Search found 1166 matches

by pmpch
Mon Dec 04, 2006 4:05 pm
Forum: Code Editing
Topic: The 82K limit
Replies: 9
Views: 2087

Re: The 82K limit

The experience handling functions also has atleast two of these rollovers, which do happen even in Vanilla 1.10 and the latest 1.11b (Throne Room, Baal). These are related to partybonus and player-based exp scaling. As Jarulf explained, it's having the MULTIPICATION before the DIVISION thats the cau...
by pmpch
Fri Oct 20, 2006 8:52 am
Forum: Code Editing
Topic: new exp code
Replies: 5
Views: 858

Re: new exp code

I'm not sure, I understand, what exactly you'd like to do.
by pmpch
Tue Oct 17, 2006 11:34 am
Forum: Diablo II Chatter
Topic: 1.10, 1.11, what's the difference?
Replies: 11
Views: 2051

Re: 1.10, 1.11, what's the difference?

I have to agree with onyx. For everyone doing more then basic code editing, or using d2mods, theres no way around 1.10. The only major change of 1.11 is their new detection system anyway, nothing more then dead code for modders. I think we should stick to 1.10.
by pmpch
Tue Oct 17, 2006 11:02 am
Forum: Code Editing
Topic: Some rediscovered offsets for 1.11 :)
Replies: 20
Views: 4000

Re: Some rediscovered offsets for 1.11 :)

The exp-func entry point of v1.11b ... code has changed alot around here, I wonder why. Alot has been put in d2common functions. 6FC9E0E0 /$ 51 PUSH ECX ; @@@ experience function main entry point @@@ 6FC9E0E1 |. 53 PUSH EBX 6FC9E0E2 |. 8B5C24 10 MOV EBX,DWORD PTR SS:[ESP+10] ; ptUnit (player) 6FC9E0...
by pmpch
Thu Oct 12, 2006 9:40 am
Forum: Code Editing
Topic: Extend txt files
Replies: 2
Views: 522

Re: Extend txt files

Doesn't sound to difficult.
v1.10 seem to be reasonable for CE (I think I'll stick with that), as Blizz released v1.11 mainly to include their Warden Realm Protection I guess, which isn't of any use for modding, along with some minor bugfixes.
by pmpch
Thu Oct 12, 2006 9:31 am
Forum: Tools
Topic: D2 Hasher
Replies: 2
Views: 871

Re: D2 Hasher

Ok, tnx. I'll look into that. Some MPQ hashes however might be of interest. I use the english speech files for example, eventhough I have the german version. (so their hash identifies them).
by pmpch
Wed Oct 11, 2006 7:20 pm
Forum: Tools
Topic: D2 Hasher
Replies: 2
Views: 871

D2 Hasher

D2Hasher Introduction Have you ever wondered whats wrong with your Diablo Installation? Wierd errors? What version of D2Game.dll was that again? Do you have some .dll files you can't surely identify? If your answer was YES to any one of these questions. Here is a little tool that might help you out...
by pmpch
Wed Oct 11, 2006 10:26 am
Forum: Code Editing
Topic: Extend txt files
Replies: 2
Views: 522

Extend txt files

Is it possible to extend treasureclassex.txt with custom fields? And how are they added, in order? Random? Lets say I was to add 4 custom fields like f , p1 , p2 , p3 . Will the game map these fields, or do i have to mess around with the txt loader to get those mapped into d2 memory. Basicly the ide...
by pmpch
Tue Oct 10, 2006 11:57 am
Forum: Tools
Topic: Assembly Code Documentation
Replies: 7
Views: 1008

Re: Assembly Code Documentation

The 23 MB file has alot of overhead, which i will eventually remove, putting the raw info into a useful format with grep. This shouldn't be a legal issue (at least in Switzerland). My server setup will be a private domain, with no public access. I will grant access to a set of chosen people only. Be...
by pmpch
Sat Oct 07, 2006 10:41 pm
Forum: Tools
Topic: Assembly Code Documentation
Replies: 7
Views: 1008

Re: Assembly Code Documentation

I have used the rebased D2Common, and so far extracted D2Game.dll for v1.10 to start on. Right now I'm thinking about how to best represent the code in online form, for easy comment editing. The file is 23.1 MB big, in disassembled text format, alot of spacing and ollydbg comments, however.
by pmpch
Thu Oct 05, 2006 11:15 am
Forum: Tools
Topic: Assembly Code Documentation
Replies: 7
Views: 1008

Assembly Code Documentation

Sup all, yeah yeah, I'm still alive and kicking. :mrgreen: Recently, I've been searching the web for a PHP-based code documentation tool, that would be suitable for disassembly code, such as the one found in the "Code Editing" section. However, neither sourceforge.net nor freshmeat.net seem to have ...
by pmpch
Wed Mar 30, 2005 7:05 pm
Forum: Dark Alliance
Topic: Additional betatesters wanted
Replies: 28
Views: 3877

Re: Additional betatesters wanted

Sup everyone...
Right on time ain't I? :mrgreen:

As a matter of fact I will have some spare time starting at 9th of april... if there still are free slots.

cu later
pmpch
by pmpch
Wed Feb 16, 2005 5:51 pm
Forum: Diablo II Chatter
Topic: Katana vs MG50
Replies: 0
Views: 352

Katana vs MG50

This is not 100% related to D2, but to some extent. So, if you'd rather delete it, well go ahead, can't stop ya.

