Search found 66 matches
- Sat Aug 17, 2019 2:29 pm
- Forum: Code Editing
- Topic: Depleting charges routine in ConsumeResource function. [1.10f]
- Replies: 0
- Views: 619
Depleting charges routine in ConsumeResource function. [1.10f]
Hello While checking and replacing the function (D2GAME.6FD10A50 BOOL __fastcall (D2GameStrc* pGame, D2UnitStrc* pUnit, int nSkill, int nSkillLevel)) which apply cost of skills to mana found that this function also decrease number of charges. The first part is related to the mana itself and pretty s...
- Sat Aug 25, 2018 7:30 pm
- Forum: Code Editing
- Topic: GFXCropRect structure
- Replies: 1
- Views: 767
GFXCropRect structure
Hello
Want to draw a part of image, found in this topic following func:
Anyone know a GFXCropRect structure?
Many thanks
Want to draw a part of image, found in this topic following func:
Code: Select all
#10077 void __stdcall DrawClippedImage(D2GFXDataStrc* pData, int nXpos, int nYpos, GFXCropRect* pCropRect, int nDrawMode)
Many thanks
- Sun Aug 12, 2018 11:03 pm
- Forum: Code Editing
- Topic: Damage Display Color [1.10f]
- Replies: 0
- Views: 1307
Damage Display Color [1.10f]
Hi
There is any info how color assigns to damage values in stat screen? I was changed it for spell damage display however for weapon damage its should be more complex, i assume its choose the color in case of bigger value of element or something like that.
Thanks
There is any info how color assigns to damage values in stat screen? I was changed it for spell damage display however for weapon damage its should be more complex, i assume its choose the color in case of bigger value of element or something like that.
Thanks
- Sun Aug 12, 2018 4:23 pm
- Forum: Code Editing
- Topic: Clickable area behind the Image (1.10f)
- Replies: 0
- Views: 1161
Clickable area behind the Image (1.10f)
Hello Was added a custom panel which opens from the skill-tab panel with new button but draws in the left part of screen (where stash,cube and etc opens). Its work fine but area behind this panel is responds to mouse clicks and force char to move. Its possible to restrict it and make the behaviour l...
- Thu Aug 09, 2018 5:18 pm
- Forum: General Mod Making
- Topic: Testing new base items
- Replies: 8
- Views: 1351
Re: Testing new base items
You can also add some easy test cube recipes to test (smth like "mana potion -> your item" and etc)
- Tue May 22, 2018 12:39 am
- Forum: General Mod Making
- Topic: Levels.txt question
- Replies: 9
- Views: 944
Re: Levels.txt question
As another softcoded trick, there is possible to use minion column just as it was done with Fallen Shaman.
- Mon May 21, 2018 6:15 pm
- Forum: General Mod Making
- Topic: Levels.txt question
- Replies: 9
- Views: 944
Re: Levels.txt question
What version are you running?
If you are at 1.10f you can add mon columns till 25. They are processed but not present in levels.txt by default.
If you are at 1.10f you can add mon columns till 25. They are processed but not present in levels.txt by default.
- Sat May 19, 2018 3:12 pm
- Forum: Code Editing
- Topic: [1.10] Sync Stats with Server
- Replies: 2
- Views: 562
Re: [1.10] Sync Stats with Server
Many thanks again, Necrolis! Recoded the logic by your suggestion, now works perfectly.
- Fri May 18, 2018 11:08 pm
- Forum: Code Editing
- Topic: [1.10] Sync Stats with Server
- Replies: 2
- Views: 562
[1.10] Sync Stats with Server
Hello Tried to add some new buttons to stat screen. All looks good but stats are changes only on client side. Function used to get pUnit: D2FUNC(D2CLIENT, PlayerUnit, unit*, __stdcall, (), 0x0883D0); To add stat: D2FUNC(D2COMMON, AddStat, BYTE, __stdcall, (unit* pUnit, int stat, int value, int layer...
- Thu May 10, 2018 11:15 pm
- Forum: Dark Alliance
- Topic: Additional testers needed (all spots filled)
- Replies: 22
- Views: 5662
Re: Additional testers needed (all spots filled)
At least you can just download this mod, play and enjoy it. And if you face some bugs - post them to respective topic here. In my experience, Kingpin, read all of them carefully and provide response.
- Thu May 10, 2018 11:09 pm
- Forum: Code Editing
- Topic: [1.10] Statscreen\Panel Button areas
- Replies: 0
- Views: 735
[1.10] Statscreen\Panel Button areas
Hello There are any offsets of assign stat point buttons in char screen and new stat\skill buttons in main panel? I'm planning to replace them, change the dc6 file is not a big deal but i need to correct a clickable area as well because new graphics is not 32x32. I tried so set up a breakpoint to st...
- Tue May 08, 2018 3:10 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24426
Re: [1.10] D2GFEx - New Graphics Driver => Feedback Stage
sounds great. Panel positions will be softcoded for some way?
- Thu May 03, 2018 11:26 pm
- Forum: Code Editing
- Topic: [1.10] Mouse Cursor Position
- Replies: 2
- Views: 628
[1.10] Mouse Cursor Position
Hello
There is any function which returns mouse cursor position in D2? I'm working to add some hover boxes in stat screen (like pop ups when you move cursor on defence). For this i need to know cursor position. Or only way to get it to use GetCursorPos C function or something in this way?
