Search found 318 matches

by GeorgiaBoy
Mon Jul 25, 2016 10:45 pm
Forum: Code Editing
Topic: Code editing for another game?
Replies: 0
Views: 529
Turks & Caicos Is

Code editing for another game?

Would that be off topic or here? The game in question is an old paradox interactive game Victoria Revolutions. I have read foxbat's tutorial, https://d2mods.info/forum/viewtopic.php?f=8&t=54596, but that refers to Diablo 2 specifically. Basically, I want to change a 2 to a 1(sea unit to land unit), ...
by GeorgiaBoy
Tue May 24, 2016 8:53 pm
Forum: Off-Topic
Topic: Anybody ever play Victoria Revolutions (Paradox Game)?
Replies: 0
Views: 1131
Turks & Caicos Is

Anybody ever play Victoria Revolutions (Paradox Game)?

Thoughts? Ever mod the game?

Thanks,

GB
by GeorgiaBoy
Wed Feb 10, 2016 4:02 am
Forum: Code Editing
Topic: [1.13c] Extended Levels (Now with Dlls!)
Replies: 64
Views: 21340
Turks & Caicos Is

Re: [1.13c] Extended Levels (Now with Dlls!)

devurandom" wrote:I finally took some time to port this over to [1.13d]

If anyone is interested in testing send me a PM
:)
Probably ported for 255 levels, but maybe 1024 levels?

GB
by GeorgiaBoy
Mon Nov 02, 2015 8:51 pm
Forum: PlugY|NefEx|D2Mod
Topic: Anybody expanding the ext levels plugin?
Replies: 7
Views: 2731
Turks & Caicos Is

Re: Anybody expanding the ext levels plugin?

Necro...

Apologies if against TOS.

Any updates on this specifically regarding 1024 levels?

Thanks for your time.
by GeorgiaBoy
Tue Sep 15, 2015 3:06 am
Forum: Code Editing
Topic: [1.13c] Extended Levels (Now with Dlls!)
Replies: 64
Views: 21340
Turks & Caicos Is

Re: [1.13c] Extended Levels (Now with Dlls!)

Thanks! Debating on modding more d2 or going to Torchlight 2
by GeorgiaBoy
Fri Aug 28, 2015 3:19 pm
Forum: Code Editing
Topic: [1.13c] Extended Levels (Now with Dlls!)
Replies: 64
Views: 21340
Turks & Caicos Is

Re: [1.13c] Extended Levels (Now with Dlls!)

I suspect this does not extend the number of playable levels past 255...any updates KP/Nec?

Thanks!

GB
by GeorgiaBoy
Sat Aug 01, 2015 8:26 pm
Forum: PlugY|NefEx|D2Mod
Topic: Diablo II keeps pulling me back in...
Replies: 11
Views: 2543
Turks & Caicos Is

Re: Diablo II keeps pulling me back in...

Hi cla$$ics, Been looking for the 1024 level code edit for a while (if you care, look at the posts from the years gone by). So, I am just hoping for this... Thanks for the heads up on Dreamlands! Kingpin is a pillar of this community. Have a good one, GB 1024 level is intended to come to dreamland,...
by GeorgiaBoy
Sat Aug 01, 2015 7:49 pm
Forum: PlugY|NefEx|D2Mod
Topic: Diablo II keeps pulling me back in...
Replies: 11
Views: 2543
Turks & Caicos Is

Re: Diablo II keeps pulling me back in...

Hi cla$$ics,

Been looking for the 1024 level code edit for a while (if you care, look at the posts from the years gone by). So, I am just hoping for this...

Thanks for the heads up on Dreamlands! Kingpin is a pillar of this community.

Have a good one,

GB
by GeorgiaBoy
Sat Aug 01, 2015 5:03 am
Forum: PlugY|NefEx|D2Mod
Topic: Diablo II keeps pulling me back in...
Replies: 11
Views: 2543
Turks & Caicos Is

Re: Diablo II keeps pulling me back in...

Long time since I have posted...was wondering if there has been any development (on 1.10 or newer) of 1024 useable crash free levels on levels.txt? The only code edits I know of are functional to 255 levels in levels.txt. Hell, I would contribute to a kickstarter for the 1024 functional levels... T...
by GeorgiaBoy
Sun Jul 26, 2015 3:00 am
Forum: PlugY|NefEx|D2Mod
Topic: Diablo II keeps pulling me back in...
Replies: 11
Views: 2543
Turks & Caicos Is

Diablo II keeps pulling me back in...

Long time since I have posted...was wondering if there has been any development (on 1.10 or newer) of 1024 useable crash free levels on levels.txt? The only code edits I know of are functional to 255 levels in levels.txt. Hell, I would contribute to a kickstarter for the 1024 functional levels... Th...
by GeorgiaBoy
Tue Mar 24, 2015 8:45 pm
Forum: Multimedia
Topic: need front and rear image for armor
Replies: 2
Views: 1825
Turks & Caicos Is

Re: need front and rear image for armor

Okapi" wrote:Hello,

Ancient armor type is heavy armor so it should be BA\TR\BATRHVY**.dcc where ** is the animation type. If you are looking for the bluish color you could use merge_dcc.

Cheers,

~Okapi
Thank you very much, Okapi!
by GeorgiaBoy
Tue Mar 24, 2015 12:12 am
Forum: Multimedia
Topic: need front and rear image for armor
Replies: 2
Views: 1825
Turks & Caicos Is

need front and rear image for armor

Quick question...where would I access the .dcc (not dc6) for chest armor on a barbarian. In d2char.mpq, under BA folder, but which subfolder to access? I can use cv5 for the rest. I am looking for the back and front of the silks of the victor for the barb (aaru).