Anyway. Ever wanted to know why Katanas (D2) are > all other Weaponsl?

There you go: Link to Demonstration (and watch the whole thing)

Greetz
pmpch
by pmpch
Mon Jan 03, 2005 1:49 am
Forum: Eastern Sun
Topic: Debugging (Generally)
Replies: 4
Views: 541

Re: Debugging (Generally)

According to kingpin the inventory crash is related to a inventory limit of 10x10. Eastern Sun uses 11x9 though. Might wanna check the code location where the c05 exception occurs.
by pmpch
Sun Jan 02, 2005 11:11 pm
Forum: Code Editing
Topic: Code Mysteries and Unique Code Ideas
Replies: 8
Views: 1211

Re: Code Mysteries and Unique Code Ideas

I usually have good ideas for diablo II at all kinds of different situations in my life. Sometimes if my friends say something the makes me come up with an idea, even if I wasn't thinking of D2 at all, or if I read something in the newspaper. I have also dreamed of D2 stuff, no good ideas so far tho...
by pmpch
Sun Jan 02, 2005 4:27 pm
Forum: General Mod Making
Topic: Drop rates in treasureclassEX.txt
Replies: 2
Views: 596

Re: Drop rates in treasureclassEX.txt

Hi
You need to provide more information or provide a download location to your treasureclassex.txt files, and tell what rows you have changed recently. Otherwise it's nearly impossible for someone to find out, whats been going wrong. I'm quite sure its not the code editing though.
by pmpch
Sun Jan 02, 2005 4:12 pm
Forum: Code Editing
Topic: Capping life/mana leech
Replies: 6
Views: 498

Re: Capping life/mana leech

The whole leech/damage calculation stuff would be in d2game.dll, in case you can't do it the txt way.
by pmpch
Sun Jan 02, 2005 4:08 pm
Forum: Code Editing
Topic: skill problems
Replies: 2
Views: 406

Re: skill problems

Search initialized...
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One exact match found...
Match: viewtopic.php?t=12867
by pmpch
Wed Dec 22, 2004 11:34 pm
Forum: Eastern Sun
Topic: Patching and Character Deletion
Replies: 9
Views: 798

Re: Patching and Character Deletion

AFAIK, the cubing of these charms isn't related at all to plugY, atleast the way I created them. It's related to the nolimit=0 in uniqueitems.txt and the game not being able to spawn a unique item twice in the same game, and therfore having a unique becoming a magical charm. And socketed charms unle...
by pmpch
Tue Dec 21, 2004 2:27 am
Forum: Eastern Sun
Topic: Patching and Character Deletion
Replies: 9
Views: 798

Re: Patching and Character Deletion

I was not talking about unique charms, but +2 magical skill charms (mad by cube) ... which will very likely be removed, because ... you know why. :mrgreen:
by pmpch
Tue Dec 21, 2004 1:31 am
Forum: Eastern Sun
Topic: Patching and Character Deletion
Replies: 9
Views: 798

Re: Patching and Character Deletion

- Characters becoming obsolete - very likely
- Remove Bug involving +skill charms - very likely

- Skill limit change to 100+ - very unlikely
- Change damage caps - extremly unlikely


don't invest to much time.... trust me, i've been playing way too much ES :mrgreen:
by pmpch
Tue Dec 21, 2004 1:27 am
Forum: Eastern Sun
Topic: ***Blizzard Entertainment VS BnetD***
Replies: 4
Views: 642

Re: ***Blizzard Entertainment VS BnetD*** POLL!!!

Very wrong forum ;)
by pmpch
Mon Dec 20, 2004 11:06 pm
Forum: Eastern Sun
Topic: Eastern Sun v3.00 bugs (old)
Replies: 242
Views: 27163

[quote=DJSheddin";p="204848"]OK, here's one that hasn't been listed. Whenever I try to go from act 1 to act 2 on normal after beating act 1, I watch the movie and the little box shows up, but act 2 never loads and I get that stupid Unhandled Violation c00000005 box. I hit ok and the stupid thing cra...
by pmpch
Mon Dec 20, 2004 10:59 pm
Forum: Eastern Sun
Topic: I can't find any purple runes (Su ; He ; Nu; Wo)
Replies: 2
Views: 537

Re: I can't find any purple runes (Su ; He ; Nu; Wo)

Try

- Countess Hell
- Council Hell
- Cow Level Hell

They are rare, but not as rare as in LOD.
by pmpch
Thu Dec 16, 2004 5:55 pm
Forum: Eastern Sun
Topic: Eastern Sun v3.00 bugs (old)
Replies: 242
Views: 27163

Re: Eastern Sun v3.00 bugs

kingpin";p="204620" wrote:
Access Violation c05 if you one hovers over gold... code postion is
EIP = 0x01FBFA14 - D2Common.dll - Ordinal10252+0094
This is a check grid error. The selection area are wrong.
how is it fixed?

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