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by ChaoticDeath
Thu Aug 02, 2012 8:45 pm
Forum: Mod Concepts & Research
Topic: Mod based on items/oskills
Replies: 6
Views: 1758

Mod based on items/oskills

Hi all, it's been awhile. Just wondering if this has been done before: A mod based more on items and skills associated with those items, as opposed to skill trees. Perhaps having skill trees with more 'support' passives, maybe even an aura. However, all 'casting' skills for attacking would be based ...
by ChaoticDeath
Wed Feb 24, 2010 11:27 pm
Forum: Keep Polls
Topic: Your favorite Diablo 3 character class so far?
Replies: 8
Views: 6982

Re: Your favorite Diablo 3 character class so far?

I agree with AFJ. =)
by ChaoticDeath
Mon Oct 01, 2007 12:42 am
Forum: General Mod Making
Topic: Find Potion and Find Item skills...
Replies: 4
Views: 827

Find Potion and Find Item skills...

Anyone know where in the skill it is described on what kind of item is found?

For instance, if I wanted to make a "Find Sword" skill, what would I have to edit?

Thanks.

CD
by ChaoticDeath
Sun Sep 30, 2007 11:32 pm
Forum: Skill Clinic
Topic: "Hide" skill.
Replies: 3
Views: 761

"Hide" skill.

Is it possible to create a skill that casts a temporary aura on you that affects other enemies? For instance, this is what I'd like the skill to do... Cast the "Hide" skill. An aura appears around your character, and any enemy you get near is put into the "blind" state that's already in Diablo II. F...
by ChaoticDeath
Sun Sep 30, 2007 11:28 pm
Forum: Mod Concepts & Research
Topic: Skill Ideas (new assassin class -> Ninja)
Replies: 1
Views: 623

Skill Ideas (new assassin class -> Ninja)

So my Ninja class needs some new skill ideas... Anyone? The only tab I really need help on is Ninja Magic.

So if anyone could give me suggestions on Ninja Magic, I'd greatly appreciate it.

CD
by ChaoticDeath
Sat Jul 21, 2007 5:02 am
Forum: Mod Concepts & Research
Topic: A Balancing Act
Replies: 4
Views: 731

What about lowering AoE skill damage and raising single target skill damage...?

CD
by ChaoticDeath
Fri Jul 20, 2007 5:37 am
Forum: Off-Topic
Topic: Anybody know of FREE Ladder Software?
Replies: 10
Views: 2730

"XXII) Discussion about creating, operating, access, playing on or contributing to private realm servers or other Battle.net emulation is prohibited. Linking to server sites, publishing server IP addresses, or linking to sites acting as gateways to private realm servers is also prohibited. "

CD
by ChaoticDeath
Thu Jul 19, 2007 2:54 pm
Forum: Mod Concepts & Research
Topic: How important are sound fx/music?
Replies: 9
Views: 1098

How important are sound fx/music?

Ummm... poll. :roll:

CD
by ChaoticDeath
Wed Jul 18, 2007 5:55 pm
Forum: Mod Concepts & Research
Topic: Elemental Archer/Amazon skills.
Replies: 11
Views: 1312

Elemental Archer/Amazon skills.

I need about 5 different elemental skills (fire, lightning, poison, magic, cold) left for the archer/amazon/ranger class I have.

I'd like the skill ideas to be somewhat unique... Not just a chain lightning skill :roll: .

I think I've got enough cold ones right now as well.

Thanks! =)

CD
by ChaoticDeath
Wed Jul 18, 2007 2:51 am
Forum: Skill Clinic
Topic: Casting time on spells?
Replies: 5
Views: 1026

Casting time on spells?

If I'd like to have my character take time before casting a spell, how would one go about doing this? I'd practically want them frozen... no moving or using healing potions or anything of the sort. They'd just sit there for a sec (perhaps I'd play a sound), and they'd cast the spell. Obviously the s...
by ChaoticDeath
Tue Jul 17, 2007 3:21 pm
Forum: Skill Clinic
Topic: Poison Javazon Skills
Replies: 4
Views: 896

The poison side of the javazon tree is not instantaneous, and IAS has little effect other than the physical damage the javelin does. Also look at the lightning skill tree for the javelin... It's got a huge aoe, and does more damage than the poison javelin. Perhaps if you created new poison skills t...
by ChaoticDeath
Tue Jul 17, 2007 2:59 am
Forum: Skill Clinic
Topic: Enchant to change missiles?
Replies: 3
Views: 692

Wait... About the item modifier on bows that changes the arrow to become exploding arrows... Is it possible to cast the skill that lasts for... say 5 seconds and makes all your arrows exploding arrows or whatever missile you want (by creating a new item modifier)?

CD
by ChaoticDeath
Mon Jul 16, 2007 10:38 pm
Forum: Skill Clinic
Topic: Enchant to change missiles?
Replies: 3
Views: 692

Enchant to change missiles?

