Search found 56 matches

by pepa999
Sat Jun 15, 2019 2:51 pm
Forum: General Mod Making
Topic: New PROPERTY does not work in AUTOMAGIC.
Replies: 0
Views: 42
Czech Republic

New PROPERTY does not work in AUTOMAGIC.

My new property

Code: Select all

stam%	1			1	skill_staminapercent																													none	0
works well for example on runes in GEMS.TXT, but does not work in AUTOMAGIC.TXT, what i am doing wrong?
by pepa999
Tue Jun 11, 2019 8:35 am
Forum: Code Editing
Topic: Classic whirlwind for 1.12a
Replies: 6
Views: 108
Czech Republic

Re: Classic whirlwind for 1.12a

Ok, good to know. I mostly looking for code locations(code edit compilations) so i can on my own change things which are hardcoded. And i care less about plugins.
by pepa999
Mon Jun 10, 2019 11:56 pm
Forum: Code Editing
Topic: Classic whirlwind for 1.12a
Replies: 6
Views: 108
Czech Republic

Re: Classic whirlwind for 1.12a

Ok, i did already a lot of CE in my mod, so it is hard for me to switch to 1.13c, but i will remember that next time. So 1.13c is the best, not 1.14? I mean which version allow me to use more stuff from here?
by pepa999
Mon Jun 10, 2019 10:54 am
Forum: Code Editing
Topic: Classic whirlwind for 1.12a
Replies: 6
Views: 108
Czech Republic

Re: Classic whirlwind for 1.12a

In the 1.13+ i would need to remove lot of things i dont want in the game for example respec. And i use nefarius fixed files which are maybe not compatible with 1.13+.
by pepa999
Sun Jun 09, 2019 2:22 pm
Forum: Code Editing
Topic: Classic whirlwind for 1.12a
Replies: 6
Views: 108
Czech Republic

Classic whirlwind for 1.12a

Hi, is somewhere on this forum code location for classic whirlwind for 1.12a? I tried searching for commands using 1.13 or 1.14 code, but not sucessfully. Because code posted is too short. Can someone at least post longer piece of code from any version, so i can try to search it for myself in 1.12a?
by pepa999
Wed Jun 05, 2019 1:56 am
Forum: Member Аnnouncements
Topic: [Mod Presentation] My New Mod for singleplayer/multiplayer PvM challenge
Replies: 0
Views: 109
Czech Republic

[Mod Presentation] My New Mod for singleplayer/multiplayer PvM challenge

This mod is made especially for singleplayer or multiplayer untwinked gameplay. It is when one or more players decide to start new characters and without muling go through game up to Baal on Hell Difficulty. The goal is to make this journey challenging, while preserve fun, diverse game rich in build...
by pepa999
Mon Jun 03, 2019 12:27 pm
Forum: General Mod Making
Topic: stat('tohit'.base), stat('tohit'.accr) bugged???
Replies: 1
Views: 77
Czech Republic

Re: stat('tohit'.base), stat('tohit'.accr) bugged???

Ok, i realized i need to use this in aura to make it work.
by pepa999
Sun Jun 02, 2019 11:43 pm
Forum: General Mod Making
Topic: stat('tohit'.base), stat('tohit'.accr) bugged???
Replies: 1
Views: 77
Czech Republic

stat('tohit'.base), stat('tohit'.accr) bugged???

Hi, i want to use stat('tohit'.accr) in formula, but it gives strange results. I have tried item_fastercastrate stat('tohit'.accr) But i obtained -30 FCR, when i was on 1 level with 70 attack rating. I displayed that value through skilldesc. stat('tohit'.accr) was equal to 70, but it somehow was tra...
by pepa999
Fri May 31, 2019 12:47 am
Forum: General Mod Making
Topic: Monster resistance display
Replies: 2
Views: 105
Czech Republic

Re: Monster resistance display

And when i want to print each resistance with different color, something like in this video? And when this program can do automatically, is there a way how to do it, maybe it is not possible without code editing?
by pepa999
Thu May 30, 2019 8:08 pm
Forum: General Mod Making
Topic: Monster resistance display
Replies: 2
Views: 105
Czech Republic

Monster resistance display

I searched this forum and didnt find anything. How can i make monster resistances to display below their health bar?
by pepa999
Fri May 24, 2019 1:57 pm
Forum: General Mod Making
Topic: Damageregen of hirelings?
Replies: 4
Views: 120
Czech Republic

Re: Damageregen of hirelings?

Thank you so much for help :)
by pepa999
Fri May 24, 2019 1:25 pm
Forum: General Mod Making
Topic: Damageregen of hirelings?
Replies: 4
Views: 120
Czech Republic

Re: Damageregen of hirelings?

Can you be more specific, what should i change?

EDIT: I want to preserve healing from potions, auras, etc.
by pepa999
Fri May 24, 2019 12:54 pm
Forum: General Mod Making
Topic: Damageregen of hirelings?
Replies: 4
Views: 120
Czech Republic

Damageregen of hirelings?

