Search found 8643 matches

by Necrolis
Sun Dec 16, 2018 7:40 pm
Forum: Feedback
Topic: Please reenable commenting on Knowledge Base articles
Replies: 2
Views: 59
South Africa

Re: Please reenable commenting on Knowledge Base articles

If you find an issue with a KB article, make a post here in feedback or general mod making, and one of the mods will correct it. The senior mods have recently been on a campaign to fix all the bad formatting and get the guides slowly update. We don't want to enabled comments on KB articles because i...
by Necrolis
Sat Dec 15, 2018 10:12 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
Replies: 33
Views: 2968
South Africa

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

I've been watching this for a while - hope it's still coming :p Yes it is, we are currently doing closed alpha testing, so when the public alpha starts in week or so, itll be a lot smoother; though I need to finish Oculus to the point where its encoding the new images. I will update the main post i...
by Necrolis
Tue Dec 11, 2018 7:28 am
Forum: Code Editing
Topic: New pSpell
Replies: 9
Views: 963
South Africa

Re: New pSpell

Firstly, please avoid double posting; for something like this, creating a new topic might be a option. how does one go about adding a new pspell for lets say stacking and unstacking potions? im learning new things and this is one that im stuck on. pspells tend to consume the item (and thus dont inte...
by Necrolis
Sun Dec 09, 2018 9:53 pm
Forum: Feedback
Topic: Lock Topics 10+ yrs old without reply
Replies: 1
Views: 93
South Africa

Re: Lock Topics 10+ yrs old without reply

We will take a look into this; however, I am not sure exactly how much of benefit it would add...
by Necrolis
Wed Dec 05, 2018 11:13 am
Forum: Code Editing
Topic: Proper Saving a custom .bin file client-side
Replies: 4
Views: 179
South Africa

Re: Proper Saving a custom .bin file client-side

AH, so you are writing save files; in this case you need to be careful of where you get the data from. For UI configs, this isn't an issue because the data is all client side. The first issue I can see is the save path; D2 isn't always launched from the folder where the save file is stored; I sugges...
by Necrolis
Mon Dec 03, 2018 12:04 pm
Forum: General Mod Making
Topic: Adding new index to String.tbl f*cks everything.
Replies: 4
Views: 98
South Africa

Re: Adding new index to String.tbl f*cks everything.

It is generally recommended that you add strings to the end of patchstring.tbl; this is the file least likely to give issues, and will overwrite any older (non hardcoded) strings.
by Necrolis
Sun Dec 02, 2018 7:54 am
Forum: Code Editing
Topic: [1.10] Boss Picking Bug - Potential Remedy
Replies: 2
Views: 594
South Africa

Re: [1.10] Boss Picking Bug - Potential Remedy

Ensley03 wrote:
Sat Dec 01, 2018 10:12 pm
Where does this go? I want to make it so the treasure goblins don't spawn as uniques and champs.
you can do this via monumod.txt; the above is a code edit for D2Game.dll.
by Necrolis
Wed Nov 28, 2018 3:41 pm
Forum: Code Editing
Topic: [NEED HELP] D2Ex2-master Build solution error
Replies: 3
Views: 152
South Africa

Re: [NEED HELP] D2Ex2-master Build solution error

D2Ex is for 1.11b and 1.13c/d, its not even going to run on 1.10.
And by the looks of the errors you need to install some command line tools from cygwin (sed & grep) and install the Windows 7.1A SDK (which for you is likely the winxp compat toolset in VS).
by Necrolis
Mon Nov 26, 2018 7:10 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 28
Views: 615
South Africa

Re: Make Dynamic HEalth and mana Orb LOD 1.10

thaison wrote:
Mon Nov 26, 2018 6:09 am
mã nguồn đã được đăng bở kidpaddle94, bạn có thể thực hiện trong dự án của bạn 1 cách dễ dàng: https://d2mods.info/forum/viewtopic.php?t=62177
please keep your replies to english, or offer an english translation alongside, as we are an english forum.
by Necrolis
Mon Nov 26, 2018 7:05 am
Forum: Code Editing
Topic: How fix players could disconnect other players when they had too many active states?
Replies: 5
Views: 822
South Africa

Re: How fix players could disconnect other players when they had too many active states?

Reduce the amount of states players can have, that means less passives, buffs and aurae. Thats the only "softcoded" approach, alternatively you can try reducing what gets sent to the clients, but this can affect the ui. In vanilla reaching this issue still takes a lot of effort, IIRC only barbs can ...
by Necrolis
Mon Nov 26, 2018 7:01 am
Forum: Code Editing
Topic: Proper Saving a custom .bin file client-side
Replies: 4
Views: 179
South Africa

Re: Proper Saving a custom .bin file client-side

Is it an output from txt compilation, or a custom format? Where are you hooking to create the file?
by Necrolis
Tue Nov 20, 2018 12:46 pm
Forum: Multimedia
Topic: Can this be fix?
Replies: 2
Views: 88
South Africa

Re: Can this be fix?

you need to changed the translevel so they blend differently (see portals for instance), but this is inherent in the way 8bit images are encoded.
by Necrolis
Wed Nov 07, 2018 4:25 pm
Forum: General Mod Making
Topic: clueso's (ongoing) question thread
Replies: 10
Views: 814
South Africa

