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by Doabli
Tue Apr 22, 2008 5:11 pm
Forum: General Mod Making
Topic: leech mana/health
Replies: 2
Views: 264

Items with life steal you are carrying will transfer the leech to any missiles with Source damage . Other modifiers will get transfered too , including weapon damage and crushing blows . To make it independent from items , give it the "life" "mana" elements and some physical damage . I don't know ho...
by Doabli
Fri Feb 08, 2008 1:50 pm
Forum: General Mod Making
Topic: Applying a state+aurastats with a bow skill...
Replies: 8
Views: 435

It doesn't deal damage because the function doesn't deal damage ... make it freezingarrow function instead . Collision explodes into a warcry.
by Doabli
Thu Feb 07, 2008 8:17 am
Forum: General Mod Making
Topic: Throwing weapons?
Replies: 21
Views: 1055

Now I think, I can make elemental damage now too. My question is this now: How can I get the damage in Edmg from missiles.txt to increase with... say synergies?
Formulae don't work so well in missiles.txt ...
by Doabli
Wed Feb 06, 2008 4:33 am
Forum: Back to Hellfire
Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
Replies: 613
Views: 105061

As far as I remember, I haven't touched characters' life regeneration. I have removed monsters' life regeneration. Then again, I might be wrong. I'll get back to you when I have the files in front of me. Strange , because characters don't have natural regeneration in cLOD . May be you used that hpr...
by Doabli
Wed Feb 06, 2008 4:29 am
Forum: Skill Clinic
Topic: fist of aries
Replies: 18
Views: 1796

I never do that (even if I do , I will always check if they are 100% correct) .

But if you did it right , then I assume players stat updates are better than monsters' .
by Doabli
Tue Feb 05, 2008 3:16 am
Forum: General Mod Making
Topic: 2 questions
Replies: 9
Views: 562

You can't (items always add that skill to your skill pool) . But some skill functions can be disabled (so you get the skill but you can't use it) .
by Doabli
Tue Feb 05, 2008 3:04 am
Forum: General Mod Making
Topic: Thunderstorm as a weapon-damage nova?
Replies: 26
Views: 948

I would advise you not to :/ . Frozenorbnova , when spawned from a submissile only work on the client side (at least that's what my tests show) . Use advlightning instead .
by Doabli
Mon Feb 04, 2008 5:46 pm
Forum: General Mod Making
Topic: 2 questions
Replies: 9
Views: 562

Also give the monsters 65535 Damage Reduction/Magic Damage Reduction. This is just safety, and have your invisible aura reduce these two stats as well. You know, if anyone could penetrate the poison resistance, they could pretty much do the same to the other resistances (and some time bugs pop up ,...
by Doabli
Mon Feb 04, 2008 2:33 pm
Forum: Back to Hellfire
Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
Replies: 613
Views: 105061

A question ... Blood Boil says it increases life regeneration by X% . With no base regeneration, how does this work ?
by Doabli
Mon Feb 04, 2008 2:24 pm
Forum: Skill Clinic
Topic: Inferno like tri-elemental skill
Replies: 14
Views: 1519

For the string , I think taking a look at Phoenix Strike should help .
by Doabli
Sun Feb 03, 2008 2:05 pm
Forum: Skill Clinic
Topic: Inferno like tri-elemental skill
Replies: 14
Views: 1519

Hard to say it in paper :/ . I'll see into it . But be careful with creating too many missiles in the chain .
by Doabli
Sun Feb 03, 2008 3:17 am
Forum: Back to Hellfire
Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
Replies: 613
Views: 105061

QW_Shadow" wrote: If you can't use a crafting skill that is over level 20 why does it show the better stats for the next skill level that is over level 20?
I guess he forgot to make higher level recipes :/ . What you see is just a dummy number, it only affect the items when there is a matching recipe.
by Doabli
Sat Feb 02, 2008 5:11 pm
Forum: Skill Clinic
Topic: how to make energy a synergy?
Replies: 1
Views: 672

Tutorial Masterlist : viewtopic.php?t=34455

Just hit Ctrl + F -> Formulae Guide .

...

