Search found 37 matches
- Tue Jun 03, 2008 1:08 pm
- Forum: Tools
- Topic: Unusual SixDice / Java Error
- Replies: 0
- Views: 721
Unusual SixDice / Java Error
After days of restoring my system backups, uninstalling and reinstalling Java, aswell as searching various related help threads across the net with no luck, I hoped maybe someone here had a similar problem. I've used sixdice for years without mentionable problems, until I installed a java plugin for...
- Sat Dec 08, 2007 12:40 am
- Forum: Multimedia
- Topic: Is it possible to use 2 Dcc's for a 1 Dcc skill/aura?
- Replies: 1
- Views: 416
Is it possible to use 2 Dcc's for a 1 Dcc skill/aura?
Using tyreal's wings which are two seperate dcc's. Meaning you need a 2 dcc skill or aura (like "concfront, conback") to each tyreal wing dcc. How do I go about using the 2 wing dcc's for a one overlay?
- Fri Nov 30, 2007 10:43 pm
- Forum: Multimedia
- Topic: BrainFart reguarding recolored Dcc's, help appreciated.
- Replies: 3
- Views: 759
Re: BrainFart reguarding recolored Dcc's, help appreciated.
Ah yes, now I remember. For future reference if anyone has errors with this problem...
1) Use SixDice to color your image and save it somewhere.
2)Open your newly edited Dcc in cv5
3)Now save it as a dcc via cv5
Not sure why but this seems to correct all the errors. Thanks for the mind jogger
1) Use SixDice to color your image and save it somewhere.
2)Open your newly edited Dcc in cv5
3)Now save it as a dcc via cv5
Not sure why but this seems to correct all the errors. Thanks for the mind jogger
- Fri Nov 30, 2007 9:18 pm
- Forum: Multimedia
- Topic: BrainFart reguarding recolored Dcc's, help appreciated.
- Replies: 3
- Views: 759
BrainFart reguarding recolored Dcc's, help appreciated.
Sorry for asking a very old and outdated question but in all honesty it's been so long I don't remember how to do this. My method of recoloring dcc's was using the hue option on SiXdice (found in keep) for fast and easy coloring of skills, which always worked just fine. For some reason while tinkeri...
- Tue May 29, 2007 10:36 pm
- Forum: General Mod Making
- Topic: An Odd String Error with Ethereal (1.10)
- Replies: 2
- Views: 142
Re: An Odd String Error with Ethereal (1.10)
Fixed. Yea I had forgotten earlier in the project I added a few item codes at the end of the default ones. Thanks alot
- Tue May 29, 2007 10:12 pm
- Forum: General Mod Making
- Topic: An Odd String Error with Ethereal (1.10)
- Replies: 2
- Views: 142
An Odd String Error with Ethereal (1.10)
I'm a little lost as to what is cuasing this error. Basically whenever a item is spawned (no matter the type/quality) that is Ethereal, the "Ethereal" mod itself (displayed on item Ethereal (cannot be repaired) ) is instead displayed as DELETE CHARACTER. lol, I checked all 3 English String files and...
- Tue May 29, 2007 5:06 am
- Forum: General Mod Making
- Topic: Unique Items From Cube (1.10)
- Replies: 3
- Views: 319
Re: Unique Items From Cube (1.10)
Ha! Once again human error takes it's toll. I skipped over the lvl collum. Works like a charm now, thanks alot guys
- Tue May 29, 2007 4:47 am
- Forum: General Mod Making
- Topic: Unique Items From Cube (1.10)
- Replies: 3
- Views: 319
Unique Items From Cube (1.10)
I was suprized to run into a problem with such a simple thing. The goal is to "spawn" a specific unique item (origionally I wanted Rare or crafted, but unique seemed to be the best way to make sure the item had the exact stats I wanted) from a cube recipe. For simplicity i'll use Unique shako (code=...
