Search found 6605 matches

by Brother Laz
Sun Feb 18, 2018 1:04 pm
Forum: Feedback
Topic: Denial of service for dummies
Replies: 0
Views: 2110

Denial of service for dummies

I found a way to take down the Keep for 39 minutes using one button: [17:37] <Lazbro> if there's anything you need on the Keep, get it now, because I'm going to delete a post! [17:37] <Lazbro> (and this will floor the Keep for 15 minutes...) [17:37] <Joel> lol [17:37] <Malachai29> ROFL [17:37] <Lazb...
by Brother Laz
Sun Feb 18, 2018 1:04 pm
Forum: Feedback
Topic: Automatic Acronyms
Replies: 2
Views: 1020

I always tend to spell out words entirely ('area of effect', etc.) to avoid the autonyms. Sigh... ;)
by Brother Laz
Sun Feb 18, 2018 1:04 pm
Forum: Feedback
Topic: How to download..
Replies: 13
Views: 4147

I didn't expect you to read my signature, but I hoped my players would before clicking the download link directly above it...
by Brother Laz
Sun Feb 18, 2018 1:04 pm
Forum: Feedback
Topic: Ressurecting old posts
Replies: 2
Views: 865

Also, bumping a highly useful thread from just after the release of 1.10 in 2K3 to add more highly useful content or ask a question about said highly useful content would be fine, bumping a thread about some abandoned Star Wars mod and saying 'when will it come out??7?7sevenseven7777???' while it is...
by Brother Laz
Sun Feb 18, 2018 1:04 pm
Forum: Feedback
Topic: upgrade this forum
Replies: 3
Views: 862

Re: upgrade this forum

I just know these melted jerrycans will be unable to load the forums again next time you upgrade anything. :cry:
by Brother Laz
Sun Feb 18, 2018 1:02 pm
Forum: Feedback
Topic: This forum is psychic! :)
Replies: 8
Views: 679

Re: This forum is psychic! :)

spin";p="92957" wrote:What happened to Laz is called browser cache bugging ;)
Ah k, the word 'bug' is indeed commonly associated with these grey boxy things here that remotely resemble computers. :x :x
by Brother Laz
Sun Feb 18, 2018 1:01 pm
Forum: Feedback
Topic: Forum bug!
Replies: 2
Views: 457

Ah, now that's a good idea!

Thanks PhrozenHeart!
by Brother Laz
Thu Jun 23, 2011 9:00 pm
Forum: Member Аnnouncements
Topic: Median XL forums closed due to hack threats
Replies: 11
Views: 4481

Re: Median XL forums closed due to hack threats

Due to feedback from tens of people, the forum has been reopened as a knowledge base and strategy forum. The off topic and general sections have been deleted, as well as threads that could foster conflict (accusations of cheating, etc).

Let's hope this does not happen again.
by Brother Laz
Thu Jun 23, 2011 8:30 am
Forum: Member Аnnouncements
Topic: Median XL forums closed due to hack threats
Replies: 11
Views: 4481

Re: Median XL forums closed due to hack threats

Anyway I hope some day, at least some form of forums will be back, without ot sections, "suggestions" or other useless stuff, just for pure build/strategy discussion. The flamewar that led to this started in the guides forum. Whether the members involved have the skills to cause actual damage is ir...
by Brother Laz
Wed Jun 22, 2011 9:58 pm
Forum: Member Аnnouncements
Topic: Median XL forums closed due to hack threats
Replies: 11
Views: 4481

Median XL forums closed due to hack threats

A flamewar between several members on the forum resulted in credible hack threats against some members. This is no laughing matter, and a Diablo 2 forum is not worth people getting hacked for it. I closed the forum and will be leaving this community behind. All the best. Edit: see below, post #8: th...
by Brother Laz
Wed May 25, 2011 9:01 am
Forum: General Mod Making
Topic: w00t! Another new error... wait, that isn't good...
Replies: 7
Views: 615

Re: w00t! Another new error... wait, that isn't good...

Bumping this because my people have the exact same problem and can't find any solution, neither on this forum nor elsewhere. Well actually because we're using a more recent D2 version it looks like this: http://i.imgur.com/2UGqP.jpg It happens when a monster or player casts a certain skill. The fram...
by Brother Laz
Sun Apr 24, 2011 6:28 pm
Forum: General Mod Making
Topic: Potions whose duration does NOT stack?
Replies: 0
Views: 375

Potions whose duration does NOT stack?

I'm currently using health pots that heal 100% hp over X seconds. The problem is, with pspell=9 the duration stacks, resulting in one of the stupidest exploits in history.

Anyone know which pspell I need to make the duration NOT stack but refresh?
by Brother Laz
Sun Apr 24, 2011 2:44 pm
Forum: Off-Topic
Topic: Word Association
Replies: 156
Views: 17356

Re: Word Association

Monstertruck
by Brother Laz
Sat Feb 19, 2011 5:42 pm
Forum: General Mod Making
Topic: Minor animation request - recolour
Replies: 0
Views: 229

Minor animation request - recolour

Hi!
Does anyone have the Sanctuary hit animation (the four pointed star) with each frame in a different colour?

