Search found 8763 matches

by Necrolis
Sun Jul 12, 2020 10:46 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 69
Views: 11619
South Africa

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Pixie wrote:
Sun Jul 12, 2020 1:41 am
Someone did an AI remastered video in 4k 60fps
I am not sure what this has to do with my project? More importantly what everyone seems to be missing is this is a video that was upscaled, its not a mod.
by Necrolis
Mon Jul 06, 2020 10:10 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 451
Views: 49717
South Africa

Re: BaseMod Plugin

Not working my pvpgn&d2gs server. But single play is working fine! D2gs with BaseMod.dll, BaseMod.ini and BaseMod/loder/1.13c/game.exe, BaseMod/loder/1.13c/D2Win.dll files. Can you help me? My d2gs version is 1.13c Please read our terms of service, we do not support anything related to Battle.Net o...
by Necrolis
Mon Jun 29, 2020 2:36 pm
Forum: Code Editing
Topic: storm.dll data section different when loaded from different process
Replies: 9
Views: 302
South Africa

Re: storm.dll data section different when loaded from different process

I figured it out and i am now loading D2Client.dll instead which loads storm.dll, the problem i have now is that i am unable to initialize the language. lang.dll#1033 (which initializes the language tables) in 1.12 crashes. It seems to fail on loading "data\\local\\font\\LATIN\\default.map". In adv...
by Necrolis
Sat Jun 20, 2020 3:07 pm
Forum: Code Editing
Topic: storm.dll data section different when loaded from different process
Replies: 9
Views: 302
South Africa

Re: storm.dll data section different when loaded from different process

Ah, if i load it through a different diablo 2 dll i should be fine right? Or are there other diablo 2 dlls with the same behavior? I actually can't confirm this; but D2Win might work (I can't remember if the lpReserved indicator in DllMain gets passed down the load chain). The mpqedit tools that us...
by Necrolis
Thu Jun 18, 2020 6:23 pm
Forum: Code Editing
Topic: storm.dll data section different when loaded from different process
Replies: 9
Views: 302
South Africa

Re: storm.dll data section different when loaded from different process

Thanks for the quick response. I am actually using LoadLibrary, hence i would expect that the .data sections are not changing given your comment. Any other ideas? If you use LoadLibrary then the tables are invalid, you must statically link to storm; else you need to hex edit it to change the paths ...
by Necrolis
Thu Jun 18, 2020 1:52 pm
Forum: Code Editing
Topic: storm.dll data section different when loaded from different process
Replies: 9
Views: 302
South Africa

Re: storm.dll data section different when loaded from different process

There is a static constructor in storm that triggers when you link to the dll as apposed to LoadLibray'ing it; it changes the MPQ decryption tables. Generally you want to link to storm via dummy lib filea nd import/use a single ordinal so that the linkage is not optimized away by the linker.
by Necrolis
Tue Jun 09, 2020 6:20 pm
Forum: Code Editing
Topic: Is there a function to check if the item is in the Trade sequence?
Replies: 3
Views: 83
South Africa

Re: Is there a function to check if the item is in the Trade sequence?

You can try checking unit flag 0x00800000 but I can't remember if this is set on items in trade of for players that are trading; else you need to check the items store page.
by Necrolis
Mon Jun 08, 2020 6:58 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 451
Views: 49717
South Africa

Re: BaseMod Plugin

It's no glide wrapper for 1.14d or i'm wrong? I'm trying to figure it out what your question is. :mrgreen: That's plugy for 1.14 d. About glide, it does work with 1.14d. Will it work with plugy for 1.14d, that's what I don't know.... For me Plugy for 1.14d doesn't matter if 1.14d has no glide suppo...
by Necrolis
Mon May 25, 2020 11:51 pm
Forum: General Mod Making
Topic: Is it possible to mod 1.14d?
Replies: 3
Views: 97
South Africa

Re: Is it possible to mod 1.14d?

Modding 1.14d is exactly the same as modding any other (newish) version, the only downside being that there aren't any code plugins available for 1.14x
by Necrolis
Wed May 20, 2020 7:24 pm
Forum: General Mod Making
Topic: Can displayed level in char select screen go over 232?
Replies: 2
Views: 61
South Africa

Re: Can displayed level in char select screen go over 232?

It requires code edits to accomplish; IIRC Myhrginoc spoke about how to do this in 1.09 for Zy-El; you'd need to port that to whatever version you are working with.
by Necrolis
Fri May 15, 2020 2:07 pm
Forum: Code Editing
Topic: [1.13C] Ethereal items transparency
Replies: 3
Views: 183
South Africa

Re: [1.13C] Ethereal items transparency

This requires separate edits for the inventory and for the unit animation. I don't have 1.13c locations for you, but in 1.10 you'd need the ethereal flag checks in D2Client.0x6FB5F420, D2Client.0x6FB5A720 and D2Client.0x6FB5A320 for the inventory. There is also an additional check for the ethereal f...
by Necrolis
Fri May 15, 2020 1:55 pm
Forum: Tools
Topic: Ladiks Issue // Win-7
Replies: 4
Views: 119
South Africa

Re: Ladiks Issue // Win-7

This looks like he is encoding newer version MPQs that aren't compatible with D2; this can be changed in the options.
by Necrolis
Fri May 15, 2020 2:31 am
Forum: Tools
Topic: Ladiks Issue // Win-7
Replies: 4
Views: 119
South Africa

