Search found 49 matches
- Fri Oct 21, 2005 11:47 am
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY suggestion: Offline Ladder
- Replies: 10
- Views: 1296
Re: PlugY suggestion: Offline Ladder
You only need the ladder.zip Files. The other one is a plug-in which correct the ugly French translation ;) The installation steps are : 1) Unzip ladder.zip in your Diablo II Folder 2) Install PlugY (Launch plugY_Install.exe) 3) Create a new Diablo2.exe shortcut (Try with your NoCD, you shouldn't fi...
- Fri Oct 21, 2005 9:30 am
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY suggestion: Offline Ladder
- Replies: 10
- Views: 1296
Re: PlugY suggestion: Offline Ladder
I have done such a MOD (1.10 and 1.11 patch) based on plugY (you should find it at Judgehype.com. This is a french Forum)
I'm waiting for the PlugY v7.0 to release the 1.11b version of the "Ladder MOD" here in the Keep.
I'm waiting for the PlugY v7.0 to release the 1.11b version of the "Ladder MOD" here in the Keep.
- Thu Oct 06, 2005 8:35 pm
- Forum: Code Editing
- Topic: How is weapon durabilty loss calculated?
- Replies: 12
- Views: 1442
Re: How is weapon durabilty loss calculated?
Here is the 1.11b code :D 000D2A9E CC INT3 000D2A9F CC INT3 000D2AA0 51 PUSH ECX 000D2AA1 55 PUSH EBP 000D2AA2 57 PUSH EDI 000D2AA3 8BF8 MOV EDI,EAX 000D2AA5 6A 32 PUSH 32 000D2AA7 57 PUSH EDI 000D2AA8 E8 E37BF3FF CALL 0000A690 000D2AAD 6A 2D PUSH 2D 000D2AAF 57 PUSH EDI 000D2AB0 8BE8 MOV EBP,EAX 00...
- Thu Oct 06, 2005 8:26 pm
- Forum: Tools
- Topic: A bug/glitch in D2TXTAnalyser
- Replies: 5
- Views: 606
Re: A bug/glitch in D2TXTAnalyser
Ulmo.
I Answer your first question (the one in your link )here
Of course I have the code somewhere (patch 1.09 and 1.10). as soon as I find it. I would post it in your link
I Answer your first question (the one in your link )here
Of course I have the code somewhere (patch 1.09 and 1.10). as soon as I find it. I would post it in your link
- Thu Oct 06, 2005 5:11 pm
- Forum: Code Editing
- Topic: How is weapon durabilty loss calculated?
- Replies: 12
- Views: 1442
Re: How is weapon durabilty loss calculated?
I'm Back :D The answer is : 7% and 10% are constant D2Game 1.09 D 0001E680 51 PUSH ECX 0001E681 53 PUSH EBX 0001E682 55 PUSH EBP 0001E683 56 PUSH ESI 0001E684 8B7424 14 MOV ESI,DWORD PTR SS:[ESP+14] 0001E688 57 PUSH EDI 0001E689 6A 32 PUSH 32 0001E68B 8BDA MOV EBX,EDX 0001E68D 894C24 14 MOV DWORD PT...
- Thu Aug 11, 2005 12:40 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY convertion to LoD 1.11
- Replies: 53
- Views: 16445
Re: PlugY convertion to LoD 1.11
There are more new (hardcoded) features than those comment in the readme. For example, there is a specific check in the PreventMonsterHeal function (Ubers are immune to PMH) Unless you find in the code all the features linked to the ubers, patch 1.11 should be better than Patch 1.10 when implementin...
- Sat Aug 06, 2005 4:36 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Simulate Ladder play in Single or TCP/IP
- Replies: 15
- Views: 1944
Re: Simulate Ladder play in Single or TCP/IP
Yes the softcoded part is done
except for the "uberBoss" part
except for the "uberBoss" part
- Sat Aug 06, 2005 11:54 am
- Forum: PlugY|NefEx|D2Mod
- Topic: Simulate Ladder play in Single or TCP/IP
- Replies: 15
- Views: 1944
- Mon Jul 18, 2005 10:40 am
- Forum: Code Editing
- Topic: Cooperative XP Gain
- Replies: 7
- Views: 581
- Fri May 13, 2005 9:44 pm
- Forum: Multimedia
- Topic: Monster's DT and DD animations
- Replies: 10
- Views: 879
- Fri Apr 08, 2005 9:17 am
- Forum: Code Editing
- Topic: Char animation
- Replies: 12
- Views: 6268
- Thu Apr 07, 2005 10:32 am
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY : statsinterface.txt tutorial
- Replies: 36
- Views: 28415
Hi Yohann,
D2Common.dll already computes all the information you need:) (Number of frame, animation speed ...)
You should take a look here
I made many discovery since this subject. If you need more
details, I could help you.
D2Common.dll already computes all the information you need:) (Number of frame, animation speed ...)
You should take a look here
I made many discovery since this subject. If you need more
details, I could help you.
- Mon Mar 21, 2005 2:21 pm
- Forum: General Mod Making
- Topic: Weapon speed for different classes
- Replies: 2
- Views: 236
There are 2 differents information : 1) Weapon speed Display. D2client.dll uses a table at Offset D9338 This table associate a string to WeaponClass for each class. Number in the table are 01 - 0FF8 - Fastest Attack Speed 02 - 0FF9 - Very Fast Attack Speed 03 - 0FFA - Fast Attack Speed 04 - 0FFB - N...
