***
You are using D2 v1.10? Just checking...
by Drac0
Mon Aug 27, 2012 1:48 am
Forum: PlugY|NefEx|D2Mod
Topic: Waypoints
Replies: 31
Views: 5376

Re: Waypoints

I'm using an even older version (‎28 ‎April ‎2005, 28,672 bytes), though I'm not sure WHO's version it is ! But it works for me without a problem. I'll try to locate my original download. Cheers ***EDIT*** Ok, found what I'm using. It's the plugin by RicFaith, (D2ModWaypoints1.31.zip). It's worked f...
by Drac0
Mon Aug 20, 2012 9:24 am
Forum: General Mod Making
Topic: How to make monsters drop more than 6 items
Replies: 1
Views: 404

Re: How to make monsters drop more than 6 items

Actually, you can do it with txt files. Check out THIS TUTORIAL!

Cheers
by Drac0
Mon Aug 20, 2012 8:59 am
Forum: General Mod Making
Topic: help in creating The Deathly Hollows Set
Replies: 11
Views: 800

Re: help in creating The Deathly Hollows Set

MarcoNecroX" wrote:You can't do it that way unless helm+armor are a single set which isn't what you want to make.
Can be done, just check out the shield from Civerb's set - the bonus changes depending upon whether you have the ammy or the scepter. ;)
by Drac0
Fri Aug 17, 2012 3:19 am
Forum: Tools
Topic: D2SE Modmanager, the final solution for Modmanagement
Replies: 99
Views: 4830

Re: D2SE Modmanager, the final solution for Modmanagement

Glad to see you're still around still working on D2SE. Looking forward to seeing a new version.

Would still like to see the ability to add additional command line parameters. :)

Cheers
by Drac0
Tue Aug 14, 2012 3:04 am
Forum: Multimedia
Topic: [Release] Item Pack
Replies: 4
Views: 1444

Re: [Release] Item Pack

Cool, looks like there could be a few usable in there though I haven't looked at all 937 items :)
by Drac0
Tue Aug 14, 2012 2:59 am
Forum: General Mod Making
Topic: help in creating The Deathly Hollows Set
Replies: 11
Views: 800

Re: help in creating The Deathly Hollows Set

so here's my idea im wanting to create The Deathly Hollows Weapon (Elder Wand) = ungodly powerful Easy enough to do, just like creating any other item. Armor + Helm (Cloak of Invisibility) = Invisibility and Invulnerable to everything (but must have both to enable this feature) Never worked with in...
by Drac0
Sun Aug 12, 2012 7:47 am
Forum: General Mod Making
Topic: Help with tutorial .bin files
Replies: 6
Views: 551

Re: Help with tutorial .bin files

Looking at your shortcut it appears you have a period in front of txt ( -.txt). It should be just -txt.
by Drac0
Sat Aug 11, 2012 11:36 pm
Forum: General Mod Making
Topic: redoing a simple monster mod i made
Replies: 15
Views: 1502

Re: redoing a simple monster mod i made

only uses 1 column :D so ill work on attack speed increase now ---Edit--- one problem i dont know anything about swing properties lol It works exactly the same as the swing (IAS) on items. What you need to do is put in the following in MonProp: prop2: swing1 chance2: leave blank par2: leave blank m...
by Drac0
Sat Aug 11, 2012 2:38 pm
Forum: General Mod Making
Topic: redoing a simple monster mod i made
Replies: 15
Views: 1502

Re: redoing a simple monster mod i made

Hells_Lord" wrote:sadly they already have a monprop which is the random immunities aura
I haven't looked at whist's random immunities, does it use all 6 prop columns available in MonProp???
by Drac0
Sat Aug 11, 2012 6:29 am
Forum: General Mod Making
Topic: redoing a simple monster mod i made
Replies: 15
Views: 1502

Re: redoing a simple monster mod i made

Hells_Lord" wrote:didnt think of speed not too sure how to do attack speed but they already have 75% regen at 10k hp XD
Use MonProp.txt & create a property using swing1 or swing2. Then just put the name of the newly created property in the MonProp column in MonStats.txt.

Cheers
by Drac0
Sat Aug 11, 2012 4:46 am
Forum: General Mod Making
Topic: redoing a simple monster mod i made
Replies: 15
Views: 1502

Re: redoing a simple monster mod i made

One of the biggest changes you can make, even without changing anything else, is speed. Both movement & attack speed make a big difference & can make the simplest monster a real problem to deal with. Maybe a little faster life regen as well.

Cheers.
by Drac0
Thu Aug 02, 2012 11:55 am
Forum: Map Editing
Topic: Distorted dt1 tiles in game
Replies: 24
Views: 2882

Re: Distorted dt1 tiles in game

You don't add to the existing mask, you need to replace it. So for the 12 files the mask is 4095, that's it. It's not added to anything else. he HAS TO, if he wants to keep existing tiles AND to have new ones included in the ds1 he's opening He doesn't as the total of 4095 includes the original 11 ...
by Drac0
Thu Aug 02, 2012 10:51 am
Forum: Map Editing
Topic: Distorted dt1 tiles in game
Replies: 24
Views: 2882

Re: Distorted dt1 tiles in game

That IS the logic I'm using. The cell I'm using in lvltypes has files 1-12 being used including the dt1 I added for the building. That would mean that the dt1mask would be 1+2+4+8+16+32+64+128+256+512+1024+2048 which would equal 4095. The original dt1mask in lvlprest is 404596787, so if I read corr...

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