Hi, damageregen in monstats seems not to be working. I set it to 0, but still my hirelings regenerate. How can i disable hirelings regeneration?
by pepa999
Thu May 16, 2019 11:15 pm
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 101
Czech Republic

Re: Single Use Potion Problem

Thank you, but i would like permanent hp regeneration just like mana regeneration is permanent and is saved through games.
by pepa999
Wed May 15, 2019 11:45 pm
Forum: General Mod Making
Topic: Horadric Cube working as a Charm?
Replies: 3
Views: 1409
Czech Republic

Re: Horadric Cube working as a Charm?

Thank you i will try it, but i already tried new approach and i got hit with problems again.
by pepa999
Wed May 15, 2019 11:34 pm
Forum: General Mod Making
Topic: Single Use Potion Problem
Replies: 4
Views: 101
Czech Republic

Single Use Potion Problem

Hi i followed this tutorial to create single use potion. https://www.d2mods.info/forum/kb/viewarticle?a=439 It works, but problem is, that i want to add passive hp regeneration "stat('maxhp'.accr)/(25*120)", so full hp in 120 seconds just like original mana regeneration. But the game here weirdly do...
by pepa999
Thu May 09, 2019 10:13 am
Forum: Mods by Nefarius
Topic: MetalStorm Progress Report (28 June 2016)
Replies: 203
Views: 82724
Czech Republic

Re: MetalStorm Progress Report (28 June 2016)

I am so excited about this mod. I want to believe it will be released before 2020. It could be something i always wanted - old good diablo remaked to perfection with nearly open source. I am not afraid to say that - it could be true diablo 3 shining among all others diablo-like games. If this will b...
by pepa999
Tue May 07, 2019 5:59 am
Forum: Code Editing
Topic: [1.10] Superuniques - Regen & Hitpoint calculations
Replies: 4
Views: 484
Czech Republic

Re: [1.10] Superuniques - Regen & Hitpoint calculations

Nefarius wrote:
Fri Jul 28, 2006 11:10 am
Superuniques, uniques, champions etc never regenerate HP.
There is another piece of code that sets the stat to 0.
Anyone knows, where is that piece of code? I would like to let them regenerate like other monsters, just make them using "damageregen" from monstats.txt.
by pepa999
Mon May 06, 2019 5:48 pm
Forum: General Mod Making
Topic: Horadric Cube working as a Charm?
Replies: 3
Views: 1409
Czech Republic

Horadric Cube working as a Charm?

I want to make Horadric Cube add +1 to my special skill, where i have my formulae, that give my hero stats based on different stats. For example hpregen based on max hp. Can i make it to work somehow like charm? Because when i put this special skill in charstats as native skill, hp regen and some ot...
by pepa999
Mon May 06, 2019 5:27 pm
Forum: General Mod Making
Topic: Cannot find entry in patchstring.tbl
Replies: 2
Views: 69
Czech Republic

Re: Cannot find entry in patchstring.tbl

Thank you.
by pepa999
Mon May 06, 2019 2:41 pm
Forum: General Mod Making
Topic: Cannot find entry in patchstring.tbl
Replies: 2
Views: 69
Czech Republic

Cannot find entry in patchstring.tbl

In Itemstatcost.txt i looked into row "hpregen" and was interested what is those strings "ModStr2l", "ModStr2w". So i searched for them in "patchstring.tbl", but didnt find them even in "expansionstring.tbl". Where can these be found? I remember i had similar problem with strings on skilldesc. I wan...
by pepa999
Fri Apr 24, 2015 10:11 pm
Forum: General Mod Making
Topic: Sorceress Lightning Mastery
Replies: 4
Views: 589
Czech Republic

Re: Sorceress Lightning Mastery

Thank you.
by pepa999
Fri Apr 24, 2015 8:44 pm
Forum: General Mod Making
Topic: Sorceress Lightning Mastery
Replies: 4
Views: 589
Czech Republic

Sorceress Lightning Mastery

How to make Lightning Mastery to reduce mana cost of lightning spells like it was in original diablo?
by pepa999
Fri Jul 25, 2014 10:27 am
Forum: Code Editing
Topic: Maximum level of skills in 1.09d
Replies: 1
Views: 422
Czech Republic

Re: Maximum level of skills in 1.09d

Please give me a hint. I want to achieve this great idea of skills. Maximum skill level depends on required character level of skill. It is maxlvl = 50 - reqlvl. It is alternate way to synergies, which solve uselessness of low level skills in 1.10, but it is contrived. It is why i am doing this and ...
by pepa999
Sun Aug 08, 2010 12:09 pm
Forum: Code Editing
Topic: Is it possible to add this attribute to character?
Replies: 2
Views: 408
Czech Republic

Re: Is it possible to add this attribute to character?

the closest i can think of is using an aura that adds a stat point (a new stat) that will be used as a reference for your major stats (*vitality and hp regen / hitpoints and etc...) if you reach a certain value for this stat, all the major stats will be reduced to 1 this aura will have a 25 perdela...

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