Thanks
There is any function which returns mouse cursor position in D2? I'm working to add some hover boxes in stat screen (like pop ups when you move cursor on defence). For this i need to know cursor position. Or only way to get it to use GetCursorPos C function or something in this way?
Thanks
- Wed May 02, 2018 10:46 pm
- Forum: Code Editing
- Topic: [1.10] Retreive pGame
- Replies: 4
- Views: 637
Re: [1.10] Retreive pGame
Thank you for help, guys, its working perfectly now.
- Wed May 02, 2018 2:08 pm
- Forum: Code Editing
- Topic: [1.10] Retreive pGame
- Replies: 4
- Views: 637
Re: [1.10] Retreive pGame
So i need something like: MOV EDX,ECX MOV ECX, DWORD PTR DS:[EDX+80] PUSH EDX PUSH ECX Before the call to my func? ==========UPDATE========== So as i understand i should setup like this? Original: 6FC97CF1 |. 8B4F 0C MOV ECX,DWORD PTR DS:[EDI+0C] ;Retrieving pUnit 6FC97CF4 |. 53 PUSH EBX ; /Arg4 Unk...
- Wed May 02, 2018 11:56 am
- Forum: Dark Alliance
- Topic: Bug Report for 0.05.07.01
- Replies: 102
- Views: 22051
Re: Bug Report for 0.05.00.10.20
Here is some more. https://i.imgur.com/cGgC8jO.jpg As you see this marked as Paladin Only but i am able to read it by Necro (Bug or not idk) After reading it in trade screen, looks like it should drop it but it not. Also all items disappears. https://i.imgur.com/ro1vbUM.jpg After Esc and open trade ...
- Wed May 02, 2018 11:31 am
- Forum: Code Editing
- Topic: [1.10] Retreive pGame
- Replies: 4
- Views: 637
[1.10] Retreive pGame
Hello For add 1 skill point by Den of Evil quest there is a call of addStat func: 6FC97CF4 |. 53 PUSH EBX ; /Arg4 Unknow 6FC97CF5 |. 6A 01 PUSH 1 ; |Arg3 = 1 Stat Value 6FC97CF7 |. 6A 05 PUSH 5 ; |Arg2 = 5 StatId ftom ISC 6FC97CF9 |. 51 PUSH ECX ; |Arg1 pUnit 6FC97CFA |. E8 BB3B0800 CALL <JMP.&D2Com...
- Tue May 01, 2018 5:52 pm
- Forum: Dark Alliance
- Topic: Bug Report for 0.05.07.01
- Replies: 102
- Views: 22051
Re: Bug Report for 0.05.00.10.20
Here you go
- Tue May 01, 2018 5:42 pm
- Forum: Dark Alliance
- Topic: Bug Report for 0.05.07.01
- Replies: 102
- Views: 22051
- Tue May 01, 2018 4:57 pm
- Forum: Dark Alliance
- Topic: Bug Report for 0.05.07.01
- Replies: 102
- Views: 22051
Re: Bug Report for 0.05.00.10.20
After shooting quillrat by necrotic bolt - game crashed (when missile hit the target) 18:53:16.466 -------- FILE: D2Game\GAME\Arena.cpp LINE: 172 -------- Assertion Failure Location : D2Game\GAME\Arena.cpp, line #172 Expression : ptArenaUnit 18:54:13.475 Stack bytes: 18:54:13.475 0019F67C: 00B24900 ...
- Mon Apr 30, 2018 11:42 pm
- Forum: Code Editing
- Topic: [1.10] D2SeedStrc struct
- Replies: 3
- Views: 685
Re: [1.10] D2SeedStrc struct
Yeah, thanks. I just find that it will be struct D2SeedStrc { DWORD lowSeed; DWORD highSeed; }; Just maybe few more questions to not spawn new topics. D2CoordStrc will be: struct D2CoordStrc { //these coords and sizes are expanded by 5 DWORD ...; //+00 DWORD ..; //+04 }; Thanks correct? Also in D2Ob...
- Mon Apr 30, 2018 10:26 pm
- Forum: Code Editing
- Topic: [1.10] D2SeedStrc struct
- Replies: 3
- Views: 685
[1.10] D2SeedStrc struct
Hello
Searching for D2SeedStrc structure, probably anyone from senior coders can share the knowledge?
Regards
Searching for D2SeedStrc structure, probably anyone from senior coders can share the knowledge?
Regards
- Sun Apr 29, 2018 7:06 pm
- Forum: General Mod Making
- Topic: Skilltab IDs ?
- Replies: 1
- Views: 543
- Sat Apr 28, 2018 10:06 am
- Forum: Code Editing
- Topic: +all skills function [1.10]
- Replies: 1
- Views: 520
+all skills function [1.10]
Hi
Searching how to remove particular skill from +all skills/+all class skills/+skill tab bonus. Probably someone investigated how this functions works or at least point me from where is should to start.
Thanks
Searching how to remove particular skill from +all skills/+all class skills/+skill tab bonus. Probably someone investigated how this functions works or at least point me from where is should to start.
Thanks
- Mon Dec 18, 2017 7:01 pm
- Forum: Dark Alliance
- Topic: Pre-Alpha version release (0.05.00.10.13)
- Replies: 13
- Views: 2895
Re: Pre-Alpha version release (0.05.00.10.13)
You right, after re-login they are stoped to work, just checked now.