Search found 318 matches
- Mon Jul 25, 2016 10:45 pm
- Forum: Code Editing
- Topic: Code editing for another game?
- Replies: 0
- Views: 529
Code editing for another game?
Would that be off topic or here? The game in question is an old paradox interactive game Victoria Revolutions. I have read foxbat's tutorial, https://d2mods.info/forum/viewtopic.php?f=8&t=54596, but that refers to Diablo 2 specifically. Basically, I want to change a 2 to a 1(sea unit to land unit), ...
- Tue May 24, 2016 8:53 pm
- Forum: Off-Topic
- Topic: Anybody ever play Victoria Revolutions (Paradox Game)?
- Replies: 0
- Views: 1131
Anybody ever play Victoria Revolutions (Paradox Game)?
Thoughts? Ever mod the game?
Thanks,
GB
Thanks,
GB
- Wed Feb 10, 2016 4:02 am
- Forum: Code Editing
- Topic: [1.13c] Extended Levels (Now with Dlls!)
- Replies: 64
- Views: 21340
Re: [1.13c] Extended Levels (Now with Dlls!)
Probably ported for 255 levels, but maybe 1024 levels?devurandom" wrote:I finally took some time to port this over to [1.13d]
If anyone is interested in testing send me a PM
GB
- Mon Nov 02, 2015 8:51 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Anybody expanding the ext levels plugin?
- Replies: 7
- Views: 2731
Re: Anybody expanding the ext levels plugin?
Necro...
Apologies if against TOS.
Any updates on this specifically regarding 1024 levels?
Thanks for your time.
Apologies if against TOS.
Any updates on this specifically regarding 1024 levels?
Thanks for your time.
- Tue Sep 15, 2015 3:06 am
- Forum: Code Editing
- Topic: [1.13c] Extended Levels (Now with Dlls!)
- Replies: 64
- Views: 21340
Re: [1.13c] Extended Levels (Now with Dlls!)
Thanks! Debating on modding more d2 or going to Torchlight 2
- Fri Aug 28, 2015 3:19 pm
- Forum: Code Editing
- Topic: [1.13c] Extended Levels (Now with Dlls!)
- Replies: 64
- Views: 21340
Re: [1.13c] Extended Levels (Now with Dlls!)
I suspect this does not extend the number of playable levels past 255...any updates KP/Nec?
Thanks!
GB
Thanks!
GB
- Sat Aug 01, 2015 8:26 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Diablo II keeps pulling me back in...
- Replies: 11
- Views: 2543
Re: Diablo II keeps pulling me back in...
Hi cla$$ics, Been looking for the 1024 level code edit for a while (if you care, look at the posts from the years gone by). So, I am just hoping for this... Thanks for the heads up on Dreamlands! Kingpin is a pillar of this community. Have a good one, GB 1024 level is intended to come to dreamland,...
- Sat Aug 01, 2015 7:49 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Diablo II keeps pulling me back in...
- Replies: 11
- Views: 2543
Re: Diablo II keeps pulling me back in...
Hi cla$$ics,
Been looking for the 1024 level code edit for a while (if you care, look at the posts from the years gone by). So, I am just hoping for this...
Thanks for the heads up on Dreamlands! Kingpin is a pillar of this community.
Have a good one,
GB
Been looking for the 1024 level code edit for a while (if you care, look at the posts from the years gone by). So, I am just hoping for this...
Thanks for the heads up on Dreamlands! Kingpin is a pillar of this community.
Have a good one,
GB
- Sat Aug 01, 2015 5:03 am
- Forum: PlugY|NefEx|D2Mod
- Topic: Diablo II keeps pulling me back in...
- Replies: 11
- Views: 2543
Re: Diablo II keeps pulling me back in...
Long time since I have posted...was wondering if there has been any development (on 1.10 or newer) of 1024 useable crash free levels on levels.txt? The only code edits I know of are functional to 255 levels in levels.txt. Hell, I would contribute to a kickstarter for the 1024 functional levels... T...
- Sun Jul 26, 2015 3:00 am
- Forum: PlugY|NefEx|D2Mod
- Topic: Diablo II keeps pulling me back in...
- Replies: 11
- Views: 2543
Diablo II keeps pulling me back in...
Long time since I have posted...was wondering if there has been any development (on 1.10 or newer) of 1024 useable crash free levels on levels.txt? The only code edits I know of are functional to 255 levels in levels.txt. Hell, I would contribute to a kickstarter for the 1024 functional levels... Th...
- Tue Mar 24, 2015 8:45 pm
- Forum: Multimedia
- Topic: need front and rear image for armor
- Replies: 2
- Views: 1825
Re: need front and rear image for armor
Thank you very much, Okapi!Okapi" wrote:Hello,
Ancient armor type is heavy armor so it should be BA\TR\BATRHVY**.dcc where ** is the animation type. If you are looking for the bluish color you could use merge_dcc.
Cheers,
~Okapi
- Tue Mar 24, 2015 12:12 am
- Forum: Multimedia
- Topic: need front and rear image for armor
- Replies: 2
- Views: 1825
need front and rear image for armor
Quick question...where would I access the .dcc (not dc6) for chest armor on a barbarian. In d2char.mpq, under BA folder, but which subfolder to access? I can use cv5 for the rest. I am looking for the back and front of the silks of the victor for the barb (aaru).
Thanks in advance,
Gb
Thanks in advance,
Gb
- Mon Jan 12, 2015 2:17 am
- Forum: Member Аnnouncements
- Topic: [Announcement] Diablo2: Dreamlands
- Replies: 53
- Views: 19325
Re: [Announcement] Diablo2: Dreamlands
This is GREAT news! I have been wanting an expansion of levels past 255 since 2008!