- Mon Apr 30, 2007 12:28 pm
- Forum: Code Editing
- Topic: New Npc with scrollable dialogue box possible?(Exp/1.11b)
- Replies: 1
- Views: 430
New Npc with scrollable dialogue box possible?(Exp/1.11b)
(expansion 1.11b) Topic. I can add a npc but as far as adding a scrollable dialogue box i'm in the dark. The purpose of this was to hold a reference of information. I guess I could do it on a normal dialogue box but hate to wait for it to auto-scroll. If this is possible, a hint or even a general di...
- Wed Apr 25, 2007 10:24 pm
- Forum: Map Editing
- Topic: :Request: Re-colored Town/Wild Maps resource
- Replies: 2
- Views: 257
Re: :Request: Re-colored Town/Wild Maps resource
Lots of cool maps there and a few re-colored ones but no Re-colored town/wilderness maps that are standard. I mean with all the defualt objects just with new color or blacked out etc..
- Wed Apr 25, 2007 9:40 pm
- Forum: Map Editing
- Topic: :Request: Re-colored Town/Wild Maps resource
- Replies: 2
- Views: 257
:Request: Re-colored Town/Wild Maps resource
If anyone had some re-colored or re-tiled town/wilderness maps they could share, i'd be much appreciative. Looking for standard, no object edited, re-colored or re-tiled Act 1 Town and/or Wilderness Maps. I recently lost my last Pc which contained all my data, tools, etc.. So, it would help greatly ...
- Mon Mar 19, 2007 10:35 am
- Forum: General Mod Making
- Topic: Changing Character Appearance...
- Replies: 6
- Views: 764
Re: Changing Character Appearance...
Or if you wanted them that way permently from the get go, just change the player's tokens.
- Mon Mar 19, 2007 10:31 am
- Forum: Code Editing
- Topic: New Titles for 1.11
- Replies: 10
- Views: 598
Re: New Titles for 1.11
What do you mean by titles? Just the words/strings themselves? I'm guessing I misunderstood but if not, grab a string editor from the Keep's File downloads. Edit the .tbl files in Diablo II/data/local/LNG/ENG/_____ String.tbl and expansionstring.tbl, look for the words(in your case Normal, Nightmare...
- Mon Mar 19, 2007 10:23 am
- Forum: Multimedia
- Topic: How does this work
- Replies: 3
- Views: 855
Re: How does this work
It's been awhile so I could be wrong, but I beleive that SixDice(found in the Keep) also supports Dc6's. I think if you drag n drop your file onto sixdice, it should still be in the correct order/offset. Only thing this will really accomplish is re-coloring but i'm not sure what your goal is.
- Mon Mar 19, 2007 10:19 am
- Forum: Multimedia
- Topic: Trouble with DC6 editors/viewers
- Replies: 9
- Views: 836
Re: Trouble with DC6 editors/viewers
I'd say check it in game first, but thats most likley the wrong pallete. For items, just use an "Act 1-5" Pallete.
- Mon Mar 19, 2007 10:13 am
- Forum: Multimedia
- Topic: Blood Spear Missle
- Replies: 5
- Views: 682
Re: Blood Spear Missle
I had the same problem months ago, unfortunatly the frames were a little screwy as ya seen. I made these months back, hope they help. For future reference, the easiest way I found to re-color missiles... 1) Download SixDice, found in The Keep 2) Drag n Drop the desired file into SixDice 3)Click Edit...
- Fri Feb 02, 2007 4:54 am
- Forum: Multimedia
- Topic: Gfx Editor avialible yet?
- Replies: 1
- Views: 311
Gfx Editor avialible yet?
For months i've been editing countless skill, inv, and gfx manually. Best means i've found is using Sixdice(for gfx, tho not the most desired quality), located in phrozen's DL section, and change the hue. Ofcourse we have colorize from photoshop, but seems how photoshop does not support .gifs (gif's...
- Tue Nov 14, 2006 5:58 am
- Forum: General Mod Making
- Topic: Need Merman's collum or 1.11a Uniqueitems.txt
- Replies: 6
- Views: 458
Re: Need Merman's collum or 1.11a Uniqueitems.txt
Not sure what "hacks" were posted. I know the stats and yes your correct, the name is still there followed by blank row. I just wanted to copy the orgional so i didnt have to edit each single stat :/
- Tue Nov 14, 2006 2:55 am
- Forum: General Mod Making
- Topic: Need Merman's collum or 1.11a Uniqueitems.txt
- Replies: 6
- Views: 458
Need Merman's collum or 1.11a Uniqueitems.txt
Topic.
