Search found 76 matches

by Tomkomaster
Tue May 14, 2019 5:35 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909
Slovakia

Re: BaseMod Plugin

Hi /dev/urandom, Thank you so much for this great baseline mod, I really enjoy using it on my Single Player game. If I may, I have one request which I think could be a cool feature which I know is a plugin for d2mod or similar and that is being able to dye items. Maybe Akara can sell dyes that enab...
by Tomkomaster
Wed Apr 03, 2019 6:22 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909
Slovakia

Re: BaseMod Plugin

I was so used to click and drag items that I dont experimented with keyboard keys. When you mentioned the new shift click feature in basemod, I immediately tried it out. When I wanted to test that on the store pages too, I thought that you didnt added the feature to store pages. But good to know tha...
by Tomkomaster
Tue Apr 02, 2019 5:32 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909
Slovakia

Re: BaseMod Plugin

Oh, I didnt realised that. Ctrl+ right clicking is fine for me, don't need to change that to shift clicking, if its working with ctrl.
by Tomkomaster
Mon Apr 01, 2019 11:17 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909
Slovakia

Re: BaseMod Plugin

An excellent update, devurandom :-) I just did a quick test, everything so far seems to be working as it should. Will test it thoroughly in the coming days, for sure :) Tested the shift clicking to quickly store and take out items from the stash, and the endless storage space from the Plugy too, it ...
by Tomkomaster
Sun Mar 17, 2019 10:53 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909
Slovakia

Re: BaseMod Plugin

I think I found a small bug: Im using D2SE along with basemod and plugy in mymod. Im loading basemod from D2SE and plugy is enabled through D2SE. When exiting the game, it gives and unhandled exception error. I think there is a bug when unloading before the game exits. When I disable the basemod plu...
by Tomkomaster
Tue Feb 26, 2019 11:19 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

I didn't know that, so that's why it was giving me the errors.
by Tomkomaster
Tue Feb 26, 2019 4:01 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

I will upload a test mod, reproducing the bug I had later today, so you can see for yourself. Im at work now. Edit: then maybe that was it,as you said. I have added 5 from each goblin (1 for each act), and just changed the number in their names, which gave me the unhandled error. I thought that it w...
by Tomkomaster
Tue Feb 26, 2019 10:55 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

Level 1, wanted to test it but I keep getting the error EDIT: Finally managed to resolve this issue, and guess what: Not my new skills was the problem, but actually the Nizari & Jetaman goblin plugin. They have too long names for their Skills.txt and missiles.txt entries. A very simple fix is just t...
by Tomkomaster
Tue Feb 26, 2019 10:54 am
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 44
Views: 7679
Slovakia

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

I had some problems with your plugin, as described in this post: https://d2mods.info/forum/viewtopic.php?f=4&t=66024&p=497252#p497252 In short, they have too long names for their Skills.txt and missiles.txt entries. A very simple fix is just to abbreviate the goblin skill and missile names (of cours...
by Tomkomaster
Mon Feb 25, 2019 4:40 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

Then maybe I will start from the beginning of creating my mod, adding there the txt files one by one, and maybe I will figure out the problem that way. By the way, can it be because of too much data in the tbl files, like maximum number of lines a tbl can hold? Cuz Im using just the expansionstring....
by Tomkomaster
Mon Feb 25, 2019 3:18 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

Thank you, but I don't understand what that means, what is wrong :( Is it something I changed accidentally? Can it be fixed somehow?
by Tomkomaster
Mon Feb 25, 2019 11:46 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

Removed the rebased storm.dll, tried it again, the same error came up with different addresses I guess. 11:43:17.969 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005) 11:43:17.969 Fault address: 6FD9FD2B 01:0004ED2B C:\Program Files (x86)\Diablo II\MODS\Tomkomod\D2Common.dll 11:43:17.969 eax:00...
by Tomkomaster
Mon Feb 25, 2019 7:51 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

Tried disabling Plugy and basemod, then replaced the DLL with the original ones from 1.13c, but still the same error occurs, so its not because of the DLL changes I made. As for the txt changes, here are is a skill I added, plus the modified FireArrow: Skills.txt Fire Arrow 7 fire arrow 4 firearrow ...
by Tomkomaster
Mon Feb 25, 2019 7:18 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

