Search found 1992 matches
- Thu Dec 10, 2020 6:15 am
- Forum: General Mod Making
- Topic: D2Tweaks Plugin
- Replies: 3
- Views: 815
Re: D2Tweaks Plugin
Hi, I'm just writing a name of the person who could help you, in case he doesn't see this topic. That would be erevos here on PK I would say (escape from the afterlife mod) since he used that plugin with D2MOD, I guess he is also available on moddb. A little bit OT, any news on aftermath :oops: :mr...
- Mon Dec 07, 2020 12:46 am
- Forum: General Mod Making
- Topic: D2Tweaks Plugin
- Replies: 3
- Views: 815
D2Tweaks Plugin
Hello Everyone, I cant find any posts on this plugin so I'm not sure if this plugin can be discussed here or not. If it can't be, my apologizes. I love the plugin. It displays damage and picks up gold. However, I can't pick up items that drop. My mod is for D2MOD, not plugy. I'm not sure if that's a...
- Fri Aug 31, 2018 5:28 pm
- Forum: General Mod Making
- Topic: SOMEONE HELP ME
- Replies: 3
- Views: 769
Re: SOMEONE HELP ME
This is excellent. Thank you.
My question, if I make the following edits, will it still produce a legitimate parsing error if the item doesn't exist? It is a useful debugging tool when you accidentally screw something up in cubemain and you have some 75k recipes to find the error in.
My question, if I make the following edits, will it still produce a legitimate parsing error if the item doesn't exist? It is a useful debugging tool when you accidentally screw something up in cubemain and you have some 75k recipes to find the error in.
- Sun Jul 08, 2018 10:39 pm
- Forum: General Mod Making
- Topic: Levels.txt Question
- Replies: 0
- Views: 754
Levels.txt Question
Has there been any progress on allowing the game to support level IDs > 255? There doesn't appear to be looking at the D2Mod plugins. Just wondering if anyone has heard rumblings about such a plugin.
- Sun Jul 01, 2018 1:29 am
- Forum: General Mod Making
- Topic: Rerolling Set Items
- Replies: 2
- Views: 1016
Rerolling Set Items
I added some 200 recipes that allow a player to reroll a set item. In the game, the recipe works fine but in the D2 Error logs I get a message "18:24:10.428 Couldn't parse horardric cube output! (Line:72515 Item:1)" Item1 is Death's Hand. At first I thought it might be the apostrophe in the name so ...
- Sat Jun 30, 2018 4:55 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Waypoints.dll + D2ExpRes.dll
- Replies: 3
- Views: 2830
Re: Waypoints.dll + D2ExpRes.dll
I have a waypoint and d2res plugin working for the d2mod system. (without glide)
- Tue Feb 27, 2018 6:51 pm
- Forum: General Mod Making
- Topic: cube receipe for skillers?
- Replies: 14
- Views: 1044
Re: cube receipe for skillers?
You should be able to. Here's a quick attempt off the top of my head. Check out cupe op #18. You'll need it to make sure the item has a +skill tab Use Itemstatcost ID #188 with cube op #18 Clone the grand charm item line and make a new seperate misc item with an automagic that picks a random skill t...
- Fri Feb 23, 2018 11:00 pm
- Forum: General Mod Making
- Topic: How to add maximum sockets to the item?
- Replies: 15
- Views: 1548
Re: How to add maximum sockets to the item?
I can add 6 sockets to any socketable item that takes up 6 or 8 inventory boxes. It doesnt matter if its rare, white, or unique. You have something wrong in one of your files. Start with itemtypes, then the weapons.txt file. If those are correct, check your recipe in cubemain. You might a duplicate ...
- Fri Feb 23, 2018 6:11 pm
- Forum: General Mod Making
- Topic: mele39 weap39 difference?
- Replies: 4
- Views: 414
Re: mele39 weap39 difference?
Maybe I'm wrong here but I thought melee corresponded to itemtypes that were 'mele' and 'weap' corresponded to the same itemtype.
- Fri Feb 16, 2018 6:14 pm
- Forum: General Mod Making
- Topic: Perfect Stats Mod help
- Replies: 12
- Views: 900
Re: Perfect Stats Mod help
Remove the staffmods in itemtypes.
- Thu Feb 15, 2018 6:44 pm
- Forum: General Mod Making
- Topic: Diablo Clon Help!
- Replies: 1
- Views: 295
Re: Diablo Clon Help!
If you are talking about spawning the clone on a realm, realm discussion is not permitted here.
If you want to the spawn the clone in a single player game, there are plugins that allow you to spawn a superunique (which is what the clone is) through a consumable item.
If you want to the spawn the clone in a single player game, there are plugins that allow you to spawn a superunique (which is what the clone is) through a consumable item.
- Thu Feb 15, 2018 6:39 pm
- Forum: General Mod Making
- Topic: Mod IDea
- Replies: 1
- Views: 445
Re: Mod IDea
This link will be your friend.
viewtopic.php?f=4&t=34455
There are a lot of things you an edit and change by just understanding the text guides here.
