Search found 664 matches
- Sun Feb 18, 2018 1:20 pm
- Forum: General Mod Making
- Topic: Cube recipe not working right
- Replies: 4
- Views: 574
- Sun Feb 18, 2018 1:20 pm
- Forum: General Mod Making
- Topic: Some newbie Questions
- Replies: 3
- Views: 523
- Sun Feb 18, 2018 1:02 pm
- Forum: Feedback
- Topic: A theoretical additon to the IM list...
- Replies: 4
- Views: 629
Re: A theoretical additon to the IM list...
Oh, I didn't know that it was a premade addon pack for the IM list. I thought you actually coded it. I don't know PHP, but I do know other coding languages, and it wouldn't seem TOO hard or timeconsuming. However, I'm not the one working on the site. Henceforth, i'll leave you to work on more pressi...
- Sun Jan 25, 2004 10:56 pm
- Forum: The Sandbox
- Topic: The Waffle Mod - NHM thread
- Replies: 33
- Views: 8878
Re: The Waffle Mod - NHM thread
There shall perhaps be a time when we go back to modding the full. But at the moment, let that sate you.
- Sat Jan 24, 2004 4:56 am
- Forum: The Sandbox
- Topic: The Waffle Mod - NHM thread
- Replies: 33
- Views: 8878
Re: The Waffle Mod - NHM thread
Well, we took a hiatus for many months. Modder's burnout. Quite recently we went back to D2, started playing 1.10 Bnet. As we quickly became disappointed by a few things that the Waffle Mod had made us used to, we pulled out the client-side bits and made a bnet version. We may also release some of o...
- Fri Aug 29, 2003 4:13 am
- Forum: Multimedia
- Topic: Shadowflare graphic extraction.
- Replies: 1
- Views: 507
Re: Shadowflare graphic extraction.
www.sethtune.com/TunaComix/00000003.zip is a zip file containing a sample folder (with the 3 animation files used by ShadowFlare). If done correctly it should look animated and should look like something. The name of the zip is the name of the folder inside the ANIM/MONSTER/ subdirectories. No idea ...
- Tue Aug 26, 2003 6:55 am
- Forum: The Sandbox
- Topic: The Waffle Mod - NHM thread
- Replies: 33
- Views: 8878
Re: The Waffle Mod - NHM thread
Update: We're hooked on phonics. Actually, we're hooked on ShadowFlare. However, there's some good mod news - graphics. As Wafflemaster or I come across a pretty graphic in Shadowflare, we turn it into a D2 inventory graphic. Maybe an Item Pack will come out of this. Now if SOMEBODY *winks at the mo...
- Sun Aug 17, 2003 7:16 pm
- Forum: Feedback
- Topic: You Need A Warning Label For Addiction
- Replies: 55
- Views: 5882
Hello All!
Hello Eisead! *PANTS*GASPS*Well, I sure am glad that was through with. 3 days without the Keep Forums....only a combination of webcomics, ShadowFlare, tending to a baby, and Diablo II kept me from commiting suicide. I'm experiencing withdrawals...But I had to do it. I'm going away for a week, and a ...
- Wed Aug 13, 2003 12:21 am
- Forum: The Sandbox
- Topic: Upgradeable Skill Books Mod
- Replies: 17
- Views: 5791
Re: Upgradeable Skill Books Mod
umm....are Minor Healing Potions SUPPOSED to sell for 89000 gold? This means that in Act1, enemies drop items that sell for 5000 gold to vendors, and that you can save until Act 2, making 10,000 dollars for a simple potion. Is that a testing change accidently left in, or a bug, or what? Becuase righ...
- Tue Aug 12, 2003 11:19 pm
- Forum: Member Аnnouncements
- Topic: im going to take a long break from D2 and modding
- Replies: 2
- Views: 453
Re: im going to take a long break from D2 and modding
Is this going to be a serious break from D2 (unlike your last one)?
If you want to extend your break, also try Shadowflare. I won't mind.
If you want to extend your break, also try Shadowflare. I won't mind.
- Tue Aug 12, 2003 11:17 pm
- Forum: Multimedia
- Topic: Shadowflare graphic extraction.
- Replies: 1
- Views: 507
Shadowflare graphic extraction.
There is an isometric RPG called Shadowflare with graphics that would be perfectly suited to Diablo II. I know that some people have already said games like Harbinger would be suited, but Shadowflare has a few distinct advantages: 1) It has 4 "episodes" (equivelent to D2's acts). The first episode i...
- Tue Aug 12, 2003 7:56 pm
- Forum: General Mod Making
- Topic: Left Hand swing to all characters
- Replies: 12
- Views: 562
Re: Left Hand swing to all characters
....golly, you're quite the map editor. I've only completely redone Tristram and made some changes to the Rogue Encampment. And since people haven't really discussed your "Should I continue with the beta?" topic, I would say this: If you're really worried about the final version, concentrate your ef...
- Tue Aug 12, 2003 4:52 am
- Forum: Map Editing
- Topic: [1.10] error... maybe levels.txt?
- Replies: 14
- Views: 1122
Re: [1.10] error... maybe levels.txt?
It means that your Inner Cloister DS1 and levels.txt or levelprest.txt aren't matching up in the SizeX/SizeY column. In the TXT files, it starts at 0, so if you resized the DS1, it's ONE LESS. EX: If you have a 30x30 DS1, put 29x29 in the txt file. And yes, that warning only happens when you get nea...
