Search found 2256 matches

by Char
Sun Feb 18, 2018 12:58 pm
Forum: Staff Announcements
Topic: Results of our set item contest!
Replies: 1
Views: 3449

First, we want to say that we really got lots of high quality entries, and if someone is not under the best sets, that shall not mean that he or she made a bad set. Problem is we had to decide on some of them... The fact that we got good entries (11 in total) results in having two sets on the third ...
by Char
Sun Oct 29, 2006 2:55 pm
Forum: General Mod Making
Topic: a amazing idea for creating torchs in 1.10 :D:D:D:D
Replies: 10
Views: 810

Re: a amazing idea for creating torchs in 1.10 :D:D:D:D

hmmm.... would probably work, since Kingpin explained here that skill charms do work (I never tried myself). All neccessary information about how to do these things are found in the beginners and file guides (misc.txt, itemtypes.txt, ...), but if I was you, I would first find out why the things you ...
by Char
Mon Jul 10, 2006 6:17 am
Forum: General Mod Making
Topic: Vitality requirement on runeword (not base items), possible?
Replies: 13
Views: 620

Re: Vitality requirement on runeword (not base items), possi

Hmmm, here is a solution without the funny vit stuff.... 1. go to hireling.txt and add a passive stat to all hirelings called dummy_hireling, which does nothing (add it to itemstatcost.txt as well) 2. go to itemstatcost.txt and make a stat that, based on the dummy_hireling stat, reduces the hitpoint...
by Char
Sat Jul 08, 2006 5:07 am
Forum: General Mod Making
Topic: Vitality requirement on runeword (not base items), possible?
Replies: 13
Views: 620

hmmm. do you just need to prevent your mercs to use the item?
by Char
Tue May 30, 2006 3:02 pm
Forum: Mod Concepts & Research
Topic: How many drops are enough?
Replies: 47
Views: 2281

Re: How many drops are enough?

I thought it was +4 for bosses and +3 for champions? Whatever... doesnt eliminate your point ;). About the Zod rarity: I have my Zod at 1 in 1000, Cham at 1 in 750, Wu (3rd highest rune) at 1 in 550 or something, Ist (4th highest) at 1 in 400 maybe. Anyways, I have personally found pretty much every...
by Char
Tue May 30, 2006 7:38 am
Forum: General Mod Making
Topic: Help me with diablo2 classic item names.
Replies: 8
Views: 320

well, but that applies for the item graphics only, no? if you want to change the text itself, you would have to find the text graphics and change them.... which could be rather not-so-funny, especially cause that font is probably used at different places. my guess is that you either cannot, or that ...
by Char
Mon May 29, 2006 1:51 pm
Forum: Mod Concepts & Research
Topic: How many drops are enough?
Replies: 47
Views: 2281

you better divide all the values by 10, cause they are just insanely high.....
by Char
Mon May 29, 2006 1:39 pm
Forum: Mod Concepts & Research
Topic: Balancing AoE, is this even possible?
Replies: 27
Views: 2107

Re: Balancing AoE, is this even possible?

i never said that it was possible to make immunities on monsters useful without changing either the skills or the weapons available or both (like i did in d2:elements). for example, if you have weapons that do reasonable amounts of elemental damage, you can always keep them in the second weapon slot...
by Char
Mon May 29, 2006 1:16 pm
Forum: General Mod Making
Topic: This may be of interest to someone.
Replies: 7
Views: 404

Re: This may be of interest to someone.

hmmm, maybe i misunderstood something... the way i understood it is: mana/cast 10 minmana 1000 -> if you have more than 1000 mana, you will loose 1000 mana. if you have 400 mana for example, you will only loose 10. if it works as you described, and you will loose any mana up to 1000, its really a gr...
by Char
Mon May 29, 2006 7:04 am
Forum: Mod Concepts & Research
Topic: Balancing AoE, is this even possible?
Replies: 27
Views: 2107

I still dont think that immunities are a bad idea even in singleplayer, you just have to make sure that your characters will be able to deal more than one damage type. There is no point in making physically immune monsters if there are no bows with decent elemental damage and all skills an amazon co...
by Char
Mon May 29, 2006 6:27 am
Forum: General Mod Making
Topic: This may be of interest to someone.
Replies: 7
Views: 404

hmmm. interesting, the "minmana" does not really what its says it does then :P. however, I guess this is of limited use since you would need an excessive explanation for this behaviour then (people will otherwise probably complain that your skill is broken).
by Char
Wed May 24, 2006 2:09 pm
Forum: Mod Concepts & Research
Topic: How many drops are enough?
Replies: 47
Views: 2281

hmmm. what you say is kinda strange. 67% chance for excep item, 33% chance for elite ----> does that mean 67+33 = 100% for excep OR elite? or 33% normal, 34% excep, 33% elite?
somehow our discussion has not much to do with the original topic anymore... :)
by Char
Wed May 24, 2006 1:02 pm
Forum: Mod Concepts & Research
Topic: How many drops are enough?
Replies: 47
Views: 2281

Re: How many drops are enough?

