Welcome Back Myhr!!
I've lost count of how many hundreds of your posts I've read over the years!
Real legend of the modding world!
Search found 614 matches
- Mon May 31, 2021 9:03 am
- Forum: Member Аnnouncements
- Topic: Waking up
- Replies: 9
- Views: 1850
- Sat May 01, 2021 12:33 pm
- Forum: Code Editing
- Topic: [v1.09d] Force Six Affix Rares
- Replies: 0
- Views: 647
[v1.09d] Force Six Affix Rares
Credits to Necrolis for the original edit for v1.10: https://d2mods.info/forum/viewtopic.php?t=62120 The following changes force three prefix and three suffix to spawn on rare items; providing they are available. 6FC50A96 8BE8 MOV EBP,EAX 6FC50A98 56 PUSH ESI 6FC50A99 896C24 2C MOV DWORD PTR SS:[ESP...
- Tue Nov 17, 2020 4:16 pm
- Forum: General Mod Making
- Topic: Updating a Mod from 1.09 to 1.13.
- Replies: 5
- Views: 590
Re: Updating a Mod from 1.09 to 1.13.
Hello mate, just be careful with "copying" over lines - there are a lot of differences between v1.09 text files and 1.10+!
- Fri Jun 26, 2020 8:50 am
- Forum: Tools
- Topic: Intro and q about uniq_ed91g
- Replies: 1
- Views: 674
Re: Intro and q about uniq_ed91g
That's a very very old guide indeed.
You won't require that tool, something like AFJs Sheet Editor will work wonders.
You won't require that tool, something like AFJs Sheet Editor will work wonders.
- Tue Jun 16, 2020 3:15 pm
- Forum: Code Editing
- Topic: PvPgn and /players X
- Replies: 9
- Views: 1860
- Wed May 06, 2020 9:00 pm
- Forum: General Mod Making
- Topic: 1.09x Help Multiple Unique Drops in Same Game
- Replies: 2
- Views: 794
Re: 1.09x Help Multiple Unique Drops in Same Game
Hi Nate, This may be of value to you if you are modding v1.09x https://d2mods.info/forum/content/docs/resources/offsets.htm You will see that the particular change you are looking for is "hardcoded" meaning you would need to use something like Ollydbg to make the change in the .dll file: Make it pos...
- Thu Apr 09, 2020 9:38 am
- Forum: General Mod Making
- Topic: Cube Recipe not accepting Elite Unique Name
- Replies: 1
- Views: 243
Re: Cube Recipe not accepting Elite Unique Name
It would probably be beneficial for you to post the lines from your .txt files I am suspecting item levels may be playing a roll.
- Wed Dec 25, 2019 5:21 pm
- Forum: Member Аnnouncements
- Topic: [Announcement] Diablo2: Dreamlands
- Replies: 53
- Views: 19374
Re: [Announcement] Diablo2: Dreamlands
It is very much alive and kicking.tmuhlhausen wrote: ↑Wed Dec 25, 2019 4:58 pmDevurandom's Basemod May be a better solution, has a lot of similar features. Im not sure this is even still being updated, the post's are 2-4 years old.
Most updates are in Discord or the Dreamlands forum.
- Wed Dec 04, 2019 8:16 pm
- Forum: Code Editing
- Topic: [1.14d] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
- Replies: 1
- Views: 1090
Re: [1.14d] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
If anybody want's this for 1.09d its: OLD CODE: 6FCA7012 E8 3FE50400 CALL <JMP.&D2Common.#11146> 6FCA7017 85C0 TEST EAX,EAX 6FCA7019 0F85 C1000000 JNZ D2Game.6FCA70E0 6FCA701F 5F POP EDI 6FCA7020 C685 89000000 01 MOV BYTE PTR SS:[EBP+89],1 NEW CODE: 6FCA7012 E8 3FE50400 CALL <JMP.&D2Common.#11146> 6...
- Sun Sep 22, 2019 11:40 pm
- Forum: General Mod Making
- Topic: Looking for Gold Autopickup for Zy-El 4.4c/LOD 1.09D
- Replies: 2
- Views: 489
Re: Looking for Gold Autopickup for Zy-El 4.4c/LOD 1.09D
You could always download pickit for 1.09d and set the config to gold only
I'm being careful of the ToS but you would have to Google pickit lol
I'm being careful of the ToS but you would have to Google pickit lol
- Fri Aug 23, 2019 8:26 am
- Forum: General Mod Making
- Topic: Is it possible to make, that you can open stash anytime, anywhere?
- Replies: 4
- Views: 539
Re: Is it possible to make, that you can open stash anytime, anywhere?
With CE you could create a pspell that mimics the cube pspell but instead opens the stash.
You could then add this pspell to a misc item that you right click to open the stash.
You could then add this pspell to a misc item that you right click to open the stash.
- Wed Aug 14, 2019 10:09 pm
- Forum: Code Editing
- Topic: [1.10]ACCESS_VIOLATION (c0000005) [D2Common.dll]
- Replies: 4
- Views: 754
Re: [1.10]ACCESS_VIOLATION (c0000005) [D2Common.dll]
First, there's no need to double post. Second, everybody here is a volunteer and not all will have or owe you an answer. Yes, I understand. Sorry for my mistake. It appears though that you need to decrease the inventory grid by 1px. Need edit "Inventory txt"? This can help. Maybe you can tell in wh...
