Search found 1996 matches
- Tue Apr 22, 2008 5:11 pm
- Forum: General Mod Making
- Topic: leech mana/health
- Replies: 2
- Views: 264
Items with life steal you are carrying will transfer the leech to any missiles with Source damage . Other modifiers will get transfered too , including weapon damage and crushing blows . To make it independent from items , give it the "life" "mana" elements and some physical damage . I don't know ho...
- Fri Feb 08, 2008 1:50 pm
- Forum: General Mod Making
- Topic: Applying a state+aurastats with a bow skill...
- Replies: 8
- Views: 435
- Thu Feb 07, 2008 8:17 am
- Forum: General Mod Making
- Topic: Throwing weapons?
- Replies: 21
- Views: 1055
- Wed Feb 06, 2008 4:33 am
- Forum: Back to Hellfire
- Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
- Replies: 613
- Views: 105061
As far as I remember, I haven't touched characters' life regeneration. I have removed monsters' life regeneration. Then again, I might be wrong. I'll get back to you when I have the files in front of me. Strange , because characters don't have natural regeneration in cLOD . May be you used that hpr...
- Wed Feb 06, 2008 4:29 am
- Forum: Skill Clinic
- Topic: fist of aries
- Replies: 18
- Views: 1796
- Tue Feb 05, 2008 3:16 am
- Forum: General Mod Making
- Topic: 2 questions
- Replies: 9
- Views: 562
- Tue Feb 05, 2008 3:04 am
- Forum: General Mod Making
- Topic: Thunderstorm as a weapon-damage nova?
- Replies: 26
- Views: 948
- Mon Feb 04, 2008 5:46 pm
- Forum: General Mod Making
- Topic: 2 questions
- Replies: 9
- Views: 562
Also give the monsters 65535 Damage Reduction/Magic Damage Reduction. This is just safety, and have your invisible aura reduce these two stats as well. You know, if anyone could penetrate the poison resistance, they could pretty much do the same to the other resistances (and some time bugs pop up ,...
- Mon Feb 04, 2008 2:33 pm
- Forum: Back to Hellfire
- Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
- Replies: 613
- Views: 105061
- Mon Feb 04, 2008 2:24 pm
- Forum: Skill Clinic
- Topic: Inferno like tri-elemental skill
- Replies: 14
- Views: 1519
- Sun Feb 03, 2008 2:05 pm
- Forum: Skill Clinic
- Topic: Inferno like tri-elemental skill
- Replies: 14
- Views: 1519
- Sun Feb 03, 2008 3:17 am
- Forum: Back to Hellfire
- Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
- Replies: 613
- Views: 105061
I guess he forgot to make higher level recipes :/ . What you see is just a dummy number, it only affect the items when there is a matching recipe.QW_Shadow" wrote: If you can't use a crafting skill that is over level 20 why does it show the better stats for the next skill level that is over level 20?
- Sat Feb 02, 2008 5:11 pm
- Forum: Skill Clinic
- Topic: how to make energy a synergy?
- Replies: 1
- Views: 672
Tutorial Masterlist : viewtopic.php?t=34455
Just hit Ctrl + F -> Formulae Guide .
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About the diminishing returns, just do some math.
Just hit Ctrl + F -> Formulae Guide .
...
About the diminishing returns, just do some math.
- Sat Feb 02, 2008 10:21 am
- Forum: Back to Hellfire
- Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
- Replies: 613
- Views: 105061
- Sat Feb 02, 2008 9:14 am
- Forum: Mod Concepts & Research
- Topic: Things you hate in mods
- Replies: 32
- Views: 4453
What I hate about mods ? ;) 1) Mechanical system that makes use of 'caps' to balance the game . Choices, they make the game more interesting, and more player-friendly . 2) Min/maxing . 'nuff said . 3) Nothing-to-do . I'm invincible, nobody can touch me . So , what's the point ? The more damage, defe...
- Sat Feb 02, 2008 5:47 am
- Forum: General Mod Making
- Topic: How to make these potions more powerful?
- Replies: 5
- Views: 398
- Sat Feb 02, 2008 5:41 am
- Forum: Skill Clinic
- Topic: Inferno like tri-elemental skill
- Replies: 14
- Views: 1519
For frozenorb : replace the buggy inferno missile with 1stfrozenorb (main missile) and make its submissile 2ndfrozenorb (this will be the fire spawner) . 2ndfrozenorb has submissile = fire bolt (which will do the damage) , hitsubmissile = 3rdfrozenorb (cold spawner) . 3rdfrozenorb has submissile = i...
- Sat Feb 02, 2008 5:38 am
- Forum: Skill Clinic
- Topic: fist of aries
- Replies: 18
- Views: 1796
- Fri Feb 01, 2008 3:47 pm
- Forum: Skill Clinic
- Topic: Inferno like tri-elemental skill
- Replies: 14
- Views: 1519
- Sat Jan 26, 2008 11:39 am
- Forum: Mod Concepts & Research
- Topic: Binding...
- Replies: 12
- Views: 1519
I'd avoid that . Tried most of these methods in the past , and bug up all the time :roll: . As I said, there are many bugs with monster summoning . You can't control their stats (not exactly a bug, but hey ) , and quantity vs quality is a bad fix (remember Median's Kill Rat ? ) , and their level is ...
- Sat Jan 26, 2008 4:56 am
- Forum: Mod Concepts & Research
- Topic: Binding...
- Replies: 12
- Views: 1519
- Thu Jan 24, 2008 3:48 am
- Forum: General Mod Making
- Topic: Multi Shot
- Replies: 19
- Views: 814
- Thu Jan 24, 2008 2:53 am
- Forum: General Mod Making
- Topic: Skill Questions
- Replies: 7
- Views: 517
Re: Skill Questions
IIRC Nef once said that the handoffathena stat is only working when you use it with the original state (check slow missile's aurastate column) .
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For spell damage synergy, look at the elensymcalc column . Use a formulae . There is a guide to formulae around here .
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For spell damage synergy, look at the elensymcalc column . Use a formulae . There is a guide to formulae around here .
- Thu Jan 24, 2008 12:04 am
- Forum: Code Editing
- Topic: Reanimate~ [Item Property] - Moderator Title
- Replies: 19
- Views: 3045
Or try one at the keep :/ .
Here.
Here.
- Mon Jan 21, 2008 12:23 pm
- Forum: General Mod Making
- Topic: Balancing Skills
- Replies: 10
- Views: 609