Re: Ladiks Issue // Win-7

I never had issues using it on my machine when I had windows 7; that being said "supposedly ladiks does not support diablo 2 modding on windows 7" is incredibly vague; what is not working? what listfile is being used? did they correctly set the MPQ type to D2 compatible MPQ's?
by Necrolis
Fri May 15, 2020 2:28 am
Forum: General Mod Making
Topic: 1.13EXP help: how to let rate items dropped with more than 3 prefix and 3 surffix
Replies: 1
Views: 55
South Africa

Re: 1.13EXP help: how to let rate items dropped with more than 3 prefix and 3 surffix

You can't have more than 3 prefixes or suffixes, because D2 has to store the index of the affix. You would require CE to either expand this limit or have affixes assigned without being saved.
by Necrolis
Thu May 07, 2020 8:57 pm
Forum: Code Editing
Topic: 1.09b Charm Zone
Replies: 4
Views: 508
South Africa

Re: 1.09b Charm Zone

The 1.09 and 1.10 ordinal are the same (that is the item requirements check), in fact the code is very much the same; you can apply the same process from the original 1.10 post.
by Necrolis
Wed May 06, 2020 7:34 pm
Forum: Multimedia
Topic: [DL] {1.72 GB} Smite Untouched Game Sound Files (6 May 2020)
Replies: 2
Views: 504
South Africa

Re: [DL] {1.72 GB} Smite Untouched Game Sound Files (6 May 2020)

Thank you for the flurry of new resources! I am sure many modders will find this useful.
Would you mind if I mirrored your links in our file center?
by Necrolis
Wed May 06, 2020 7:29 pm
Forum: General Mod Making
Topic: Phrozen Keep = Prime Example (Pt2)
Replies: 1
Views: 498
South Africa

Re: Phrozen Keep = Prime Example (Pt2)

Take your god-complex "I am so great" attitude somewhere else; we don't have time for non-constructive, passive-aggressive spam like this. Everyone is entitled to there opinion, but trying to force yours onto other people just makes you seem desperate to be right. However, you where warned, and so, ...
by Necrolis
Mon Apr 27, 2020 7:16 pm
Forum: Feedback
Topic: Is it okay to copy guides to my site w/ attributions?
Replies: 13
Views: 480
South Africa

Re: Is it okay to copy guides to my site w/ attributions?

It seems you didn't understand me: there is a drop down box that groups the tutorials, it just so happens to default to "all" Pretty much everything in that post links back to the Knowledge Base... Where is that *drop box* :?: It seems I cannot find it anyhow... cantbesoblind.PNG I mean it even has...
by Necrolis
Mon Apr 27, 2020 9:57 am
Forum: Multimedia
Topic: [Question] Are there any user made releases of UI's (animdata.d2 file)?
Replies: 4
Views: 97
South Africa

Re: [Question] Are there any user made releases of UI's (animdata.d2 file)?

There is a BG themed UI available from the File Center; as well so some expanded inv and stash plugins too that come with new artwork.
Also as an aside: animdata.d2 has nothing to do with the static UI data; its used purely for unit animations
by Necrolis
Sun Apr 26, 2020 9:12 pm
Forum: Feedback
Topic: Is it okay to copy guides to my site w/ attributions?
Replies: 13
Views: 480
South Africa

Re: Is it okay to copy guides to my site w/ attributions?

We did not understand each other. Take a look at this link: https://d2mods.info/forum/viewtopic.php?f=4&t=34455 Similarly, it contains various guides, but in this particular case they are grouped thematically. If at the moment I need to check how to make a new projectile for Armageddon animation, I...
by Necrolis
Sun Apr 26, 2020 7:01 pm
Forum: Feedback
Topic: Is it okay to copy guides to my site w/ attributions?
Replies: 13
Views: 480
South Africa

Re: Is it okay to copy guides to my site w/ attributions?

Is Knowledge Base available in a systematic version in thematic groups? It very much is; maybe you should actually take a look at it before posting these kinds of comments Sure, could you share any link please? It is literally in the menu to your left; more importantly Nizari already gave you a lin...
by Necrolis
Sun Apr 26, 2020 4:41 pm
Forum: Feedback
Topic: Is it okay to copy guides to my site w/ attributions?
Replies: 13
Views: 480
South Africa

Re: Is it okay to copy guides to my site w/ attributions?

Magiczny wrote:
Sun Apr 26, 2020 3:37 pm
Is Knowledge Base available in a systematic version in thematic groups?
It very much is; maybe you should actually take a look at it before posting these kinds of comments
by Necrolis
Fri Apr 24, 2020 4:21 pm
Forum: Feedback
Topic: Is it okay to copy guides to my site w/ attributions?
Replies: 13
Views: 480
South Africa

Re: Is it okay to copy guides to my site w/ attributions?

I've been keeping a private copy of Phrozen Keep's file guides, making enhancements such as: Adding tables of contents Re-formatting them to improve readability Adding missing info, fixing invalid info Adding inter-document links for easier browsing Is it okay to publish them to the web? Assuming t...
by Necrolis
Sun Apr 19, 2020 5:45 pm
Forum: General Mod Making
Topic: About prob1-10 treasureclassex
Replies: 2
Views: 99
South Africa

Re: About prob1-10 treasureclassex

See the Appendix of the TreasureClassEx.txt file guide: kb/viewarticle?a=368
by Necrolis
Wed Apr 15, 2020 10:31 pm
Forum: Code Editing
Topic: Creating immunity to Bleed/Open wounds
Replies: 2
Views: 96
South Africa

Re: Creating immunity to Bleed/Open wounds

OW is applied as an event, you can just hook that event and prevent the state being applied if another state is present (this is actually rather simple).
What version are you interested in?

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