Search found 1166 matches
- Mon Dec 04, 2006 4:05 pm
- Forum: Code Editing
- Topic: The 82K limit
- Replies: 9
- Views: 2087
Re: The 82K limit
The experience handling functions also has atleast two of these rollovers, which do happen even in Vanilla 1.10 and the latest 1.11b (Throne Room, Baal). These are related to partybonus and player-based exp scaling. As Jarulf explained, it's having the MULTIPICATION before the DIVISION thats the cau...
- Fri Oct 20, 2006 8:52 am
- Forum: Code Editing
- Topic: new exp code
- Replies: 5
- Views: 858
Re: new exp code
I'm not sure, I understand, what exactly you'd like to do.
- Tue Oct 17, 2006 11:34 am
- Forum: Diablo II Chatter
- Topic: 1.10, 1.11, what's the difference?
- Replies: 11
- Views: 2051
Re: 1.10, 1.11, what's the difference?
I have to agree with onyx. For everyone doing more then basic code editing, or using d2mods, theres no way around 1.10. The only major change of 1.11 is their new detection system anyway, nothing more then dead code for modders. I think we should stick to 1.10.
- Tue Oct 17, 2006 11:02 am
- Forum: Code Editing
- Topic: Some rediscovered offsets for 1.11 :)
- Replies: 20
- Views: 4000
Re: Some rediscovered offsets for 1.11 :)
The exp-func entry point of v1.11b ... code has changed alot around here, I wonder why. Alot has been put in d2common functions. 6FC9E0E0 /$ 51 PUSH ECX ; @@@ experience function main entry point @@@ 6FC9E0E1 |. 53 PUSH EBX 6FC9E0E2 |. 8B5C24 10 MOV EBX,DWORD PTR SS:[ESP+10] ; ptUnit (player) 6FC9E0...
- Thu Oct 12, 2006 9:40 am
- Forum: Code Editing
- Topic: Extend txt files
- Replies: 2
- Views: 522
Re: Extend txt files
Doesn't sound to difficult.
v1.10 seem to be reasonable for CE (I think I'll stick with that), as Blizz released v1.11 mainly to include their Warden Realm Protection I guess, which isn't of any use for modding, along with some minor bugfixes.
v1.10 seem to be reasonable for CE (I think I'll stick with that), as Blizz released v1.11 mainly to include their Warden Realm Protection I guess, which isn't of any use for modding, along with some minor bugfixes.
Re: D2 Hasher
Ok, tnx. I'll look into that. Some MPQ hashes however might be of interest. I use the english speech files for example, eventhough I have the german version. (so their hash identifies them).
D2 Hasher
D2Hasher Introduction Have you ever wondered whats wrong with your Diablo Installation? Wierd errors? What version of D2Game.dll was that again? Do you have some .dll files you can't surely identify? If your answer was YES to any one of these questions. Here is a little tool that might help you out...
- Wed Oct 11, 2006 10:26 am
- Forum: Code Editing
- Topic: Extend txt files
- Replies: 2
- Views: 522
Extend txt files
Is it possible to extend treasureclassex.txt with custom fields? And how are they added, in order? Random? Lets say I was to add 4 custom fields like f , p1 , p2 , p3 . Will the game map these fields, or do i have to mess around with the txt loader to get those mapped into d2 memory. Basicly the ide...
- Tue Oct 10, 2006 11:57 am
- Forum: Tools
- Topic: Assembly Code Documentation
- Replies: 7
- Views: 1008
Re: Assembly Code Documentation
The 23 MB file has alot of overhead, which i will eventually remove, putting the raw info into a useful format with grep. This shouldn't be a legal issue (at least in Switzerland). My server setup will be a private domain, with no public access. I will grant access to a set of chosen people only. Be...
- Sat Oct 07, 2006 10:41 pm
- Forum: Tools
- Topic: Assembly Code Documentation
- Replies: 7
- Views: 1008
Re: Assembly Code Documentation
I have used the rebased D2Common, and so far extracted D2Game.dll for v1.10 to start on. Right now I'm thinking about how to best represent the code in online form, for easy comment editing. The file is 23.1 MB big, in disassembled text format, alot of spacing and ollydbg comments, however.
- Thu Oct 05, 2006 11:15 am
- Forum: Tools
- Topic: Assembly Code Documentation
- Replies: 7
- Views: 1008
Assembly Code Documentation
Sup all, yeah yeah, I'm still alive and kicking. :mrgreen: Recently, I've been searching the web for a PHP-based code documentation tool, that would be suitable for disassembly code, such as the one found in the "Code Editing" section. However, neither sourceforge.net nor freshmeat.net seem to have ...
- Wed Mar 30, 2005 7:05 pm
- Forum: Dark Alliance
- Topic: Additional betatesters wanted
- Replies: 28
- Views: 3877
Re: Additional betatesters wanted
Sup everyone...
Right on time ain't I?
As a matter of fact I will have some spare time starting at 9th of april... if there still are free slots.
cu later
pmpch
Right on time ain't I?
As a matter of fact I will have some spare time starting at 9th of april... if there still are free slots.
cu later
pmpch
- Wed Feb 16, 2005 5:51 pm
- Forum: Diablo II Chatter
- Topic: Katana vs MG50
- Replies: 0
- Views: 352
Katana vs MG50
This is not 100% related to D2, but to some extent. So, if you'd rather delete it, well go ahead, can't stop ya.
