Search found 43 matches

by pepa999
Thu May 16, 2019 11:15 pm
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 63

Re: Single Use Potion Problem

Thank you, but i would like permanent hp regeneration just like mana regeneration is permanent and is saved through games.
by pepa999
Wed May 15, 2019 11:45 pm
Forum: General Mod Making
Topic: Horadric Cube working as a Charm?
Replies: 3
Views: 1376

Re: Horadric Cube working as a Charm?

Thank you i will try it, but i already tried new approach and i got hit with problems again.
by pepa999
Wed May 15, 2019 11:34 pm
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 63

Single Use Potion Problem

Hi i followed this tutorial to create single use potion. https://www.d2mods.info/forum/kb/viewarticle?a=439 It works, but problem is, that i want to add passive hp regeneration "stat('maxhp'.accr)/(25*120)", so full hp in 120 seconds just like original mana regeneration. But the game here weirdly do...
by pepa999
Thu May 09, 2019 10:13 am
Forum: Mods by Nefarius
Topic: MetalStorm Progress Report (28 June 2016)
Replies: 203
Views: 82177

Re: MetalStorm Progress Report (28 June 2016)

I am so excited about this mod. I want to believe it will be released before 2020. It could be something i always wanted - old good diablo remaked to perfection with nearly open source. I am not afraid to say that - it could be true diablo 3 shining among all others diablo-like games. If this will b...
by pepa999
Tue May 07, 2019 5:59 am
Forum: Code Editing
Topic: [1.10] Superuniques - Regen & Hitpoint calculations
Replies: 4
Views: 459

Re: [1.10] Superuniques - Regen & Hitpoint calculations

Nefarius wrote:
Fri Jul 28, 2006 11:10 am
Superuniques, uniques, champions etc never regenerate HP.
There is another piece of code that sets the stat to 0.
Anyone knows, where is that piece of code? I would like to let them regenerate like other monsters, just make them using "damageregen" from monstats.txt.
by pepa999
Mon May 06, 2019 5:48 pm
Forum: General Mod Making
Topic: Horadric Cube working as a Charm?
Replies: 3
Views: 1376

Horadric Cube working as a Charm?

I want to make Horadric Cube add +1 to my special skill, where i have my formulae, that give my hero stats based on different stats. For example hpregen based on max hp. Can i make it to work somehow like charm? Because when i put this special skill in charstats as native skill, hp regen and some ot...
by pepa999
Mon May 06, 2019 5:27 pm
Forum: General Mod Making
Topic: Cannot find entry in patchstring.tbl
Replies: 2
Views: 45

Re: Cannot find entry in patchstring.tbl

Thank you.
by pepa999
Mon May 06, 2019 2:41 pm
Forum: General Mod Making
Topic: Cannot find entry in patchstring.tbl
Replies: 2
Views: 45

Cannot find entry in patchstring.tbl

In Itemstatcost.txt i looked into row "hpregen" and was interested what is those strings "ModStr2l", "ModStr2w". So i searched for them in "patchstring.tbl", but didnt find them even in "expansionstring.tbl". Where can these be found? I remember i had similar problem with strings on skilldesc. I wan...
by pepa999
Fri Apr 24, 2015 10:11 pm
Forum: General Mod Making
Topic: Sorceress Lightning Mastery
Replies: 4
Views: 584

Re: Sorceress Lightning Mastery

Thank you.
by pepa999
Fri Apr 24, 2015 8:44 pm
Forum: General Mod Making
Topic: Sorceress Lightning Mastery
Replies: 4
Views: 584

Sorceress Lightning Mastery

How to make Lightning Mastery to reduce mana cost of lightning spells like it was in original diablo?
by pepa999
Fri Jul 25, 2014 10:27 am
Forum: Code Editing
Topic: Maximum level of skills in 1.09d
Replies: 1
Views: 419

Re: Maximum level of skills in 1.09d

Please give me a hint. I want to achieve this great idea of skills. Maximum skill level depends on required character level of skill. It is maxlvl = 50 - reqlvl. It is alternate way to synergies, which solve uselessness of low level skills in 1.10, but it is contrived. It is why i am doing this and ...
by pepa999
Sun Aug 08, 2010 12:09 pm
Forum: Code Editing
Topic: Is it possible to add this attribute to character?
Replies: 2
Views: 392

Re: Is it possible to add this attribute to character?

the closest i can think of is using an aura that adds a stat point (a new stat) that will be used as a reference for your major stats (*vitality and hp regen / hitpoints and etc...) if you reach a certain value for this stat, all the major stats will be reduced to 1 this aura will have a 25 perdela...
by pepa999
Thu Aug 05, 2010 10:28 am
Forum: Code Editing
Topic: I need to remove one quest reward in 1.13
Replies: 4
Views: 613

Re: I need to remove one quest reward in 1.13

Necrolis" wrote:next time at least try using search: search.php?keywords=respec&terms=all&au ... mit=Search
Ok, Thank you very much...
by pepa999
Wed Aug 04, 2010 1:56 pm
Forum: Code Editing
Topic: Is it possible to add this attribute to character?
Replies: 2
Views: 392

Is it possible to add this attribute to character?

