Search found 481 matches

by Lurix
Sat Oct 31, 2020 3:17 pm
Forum: General Mod Making
Topic: Book of Town Portal acting as Charm
Replies: 0
Views: 686
Bulgaria

Book of Town Portal acting as Charm

Greetings, Recently I found here on the forum locations in the game dlls on how to make items droping identified. I do kind of like the idea of getting rid of both Identify Book and Town Portal Book . However I couldn't really find anything related to making Town Portal an innate skill (or at least ...
by Lurix
Thu Oct 29, 2020 5:38 pm
Forum: Member Аnnouncements
Topic: PSD - SkillTree Backgrounds
Replies: 0
Views: 1042
Bulgaria

PSD - SkillTree Backgrounds

Greetings, After a discussion on the Discord server today, I'd like to share with the community something I've been using a few weeks ago, while working on a side "Project" :P What is it? This is a .psd file that allows you to customize the SkillTrees with ease. When I'm saying customize I'm refferi...
by Lurix
Tue Oct 27, 2020 5:34 pm
Forum: Code Editing
Topic: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix
Replies: 6
Views: 1870
Bulgaria

Re: [1.10 & 1.13c & 1.13d] Custom red portal to any location [same act] created by missile - fix

Thanks for this info! How can I limit the use of the skill/missile to cast it in a specific location and that it can't be casted anywhere else? Imo your best option is using the missile as death-skill on a specific monster, preferebly a superuniqe. You can position the monster at your area of choic...
by Lurix
Sun Sep 20, 2020 7:05 pm
Forum: General Mod Making
Topic: Close button skill tree
Replies: 2
Views: 343
Bulgaria

Re: Close button skill tree

You might find this topic useful viewtopic.php?f=8&t=66018&p=497172&hili ... on#p497172
The above is for version 1.13c, but you can find links within the topic for other versions as well.
by Lurix
Sat Sep 05, 2020 11:25 am
Forum: General Mod Making
Topic: Need help with new property
Replies: 1
Views: 460
Bulgaria

Re: Need help with new property

You should look at how EDmgSymPerCalc column works in Skills.txt, as an Example Fire Arrow receives the following bonus "(skill('Exploding Arrow'.blvl)) * par8", you need to tweak that to suit your needs so it has to be something like (stat('YourStatName'.accr))*20 ....
by Lurix
Sat Apr 14, 2018 7:50 pm
Forum: General Mod Making
Topic: How to let a new character born with an unique charm?
Replies: 5
Views: 931
Bulgaria

Re: How to let a new character born with an unique charm?

Like everyone else suggested you will need CE to acheve this.
There is a topic explaining how to achieve this in 1.10 and 1.11 viewtopic.php?f=8&t=43772
Good luck :)
by Lurix
Thu Nov 23, 2017 7:42 pm
Forum: Back to Hellfire
Topic: BTH on windows 10?
Replies: 2
Views: 1749
Bulgaria

Re: BTH on windows 10?

Try using -w -ns command when starting the mod and Wind7 compability.

Good luck ;]
by Lurix
Sun Jun 18, 2017 7:35 pm
Forum: Le Royaume des Ombres
Topic: [LRdO] [REBORN] Russian translation
Replies: 3
Views: 2143
Bulgaria

Re: [LRdO] [REBORN] Russian translation

Hi to all. In a time long ago I wrote here I'm translating this mod into Russin. But project was frosen. Now I want to continue it. If you know Russin and want to help with translation, you can write me in Skype mg_rex_youtube or VK vk.com/issavs Screenshots: https://vk.cc/6MvXEz https://vk.cc/6MvX...
by Lurix
Sun Jun 18, 2017 6:58 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 571
Views: 143944
Bulgaria

Re: What does your mod look like?

Guess I will change to Vanilla item size.
Image
by Lurix
Wed Jun 14, 2017 11:51 pm
Forum: General Mod Making
Topic: how to add specific aura?
Replies: 3
Views: 986
Bulgaria

Re: how to add specific aura?

Jair" wrote:I want to add specific aura to necromancer invocations:
Example:

Skeleton: Prayer
Golems: Fanatism
You could add a MonProp into Monstats.txt and then use MonProp.txt to add the aura.
by Lurix
Mon Jun 05, 2017 5:04 pm
Forum: Skill Clinic
Topic: A question about summoning auras
Replies: 3
Views: 1355
Bulgaria

Re: A question about summoning auras

Can you give the minions aura buffing a stat on the player which controls the max pets? If you`re able to do the correct formula (something like [40-1*PetStat], if you want to cap them at 20) u can do this?
This is just a hint, anyway I`ve not tried to do this, but I would if there`s a way.
by Lurix
Sun Jun 04, 2017 3:47 pm
Forum: Mod Concepts & Research
Topic: Modding Resource Site [Items,Monsters,NPCs,Tiles..]
Replies: 4
Views: 2222
Bulgaria

Re: Modding Resource Site [Items,Monsters,NPCs,Tiles..]