Just looking to revert merman's back into 1.11b, but i was looking for the collum i could just copy/paste it which would be in 1.11a uniqueitems.tct i beleive. So anyone that could copy/paste the collum on here or link to clean 1.11a uniqueitems.txt gimme a hand
Thanks in advance.
Just looking to revert merman's back into 1.11b, but i was looking for the collum i could just copy/paste it which would be in 1.11a uniqueitems.tct i beleive. So anyone that could copy/paste the collum on here or link to clean 1.11a uniqueitems.txt gimme a hand
Thanks in advance.
- Thu Oct 26, 2006 7:08 pm
- Forum: Multimedia
- Topic: Where are the Druid Tokens located?
- Replies: 1
- Views: 259
Where are the Druid Tokens located?
lol embarrassing :oops: My masterlist tells me the druid animatoins should be located in data/global/chars/dz/ After looking through d2exp, d2data, d2chars, patch_d2 mpq's half a dozen times, can't seem to locate them, or the Sin's tokens for that matter. All 5 classic tokens are there, but can't fi...
- Fri Oct 13, 2006 9:34 pm
- Forum: Multimedia
- Topic: Embarrasing but simple sfx/music question.
- Replies: 1
- Views: 384
Embarrasing but simple sfx/music question.
Figuered i'd change some sfx/music tho i'm not sure what to name the wav's them selfs, to avoid changing any files. Like a plugin. In d2Sfx.mpq, there are what appears to be many sfx with two main list files to control them. When I extract them there wav's so I guess i'm wrong, but I need a listfile...
- Wed Sep 20, 2006 12:11 am
- Forum: Map Editing
- Topic: Iso Help. Missiles visible on the automap?
- Replies: 1
- Views: 224
Iso Help. Missiles visible on the automap?
Hello, Forgive me if this is wrong place to post but I figuered you map junkies would have the best clue, even tho your reguarding tiles :X I'm attempting to make Missles visible on the map. Can this be done via text? I've managed to make other things appear on map but so far I cannot find a way to ...
- Fri Aug 25, 2006 4:52 pm
- Forum: General Mod Making
- Topic: Missile color problems
- Replies: 2
- Views: 196
Re: Missile color problems
I made the same mistake, the rgb collums is actually for the light radius i'm told. Unfortunatly, to change colors, they have to be extracted and manually edited with a graphics program. On the bright side tho, in Phrozen's File Center, there is a zip file containing Re-Colored Missles, overlays, co...
- Wed Aug 23, 2006 6:23 pm
- Forum: Tools
- Topic: Question Reguarding Cv5
- Replies: 4
- Views: 619
Re: Question Reguarding Cv5
Nope, just a Diablo.Pal Maybe this is refering to diablo1, the crude colors do resemble d1.
EDIT- Resolved. Once again Human Error triumphs over PC error, heh. When I unziped into the directory I forgot to throw the Dccneeded file into the addon file
geesh, sorry and thank you.
EDIT- Resolved. Once again Human Error triumphs over PC error, heh. When I unziped into the directory I forgot to throw the Dccneeded file into the addon file
geesh, sorry and thank you.
- Wed Aug 23, 2006 6:14 pm
- Forum: Multimedia
- Topic: 800ctrlpnl7.Dc6 Missing from d2exp.mpq 1.11 where is it now?
- Replies: 1
- Views: 372
800ctrlpnl7.Dc6 Missing from d2exp.mpq 1.11 where is it now?
Topic. Just looking to edit some life/mana bubbles. I read the tutorial but the 800ctrlpnl7.dc6 file is not located inside of D2exp.mpq as it suggests (tho this guide was labeled 1.10f). Mmmmk, so if not there, then where did they stick it? lol. I''m running 1.11b btw, and i've looked in D2exp.mpq, ...