Re: clueso's (ongoing) question thread

2) This isn't actually a simple edit as one would believe (normally you can just force the loops to a certain count); D2 only has space for 3 suffixes and 3 prefixes on an item, any more and you start crashing or overwriting data... You'd do better just replacing the suffix strings so they look like...
by Necrolis
Tue Nov 06, 2018 3:22 pm
Forum: General Mod Making
Topic: Robins continuous thread, all kinds of topics
Replies: 5
Views: 216
South Africa

Re: Robins continuous thread, all kinds of topics

Thing is, blizzard have done something as they released 1.14 which makes things harder to roll back as the usual swapping of game.exe and then running patch installer will cause d2data corruption error. I'll look into it and I see people suggesting to mod for older versions but less explaining why ...
by Necrolis
Tue Nov 06, 2018 9:36 am
Forum: General Mod Making
Topic: Robins continuous thread, all kinds of topics
Replies: 5
Views: 216
South Africa

Re: Scrolls to stack themselves upon purchase

The auto-stacking for scrolls and scrolls into books is actually hardcoded; what might be better is changing all the books to look like their corresponding scrolls, and removing the normal scrolls from dropping (I think that books will auto stack with books, been a while since I have checked this; e...
by Necrolis
Mon Nov 05, 2018 3:08 pm
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
Replies: 33
Views: 2968
South Africa

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

About Oculus, will it support converting D1 trn to be used in D2? Right now its focus is on regular image formats and D2 formats; if the D1 formats are well documented I can look into it; but from what Ogodei has explain to me in the past, D1's TRN files are palettes for tilesets; they aren't stand...
by Necrolis
Wed Oct 31, 2018 4:36 pm
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
Replies: 33
Views: 2968
South Africa

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

1.09x is a great target as well because the ordinals and structs are still the same (for the stuff I am concerned with), which means only a few patches need to be ported and thats about it; and most of the patches are rather easy to find. 1.14x is the hardest to patch purely cause there are no longe...
by Necrolis
Tue Oct 30, 2018 6:52 pm
Forum: Code Editing
Topic: How fix players could disconnect other players when they had too many active states?
Replies: 5
Views: 822
South Africa

Re: How fix players could disconnect other players when they had too many active states?

Recode the way stats attached to states are synced to clients; or recode the way states are synced so there is only one state synced per packet.
by Necrolis
Fri Oct 19, 2018 9:47 am
Forum: Code Editing
Topic: [1.13c] Nullifying Server Hacklist
Replies: 3
Views: 196
South Africa

Re: [1.13c] Nullifying Server Hacklist

devurandom wrote:
Fri Oct 19, 2018 7:01 am
Discussion of the topic is probably against the TOS of phrozenkeep.
:-|
This edit has no real application to closed BNet; but for Open it can be rather useful. As such I don't see any issue.
by Necrolis
Wed Oct 17, 2018 12:50 pm
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
Replies: 33
Views: 2968
South Africa

Re: [1.10] D2GFEx - New Graphics Driver => Feedback Stage

Impressive list of features! I'd glad to test it and port to 1.13d. Function to load directly a PNG with transparency channel would be great Due to keeping compatibility with D2, directly loading a PNG would only be available as part of the modders API; However, I am neck deep in the tooling right ...
by Necrolis
Sat Oct 06, 2018 9:16 am
Forum: Code Editing
Topic: [1.10] Different Inventory Graphics for Each Class
Replies: 8
Views: 1075
South Africa

Re: [1.10] Different Inventory Graphics for Each Class

huohuowu2 wrote:
Sat Oct 06, 2018 6:32 am
How to use ollydbg to do this?
If you want to use olly to do this, you will need to code it in assembly, you'll probably also need a bit of slack space depending on the version you are editing.
by Necrolis
Thu Oct 04, 2018 3:07 pm
Forum: General Mod Making
Topic: Early version of Storm.dll or fog.dll?
Replies: 2
Views: 99
South Africa

Re: Early version of Storm.dll or fog.dll?

There are some other old storm ordinal lists around from the SC/D1 days:
https://code.google.com/archive/p/vgce/ ... rmDLL.wiki
by Necrolis
Tue Oct 02, 2018 11:29 am
Forum: Code Editing
Topic: How to display damage?
Replies: 4
Views: 176
South Africa

Re: How to display damage?

You need to send the damage from the server to the client for each unit that gets damaged; how you display it on the client is up to you. Best place to do this is the function that applies the final ptDamage to a unit (see Nefarius' post on damage generation for this).
by Necrolis
Fri Sep 28, 2018 4:10 pm
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 177
South Africa

Re: Changing champions colors

Nizari wrote:
Fri Sep 28, 2018 8:14 am
Alternatively you can unlock unused colors of RandTransform.dat. It contains more colors than it uses. That would require code edit though.
This is actually a bug introduced in 1.10, in prior versions all the colors were used.
by Necrolis
Tue Sep 25, 2018 10:41 pm
Forum: General Mod Making
Topic: Need help fixing D2 bugs
Replies: 11
Views: 523
South Africa

Re: Need help fixing D2 bugs

Anyone did fix FE Bug ? Or what MonsterCEDamagePercent must be placed to remove instant death ? Or what i must to edit to prevent this fire enchant bug because can't do one normal run especially in Travincal :( There are a ton of topics describing how this bug needs to be fixed, and its not that si...

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