Search found 80 matches

by seltsamuel
Tue Jan 08, 2019 1:43 am
Forum: PlugY|NefEx|D2Mod
Topic: Updating plugy with D2SE (generic bad file)
Replies: 3
Views: 1802

Re: Updating plugy with D2SE (generic bad file)

Hi, to be more specific: you only have to place the plugy.dll of your choice inside the modfolder as D2SE Modmanager has a loading order for ANY file. this is the order 1. look for the file/dll inside the modfolders selected language folder if this not exists 2. look for the file/dll inside the modf...
by seltsamuel
Wed Jan 31, 2018 9:22 pm
Forum: Code Editing
Topic: DCC Loading Issues
Replies: 2
Views: 624

Re: DCC Loading Issues

Hi,
if you just want a working decoder.. look into the sources of Pauls DS1 Editor.
Encoding is a different story.

Greetings

Seltsamuel
by seltsamuel
Mon Jan 15, 2018 11:40 pm
Forum: Staff Announcements
Topic: Welcome to the new keep!
Replies: 39
Views: 6499

Re: Welcome to the new keep!

Hi,
nice work, but on my netbook that i use when im not at home the overview is totally garbled in my resolution (1024*600) try to view the board with 1024*768 and you will see what i mean.

Greetings

Seltsamuel
by seltsamuel
Wed Apr 05, 2017 6:35 pm
Forum: Map Editing
Topic: I'd need help with sub-tile flags
Replies: 5
Views: 1566

Re: I'd need help with sub-tile flags

Hi,

here you can find what you are looking for:

http://paul.siramy.free.fr/_divers/dt1_doc/

Greetings

Seltsamuel
by seltsamuel
Sun Mar 26, 2017 11:59 am
Forum: General Mod Making
Topic: HC to SC (Like PoE)
Replies: 4
Views: 861

Re: HC to SC (Like PoE)

Hi,

the idea is brilliant.. never thought about it.
Maybe i can investigate to make this as a D2SE feature for the next version.. inside the corecode or as a D2SE_Utility.dll feature.

Greetings

Seltsamuel
by seltsamuel
Tue Jan 17, 2017 5:34 pm
Forum: Code Editing
Topic: [1.14d] Uber quests need help with quest state
Replies: 5
Views: 1263

Re: [1.14d] Uber quests need help with quest state

Hi, @necrolis I know this trick is old wide spread and used in many places but especially because its old its not good anymore as its poisoning the call prediction on modern CPUs because of the missing ret instruction. the right way to do this is to place this here in some free space: GetCurrentAddr...
by seltsamuel
Mon Dec 26, 2016 11:41 am
Forum: General Mod Making
Topic: TCEx "groups" broken in normal difficulty
Replies: 4
Views: 1179

Re: TCEx "groups" broken in normal difficulty

Hi,

this is no error but by design..

its the same as cubemain.. the order of appearance inside the .txt simply matters and the first match wins.

Greetings

Seltsamuel
by seltsamuel
Tue Nov 22, 2016 12:23 am
Forum: Code Editing
Topic: [1.1x] Fuction: Copy Item to Cursor
Replies: 8
Views: 1909

Re: [1.1x] Fuction: Copy Item to Cursor

Hi,

Code: Select all

    if(!pGame || !pPlayer || !pItem  || !pTarget || (pTarget->dwType != UNIT_ITEM) )
        return FALSE;

should fix it?


Greetings

Seltsamuel
by seltsamuel
Thu Nov 17, 2016 6:26 pm
Forum: General Mod Making
Topic: D2Mod and D2SE
Replies: 3
Views: 1239

Re: D2Mod and D2SE

Hi Jase, you never ever should modify something inside D2SE CORE as you will disrupt any mod using this core. To enable d2mod you simply set D2SE_SETUP.ini and enable d2mod there (1).. put d2mod.dll and used plugins and d2mod.ini inside your modfolder .. done. As d2mod only uses 1.10f the set core h...
by seltsamuel
Sat Oct 22, 2016 2:00 pm
Forum: General Mod Making
Topic: Upgrade Mod from v1.10 to 1.13? - No CD
Replies: 3
Views: 702

Re: Upgrade Mod from v1.10 to 1.13? - No CD

Hi,

it was ported by Cornil and me ;-)

here you go:
http://versionchanger.d2se.org/data/D2-NO-CD.zip

The easyer way would be to just use D2SE.

Greetings

Seltsamuel
by seltsamuel
Tue Sep 20, 2016 12:32 pm
Forum: Multimedia
Topic: New Animations
Replies: 98
Views: 27750

Re: New Animations

@AlphA Because 1.14x modifies the main .mpq files rendering them useless for older versions AND D2SE. The spirit of D2SE is and was always that you can install it over a actual D2 Version without destroying anything and still be able to play unmodified on official BNet. This does not work anymore si...
by seltsamuel
Tue Sep 20, 2016 10:25 am
Forum: Multimedia
Topic: New Animations
Replies: 98
Views: 27750

Re: New Animations

Hi, not too many here know that before i released D2SE i took over the Snej Mod long ago and this was my start as modder. Im already working since a long time (sadly the last years only seldom because of missing freetime) on a complete replacement of D2GFX.dll and all of its subdlls together with se...
by seltsamuel
Fri Sep 16, 2016 2:29 pm
Forum: Multimedia
Topic: New Animations
Replies: 98
Views: 27750

Re: New Animations

Hi, @jetaman just stumbled about your fantastic work here. Im mainly coder and as such put many content things back to a point where my code is ready to add advanced gfx to D2 (higher resolution and truecolor). I for myself would have used some blenderscripts to convert models to iso and i think tha...
by seltsamuel
Wed Sep 14, 2016 10:51 am
Forum: Code Editing
Topic: Concept for new Loader
Replies: 4
Views: 1339