Yes, I set the the SkillPage, SkillRow and SkillColumn to 0.
by Tomkomaster
Mon Feb 25, 2019 6:33 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Re: Need help fixing Unhandled Error

I wanted to replace an existing skill. Removed the 'ama' from 'charclass' column from 'Fire Arrow' skill and added it to my new skill, so every character has the same amount of skills. I haven't tried it as an oskill, let me just test it.
by Tomkomaster
Sun Feb 24, 2019 7:11 pm
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 567
Slovakia

Need help fixing Unhandled Error

I tried to add a new skill, but when I level up and try to learn the new skill (click on its icon in the skilltree), I get an Unhandled exception error. Tried to delete and create an entirely new one, I get the same error. Tried to copy an existing skill to a new line, get the same error. Of course ...
by Tomkomaster
Fri Feb 22, 2019 4:24 pm
Forum: Skill Clinic
Topic: How to add melee splash damage?
Replies: 12
Views: 3290
Slovakia

Re: How to add melee splash damage?

Yes, that was the problem for me. It now works as intended, thank you mmpx222 :)
by Tomkomaster
Fri Feb 22, 2019 9:29 am
Forum: Skill Clinic
Topic: How to add melee splash damage?
Replies: 12
Views: 3290
Slovakia

Re: How to add melee splash damage?

It doesn't work for me either, as it should. I copied every line from the txt files to my txt files, and when I socket the jewels with the Splash damage to a weapon and hit an enemy, everytime a chipped gem drops instead of splash damage. Anyone able to help?
by Tomkomaster
Thu Feb 21, 2019 8:13 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909
Slovakia

Re: BaseMod Plugin

@ Just tested the newest basemod version, the bug with the incorrect Ilvl and socket display is fixed. Now both the regular and enchanted arrows and bolts work as it should :) Thank you, devurandom, for this awesome plugin, will surely give you credits for your awesome work in my mod, when it gets d...
by Tomkomaster
Wed Feb 20, 2019 11:16 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909
Slovakia

Re: BaseMod Plugin

I'm using Diablo 2 1.13c, plugy, D2SE and basemod all at the same time, and it works flawlessly for me. Im using the INI version of the basemod plugin. Try turning off the similar features in either the plugy or basemod. I can post here my working configuration later when I get home from work if som...
by Tomkomaster
Wed Feb 20, 2019 8:18 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909
Slovakia

Re: BaseMod Plugin

Just tested this version, with as many features as possible. Here are my thoughts: - The sounds are now working as intended, with the ExtendSounds feature enabled. Thank you for fixing it :) - What is the Treasure Goblin patch? It is the NIghtmare and Hell difficulties reading the Umon field from le...
by Tomkomaster
Tue Feb 19, 2019 8:34 am
Forum: Code Editing
Topic: [1.13c] Fixed Gamble cost
Replies: 4
Views: 350
Slovakia

Re: [1.13c] Fixed Gamble cost

Yes, this is exactly what I wanted!!! Thank you jessedazebra :)
by Tomkomaster
Mon Feb 18, 2019 3:10 pm
Forum: Code Editing
Topic: [1.13c] Fixed Gamble cost
Replies: 4
Views: 350
Slovakia

Re: [1.13c] Fixed Gamble cost

Anyone?
by Tomkomaster
Sun Feb 17, 2019 10:59 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 20
Views: 2610
Slovakia

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Yes, the Missiles.txt is missing the 'skill' field entries. Putting the skills in the appropriate fields fixes the problem.

Thank you Ogodei :)
by Tomkomaster
Sun Feb 17, 2019 8:16 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 20
Views: 2610
Slovakia

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

I think I found an another bug, which I can't fix. None of the Advocate's (D1Advocate1) skills do damage (D1AdvocateFirebolt, D1AdvocateChargedbolt, D1AdvocateLightning, D1AdvocateFireball). They just hit the player, but they deal 0 damage. Could you fix this, or at least give me an advice how to fi...

Go to advanced search