Good luck!
viewtopic.php?f=4&t=34455
There are a lot of things you an edit and change by just understanding the text guides here.
Good luck!
- Thu Feb 15, 2018 6:36 pm
- Forum: General Mod Making
- Topic: Help please
- Replies: 5
- Views: 644
Re: Help please
I'm not sure how much editing you are doing but repacking the mpq gets annoying after awhile. Have you considered just adding a data/global/excel folder inside your d2 installation and then adding -direct -txt on your short cut? You can make a lot of edits quickly without having to repack the mpq al...
- Thu Feb 15, 2018 6:31 pm
- Forum: General Mod Making
- Topic: How to add maximum sockets to the item?
- Replies: 15
- Views: 1548
Re: How to add maximum sockets to the item?
If you want to add one socket to an item (IE 0 sockets --> 1 socket, or 2 sockets --> 3 sockets), you need a) one misc item and multiple recipes with conditionals in cubemain or b) multiple misc items with one recipe per item. I went the (b) route. I have misc items with different graphics for singl...
- Thu Feb 15, 2018 6:18 pm
- Forum: Map Editing
- Topic: Eimernase's Graveyard Tile Set
- Replies: 4
- Views: 2361
Re: Eimernase's Graveyard Tile Set
Is it really time intensive as in I am extracting and redoing tiles and walls or is it a setting somewhere?
Cheers
Cheers
- Wed Feb 07, 2018 11:22 pm
- Forum: Other Diablo Games
- Topic: Season 13
- Replies: 2
- Views: 1401
Season 13
Anyone trying out the new season?? What char will you try?
I really like the crusader and will try him out again.
I really like the crusader and will try him out again.
- Mon Feb 05, 2018 11:11 pm
- Forum: Eastern Sun Rises
- Topic: Skill's Suggestions
- Replies: 7
- Views: 2331
Re: Skill's Suggestions
Yes, I have something similar. You consume an item to gain access to a skill on the tab. You still need to invest a skill point in it though to actually use the skill.
- Mon Feb 05, 2018 5:57 pm
- Forum: General Mod Making
- Topic: sending triggers based on certain in-game events?
- Replies: 4
- Views: 390
Re: sending triggers based on certain in-game events?
Not without a lot of code editing. The game does keep track of a few logs but you would need access a realm to view those logs. However, those logs are not as detailed as you would like.
- Wed Jan 24, 2018 10:49 pm
- Forum: Map Editing
- Topic: How to fix this bug?
- Replies: 3
- Views: 986
Re: How to fix this bug?
I'm assuming you have no errors as in game crashes. If I understand you correctly, you change the monsters' AI and their skill choices or you don't fix this "bug". I have monsters that have skills that teleport to me and if I click on the the portal and they cast their skill at the same time, the mo...
- Wed Jan 24, 2018 10:41 pm
- Forum: Tools
- Topic: D2Respec.dll?
- Replies: 10
- Views: 4272
Re: D2Respec.dll?
I have this file. If you still need it, just post here and I'll upload it for one of the admin to post.
Cheers
Cheers
- Wed Jan 24, 2018 10:34 pm
- Forum: General Mod Making
- Topic: Skeleton Archers and Missile Damage
- Replies: 1
- Views: 455
Re: Skeleton Archers and Missile Damage
You have a couple ways to do it depending on your skill. Open up skilldesc.txt You can flat out state the formula for the damage in the p1dmelee, p1dmin, p1dmax or list the missile is descmissile1 with the appropriate descatt or you can code the tiers in the astclc fields for your skill and then add...
- Wed Jan 24, 2018 10:17 pm
- Forum: General Mod Making
- Topic: What D2 version should I mod
- Replies: 5
- Views: 544
Re: What D2 version should I mod
I like the 1.10 version because of the number of CE's that are available.
- Tue Jan 23, 2018 6:05 pm
- Forum: General Mod Making
- Topic: Cube corrupted an item ?
- Replies: 3
- Views: 433
Re: Cube corrupted an item ?
I have recipes that produce random outputs. However my inputs and outputs are misc.txt items with new itemtypes - not unique items. However, I would at least try this. I would create 4 unique items of the same type, same ilvl, graphic, etc, one for each of your item modifiers above and then list the...
- Tue Jan 23, 2018 5:51 pm
- Forum: General Mod Making
- Topic: Necromancer Hireable Skeletons
- Replies: 1
- Views: 259
Re: Necromancer Hireable Skeletons
Change the animation tokens to the animation you want. You will want to make sure you provide all the modes. I changed the act 3 mercs awhile ago. Works fine.
- Fri Jul 28, 2017 4:15 am
- Forum: General Mod Making
- Topic: D2 Error Log - Parsing "Error" on a Cubemain Recipe
- Replies: 1
- Views: 558
D2 Error Log - Parsing "Error" on a Cubemain Recipe
Totally confused on this error message because the recipes are working. I'll explain. 21:03:02.609 Couldn't parse horardric cube output! (Line:9095 Item:0) I have 250 set items. I have three different ways to reroll a set item. The horadric output in line 9095, item 0 is Civerb's Crush. The reroll r...