- Mon Aug 05, 2019 9:31 am
- Forum: Code Editing
- Topic: Diablo 2 does Not close completely
- Replies: 5
- Views: 931
Re: Diablo 2 does Not close completely
I also have the same issue. Also when I launch D2, there's actually two instances of game.exe, but one of them doesn't appear in the task manager. I see it in Ollydbg's attach list but can't attach to it. Sometimes the second instance doesn't exit when I close the game and is left in limbo, I need ...
- Fri Jul 26, 2019 11:55 pm
- Forum: General Mod Making
- Topic: 1.00 experience mod
- Replies: 1
- Views: 356
Re: 1.00 experience mod
I tried to find patch 1.0 mpq file so I could have a look for you. I am not entirely certainly if the .txt files changed structure during the jump from 1.07 (release of expansion) however it might be worth using a monstats.txt from v1.09 and see if it works correctly? You could then edit accordingly...
- Fri Jul 26, 2019 11:50 pm
- Forum: Code Editing
- Topic: Red portal 1.13c
- Replies: 6
- Views: 1049
- Thu Jul 18, 2019 1:14 pm
- Forum: General Mod Making
- Topic: Super Horadric Box 1.13c
- Replies: 12
- Views: 2134
Re: Super Horadric Box 1.13c
Would this be in earlier patches of 1.12, 1.11, 1.10 and 1.09 of d2client respectively. But Zy-El has got modified horadric cube thanks to 1.10/1.09 D2client fix meant for some games. My advice to avoid any crashes is to just expand the size of the cube above the button. You avoid having to do any ...
- Wed Feb 27, 2019 4:53 pm
- Forum: Job Offerings
- Topic: [Request] Code Editor for v1.09
- Replies: 0
- Views: 1106
[Request] Code Editor for v1.09
Hello! I am currently working on a general quality of life feature mod for v1.09 and I am looking for a code editor to assist with implementing new features that can only be achieved through CE. The majority of the features we are looking to include are already available for later versions of the ga...
- Tue Feb 19, 2019 5:59 pm
- Forum: Tools
- Topic: D2NG-Loader (Load your custom DLL's mod easy)
- Replies: 6
- Views: 2001
Re: D2NG-Loader (Load your custom DLL's mod easy)
I just did a few tests Thaison and when I tried to run a .dll from another game version it crashed. (I tried to run high res from 1.13 with 1.09 - purely for testing the program) Obviously its just a loader aka injector, you aren't supposed to load a dll that will patch the place of a different ver...
- Tue Feb 19, 2019 1:45 am
- Forum: Tools
- Topic: D2NG-Loader (Load your custom DLL's mod easy)
- Replies: 6
- Views: 2001
Re: D2NG-Loader (Load your custom DLL's mod easy)
I just did a few tests Thaison and when I tried to run a .dll from another game version it crashed.
(I tried to run high res from 1.13 with 1.09 - purely for testing the program)
(I tried to run high res from 1.13 with 1.09 - purely for testing the program)
- Tue Feb 19, 2019 1:08 am
- Forum: Tools
- Topic: D2NG-Loader (Load your custom DLL's mod easy)
- Replies: 6
- Views: 2001
Re: D2NG-Loader (Load your custom DLL's mod easy)
This is actually very useful, thank you!
- Sun Feb 10, 2019 6:09 pm
- Forum: Code Editing
- Topic: [1.09] Changing value displayed by potions
- Replies: 0
- Views: 913
[1.09] Changing value displayed by potions
Hello Everyone, I have recently changed the values in D2Game.dll to alter the values of health and mana potions to reflect the amounts given to the later versions of the game. This worked fine without any problems however the game is still displaying the old values. I am aware that changes will be m...
- Thu Jan 17, 2019 9:49 pm
- Forum: Member Аnnouncements
- Topic: D2Non - Hellfire II Update
- Replies: 13
- Views: 1986
Re: D2Non - Hellfire II Update
Tl;dr
Please buy my mod.
I'm not as polite as Nec,
Just ban this guy already
Edit:
Even when you buy it...
sad times
Please buy my mod.
I'm not as polite as Nec,
Just ban this guy already
Edit:
Even when you buy it...
sad times
- Thu Dec 20, 2018 1:06 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24793
Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
I would be interested in testing for v1.09d Nec so glad that this is being supported too
- Thu Dec 20, 2018 11:22 am
- Forum: General Mod Making
- Topic: Can anyone help a sh!tty noob getting mods up?
- Replies: 2
- Views: 454
- Wed Aug 08, 2018 10:16 am
- Forum: Code Editing
- Topic: How to delet nightmare and hell ?[1.13C]
- Replies: 3
- Views: 1397
Re: How to delet nightmare and hell ?[1.13C]
Search my posts I did this but for classic by removing the quest complete flag after killing Diablo. You can do the same with Baal.