Thanks in advance,

Gb
by GeorgiaBoy
Mon Jan 12, 2015 2:17 am
Forum: Member Аnnouncements
Topic: [Announcement] Diablo2: Dreamlands
Replies: 53
Views: 19325
Turks & Caicos Is

Re: [Announcement] Diablo2: Dreamlands

This is GREAT news! I have been wanting an expansion of levels past 255 since 2008!

Thanks you, Kingpin.

GB

P.S. Release this year?
by GeorgiaBoy
Sun Mar 23, 2014 9:44 pm
Forum: Off-Topic
Topic: Modding Diablo II vs. Modding Torchlight II?
Replies: 0
Views: 2013
Turks & Caicos Is

Modding Diablo II vs. Modding Torchlight II?

Has anybody modded both? Your thoughts? Capabilities? Limitations?

GB
by GeorgiaBoy
Thu Mar 20, 2014 3:54 am
Forum: General Mod Making
Topic: Edit: Limit to monlvl.txt is 255 levels?
Replies: 1
Views: 465
Turks & Caicos Is

Edit: Limit to monlvl.txt is 255 levels?

I see vanilla goes to 110...

Thanks,

GB
by GeorgiaBoy
Wed Mar 19, 2014 7:11 am
Forum: General Mod Making
Topic: Level Required to Equip for item--what is the max level?
Replies: 3
Views: 604
Turks & Caicos Is

Level Required to Equip for item--what is the max level?

This is different from the actual item level (which maxes at 127). I believe it is 255. Is that correct?

Thanks,

(a tired) GB
by GeorgiaBoy
Tue Mar 18, 2014 8:42 pm
Forum: General Mod Making
Topic: [Solved] Modding Jar of Souls Event in Diablo III into D2
Replies: 4
Views: 755
Turks & Caicos Is

Re: Modding Jar of Souls Event in Diablo III into D2--opinio

Edit: Animation problem solved. Changed (Token Name)NUHTH Frames per direction from 9 to 1 in animdata.d2. Other stuff still working on Added Jar (U1 Token) with Xenast's tutorial. It keeps cycling through all of the frames (together, breaking, and broken) before and while I am 'attacking' it. How ...
by GeorgiaBoy
Tue Mar 18, 2014 5:30 pm
Forum: General Mod Making
Topic: Need help again - with the.. new level...
Replies: 10
Views: 1032
Turks & Caicos Is

Re: Need help again - with the.. new level...

Hi Fogeeno,

Sadly, I do not mod 1.13c. I mod 1.10 since it ha the most documentation for errors. You may get a quicker response if you cut and paste the error text directly onto a post (see other postings for examples--I use the code tags to make it easier) instead of downloading.

GB
by GeorgiaBoy
Mon Mar 17, 2014 9:24 pm
Forum: General Mod Making
Topic: Copying Dead Rogue Object to a different name...possible?
Replies: 4
Views: 562
Turks & Caicos Is

Re: Copying Dead Rogue Object to a different name...possible

:oops: My bad. The textfiles are blending together. Thanks for your patience, Kingpin.

GB
by GeorgiaBoy
Mon Mar 17, 2014 9:23 pm
Forum: General Mod Making
Topic: Need help again - with the.. new level...
Replies: 10
Views: 1032
Turks & Caicos Is

Re: Need help again - with the.. new level...

Hi Fogeeno,

Which patch are you modding? Can you post the error that you get from the logfile (it will be near the top)?

Thanks,

GB
by GeorgiaBoy
Mon Mar 17, 2014 4:41 pm
Forum: General Mod Making
Topic: Copying Dead Rogue Object to a different name...possible?
Replies: 4
Views: 562
Turks & Caicos Is

Re: Copying Dead Rogue Object to a different name...possible

Thanks for the reply, kingpin! I have discovered the problem is that objects.txt is at capacity. I am modding 1.10, so D2 extobj.dll was an option. However, the no-cd workaround I have does not like newtxt.dll (unhandled exception)and extobj.dll (places a bunch of coffins in the rogue encampment). Q...
by GeorgiaBoy
Sun Mar 16, 2014 10:53 pm
Forum: General Mod Making
Topic: [Solved] Modding Jar of Souls Event in Diablo III into D2
Replies: 4
Views: 755
Turks & Caicos Is

Re: Modding Jar of Souls Event in Diablo III into D2--opinio

Necrolis: Shouldn't you be studying? I know, D2 is a lot more fun...I had the same problem when I was in Grad School.

GB
by GeorgiaBoy
Sun Mar 16, 2014 9:55 pm
Forum: General Mod Making
Topic: Copying Dead Rogue Object to a different name...possible?
Replies: 4
Views: 562
Turks & Caicos Is

Copying Dead Rogue Object to a different name...possible?

I just wanted a different name for a cloned dead rogue object on a preset map (Haedrig's Apprentice). It would be nice to control the drop, but that is another can of worms. Possible by copying the line in objects.txt and adding it to obj.txt in Paul's ds1 editor?

Thanks for your time,

GB
by GeorgiaBoy
Sun Mar 16, 2014 9:50 pm
Forum: General Mod Making
Topic: [Solved] Modding Jar of Souls Event in Diablo III into D2
Replies: 4
Views: 755
Turks & Caicos Is

[Solved] Modding Jar of Souls Event in Diablo III into D2

Edit: I took a look at Brother Laz' 'Infernal Machine' from Median XL 2012. Very instructional. Good Afternoon, First of all, I would like to thank you in advance for looking at this post. I was think of adding the Jar Of Souls event into the Burial Grounds (two or three versions of the gravey.ds1 m...

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