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by Xaphan
Fri Nov 16, 2018 5:36 pm
Forum: Le Royaume des Ombres
Topic: Characters rework status
Replies: 0
Views: 10
France

Characters rework status

Hey all, Instead of listing every changes for each skill of the game, I will put here my advancement for the rework on each character. For this, I will not consider any changes that I have done earlier, so while some characters are currently shown as not done at all or very low percent done, it may ...
by Xaphan
Fri Nov 02, 2018 12:51 pm
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 11
Views: 1885
France

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Hello Ogodei, Yeah I saw on the discord that you are working to implementthis in dreamlands, wich is good news! I will try your solution for now. It just need to be enough so I can play with the functionnality until the next build of dreamland is ready, wich, I think, will be before I will release t...
by Xaphan
Fri Nov 02, 2018 4:08 am
Forum: Code Editing
Topic: [1.10f Tutorial] Make Minions with non-minions AI[Completed]
Replies: 11
Views: 1885
France

Re: [1.10f Tutorial] Make Minions with non-minions AI[Completed]

Hey, I just tested this and managed to make it work, but I have an issue : the summons always stay very far from the player, no matter the AI I tested, wich result in them being despawned while they are too far. Increasing his walk and run speed helps, but still not fixes the probleme completely. So...
by Xaphan
Sun Oct 28, 2018 6:10 pm
Forum: Le Royaume des Ombres
Topic: Some news... finally !
Replies: 7
Views: 439
France

Re: Some news... finally !

The d2 engine is more flexible that what one may think of by first look. It's all about formulaes. That said, I've hit more than once it's limits. Well, I just have to deal with it, it can produce some nice results as it is nonetheless.
by Xaphan
Sun Oct 28, 2018 6:09 pm
Forum: General Mod Making
Topic: automagic modXcode columns
Replies: 1
Views: 66
France

Re: automagic modXcode columns

You can try to edit properties.txt and see if you can make a new one that merge indestructible and etheral. Basically make a new line with the code of you choice, set func1 to 20 and func2 to 23. Then add your code to your item with min and max set to 1 and see if it work. You can merge up to 7 stat...
by Xaphan
Sun Oct 28, 2018 6:01 pm
Forum: General Mod Making
Topic: MPQ Viewer does not open files
Replies: 2
Views: 70
France

Re: MPQ Viewer does not open files

Hello,

You need to use the File -> Open data file first and select your data file. If you don't have one, you can download it from here (at the bottom).

Next, use the File -> Open archive and select the MPQ you want to open, it should now work :)
by Xaphan
Fri Oct 26, 2018 2:37 pm
Forum: Le Royaume des Ombres
Topic: Some news... finally !
Replies: 7
Views: 439
France

Some news... finally !

Hey everyone ! It has been a long time since I posted anything here, I know. Real life, all of that... But I never totally forgoted the mod, and was thinking on what I could do to improve it from time to time. Sure, I diden't work on it very much, but I made some experiments and learned many things....
by Xaphan
Thu Oct 04, 2018 4:58 pm
Forum: General Mod Making
Topic: I need set a new drop for monster.Can i delet some row in TreasureClassEx.txt?
Replies: 2
Views: 65
France

Re: I need set a new drop for monster.Can i delet some row in TreasureClassEx.txt?

IIRC, you can delete any row in this file but the very first one (the one for gold that should always be the 1st). Just make sure you don't delete any row that are used as actual treasure classes, else mobs that should use thems will drop nothing and you will get errors in your logs.
by Xaphan
Wed Jul 04, 2018 8:51 pm
Forum: Map Editing
Topic: Making automap show whole map in my mod
Replies: 2
Views: 163
France

Re: Making automap show whole map in my mod

If I understand what you want correctly, you just need to set AutoMap to 1 in LvLPrest.txt for the level you want. Doing so will show the whole level on the automap once the game load that level. Note that this only work on preset levels. Also, dynamic icons do no show on the map until you come clos...
by Xaphan
Mon Jul 02, 2018 6:28 pm
Forum: General Mod Making
Topic: Latest D2 version mods?
Replies: 1
Views: 235
France

Re: Latest D2 version mods?

Most modders work on versions 1.10 to 1.13 because thoses are the version with the most tools, code editing and plugin that work with. Some have ported their mods to 1.14 but this version is a major rework, mainly on the code editing and plugin sides, so not everyone can do it. I'll speak for myself...
by Xaphan
Sat May 19, 2018 3:03 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
Replies: 31
Views: 2646
France

Re: [1.10] D2GFEx - New Graphics Driver => Feedback Stage

Hey This look interessting ! Will there any way to prevent users to set the game to run on very high resolutions ? Or can the modder chose wich resolutions are avaiable for his mod ? That could be a solution to the AI issue at high resolutions. Also, from what I have read, I guess the panels in the ...
by Xaphan
Thu May 10, 2018 6:17 pm
Forum: PlugY|NefEx|D2Mod
Topic: d2Res max gold string
Replies: 1
Views: 153
France

Re: d2Res max gold string

It's a conflict with plugy. I don't think there is a way, at least not a softcoded one unfortunately.
by Xaphan
Mon Apr 23, 2018 11:16 pm
Forum: General Mod Making
Topic: States/Overlays and Colorshift
Replies: 7
Views: 215
France

Re: States/Overlays and Colorshift

Eh, I diden't know that.