About the diminishing returns, just do some math.
by Doabli
Sat Feb 02, 2008 10:21 am
Forum: Back to Hellfire
Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
Replies: 613
Views: 105061

Wow ... lots of changes . :mrgreen:

1st thing to report so far : the 'secret wall' in dungeon still retains its look (sorry, I just pushed it so no screenshots) .
by Doabli
Sat Feb 02, 2008 9:14 am
Forum: Mod Concepts & Research
Topic: Things you hate in mods
Replies: 32
Views: 4453

What I hate about mods ? ;) 1) Mechanical system that makes use of 'caps' to balance the game . Choices, they make the game more interesting, and more player-friendly . 2) Min/maxing . 'nuff said . 3) Nothing-to-do . I'm invincible, nobody can touch me . So , what's the point ? The more damage, defe...
by Doabli
Sat Feb 02, 2008 5:47 am
Forum: General Mod Making
Topic: How to make these potions more powerful?
Replies: 5
Views: 398

Nefarius (IIRC) said that missiles.txt don't use stuff like stat(''.) .

How about linking it to a skill that has damage increased with level?
by Doabli
Sat Feb 02, 2008 5:41 am
Forum: Skill Clinic
Topic: Inferno like tri-elemental skill
Replies: 14
Views: 1519

For frozenorb : replace the buggy inferno missile with 1stfrozenorb (main missile) and make its submissile 2ndfrozenorb (this will be the fire spawner) . 2ndfrozenorb has submissile = fire bolt (which will do the damage) , hitsubmissile = 3rdfrozenorb (cold spawner) . 3rdfrozenorb has submissile = i...
by Doabli
Sat Feb 02, 2008 5:38 am
Forum: Skill Clinic
Topic: fist of aries
Replies: 18
Views: 1796

Multiple Shot seems to desync between the server and client sides (or it doesn't update at all unless you level up) . I wouldn't really recommend this method . I tried this on some monsters to disable their skills but it didn't work at all .
by Doabli
Fri Feb 01, 2008 3:47 pm
Forum: Skill Clinic
Topic: Inferno like tri-elemental skill
Replies: 14
Views: 1519

I thought skills only use missile columns they are supposed to use :/ .

Why don't you try a lot of missiles linked together by frozen orb function ? :/ Make 1st frozen orb spawn 1x fire missile and upon collision, 1x cold frozen orb -> repeat .
by Doabli
Sat Jan 26, 2008 11:39 am
Forum: Mod Concepts & Research
Topic: Binding...
Replies: 12
Views: 1519

I'd avoid that . Tried most of these methods in the past , and bug up all the time :roll: . As I said, there are many bugs with monster summoning . You can't control their stats (not exactly a bug, but hey ) , and quantity vs quality is a bad fix (remember Median's Kill Rat ? ) , and their level is ...
by Doabli
Sat Jan 26, 2008 4:56 am
Forum: Mod Concepts & Research
Topic: Binding...
Replies: 12
Views: 1519

I also had some crazy ideas like this before , but of course balance is the hardest part . You can't limit them . And they work like trap , you can summon a massive amount of them and wait for the enemies .

Also there are some random bugs with summoning hostile monsters .
by Doabli
Thu Jan 24, 2008 3:48 am
Forum: General Mod Making
Topic: Multi Shot
Replies: 19
Views: 814

'damagepercent' would be skill based damage . No bonuses until you activate Might or Concentrate or stuff .
by Doabli
Thu Jan 24, 2008 2:53 am
Forum: General Mod Making
Topic: Skill Questions
Replies: 7
Views: 517

Re: Skill Questions

IIRC Nef once said that the handoffathena stat is only working when you use it with the original state (check slow missile's aurastate column) .

...

For spell damage synergy, look at the elensymcalc column . Use a formulae . There is a guide to formulae around here .
by Doabli
Thu Jan 24, 2008 12:04 am
Forum: Code Editing
Topic: Reanimate~ [Item Property] - Moderator Title
Replies: 19
Views: 3045

Or try one at the keep :/ .
Here.
by Doabli
Mon Jan 21, 2008 12:23 pm
Forum: General Mod Making
Topic: Balancing Skills
Replies: 10
Views: 609

It's not 100% compatible yet . There is an exploitable bug if you make skills chains with formulae (found it several times already) and I don't think it will be fixed .

But like I said, why limiting players' control over the game when you can punish them for being idiots ? ;)

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