Search found 87 matches

by Tomkomaster
Sun Aug 25, 2019 7:28 pm
Forum: General Mod Making
Topic: unused objgroup
Replies: 0
Views: 41
Slovakia

unused objgroup

Hi I noticed that in levels.txt some act 3 dungeon levels use the object group 72, which in objgroup.txt file is not used. Is there something else supposed to be instead of object group 72, or is that object group missing entries ? Or can that object group be deleted from levels.txt, cuz I suppose i...
by Tomkomaster
Wed Aug 21, 2019 7:23 am
Forum: General Mod Making
Topic: Boss descriptions
Replies: 1
Views: 85
Slovakia

Boss descriptions

Hi all

I tried to add some descriptions to bosses (Diablo, Blood Raven, etc.) via monstats.txt and DescStr column, adding the string to TBL file, but it doesn't show up under the boss's health bar. Is it a bug or is there some other way to make it happen ?
by Tomkomaster
Wed Aug 21, 2019 2:22 am
Forum: Code Editing
Topic: Randtransform.dat
Replies: 1
Views: 73
Slovakia

Randtransform.dat

Hi all

Anyone knows how to fix the randtransform.dat bug in 1.13c version of the game? I cannot find anything about the fix, not even for older versions.
by Tomkomaster
Fri Jul 12, 2019 10:27 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 891
Slovakia

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Is it intentional that there is no recipe for veiled essence + rare charms? There are for arcane essence + magic charms.
by Tomkomaster
Thu Jul 11, 2019 2:16 am
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 891
Slovakia

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Fantastic work, will test it out when I get home from work. However, I did a quick look at it and noticed the card quantities are incorrect in cubemain.txt. Every single card recipe says it needs 7 quantity, even those whose should be 5 and 3.
by Tomkomaster
Wed Jul 10, 2019 3:22 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Slovakia

Re: BaseMod Plugin

If you have time, could you please look into extending the hiredesc.txt file? Currently, it is hardcoded, but there are plugins for older versions of Diablo 2. Would be cool to be able to add new entries to the file in the newer versions of the game. Thank you. Here is a topic I found about it: http...
by Tomkomaster
Wed Jul 10, 2019 6:15 am
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 891
Slovakia

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Thank you, I've made them based on that older version. And a question: I don't played Path of Exile much, so I don't know for sure, but was there an orb or something to repair and/or recharge your items? I know there is a recipe for that in Diablo 2. If so, could you add that item into this mod ? If...
by Tomkomaster
Wed Jul 10, 2019 2:53 am
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 891
Slovakia

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Thats ok if you readded them back, but could you tell which ones were disabled? I would like to try out the game without them. Or the older version is without those recipes, cuz I can disable them based on that version.
by Tomkomaster
Tue Jul 09, 2019 12:39 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 891
Slovakia

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Wonderful mod and plugin. Just implemented v1.1.1 into my mod, but here are a few things: - in cubemain.txt, there are typos at lines 415, 426 and 427 - output field usretype instead of usetype - again, line 380, the 7 same cards recipe, is missing the output field, I think it should be "any,nor" - ...
by Tomkomaster
Tue Jul 09, 2019 11:58 am
Forum: General Mod Making
Topic: help with error
Replies: 3
Views: 130
Slovakia

Re: help with error

I checked gamble.txt, and there were randomly missing codes from the file :-O I certainly didn't delete those, maybe Excel did it??? Nevermind, after using the fixed txt files from the site, the problem is gone. I've added my new items, and everything seems to be working again :-) Thank you devurand...
by Tomkomaster
Mon Jul 08, 2019 3:54 pm
Forum: General Mod Making
Topic: help with error
Replies: 3
Views: 130
Slovakia

help with error

Hi Using v 1.13c. Recently, I added some new misc items with some new cubemain recipes, but when trying to test, it gives me this error when creating a new character: Halt Location : , line#2016 Expression : Unrecoverable internal error 6fdc2d42 I tried to remove my entries, modify them, and just fi...
by Tomkomaster
Tue May 14, 2019 5:35 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Slovakia

Re: BaseMod Plugin

Hi /dev/urandom, Thank you so much for this great baseline mod, I really enjoy using it on my Single Player game. If I may, I have one request which I think could be a cool feature which I know is a plugin for d2mod or similar and that is being able to dye items. Maybe Akara can sell dyes that enab...
by Tomkomaster
Wed Apr 03, 2019 6:22 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Slovakia