This would be much appreciated! Thanks! :)
by Brother Laz
Fri Feb 11, 2011 9:46 am
Forum: General Mod Making
Topic: Aurafilter to affect enemy non-player monsters?
Replies: 10
Views: 810

Re: Aurafilter to affect enemy non-player monsters?

*ignores replies that assume passives will update when stats change, both players need to have a charm, or you can add enough negative vitality to counter +400K life* Hmm, that aurafilter post seems wrong. 42371 means: 40000: IgnorePrimeEvils (Conviction doesn't work on Diablo?!) 2000: NotInsideTow...
by Brother Laz
Thu Feb 10, 2011 8:27 pm
Forum: General Mod Making
Topic: Aurafilter to affect enemy non-player monsters?
Replies: 10
Views: 810

Aurafilter to affect enemy non-player monsters?

Hi, I'm a noob to this whole modmaking thing. :( Imagine there's a charm that makes monsters harder, but increases MF. It achieves this by applying a conviction aura that increases monster stats. The problem is that it also affects player stats, so if two players go hostile, they both benefit from e...
by Brother Laz
Wed Dec 23, 2009 12:54 am
Forum: General Mod Making
Topic: CollideType and CanDestroy explained
Replies: 9
Views: 490

Re: CollideType and CanDestroy explained

That's what I did for Ghost Arrow, but I have a few other skills that would lag too much if they rained missiles while moving... Too bad I guess. :-|
by Brother Laz
Tue Dec 22, 2009 11:56 pm
Forum: General Mod Making
Topic: Why does my Baal die randomly?
Replies: 4
Views: 330

Why does my Baal die randomly?

It is not life overflow. He just takes damage as usual and suddenly without any reason, dies. He does not have any invalid skills.

Does anyone have any other ideas? :-|
by Brother Laz
Sat Dec 19, 2009 10:05 pm
Forum: General Mod Making
Topic: CollideType and CanDestroy explained
Replies: 9
Views: 490

Re: CollideType and CanDestroy explained

The CanDestroy stuff was probably related to Hand of Athena, which destroyed missiles.

Ok. Question: a missile that hits players (and minions) but not walls. Which collidetype? :P
by Brother Laz
Sat Oct 24, 2009 11:01 am
Forum: Skill Clinic
Topic: Unused Missile Hit Functions Explained
Replies: 28
Views: 4586

Re: Unused Missile Hit Functions Explained

I suppose it would do what the OP said: teleport to your cursor location.
by Brother Laz
Fri Oct 23, 2009 5:54 pm
Forum: Skill Clinic
Topic: Unused Missile Hit Functions Explained
Replies: 28
Views: 4586

Re: Unused Missile Hit Functions Explained

Doabli" wrote:I have another question : If serverhit 23 can calls a skill function, can it be used to cast summoning spells or even teleport? If it can, can you give an example on how?
I'm interested in the teleport but can't get it to work.

pSrvHitFunc: 23
s.HitPar1: 27
Effect: nothing.

:x
by Brother Laz
Mon May 25, 2009 8:36 am
Forum: Back to Hellfire
Topic: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread
Replies: 613
Views: 68633

Re: Back to Hellfire v1.00/v1.02 Bugs/Feedback Thread

Hi, As you probably don't know, I'm working on a modified version of BTH, so this concerns me. 'Doesn't work' tells me nothing. I have Vista. Onyx has DOS 3.0 I suppose. It's hard to fix something you can't reproduce without knowing what actually goes wrong . Does nothing happen when you run it? Do ...
by Brother Laz
Wed Mar 11, 2009 7:35 pm
Forum: General Mod Making
Topic: Help me think... how to avoid the monster life cap?
Replies: 5
Views: 437

Hmm, any way to use opcodes if a stat isn't based on another stat?
by Brother Laz
Wed Mar 11, 2009 6:49 pm
Forum: General Mod Making
Topic: Help me think... how to avoid the monster life cap?
Replies: 5
Views: 437

Help me think... how to avoid the monster life cap?

Hi. :) The problem: characters do about 50K damage on average. Monsters cannot have more than 1.48M life, otherwise they overflow. This means you can quickly kill any boss. I need an easy way to reduce damage caused by characters globally (ie. without changing a few hundred preset items) or damage t...
by Brother Laz
Sat Jan 10, 2009 11:51 am
Forum: Keep Updates
Topic: Myhrginoc's Update 01/07/2009
Replies: 14
Views: 4942

Re: Myhrginoc's Update 01/07/2009

Thanks for everything, Myhr... <3 Should the Keep go down, we can network: one site hosts downloads, another a forum, a third may host a copy of the Keep forum DB. Then just exchange links. By the way, it is because of D3 that the Keep is in its current state: who would make a new D2 mod with D3 com...

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