Search found 939 matches

by weapon-x
Sun Jun 24, 2018 12:18 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 535
Views: 81539
Philippines

Re: What does your mod look like?

Howdy everyone, this is the latest add-on to my mod, the expanded waypoints and extended levels :) https://i.imgur.com/fbdqg0r.jpg and https://i.imgur.com/6pezw33.jpg other thing is my old and obsolete options window which i will be writing from scratch, again :-| https://i.imgur.com/Bbd1sGu.jpg?1 *...
by weapon-x
Fri Jun 15, 2018 3:08 pm
Forum: Code Editing
Topic: D2CLIENT Error Line Number 496
Replies: 2
Views: 187
Philippines

Re: D2CLIENT Error Line Number 496

Well, this error can only happen when the client's current difficulty global is corrupted; you need to do a memory-bp-on-write and see what is setting it above 2. Also make sure D2Client.0x6FAAC090 hasn't been broken. thank you for these insights sir, i'll check em out as soon as i can :) thanks ! ...
by weapon-x
Mon Jun 11, 2018 2:46 pm
Forum: Code Editing
Topic: D2CLIENT Error Line Number 496
Replies: 2
Views: 187
Philippines

D2CLIENT Error Line Number 496

hi all, i could not seem to find what is causing this error #496 nDifficultyLevels > MAX_DIFFICULTY_LEVELS if i am not mistaken :mrgreen: i think the code fetches difficultylevels.txt and compares the number of rows, but i already checked and double checked this text file, what's odd is that i never...
by weapon-x
Fri Apr 13, 2018 8:33 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 535
Views: 81539
Philippines

Re: What does your mod look like?

Oh I missed that part,when you say it's from 2016. What about now? How does it look? :) ah, it has some new buttons with it? :mrgreen: i added a notification glyph, pretty much like a mail-box system, where server notifications gets queued, for example: a quest mail which triggers scrolling text an...
by weapon-x
Fri Apr 13, 2018 2:15 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 535
Views: 81539
Philippines

Re: What does your mod look like?

Ogodei wrote:
Thu Apr 12, 2018 3:01 pm
It looks very nice :D
The inventory looks very polished as well! not to mention the life and mana pool. Thanks for reuploading these ;)
this screenies actually dates back in 2016, my current ui is kinda different from em, so yeah...
by weapon-x
Thu Apr 12, 2018 2:40 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 535
Views: 81539
Philippines

Re: What does your mod look like?

howdy all, my photo bucket uploads seems out of this world, so i decided to re-upload em again on another free hosting site so i decided to re upload the left-over screenies from ph0tobucket :mrgreen: anyhow here they are https://i.imgur.com/6uDFoWN.jpg this was when i was messing with the socket dr...
by weapon-x
Thu Apr 12, 2018 6:18 am
Forum: Code Editing
Topic: [1.10] Expanding Character Armor Codes
Replies: 1
Views: 187
Philippines

Re: [1.10] Expanding Character Armor Codes

cool, i'll add this on my code-messing list :) thanks for sharin' bro
by weapon-x
Fri Feb 09, 2018 3:10 am
Forum: Code Editing
Topic: [ASM and C++] defining the members of an unknown data structure
Replies: 2
Views: 155
Philippines

Re: [ASM and C++] defining the members of an unknown data structure

ah, experience is indeed the key...

thanks for the insight bro... i think its time to brush-up my RE know-how again ;)
by weapon-x
Thu Feb 08, 2018 4:21 am
Forum: Code Editing
Topic: [ASM and C++] defining the members of an unknown data structure
Replies: 2
Views: 155
Philippines

[ASM and C++] defining the members of an unknown data structure

hi all, i just went back to modding, now that i have some free time for some code hunting and bashing, anyhow... ever since i started learning to code edit, i am always having a trouble defining members of data structures, i tried searching through the internet but somehow could not find what i am l...
by weapon-x
Sat Feb 03, 2018 2:30 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 535
Views: 81539
Philippines

Re: What does your mod look like?

Black_Eternity: Your screens are great. The placement icons look good, but maybe drop the opacity on them. Two other things to consider-- - If you're doing a D3-esque mod, your items will all be 1x1 slot and you won't need that much grid space below. - If you're keeping D2 charms, they'll be hell t...
by weapon-x
Fri Oct 20, 2017 4:28 am
Forum: General Mod Making
Topic: Soft changes are not working.
Replies: 18
Views: 1089
Philippines

Re: Soft changes are not working.

howdy,

1. Are you using d2excel or just notepad?

2. Have you tried launching your mod without using d2se? if yes, have you checked the starting directory? you should change the starting directory too, if i recall right.