Ogodei" wrote:Hello :)

Very interesting. There really are a tons of sprites!
I think the D1 Tiles would be really usefull for you, if you`re not done already with yours.

There`s also a lot of Sounds from various games,avaliable at the same site.
by Lurix
Sun Jun 04, 2017 2:20 pm
Forum: Mod Concepts & Research
Topic: Modding Resource Site [Items,Monsters,NPCs,Tiles..]
Replies: 4
Views: 2222
Bulgaria

Modding Resource Site [Items,Monsters,NPCs,Tiles..]

Hello everyone I`ve randomly found a website containing a lot of resources almost ready to be used for modding Diablo 2. The site contains a lot of - Item graphics, Monster and NPC animations, Items, Objects, Menus, Skills, and Tiles from Diablo 1, Diablo 1: Hellfire, and Diablo 2. Also graphis from...
by Lurix
Fri Jun 02, 2017 1:49 am
Forum: Map Editing
Topic: [Release] DS1 Editor Obj.txt Ultimate Revision
Replies: 6
Views: 2314
Bulgaria

Re: [Preview] DS1 Editor Obj.txt Ultimate Revision

That will save a lot of time, thumbs up ;)
by Lurix
Fri Jun 02, 2017 1:41 am
Forum: Code Editing
Topic: [1.10] Required DEX and STR edits
Replies: 7
Views: 1618
Bulgaria

Re: [1.10] Required DEX and STR edits

I`m really interested if we manage to have 3 required stats this way, is it still possible to add a level requirment to item by using oskill?
by Lurix
Mon May 29, 2017 2:51 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 571
Views: 143944
Bulgaria

Re: What does your mod look like?

Hello ;) I`m currently working on GUI Update as I`ve started using HighResMod. Here`s a preview of the current stage :D Are you planning on resizing all of the item gfx? Yes, that`s panned as well. I think it will take quite a while, but in my opinion it will give a uniqe look, as I will probably a...
by Lurix
Mon May 29, 2017 1:52 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 571
Views: 143944
Bulgaria

Re: What does your mod look like?

Hello ;) I`m currently working on GUI Update as I`ve started using HighResMod.
Here`s a preview of the current stage :D

Image
by Lurix
Thu May 25, 2017 7:04 pm
Forum: Eastern Sun
Topic: EasternSun 3.00 ??
Replies: 7
Views: 4346
Bulgaria

Re: EasternSun 3.00 ??

Yeah, I`m not sure if it`s not been taken down, because lack of support for old versions. But I`d still really apreciate if someone can provide a download link ;]
by Lurix
Wed May 24, 2017 5:25 pm
Forum: Eastern Sun
Topic: EasternSun 3.00 ??
Replies: 7
Views: 4346
Bulgaria

EasternSun 3.00 ??

Hi I`m looking for the old version of EasternSun 3.00, anyone knows where I can find this? Without any prefixes like R6B or something. I remember the old school EasternSun 2.20, followed by 2.30 and 3.00.

Thanks in advance ;]
by Lurix
Wed Apr 19, 2017 11:59 pm
Forum: Skill Clinic
Topic: baal no longer summons.
Replies: 6
Views: 1633
Bulgaria

Re: baal no longer summons.

As I`ve read your previous post as well, I presume you have messed up Skills.txt, check for duplicate names or wrong IDs.
by Lurix
Wed Apr 19, 2017 11:56 pm
Forum: General Mod Making
Topic: A quick question regarding .txt changes
Replies: 2
Views: 749
Bulgaria

Re: A quick question regarding .txt changes

I don`t think you will get an answer for what you are asking, as I presume that it is trying to 'mod' a mod?
by Lurix
Wed Apr 19, 2017 11:51 pm
Forum: Skill Clinic
Topic: Poison Build Up Skill
Replies: 7
Views: 2794
Bulgaria

Re: Poison Build Up Skill

Take a look at this https://d2mods.info/filecenter/dload.ph ... ile_id=190

WHAT IS IT ?
------------

POISON CALCULATOR is a freeware to help you to calculate
the tricky param/values for poison damage.

A freeware by Joel FALCOU (jhell2000@hotmail.com)
by Lurix
Sun Apr 16, 2017 11:17 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 6984
Bulgaria

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

This is Back To Hellfire ??
by Lurix
Sat Nov 05, 2016 10:26 pm
Forum: General Mod Making
Topic: [1.10] bloodmana softcoded fix
Replies: 2
Views: 911
Bulgaria

Re: [1.10] bloodmana softcoded fix

Browsing the forums, found out that game ends with unhandled exception when provided bloodmana state as item property. But, provided from skill (being a buff, or curse), it runs well. I am thinking about putting hidden aura on item, which would grant the bloodmana state. anyone can confirm? Laz use...

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