I personnaly just open the saved file with DCxTool, then save it with it, without doing anyting. It just work after doing so :)
by Xaphan
Mon Apr 23, 2018 3:50 pm
Forum: General Mod Making
Topic: States/Overlays and Colorshift
Replies: 7
Views: 215
France

Re: States/Overlays and Colorshift

SixDice has a bad habit of corrupting dcc files on save. You can fix that opening the corrupted file in an other tool and just save it.

I don't remember the name ofthe tool I use for this, I will tell you here once I'm at home by editing this message.
by Xaphan
Wed Mar 28, 2018 12:46 am
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 34
Views: 4035
France

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Holy cow, and I had started to do something like this in Lrdo for quite some time now... but it was way less polished than this :lol:

(Also, very clever use of the submerge mechanic, completely forgot about that while dealing with the same problem than you).

Very nice job, that look awersome !
by Xaphan
Wed Mar 07, 2018 1:52 am
Forum: Le Royaume des Ombres
Topic: Cannot start the mod (1.14) 5.0.3
Replies: 15
Views: 3156
France

Re: Cannot start the mod (1.14) 5.0.3

Glad it goes sorted out :)
by Xaphan
Sat Jan 20, 2018 7:17 pm
Forum: Le Royaume des Ombres
Topic: Version 6.00 PUBLIC BETA : Release today !
Replies: 32
Views: 8934
France

Re: Version 6.00 PUBLIC BETA : Release today !

Yes ! I know I haven't posted much, if att all recently. BUT, I'm still alive :) It's just that I had very little time last year with my full time job and I am also following a training in web developpement. So yeah, real lifes priorities... I have a lot of ideas and definitely plan to continue the ...
by Xaphan
Tue Jan 16, 2018 11:01 pm
Forum: Staff Announcements
Topic: Welcome to the new keep!
Replies: 39
Views: 1705
France

Re: Welcome to the new keep!

Hey !

Nice surprise there. I'm not that active theses days (months...) but I do like that the site is still growing and you did a nice work there ! :)
by Xaphan
Tue Oct 31, 2017 8:42 pm
Forum: Code Editing
Topic: more than 6 setitems,is this done?
Replies: 1
Views: 344
France

Re: more than 6 setitems,is this done?

I don't think so, no. In the files there is fields for 6 items max so it cannot be easily increased.
by Xaphan
Thu Jun 22, 2017 7:41 pm
Forum: Le Royaume des Ombres
Topic: [LRdO] [REBORN] Russian translation
Replies: 3
Views: 886
France

Re: [LRdO] [REBORN] Russian translation

Hey,

Nice to see some poeple that work on translating the mod in other languages :)
It's a lot of work because there is a lot to translate, so good job and keep going !
by Xaphan
Thu Apr 20, 2017 12:28 am
Forum: General Mod Making
Topic: A quick question regarding .txt changes
Replies: 2
Views: 421
France

Re: A quick question regarding .txt changes

Yes, your changes will overwrite the modder changes. There is no way arround that, you just can't open .bin files. Well, technically you can but it's not easy and I have no clue how ^^ Modders usually do not include .txt files to prevent poeple to do what you want to do or stealing their work, wich ...
by Xaphan
Wed Apr 05, 2017 12:15 am
Forum: Le Royaume des Ombres
Topic: Balancing Issues Thread - for complaints and suggestions
Replies: 46
Views: 12027
France

Re: Balancing Issues Thread - for complaints and suggestions

Hi,

Yes, this is already adressed in my current version I'm working on. Right now on the beta difficukty is super low 'due to various changes made elswere), but that is going to change.
by Xaphan
Thu Feb 09, 2017 7:58 pm
Forum: Le Royaume des Ombres
Topic: No sets/uniques/runewords available?
Replies: 5
Views: 1357
France

Re: No sets/uniques/runewords available?

Yes that's normal for this beta. Also this betta is super easy due to characters skills changes as well ad monsters changes, so having thems would make it even more easy :) But the main reason thoses are desactivated is because... well, I have to redo thems all, not just rebalance some properties he...
by Xaphan
Sat Feb 04, 2017 11:32 am
Forum: Map Editing
Topic: Doors are not spawning
Replies: 2
Views: 722
France

Re: Doors are not spawning

For preset levels, you have to add objects yourself manually into the .ds1. You can do that with the map editor :)

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