Hmm, I just wanted to write the same as Brother Laz. Your system looks nice, but the problem is that the items that can drop are pretty restricted. You can see this as positive as well, if you like: If you are looking for a shadow bow (rare) and nothing else, just go to the appropriate level (probab...
by Char
Wed May 24, 2006 8:34 am
Forum: Mod Concepts & Research
Topic: How many drops are enough?
Replies: 47
Views: 2281

Re: How many drops are enough?

If you are really looking for a drop mod that "fixes" the system, there is lots of things you have to adress... The problem is that you would have to fix the items before you do so, since a good drop system is not really worth anything if the items are not good. If you ask me, here are the most impo...
by Char
Mon May 22, 2006 1:15 am
Forum: d2:elements
Topic: Contest: Kill Baal first and design a unique or runeword!
Replies: 11
Views: 3917

Re: Contest: Kill Baal first and design a unique or runeword

Sweet :). Congratulations once again. Though the drop seems to have been rather crappy. Although a unique lance is not that bad after all.
by Char
Sun May 21, 2006 2:45 am
Forum: d2:elements
Topic: Contest: Kill Baal first and design a unique or runeword!
Replies: 11
Views: 3917

Re: Contest: Kill Baal first and design a unique or runeword

Hmm. I cannot see your pictures using FireFox, and if I use Internet Explorer, I just get the same picture four times, which is a small picture that says "ModMaker" or something like that, and a lot of things in Chinese. Could you put the pictures somewhere where I can access them (or send them by e...
by Char
Fri May 19, 2006 9:34 am
Forum: d2:elements
Topic: got a big error,help!!!
Replies: 12
Views: 2884

Re: got a big error,help!!!

congratulations :).

the contest is still running, although I suppose that someone has killed NM baal already, noone claimed to have done so, so its up to you....
by Char
Tue May 16, 2006 1:01 pm
Forum: d2:elements
Topic: got a big error,help!!!
Replies: 12
Views: 2884

Re: got a big error,help!!!

Hmm, hard to say. Right now, my FTP account is not working, so I cannot upload anything. I could reproduce the warning, and its most likely related to the tower. However, I can just press the OK button a few times and continue playing (tower does not work). This is of course something that needs to ...
by Char
Thu May 04, 2006 7:39 am
Forum: General Mod Making
Topic: Auto-Treasureclasses
Replies: 4
Views: 334

Item levels cannot exceed 99. So you HAVE to have your item levels between 1 and 99, and you cannot have them between 1 and 800. The auto TCs are generated for all up to armo99 and weap99. There is no armo102 generated. You should also be aware of the fact that all calculations for item levels, affi...
by Char
Mon May 01, 2006 11:09 am
Forum: d2:elements
Topic: got a big error,help!!!
Replies: 12
Views: 2884

Re: got a big error,help!!!

Your english is just fine :). I will try to fix the problem as fast as possible, but I cannot promise you when it will be done. Your report seems a bit strange to me, as I have seen a character who got to act3 nightmare. So either the bug can be circumvented, or something is wrong with your installa...
by Char
Sun Apr 30, 2006 5:06 am
Forum: d2:elements
Topic: got a big error,help!!!
Replies: 12
Views: 2884

Re: got a big error,help!!!

Interesting. Do you know if you were close to the tower? Or have you already done the tower? As it is only a warning, you might be able to continue the game by just clicking OK (I guess the chinese button down there is trying to say that ;)). I do not have my files here at the moment, so I cannot sa...
by Char
Sun Apr 30, 2006 1:59 am
Forum: d2:elements
Topic: got a big error,help!!!
Replies: 12
Views: 2884

so duriel finally was not that hard? hmmm. why dont you post the error here? did you try to reproduce the error? you can either contact me by private message or by e-mail if, for some reason, you do not want to post the error in public or want to send me screenshots or something. you write an e-mail...
by Char
Sun Apr 23, 2006 10:18 pm
Forum: d2:elements
Topic: hello! someone known how/where to get good item?
Replies: 2
Views: 2080

Re: hello! someone known how/where to get good item?

hmm.. there are several ways to get decent items, which one to choose depends on what you already have. 1. find items. just kill some monsters, and hope they drop something decent. will get you good items, but might take some time. 2. if you got enough money, try to buy and / or gamble good items. f...
by Char
Thu Apr 20, 2006 10:59 am
Forum: Tools
Topic: TXTtoHTML v1.02 - document your mod
Replies: 56
Views: 5032

i know :). it will be a kinda non-funny task though to implement that into my proggie....
by Char
Thu Apr 20, 2006 10:13 am
Forum: Tools
Topic: TXTtoHTML v1.02 - document your mod
Replies: 56
Views: 5032

oh. too bad. maybe i made it use the wrong strings. i am really willing to look at this some more, but the main problem is that my life is kinda full of stress at the moment due to the reason that i will leave for australia in less than a week (and for more than four months). about the problem with ...

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