- Tue Aug 12, 2003 4:04 am
- Forum: Multimedia
- Topic: anim tutorials-and my complete lack of comprehension
- Replies: 5
- Views: 609
Re: anim tutorials-and my complete lack of comprehension
It would be helpful if you told us where you have problems. Having done some animation work myself (With Wafflemaster's help, well, actually, Wafflemaster did it with some of my help), I can help you. If you've having trouble understanding the whole bit about COF editing (it's quite confusing!), the...
- Mon Aug 11, 2003 11:04 pm
- Forum: Map Editing
- Topic: ds1edit (questions & answers during development)
- Replies: 399
- Views: 47640
Re: ds1edit
I'm having difficulties editing your obj.txt in D2excel. It's doing something to the file - I don't know what, but it's a very minor change. The original file and the modified one in D2excel look the same IN d2excel - but if I save in D2excel - even without changes- and look at the file in notepad, ...
- Mon Aug 11, 2003 9:28 pm
- Forum: Code Editing
- Topic: Level-Up Code
- Replies: 80
- Views: 19078
Re: Level-Up Code
Also, "machine code" is the same as Assembly, the code language in the posts.
- Mon Aug 11, 2003 6:35 pm
- Forum: Mod Concepts & Research
- Topic: Themed PVP Maps
- Replies: 20
- Views: 1362
Re: Themed PVP Maps
[quote=Paul Siramy";p="121206"]tricky warps in fact, but this one is easy. You can have an exemple in this tutorial (in construction), section "1-way Warp to Tristram", near the end. There's also some zip for testing the exemples. [/quote] Curse you Paul Siramy.. :D .....I've been struggling with VI...
- Mon Aug 11, 2003 5:28 am
- Forum: Code Editing
- Topic: [1.10] Extending Levels.txt + LvlPrest.txt
- Replies: 63
- Views: 14316
Re: [1.10 beta2] Extending Levels.txt + LvlPrest.txt
Well, I deleted EVERYTHING related to your plugin, including your DLL's and my modifications to levels and lvlprest, so I could see if Tristram was the problem. It works fine. I then extracted your DLL's, but CHANGED NOTHING ELSE. Immediately, I start getting the Unhandled Exception at Tristram. Try...
- Mon Aug 11, 2003 4:52 am
- Forum: Code Editing
- Topic: [1.10] Extending Levels.txt + LvlPrest.txt
- Replies: 63
- Views: 14316
Re: [1.10 beta2] Extending Levels.txt + LvlPrest.txt
16:40:50.802 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) 16:40:50.802 Fault address: 08B7B1B8 01:0004A1B8 Waffle Mod\D2Common.dll 16:40:50.802 eax:00000000 ebx:00000026 ecx:0954007c edx:00000026 esi:0534c500 16:40:50.802 edi:050890d0 ebp:0b6c6580 esp:0012e498 eip:08b7b1b8 flg:00010246 16:...
- Mon Aug 11, 2003 1:25 am
- Forum: Code Editing
- Topic: [1.10] Extending Levels.txt + LvlPrest.txt
- Replies: 63
- Views: 14316
Re: [1.10 beta2] Extending Levels.txt + LvlPrest.txt
ever since i've gotten your version "fixing" some error that I don't know about. I can't get anything to work. I've deleted my DS1 changes, deleted my vis and warp changes in the TXT files, and still get unhandled exceptions right before the portal by Rakanishu opens.
- Sun Aug 10, 2003 10:41 pm
- Forum: The Sandbox
- Topic: Upgradeable Skill Books Mod
- Replies: 17
- Views: 5791
Re: Upgradeable Skill Books Mod
Haven't tried the mod, but am going to download it ASAP. ahh, another thing people are going to think I stole a feature from... crap crap crap... Don't worry...it isn't about what you stole, it's about how well it's implemented. TFW and Zy-El took a LOT of features from other mods, but they're still...
- Sun Aug 10, 2003 10:37 pm
- Forum: Multimedia
- Topic: i dont understand this CvDCC addon
- Replies: 2
- Views: 446
Re: i dont understand this CvDCC addon
hold CONTROL, click on a DCC file, and an option box will pop up. Check the box saying "Show Sprite Pivot"
- Sun Aug 10, 2003 6:48 am
- Forum: General Mod Making
- Topic: starting mod maker
- Replies: 7
- Views: 448
Re: starting mod maker
http://d2mods.xfernet.com/filecenter/pa ... ile&id=194
The link to the VBS scripts. They're so much handier then any other method. Read the documentation for details how to use them
The link to the VBS scripts. They're so much handier then any other method. Read the documentation for details how to use them
- Sun Aug 10, 2003 6:39 am
- Forum: Map Editing
- Topic: ds1edit (questions & answers during development)
- Replies: 399
- Views: 47640
Re: ds1edit
cott1.ds1 has such an object. It's TYPE 2, ds1 ID 38 (id 580 in objects.txt). In any ds1 you can put an object type 2 of ID 38, and it'll be this chest you wanted. And if you edit the obj.txt to display a chest, you'll see a chest. It's just that this chest you're mentioning is special : it's not i...
- Sun Aug 10, 2003 5:48 am
- Forum: Map Editing
- Topic: ds1edit (questions & answers during development)
- Replies: 399
- Views: 47640
Re: ds1edit
Btw, I just checked, the code I have done for editing Objects is really (but REALLY) ugly ! If I want to allow copy/paste of objects between ds1, I have to simply ... rewrite all the objects code. I'll have to do it one day anyway, but I don't know when, and I just wanted to mention that I won't be...