Is it possible to add "Pure Game Time" attribute to character? And also "Maximum Pure Game Time"? I will explain it. When the character is created(on Hardcore above all), i want that he must kill Baal on Hell, before "Maximum Pure Game Time" is reached, else he will die. For example, when "Maximum P...
by pepa999
Wed Aug 04, 2010 1:41 pm
Forum: Code Editing
Topic: I need to remove one quest reward in 1.13
Replies: 4
Views: 613

Re: I need to remove one quest reward in 1.13

Necrolis" wrote:I've posted the code handling the respecs, just remove the call for akaras one
Thank you, but i cant find it, where you posted it, please?
by pepa999
Sat Jul 31, 2010 5:46 pm
Forum: Code Editing
Topic: I need to remove one quest reward in 1.13
Replies: 4
Views: 613

I need to remove one quest reward in 1.13

Hi, how can i remove the re-stats/skills reward for quest 1 int AKT 1 in all difficulties? Thank you...
by pepa999
Fri Jul 30, 2010 9:59 pm
Forum: General Mod Making
Topic: I need help with Skills.txt
Replies: 6
Views: 466

Re: I need help with Skills.txt

PureRage" wrote:if you didn't have a .bin file when you made the first changes it would be fine. Every time you enter a game a .bin file is created. If you don't delete it after making more changes, the game will read from the .bin file (that will not have the new changes
Ok, i think, it was the first case...
by pepa999
Fri Jul 30, 2010 9:49 pm
Forum: General Mod Making
Topic: I need help with Skills.txt
Replies: 6
Views: 466

Re: I need help with Skills.txt

sorry, my brain is apparently overheating today. Your calc is ok yeh. If you have a skills.bin file in data/global/excel you need to delete it after making any changes to skills.txt (its created when you make a new game) i will not try it today, but i thing it will not help, because i changed other...
by pepa999
Fri Jul 30, 2010 9:46 pm
Forum: General Mod Making
Topic: Chance to hit/dodge of Druid Minions
Replies: 5
Views: 373

Re: Chance to hit/dodge of Druid Minions

i was watching on skill calculator http://diablo3.ingame.de/spiel/skills/calc/index.php?char=dru&lang=en and set my character level to 1 and Spirit Wolf to 1, he had attack: 391, than i increased character level to 99, and Spirit wolf even he was on 1 lvl, his attack rating was increased to 1246.......
by pepa999
Fri Jul 30, 2010 9:27 pm
Forum: General Mod Making
Topic: Chance to hit/dodge of Druid Minions
Replies: 5
Views: 373

Re: Chance to hit/dodge of Druid Minions

they should have AR and Def listed in monstats.txt In monstats i found this number: column AC: Spirit wolf: 67, DireWolf: 116, and bear: 245, it is their defence and i suppouse it is exactly their defense, because near it is their life and it responder of their right life in game...........i mentio...
by pepa999
Fri Jul 30, 2010 9:13 pm
Forum: General Mod Making
Topic: I need help with Skills.txt
Replies: 6
Views: 466

Re: I need help with Skills.txt

did you delete the skills.bin file and make changes to skillsdesc.txt? the formula you have: 25 + 10 * (lvl-1) that formula = 0 at level 1 25 + (10*(lvl-1)) = 25 at level 1, 25 at level 2 etc. etc. I dont understand, this formula 25 + 10 * (lvl - 1) is equal to 25 (10*(lvl - 1)), isnt it? on lvl 1 ...
by pepa999
Fri Jul 30, 2010 8:51 pm
Forum: General Mod Making
Topic: I need help with Skills.txt
Replies: 6
Views: 466

I need help with Skills.txt

yesterday i decided that will change skills Summon Spirit Wolf and Summon Dire Wolf as follow: Passive bonuses will be changeover: Summon Spirit Wolf will give to himself bonus to Damage and will take bonus to Attack and Defence from Grizzly. Summon Spirit Wolf will give to himself bonus to Damage a...
by pepa999
Fri Jul 30, 2010 8:32 pm
Forum: General Mod Making
Topic: Chance to hit/dodge of Druid Minions
Replies: 5
Views: 373

Re: Chance to hit/dodge of Druid Minions

In general the AR/AC boni are almost irrelevant in D2 because the formula is based on alvl and dlvl on which it puts almost the entire emphasis, they only begin to matter if units are very close or the same level. There is nothing special about these units other then their direct skill linkage. Ok,...
by pepa999
Thu Jul 29, 2010 3:41 pm
Forum: Code Editing
Topic: Experience Independent on Character Level
Replies: 13
Views: 939

Re: Experience Independent on Character Level

It requires code eding. Another option is creating an item that is dropped by the monster that will give xp when consumed. Ok, i have small experience with code editing, i have already changed maximum number of /players x function, please help me, tell me, what value i must change in d2game.dll.......
by pepa999
Wed Jul 28, 2010 8:58 pm
Forum: General Mod Making
Topic: Chance to hit/dodge of Druid Minions
Replies: 5
Views: 373

Chance to hit/dodge of Druid Minions

Hi, please, how is determined Chances to hit/dodge of Druid Minions(Spirit Wolf, Dire Wolf and Grizzly eventually Raven)?............ eventually, how is determined their attack rating and defence rating, because it seems that passive bonuses of Spirit Wolf that increased AR and DR and any other bonu...

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