Thanks you, Kingpin.
GB
P.S. Release this year?
Thanks you, Kingpin.
GB
P.S. Release this year?
- Sun Mar 23, 2014 9:44 pm
- Forum: Off-Topic
- Topic: Modding Diablo II vs. Modding Torchlight II?
- Replies: 0
- Views: 2013
Modding Diablo II vs. Modding Torchlight II?
Has anybody modded both? Your thoughts? Capabilities? Limitations?
GB
GB
- Thu Mar 20, 2014 3:54 am
- Forum: General Mod Making
- Topic: Edit: Limit to monlvl.txt is 255 levels?
- Replies: 1
- Views: 465
Edit: Limit to monlvl.txt is 255 levels?
I see vanilla goes to 110...
Thanks,
GB
Thanks,
GB
- Thu Mar 20, 2014 3:53 am
- Forum: General Mod Making
- Topic: Level Required to Equip for item--what is the max level?
- Replies: 3
- Views: 604
Re: Level Required to Equip for item--what is the max level?
Thanks, Trevor!
GB
GB
- Wed Mar 19, 2014 7:11 am
- Forum: General Mod Making
- Topic: Level Required to Equip for item--what is the max level?
- Replies: 3
- Views: 604
Level Required to Equip for item--what is the max level?
This is different from the actual item level (which maxes at 127). I believe it is 255. Is that correct?
Thanks,
(a tired) GB
Thanks,
(a tired) GB
- Tue Mar 18, 2014 8:42 pm
- Forum: General Mod Making
- Topic: [Solved] Modding Jar of Souls Event in Diablo III into D2
- Replies: 4
- Views: 755
Re: Modding Jar of Souls Event in Diablo III into D2--opinio
Edit: Animation problem solved. Changed (Token Name)NUHTH Frames per direction from 9 to 1 in animdata.d2. Other stuff still working on Added Jar (U1 Token) with Xenast's tutorial. It keeps cycling through all of the frames (together, breaking, and broken) before and while I am 'attacking' it. How ...
- Tue Mar 18, 2014 5:30 pm
- Forum: General Mod Making
- Topic: Need help again - with the.. new level...
- Replies: 10
- Views: 1032
Re: Need help again - with the.. new level...
Hi Fogeeno,
Sadly, I do not mod 1.13c. I mod 1.10 since it ha the most documentation for errors. You may get a quicker response if you cut and paste the error text directly onto a post (see other postings for examples--I use the code tags to make it easier) instead of downloading.
GB
Sadly, I do not mod 1.13c. I mod 1.10 since it ha the most documentation for errors. You may get a quicker response if you cut and paste the error text directly onto a post (see other postings for examples--I use the code tags to make it easier) instead of downloading.
GB
- Mon Mar 17, 2014 9:24 pm
- Forum: General Mod Making
- Topic: Copying Dead Rogue Object to a different name...possible?
- Replies: 4
- Views: 562
Re: Copying Dead Rogue Object to a different name...possible
My bad. The textfiles are blending together. Thanks for your patience, Kingpin.
GB
GB
- Mon Mar 17, 2014 9:23 pm
- Forum: General Mod Making
- Topic: Need help again - with the.. new level...
- Replies: 10
- Views: 1032
Re: Need help again - with the.. new level...
Hi Fogeeno,
Which patch are you modding? Can you post the error that you get from the logfile (it will be near the top)?
Thanks,
GB
Which patch are you modding? Can you post the error that you get from the logfile (it will be near the top)?
Thanks,
GB
- Mon Mar 17, 2014 4:41 pm
- Forum: General Mod Making
- Topic: Copying Dead Rogue Object to a different name...possible?
- Replies: 4
- Views: 562
Re: Copying Dead Rogue Object to a different name...possible
Thanks for the reply, kingpin! I have discovered the problem is that objects.txt is at capacity. I am modding 1.10, so D2 extobj.dll was an option. However, the no-cd workaround I have does not like newtxt.dll (unhandled exception)and extobj.dll (places a bunch of coffins in the rogue encampment). Q...
- Sun Mar 16, 2014 10:53 pm
- Forum: General Mod Making
- Topic: [Solved] Modding Jar of Souls Event in Diablo III into D2
- Replies: 4
- Views: 755
Re: Modding Jar of Souls Event in Diablo III into D2--opinio
Necrolis: Shouldn't you be studying? I know, D2 is a lot more fun...I had the same problem when I was in Grad School.
GB
GB
- Sun Mar 16, 2014 9:55 pm
- Forum: General Mod Making
- Topic: Copying Dead Rogue Object to a different name...possible?
- Replies: 4
- Views: 562
Copying Dead Rogue Object to a different name...possible?
I just wanted a different name for a cloned dead rogue object on a preset map (Haedrig's Apprentice). It would be nice to control the drop, but that is another can of worms. Possible by copying the line in objects.txt and adding it to obj.txt in Paul's ds1 editor?
Thanks for your time,
GB
Thanks for your time,
GB
- Sun Mar 16, 2014 9:50 pm
- Forum: General Mod Making
- Topic: [Solved] Modding Jar of Souls Event in Diablo III into D2
- Replies: 4
- Views: 755
[Solved] Modding Jar of Souls Event in Diablo III into D2
Edit: I took a look at Brother Laz' 'Infernal Machine' from Median XL 2012. Very instructional. Good Afternoon, First of all, I would like to thank you in advance for looking at this post. I was think of adding the Jar Of Souls event into the Burial Grounds (two or three versions of the gravey.ds1 m...