Re: Concept for new Loader

Hi, at the moment i have more time to continue work on D2SE Modmanager. The Support of 1.13d is already ready since longer time but the release hangs on the switch of the GUI to a new framework that later showed to have several really annoying bugs.. then blizzard started to release 1.14x in high fr...
by seltsamuel
Mon Sep 12, 2016 6:23 pm
Forum: Code Editing
Topic: Concept for new Loader
Replies: 4
Views: 1339

Re: Concept for new Loader

Hi, at the moment im working on a new D2SE Version with support of 1.13d and the latest 1.14x release.. Sadly this will take a while until its ready for release as blizzard made it not really easy for me.. when im done the loader problem is no real problem anymore as D2SE can load custom .dlls and c...
by seltsamuel
Fri Mar 25, 2016 7:04 pm
Forum: Code Editing
Topic: [1.14a] Massive code changes!
Replies: 37
Views: 7946

Re: [1.14a] Massive code changes!

Hi, thx necrolis.. sounds at least that i have to look into the new beast to decide how to deal with this. The MPQ incompatibility could be a new MPQ version or a changed signature key. The change in design will not make it easyer for D2SE but at least gets rid of several ASLR and reallocation issue...
by seltsamuel
Fri Mar 25, 2016 6:48 pm
Forum: Code Editing
Topic: [1.14a] Massive code changes!
Replies: 37
Views: 7946

Re: [1.14a] Massive code changes!

Hi, just back from a 11 days vacation to see they want to kill D2SE ^^. From my point of view i have 2 choices now going with D2SE.. 1. finish support for 1.13d and release ignoring 1.14x as it can run easy beside D2SE or 2. treat the game.exe as a type of dll and load and run it like the other libs...
by seltsamuel
Fri Jan 01, 2016 7:01 pm
Forum: Member Аnnouncements
Topic: UVLoD v1.3.7
Replies: 9
Views: 6091

Re: Uber Vanilla v1.3.2 LoD [1.13d]

Hi, no you not need to redo your mod to 1.13c.. I finally have to steal some time from somewhere to finish the next Modmanager as core 1.13d is already working there since a long time without problems and release is hanging on different features.. maybe i have to release a intermediate version strip...
by seltsamuel
Thu Sep 24, 2015 4:07 pm
Forum: General Mod Making
Topic: Strange Infrequent Error
Replies: 2
Views: 693

Re: Strange Infrequent Error

Hi, i answered this to Trevor already at my board and add this answer here too if someone else has the same issue: if you use clones of Baal or Diablo I remember Kingpin sayd long ago: If I remember correct, you get this error if you use NoBlock = 1 to skip the requirements of shield anim. So try us...
by seltsamuel
Sat Aug 29, 2015 12:43 pm
Forum: Eastern Sun
Topic: Eastern Sun 4.1N FIX Bar Skill + ToKen Reset . Full & Patch
Replies: 3
Views: 2236

Re: Eastern Sun 4.1N FIX Bar Skill + ToKen Reset . Full & Pa

Hi, i would be interested into this patch .. as maybe because of coincidence just now several people asked me to create a new real D2SE ES plugin. Because of this it would be nice to have someone knowing ES good enough to tell me which version to use and beeing able to test the new plugin. The alrea...
by seltsamuel
Sun Aug 02, 2015 3:12 pm
Forum: PlugY|NefEx|D2Mod
Topic: Diablo II keeps pulling me back in...
Replies: 11
Views: 2551

Re: Diablo II keeps pulling me back in...

Hi, same goes for me sadly .. RL tends to destroy all releaseplans on a continuous base ^^. But im still working on the next D2SE release and the D2SE_Utility.dll where i have a different approach to make unlimited levels possible.. As far as i WANT there will be a release of it this year too.. but ...
by seltsamuel
Sun Aug 02, 2015 3:06 pm
Forum: PlugY|NefEx|D2Mod
Topic: Another Day Another Hang
Replies: 4
Views: 1623

Re: Another Day Another Hang

Hi, this is a little strange as i had testers confirming that D2SE including all mods still work flawless on windows 10.. I just got a VM with win10 so i may do some checks during the next few weeks. Did you set compatibility to win xp/sp3 on d2se.exe and checked runasadmin? Both of this is essentia...
by seltsamuel
Mon Jun 01, 2015 8:11 pm
Forum: Code Editing
Topic: [1.10f] Unique and set items flippyfile and dropsound
Replies: 3
Views: 750

Re: [1.10f] Unique and set items flippyfile and dropsound

Hi, the only way to do this is to make a copy of the item baseclass with different flippy and soundentrys and use this for the unique. When unidentified D2 uses the only informations available at the time .. the ones from the baseclass of the item. But when you use it this way the player needs not t...
by seltsamuel
Sat May 23, 2015 8:53 pm
Forum: General Mod Making
Topic: Win 7 is a piece of s**t
Replies: 15
Views: 1983

Re: Win 7 is a piece of s**t

Hi,

@kingpin
you cant disable ASLR at all since SP1, but i doubt ASLR is the issue here.

I assume he not installed the needed runtimes of VB and VC/MFC.. Please read the readmes and install needed runtimes..

Greetings

Seltsamuel
by seltsamuel
Thu May 21, 2015 10:44 am
Forum: Code Editing
Topic: NERF Fire Enchanted Monsters...HELP...
Replies: 12
Views: 1552

Re: NERF Fire Enchanted Monsters...HELP...

Hi, thx Necrolis i was only referencing the changelog.. i should have known that blizzards way of fixing bugs is not that what i understand on fixing bugs. As far as i know i read somewhere here at the board about fixing the iterator ..maybe i should add this to my todo for d2se_utility.dll. Sadly i...

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