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by Trevor
Tue Feb 27, 2018 6:51 pm
Forum: General Mod Making
Topic: cube receipe for skillers?
Replies: 14
Views: 212

Re: cube receipe for skillers?

You should be able to. Here's a quick attempt off the top of my head. Check out cupe op #18. You'll need it to make sure the item has a +skill tab Use Itemstatcost ID #188 with cube op #18 Clone the grand charm item line and make a new seperate misc item with an automagic that picks a random skill t...
by Trevor
Fri Feb 23, 2018 11:00 pm
Forum: General Mod Making
Topic: How to add maximum sockets to the item?
Replies: 15
Views: 330

Re: How to add maximum sockets to the item?

I can add 6 sockets to any socketable item that takes up 6 or 8 inventory boxes. It doesnt matter if its rare, white, or unique. You have something wrong in one of your files. Start with itemtypes, then the weapons.txt file. If those are correct, check your recipe in cubemain. You might a duplicate ...
by Trevor
Fri Feb 23, 2018 6:11 pm
Forum: General Mod Making
Topic: mele39 weap39 difference?
Replies: 4
Views: 80

Re: mele39 weap39 difference?

Maybe I'm wrong here but I thought melee corresponded to itemtypes that were 'mele' and 'weap' corresponded to the same itemtype.
by Trevor
Fri Feb 16, 2018 6:14 pm
Forum: General Mod Making
Topic: Perfect Stats Mod help
Replies: 12
Views: 244

Re: Perfect Stats Mod help

Remove the staffmods in itemtypes.
by Trevor
Thu Feb 15, 2018 6:44 pm
Forum: General Mod Making
Topic: Diablo Clon Help!
Replies: 1
Views: 115

Re: Diablo Clon Help!

If you are talking about spawning the clone on a realm, realm discussion is not permitted here.

If you want to the spawn the clone in a single player game, there are plugins that allow you to spawn a superunique (which is what the clone is) through a consumable item.
by Trevor
Thu Feb 15, 2018 6:39 pm
Forum: General Mod Making
Topic: Mod IDea
Replies: 1
Views: 119

Re: Mod IDea

This link will be your friend.

viewtopic.php?f=4&t=34455

There are a lot of things you an edit and change by just understanding the text guides here.
Good luck!
by Trevor
Thu Feb 15, 2018 6:36 pm
Forum: General Mod Making
Topic: Help please
Replies: 5
Views: 183

Re: Help please

I'm not sure how much editing you are doing but repacking the mpq gets annoying after awhile. Have you considered just adding a data/global/excel folder inside your d2 installation and then adding -direct -txt on your short cut? You can make a lot of edits quickly without having to repack the mpq al...
by Trevor
Thu Feb 15, 2018 6:31 pm
Forum: General Mod Making
Topic: How to add maximum sockets to the item?
Replies: 15
Views: 330

Re: How to add maximum sockets to the item?

If you want to add one socket to an item (IE 0 sockets --> 1 socket, or 2 sockets --> 3 sockets), you need a) one misc item and multiple recipes with conditionals in cubemain or b) multiple misc items with one recipe per item. I went the (b) route. I have misc items with different graphics for singl...
by Trevor
Thu Feb 15, 2018 6:18 pm
Forum: Map Editing
Topic: Eimernase's Graveyard Tile Set
Replies: 3
Views: 966

Re: Eimernase's Graveyard Tile Set

Is it really time intensive as in I am extracting and redoing tiles and walls or is it a setting somewhere?
Cheers
by Trevor
Wed Feb 07, 2018 11:22 pm
Forum: Diablo 3 Chatter
Topic: Season 13
Replies: 2
Views: 179

Season 13

Anyone trying out the new season?? What char will you try?

I really like the crusader and will try him out again.
by Trevor
Mon Feb 05, 2018 11:11 pm
Forum: Eastern Sun Rises
Topic: Skill's Suggestions
Replies: 7
Views: 525

Re: Skill's Suggestions

Yes, I have something similar. You consume an item to gain access to a skill on the tab. You still need to invest a skill point in it though to actually use the skill.
by Trevor
Mon Feb 05, 2018 5:57 pm
Forum: General Mod Making
Topic: sending triggers based on certain in-game events?
Replies: 4
Views: 88

Re: sending triggers based on certain in-game events?

Not without a lot of code editing. The game does keep track of a few logs but you would need access a realm to view those logs. However, those logs are not as detailed as you would like.
by Trevor
Wed Jan 24, 2018 10:49 pm
Forum: Map Editing
Topic: How to fix this bug?
Replies: 3
Views: 151

Re: How to fix this bug?

I'm assuming you have no errors as in game crashes. If I understand you correctly, you change the monsters' AI and their skill choices or you don't fix this "bug". I have monsters that have skills that teleport to me and if I click on the the portal and they cast their skill at the same time, the mo...
by Trevor
Wed Jan 24, 2018 10:41 pm
Forum: Tools
Topic: D2Respec.dll?
Replies: 8
Views: 1731

Re: D2Respec.dll?