Good Luck !
by weapon-x
Fri Aug 11, 2017 11:19 pm
Forum: Code Editing
Topic: [1.10] Expanding Waypoints
Replies: 6
Views: 996
Philippines

Re: [1.10] Expanding Waypoints

D2Common.#11148 only allocates 16 Bytes, so it is WORD[8] not WORD[12].. First WORD is used for the checksum as Necrolis already said, so there are 7*16 = 112 Bits usable for Waypoints, which is more than twice as much as in Vanilla.. You can easily use these 112 Bits without rewriting any save cod...
by weapon-x
Thu Aug 10, 2017 2:07 am
Forum: Code Editing
Topic: [1.10] Expanding Waypoints
Replies: 6
Views: 996
Philippines

Re: [1.10] Expanding Waypoints

You can extend waypointdata Struct by change Its size. IF you extend the filesave code you dont run into Any issues and change code that access the waypointdata howdy sir, i think re-writing the filesave code, or the whole savefile_write system itself would be the best thing to do, as this will all...
by weapon-x
Tue Aug 08, 2017 1:04 am
Forum: Code Editing
Topic: [1.10] Expanding Waypoints
Replies: 6
Views: 996
Philippines

Re: [1.10] Expanding Waypoints

The flags will automatically get saved. the index used is controlled by levels.txt. you have only 11 WORDS to use however, as the first WORD is used as the waypoint checksum (either 0x101 or 0x102). Also note that D2Common.#11150 (the read from save file) always sets the first waypoint as activated...
by weapon-x
Mon Aug 07, 2017 3:01 am
Forum: Code Editing
Topic: [1.10] Expanding Waypoints
Replies: 6
Views: 996
Philippines

[1.10] Expanding Waypoints

Howdy everyone, i am thinking of expand usable waypoints this coming weekend, so i am trying to brainstorm as early as now :mrgreen: searching through the forums i found this ancient post: https://d2mods.info/forum/viewtopic.php?f=8&t=10576&p=219175&hilit=waypoint#p219175 and from our code-editing w...
by weapon-x
Fri Jul 21, 2017 1:44 am
Forum: Diablo 2 Chatter
Topic: Path of Diablo Mod
Replies: 1
Views: 626
Philippines

Path of Diablo Mod

howdy, so i was browsing youtube for diablo 2 mod videos and found a vid, uploaded 2 months ago, the mod is titled Path of Diablo Mod... i wonder who's the developer of this new mod, haven't looked at the features though... but just reading the title makes me want to finish that socket-linking syste...
by weapon-x
Sat Jul 15, 2017 8:09 am
Forum: Mod Concepts & Research
Topic: Can you make me a mod like Monster state mod
Replies: 2
Views: 487
Philippines

Re: Can you make me a mod like Monster state mod

i believe world of chaos does this
by weapon-x
Wed Jul 12, 2017 7:08 am
Forum: General Mod Making
Topic: [Solved] How to create monster ability
Replies: 10
Views: 976
Philippines

Re: How to create monster ability

ummm, replace the Corpse Explosion Skill? :P
by weapon-x
Sun Jul 09, 2017 4:03 am
Forum: Code Editing
Topic: [1.10] Preventing Mouse Click to Register
Replies: 2
Views: 589
Philippines

Re: [1.10] Preventing Mouse Click to Register

ah, that was fast :)

thanks for sharing bro, will try this out as soon as i can...


thanks !

edit:

It works perfectly... thank you !
by weapon-x
Wed Jun 28, 2017 1:45 am
Forum: Code Editing
Topic: [1.10] Preventing Mouse Click to Register
Replies: 2
Views: 589
Philippines

[1.10] Preventing Mouse Click to Register

howdy, yes i am still alive! ... yay :) very very rusty but still alive ;) so please bear with me. anyhow, back in the past i made a custom menu by hooking d2's message log system, last weekend i got a chance to work on this again, but would like to make the whole stuff more independent. how does d2...
by weapon-x
Mon May 01, 2017 12:50 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 535
Views: 81539
Philippines

Re: What does your mod look like?

marques" wrote:Very good idea Weapon-x. Do you plan to release this individual_skill_cool_down system for public use?
hi, a plugin i think could be possible, but would require me to strip-off a ton of other codes with it :) or perhaps i could send you my base file so you could play around with it :)
by weapon-x
Mon Apr 10, 2017 6:34 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 535
Views: 81539
Philippines

Re: What does your mod look like?

Howdy, so i managed to take a 5 days leave from work and modded a little. :mrgreen: I revisited the individual_skill_cool_down system and decided to add-up group delays http://i633.photobucket.com/albums/uu52/bonvoyage924/GroupSkillCoolDown_zpsrmi2fgwn.jpg skill icons which are restricted are colore...
by weapon-x
Tue Jan 24, 2017 12:55 am
Forum: Code Editing
Topic: [1.10] Remove a Stat from Statlist
Replies: 2
Views: 557
Philippines

Re: [1.10] Remove a Stat from Statlist

Hi all, Been away from modding for this past few weeks... anyhow, i am kinda lost on this one, but is there any known function which removes a specific stat from a statlist? i tried setstatinstatlist and setstat to 0, but it doesn't negate em :( Thats how you are meant to do it, but remember, you n...
by weapon-x
Mon Jan 23, 2017 5:14 am
Forum: Code Editing
Topic: [1.10] Remove a Stat from Statlist
Replies: 2
Views: 557
Philippines

[1.10] Remove a Stat from Statlist

Hi all,

Been away from modding for this past few weeks...

anyhow, i am kinda lost on this one, but is there any known function which removes a specific stat from a statlist?

i tried setstatinstatlist and setstat to 0, but it doesn't negate em :(

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