Re: BaseMod Plugin

I was so used to click and drag items that I dont experimented with keyboard keys. When you mentioned the new shift click feature in basemod, I immediately tried it out. When I wanted to test that on the store pages too, I thought that you didnt added the feature to store pages. But good to know tha...
by Tomkomaster
Tue Apr 02, 2019 5:32 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Slovakia

Re: BaseMod Plugin

Oh, I didnt realised that. Ctrl+ right clicking is fine for me, don't need to change that to shift clicking, if its working with ctrl.
by Tomkomaster
Mon Apr 01, 2019 11:17 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Slovakia

Re: BaseMod Plugin

An excellent update, devurandom :-) I just did a quick test, everything so far seems to be working as it should. Will test it thoroughly in the coming days, for sure :) Tested the shift clicking to quickly store and take out items from the stash, and the endless storage space from the Plugy too, it ...
by Tomkomaster
Sun Mar 17, 2019 10:53 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Slovakia

Re: BaseMod Plugin

I think I found a small bug: Im using D2SE along with basemod and plugy in mymod. Im loading basemod from D2SE and plugy is enabled through D2SE. When exiting the game, it gives and unhandled exception error. I think there is a bug when unloading before the game exits. When I disable the basemod plu...
by Tomkomaster
Tue Feb 26, 2019 11:19 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 771
Slovakia

Re: Need help fixing Unhandled Error

I didn't know that, so that's why it was giving me the errors.
by Tomkomaster
Tue Feb 26, 2019 4:01 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 771
Slovakia

Re: Need help fixing Unhandled Error

I will upload a test mod, reproducing the bug I had later today, so you can see for yourself. Im at work now. Edit: then maybe that was it,as you said. I have added 5 from each goblin (1 for each act), and just changed the number in their names, which gave me the unhandled error. I thought that it w...
by Tomkomaster
Tue Feb 26, 2019 10:55 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 771
Slovakia

Re: Need help fixing Unhandled Error

Level 1, wanted to test it but I keep getting the error EDIT: Finally managed to resolve this issue, and guess what: Not my new skills was the problem, but actually the Nizari & Jetaman goblin plugin. They have too long names for their Skills.txt and missiles.txt entries. A very simple fix is just t...
by Tomkomaster
Tue Feb 26, 2019 10:54 am
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 44
Views: 8751
Slovakia

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

I had some problems with your plugin, as described in this post: https://d2mods.info/forum/viewtopic.php?f=4&t=66024&p=497252#p497252 In short, they have too long names for their Skills.txt and missiles.txt entries. A very simple fix is just to abbreviate the goblin skill and missile names (of cours...
by Tomkomaster
Mon Feb 25, 2019 4:40 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 771
Slovakia

Re: Need help fixing Unhandled Error

Then maybe I will start from the beginning of creating my mod, adding there the txt files one by one, and maybe I will figure out the problem that way. By the way, can it be because of too much data in the tbl files, like maximum number of lines a tbl can hold? Cuz Im using just the expansionstring....
by Tomkomaster
Mon Feb 25, 2019 3:18 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 771
Slovakia

Re: Need help fixing Unhandled Error

Thank you, but I don't understand what that means, what is wrong :( Is it something I changed accidentally? Can it be fixed somehow?
by Tomkomaster
Mon Feb 25, 2019 11:46 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 771
Slovakia

Re: Need help fixing Unhandled Error

Removed the rebased storm.dll, tried it again, the same error came up with different addresses I guess. 11:43:17.969 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) 11:43:17.969 Fault address: 6FD9FD2B 01:0004ED2B C:\Program Files (x86)\Diablo II\MODS\Tomkomod\D2Common.dll 11:43:17.969 eax:00...
by Tomkomaster
Mon Feb 25, 2019 7:51 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 771
Slovakia

Re: Need help fixing Unhandled Error

Tried disabling Plugy and basemod, then replaced the DLL with the original ones from 1.13c, but still the same error occurs, so its not because of the DLL changes I made. As for the txt changes, here are is a skill I added, plus the modified FireArrow: Skills.txt Fire Arrow 7 fire arrow 4 firearrow ...
by Tomkomaster
Mon Feb 25, 2019 7:18 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 771
Slovakia

Re: Need help fixing Unhandled Error

Yes, I set the the SkillPage, SkillRow and SkillColumn to 0.

Go to advanced search