I have this file. If you still need it, just post here and I'll upload it for one of the admin to post.
Cheers
by Trevor
Wed Jan 24, 2018 10:34 pm
Forum: General Mod Making
Topic: Skeleton Archers and Missile Damage
Replies: 1
Views: 231

Re: Skeleton Archers and Missile Damage

You have a couple ways to do it depending on your skill. Open up skilldesc.txt You can flat out state the formula for the damage in the p1dmelee, p1dmin, p1dmax or list the missile is descmissile1 with the appropriate descatt or you can code the tiers in the astclc fields for your skill and then add...
by Trevor
Wed Jan 24, 2018 10:17 pm
Forum: General Mod Making
Topic: What D2 version should I mod
Replies: 5
Views: 190

Re: What D2 version should I mod

I like the 1.10 version because of the number of CE's that are available.
by Trevor
Tue Jan 23, 2018 6:05 pm
Forum: General Mod Making
Topic: Cube corrupted an item ?
Replies: 3
Views: 115

Re: Cube corrupted an item ?

I have recipes that produce random outputs. However my inputs and outputs are misc.txt items with new itemtypes - not unique items. However, I would at least try this. I would create 4 unique items of the same type, same ilvl, graphic, etc, one for each of your item modifiers above and then list the...
by Trevor
Tue Jan 23, 2018 5:51 pm
Forum: General Mod Making
Topic: Necromancer Hireable Skeletons
Replies: 1
Views: 68

Re: Necromancer Hireable Skeletons

Change the animation tokens to the animation you want. You will want to make sure you provide all the modes. I changed the act 3 mercs awhile ago. Works fine.
by Trevor
Fri Jul 28, 2017 4:15 am
Forum: General Mod Making
Topic: D2 Error Log - Parsing "Error" on a Cubemain Recipe
Replies: 1
Views: 356

D2 Error Log - Parsing "Error" on a Cubemain Recipe

Totally confused on this error message because the recipes are working. I'll explain. 21:03:02.609 Couldn't parse horardric cube output! (Line:9095 Item:0) I have 250 set items. I have three different ways to reroll a set item. The horadric output in line 9095, item 0 is Civerb's Crush. The reroll r...
by Trevor
Tue Jul 25, 2017 2:13 am
Forum: General Mod Making
Topic: Balancing FE Damage
Replies: 0
Views: 321

Balancing FE Damage

I'm pretty happy with the damages LE and CE superuniques dish out. However, I am at a complete loss on how to make FE superuniques deal appropriate damage over the course of 100 levels. This is what I have happening. I did a code edit so that the missile released on death is 1392. This works fine. T...
by Trevor
Sun Jun 18, 2017 8:31 pm
Forum: Diablo 2 Chatter
Topic: Diablo II Remaster Rumor!
Replies: 8
Views: 1298

Re: Diablo II Remaster Rumor!

Noob Question?
Will we be able to mod this remastered version?
by Trevor
Thu Jun 01, 2017 4:07 pm
Forum: General Mod Making
Topic: D2 Res Plugin
Replies: 5
Views: 816

Re: D2 Res Plugin

Every since the plugin was released, its all I've used. Like JDS mentioned its easier to playtest... Vanilla 800 in a 1920 resolution, less than half the screen... Even the mods I play the most use the plugin as well. That's exactly my issue too. =================== Follow up question - really at t...
by Trevor
Wed May 31, 2017 9:27 pm
Forum: General Mod Making
Topic: D2 Res Plugin
Replies: 5
Views: 816

D2 Res Plugin

Between my family and modding my own version of D2, I dont play a lot of other people's mods. How many modders here use the D2 Res expansion plugin for v1.10? I use it because the windowed version of the original game is small. If you dont use the plugin, (a) did 1.14 change the default size of the ...
by Trevor
Fri May 26, 2017 4:16 pm
Forum: General Mod Making
Topic: Skill function that can add % damage to missiles
Replies: 1
Views: 416

Re: Skill function that can add % damage to missiles

It's not a perfect fit but you can mimic the effects.
In skills.txt
ScrDam = 128
MinDam = 1 = MaxDam
DmgSynPerCalc = (stat('secondary_maxdamage'.accr)*YOURDMGSYN-100)

The value for stat('secondary_maxdamage'.accr) is found in weapons.txt for the particular bow you want to use.
by Trevor
Fri May 26, 2017 3:58 pm
Forum: General Mod Making
Topic: I have a Problem!
Replies: 4
Views: 699

Re: I have a Problem!

You get the Call message when you are missing a string. Go to levels.txt. Find the string reference for the lvlname and make sure that string is found in string.tbl. Make sure you didn't accidentally add a space at the end of the reference in levels.txt.

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