I'd like to cast a spell like enchant, however, what it does is change the next 5 regular arrows you shoot with your bow into lightning bolts.

Is this possible in any way? I can't think of any states that have altered missiles...

CD
by ChaoticDeath
Mon Jul 16, 2007 3:07 am
Forum: Legacy of the Horadrim
Topic: Installation problem.
Replies: 6
Views: 2959

Okay, so I just copied and pasted the d2gfx.dll from the LotH folder in there, and it seems almost like regular D2. A weird skill tree, no tome or anything starting... I just started with a scroll of identify, a weapon and shield, and scroll of TP. I don't think this is right. :-| CD EDIT: Well, aft...
by ChaoticDeath
Sun Jul 15, 2007 7:35 pm
Forum: Legacy of the Horadrim
Topic: Installation problem.
Replies: 6
Views: 2959

That worked, but now I get an error when entering the game. I created a new character, and right before it shows the loading screen, I get this error:

Assertion Failure
Location: D2Common\DATATBLS\DataTbls.cpp, line #2190
Expression: pbData

CD
by ChaoticDeath
Sun Jul 15, 2007 5:51 pm
Forum: Legacy of the Horadrim
Topic: Installation problem.
Replies: 6
Views: 2959

Installation problem.

Hey there, this mod sounds really neat (like one of my dream mods), but, alas, I can't seem to install it correctly. I followed all the directions, and after I copied D2Mod and the .bat file into my d2 directory, it says that it can't find the necessary .dll. If I try and run it, I get a violation e...
by ChaoticDeath
Sun Jul 15, 2007 4:56 pm
Forum: General Mod Making
Topic: Formula problem?
Replies: 10
Views: 533

I had the skill working for the one-hit kill part... And I thought I had it working for the other part, but after testing it some more I realized it was 100% chance killing. I'll use the equation you were using though, because I only want it to work 5% of the time.

Thanks for all your help. :)

CD
by ChaoticDeath
Sun Jul 15, 2007 5:28 am
Forum: General Mod Making
Topic: Formula problem?
Replies: 10
Views: 533

I put the damage on that column, but why do I need a minion for this skill, if it involves no pet?

CD

P.S. I'm sure I had to do something else than add just the damage to that column, but it didn't work. :P
by ChaoticDeath
Sat Jul 14, 2007 5:03 pm
Forum: General Mod Making
Topic: Formula problem?
Replies: 10
Views: 533

So what field should I be putting this formula in if I want the skill to have a chance to do damage?

CD
by ChaoticDeath
Sat Jul 14, 2007 1:56 pm
Forum: Skill Clinic
Topic: Nova with Two Different Missiles
Replies: 8
Views: 1429

It only looks like there is 16 of each. And why do you say 4 fire missiles behind them? There's 16 of that arrow, and 16 trails. It's not as overpowered though (unless enemies are in close range), because the missile itself doesn't damage, and the "burn" damage from the fires isn't exceedingly stron...
by ChaoticDeath
Sat Jul 14, 2007 5:09 am
Forum: General Mod Making
Topic: Kinda lost
Replies: 9
Views: 602

Might want to look right here:

dload.php?action=file&file_id=976

and possibly

dload.php?action=file&file_id=720. :)

CD
by ChaoticDeath
Sat Jul 14, 2007 4:02 am
Forum: General Mod Making
Topic: Formula problem?
Replies: 10
Views: 533

Formula problem?

Not sure if this should've went into the skills section or not... I made a druid skill that I want, when the skill is max level to perform a 5% chance to one-hit kill a monster. I'm using a ridiculous amount of magic damage for that (I know monsters can be immune to magic). Right now, the problem is...
by ChaoticDeath
Sat Jul 14, 2007 2:22 am
Forum: Skill Clinic
Topic: Splitting Missiles
Replies: 4
Views: 755

Splitting Missiles

Okay, next road-block... Hm, perhaps I should make a thread just entitled "CD's skills" because I'm sure I'll have more problems with different skills. ;) Anyways, the first thing I'd like to do is get a missile that you fire, and after a certain range, splits into two missiles. After that, those tw...
by ChaoticDeath
Sat Jul 14, 2007 12:46 am
Forum: Skill Clinic
Topic: Nova with Two Different Missiles
Replies: 8
Views: 1429

Finally got it. Had to do some changes... I changed the second nova base cltdo func to 20 and the srvdo func to 16 (the nova functions). It sends the fire missile in the almost exact direction as the ice arrow. Got it working now, thanks! Although, it lags the crap out of the game... Hahaha. =D (The...
by ChaoticDeath
Sat Jul 14, 2007 12:12 am
Forum: Skill Clinic
Topic: Nova with Two Different Missiles
Replies: 8
Views: 1429

Doesn't seem to be working. After following all of that, I have a nova of the 1st missile, but the second missile nova isn't appearing...

Hmm...

Thanks for the help, btw.

CD

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