- Mon Mar 21, 2005 12:20 pm
- Forum: General Mod Making
- Topic: Running and Defense Penalty Observation
- Replies: 5
- Views: 545
Re: Running and Defense Penalty Observation
Ok here is the code. ToHit Function D2Game.dll 6FCC2359 837F 10 03 CMP DWORD PTR DS:[EDI+10],3 PtUnit+10 holds the Mod of the unit. Cf PlayerMod.txt forplayer 6FCC235D 75 05 JNZ SHORT D2Game.6FCC2364 Jump if player Mod <> 3 = RUN 6FCC235F BB 01000000 MOV EBX,1 If playerMod = run then EBX = 1 EBX hol...
- Sat Mar 19, 2005 10:49 pm
- Forum: General Mod Making
- Topic: Running and Defense Penalty Observation
- Replies: 5
- Views: 545
- Tue Mar 15, 2005 12:37 pm
- Forum: General Mod Making
- Topic: Hireling.txt - ChancePerLevel in 4ths
- Replies: 5
- Views: 325
Well I don't remember exactky how it computes (Old 1.09 notes). But it seems that mishy23 is right. If you are interesting, the Spawning function(Patch 1.10) of Hireling (And Monster) start at D2Game.6FC603D0 (Offset 303D0) ESP+74 holds the newly created PtUnit, then this function sets the stats (Hi...
- Fri Aug 27, 2004 11:33 am
- Forum: Code Editing
- Topic: Defense and running
- Replies: 5
- Views: 744
Re: Defense and running
D2Game 1.10
Code: Select all
6FCC2359 837F 10 03 CMP DWORD PTR DS:[EDI+10],3
PtUnit+10 = PlrMOD , 3=RUN
6FCC235D 75 05 JNZ SHORT D2Game.6FCC2364
6FCC235F BB 01000000 MOV EBX,1
If the player run then Tohit Flag(EBX)= 1 (True)
- Fri Aug 27, 2004 9:16 am
- Forum: Code Editing
- Topic: Crafted Item Generation Code
- Replies: 1
- Views: 363
Re: Crafted Item Generation Code
Hi Joel, The code you are looking for is not in the cube generation function but in the Suffix/Prefix generation function. Sorry i haven't much detail but I can give you some offset to start with. I would give you more detail if i could find my old notes about Prefix-suffix Generation. OK PAtch 1.09...
- Fri Jul 23, 2004 1:09 pm
- Forum: Code Editing
- Topic: Increase trap chance on containers
- Replies: 9
- Views: 483
Re: Increase trap chance on containers
Trap chance are hardcoded in Object initiation function. Jarulf has explained it some time ago (Sorry I have no link, i just keep the Offset) Exemple InitFn2 (General initFn for object not handled by specific Function) the probability for being trapped is (MonLvl1(levels.txt)/8 + 5) % You should loo...
- Fri Jul 23, 2004 9:33 am
- Forum: General Mod Making
- Topic: Secret of Vendors
- Replies: 3
- Views: 958
Re: Secret of Vendors
Part II Ok I have looked some of my old notes (1.08 and 1.09B patch) and some info given by isolde long time ago first, the rate listed in the paragraph above si base on the full equipping or one single? The rated list is base on full equipement. Each body location have rarity : helm = 3 torso = 2 r...
- Wed Jun 23, 2004 4:38 pm
- Forum: Code Editing
- Topic: party exp radius
- Replies: 3
- Views: 377
- Sat May 01, 2004 8:40 pm
- Forum: Tools
- Topic: D2TxtAnalyser : debug your Mod easily
- Replies: 54
- Views: 45790
Re: new tool : D2TxtAnalyser.exe
I have tested the 1.7 Version with the last version of my MOD. This is really a very good tool. but ;) Log.txt ... Test of unique 'code' in Armor.txt, Weapons.txt and Misc.txt : * ERROR : 'code' (r01) at line 105 (El Rune) in Misc.txt is same as 'code' (R01) in line 142 (GRune1) of Misc.txt ... r01 ...
- Fri Apr 30, 2004 9:21 pm
- Forum: Code Editing
- Topic: Experience based on Distance
- Replies: 17
- Views: 3107
Re: Experience based on Distance
Yep I have the same problem for hParty (2 clients Max). I don't know this structure Well hParty should answer this kind of question : 1) Party Unid 2) Who is in the party 3) Hostile/neutral Vs ? Yes 80 is the 2 screens penalty (Same unit as X and Y , I yhink this is TileUnit(T/U)=2/3 yards). this fu...
- Fri Apr 30, 2004 10:48 am
- Forum: Code Editing
- Topic: Experience based on Distance
- Replies: 17
- Views: 3107
Re: Experience based on Distance
Great Job Pmpch :D Ok I have looked KEY FUNC 3 some times ago Here are my notes --------------------------------------------------------------- 0) Initialisation --------------------------------------------------------------- 6FCC3200 . 51 PUSH ECX 6FCC3201 . 53 PUSH EBX 6FCC3202 . 55 PUSH EBP 6FCC3...
- Sun Apr 25, 2004 1:25 pm
- Forum: Tools
- Topic: D2TxtAnalyser : debug your Mod easily
- Replies: 54
- Views: 45790
Re: new tool : D2TxtAnalyser.exe
Great job Paul
Exactly what I need (you know how much I can be thoughtless )
Exactly what I need (you know how much I can be thoughtless )