Anyway. Ever wanted to know why Katanas (D2) are > all other Weaponsl?
There you go: Link to Demonstration (and watch the whole thing)
Greetz
pmpch
Anyway. Ever wanted to know why Katanas (D2) are > all other Weaponsl?
There you go: Link to Demonstration (and watch the whole thing)
Greetz
pmpch
- Mon Jan 03, 2005 1:49 am
- Forum: Eastern Sun
- Topic: Debugging (Generally)
- Replies: 4
- Views: 541
Re: Debugging (Generally)
According to kingpin the inventory crash is related to a inventory limit of 10x10. Eastern Sun uses 11x9 though. Might wanna check the code location where the c05 exception occurs.
- Sun Jan 02, 2005 11:11 pm
- Forum: Code Editing
- Topic: Code Mysteries and Unique Code Ideas
- Replies: 8
- Views: 1211
Re: Code Mysteries and Unique Code Ideas
I usually have good ideas for diablo II at all kinds of different situations in my life. Sometimes if my friends say something the makes me come up with an idea, even if I wasn't thinking of D2 at all, or if I read something in the newspaper. I have also dreamed of D2 stuff, no good ideas so far tho...
- Sun Jan 02, 2005 4:27 pm
- Forum: General Mod Making
- Topic: Drop rates in treasureclassEX.txt
- Replies: 2
- Views: 596
Re: Drop rates in treasureclassEX.txt
Hi
You need to provide more information or provide a download location to your treasureclassex.txt files, and tell what rows you have changed recently. Otherwise it's nearly impossible for someone to find out, whats been going wrong. I'm quite sure its not the code editing though.
You need to provide more information or provide a download location to your treasureclassex.txt files, and tell what rows you have changed recently. Otherwise it's nearly impossible for someone to find out, whats been going wrong. I'm quite sure its not the code editing though.
- Sun Jan 02, 2005 4:12 pm
- Forum: Code Editing
- Topic: Capping life/mana leech
- Replies: 6
- Views: 498
Re: Capping life/mana leech
The whole leech/damage calculation stuff would be in d2game.dll, in case you can't do it the txt way.
- Sun Jan 02, 2005 4:08 pm
- Forum: Code Editing
- Topic: skill problems
- Replies: 2
- Views: 406
- Wed Dec 22, 2004 11:34 pm
- Forum: Eastern Sun
- Topic: Patching and Character Deletion
- Replies: 9
- Views: 798
Re: Patching and Character Deletion
AFAIK, the cubing of these charms isn't related at all to plugY, atleast the way I created them. It's related to the nolimit=0 in uniqueitems.txt and the game not being able to spawn a unique item twice in the same game, and therfore having a unique becoming a magical charm. And socketed charms unle...
- Tue Dec 21, 2004 2:27 am
- Forum: Eastern Sun
- Topic: Patching and Character Deletion
- Replies: 9
- Views: 798
Re: Patching and Character Deletion
I was not talking about unique charms, but +2 magical skill charms (mad by cube) ... which will very likely be removed, because ... you know why.
- Tue Dec 21, 2004 1:31 am
- Forum: Eastern Sun
- Topic: Patching and Character Deletion
- Replies: 9
- Views: 798
Re: Patching and Character Deletion
- Characters becoming obsolete - very likely
- Remove Bug involving +skill charms - very likely
- Skill limit change to 100+ - very unlikely
- Change damage caps - extremly unlikely
don't invest to much time.... trust me, i've been playing way too much ES
- Remove Bug involving +skill charms - very likely
- Skill limit change to 100+ - very unlikely
- Change damage caps - extremly unlikely
don't invest to much time.... trust me, i've been playing way too much ES
- Tue Dec 21, 2004 1:27 am
- Forum: Eastern Sun
- Topic: ***Blizzard Entertainment VS BnetD***
- Replies: 4
- Views: 642
Re: ***Blizzard Entertainment VS BnetD*** POLL!!!
Very wrong forum
- Mon Dec 20, 2004 11:06 pm
- Forum: Eastern Sun
- Topic: Eastern Sun v3.00 bugs (old)
- Replies: 242
- Views: 27163
[quote=DJSheddin";p="204848"]OK, here's one that hasn't been listed. Whenever I try to go from act 1 to act 2 on normal after beating act 1, I watch the movie and the little box shows up, but act 2 never loads and I get that stupid Unhandled Violation c00000005 box. I hit ok and the stupid thing cra...
- Mon Dec 20, 2004 10:59 pm
- Forum: Eastern Sun
- Topic: I can't find any purple runes (Su ; He ; Nu; Wo)
- Replies: 2
- Views: 537
Re: I can't find any purple runes (Su ; He ; Nu; Wo)
Try
- Countess Hell
- Council Hell
- Cow Level Hell
They are rare, but not as rare as in LOD.
- Countess Hell
- Council Hell
- Cow Level Hell
They are rare, but not as rare as in LOD.
- Thu Dec 16, 2004 5:55 pm
- Forum: Eastern Sun
- Topic: Eastern Sun v3.00 bugs (old)
- Replies: 242
- Views: 27163
Re: Eastern Sun v3.00 bugs
how is it fixed?kingpin";p="204620" wrote:This is a check grid error. The selection area are wrong.Access Violation c05 if you one hovers over gold... code postion is
EIP = 0x01FBFA14 - D2Common.dll - Ordinal10252+0094