Search found 76 matches

by FearedBliss
Sun Jan 27, 2019 5:50 pm
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 13
Views: 2205

Re: [1.13c] No equipment loss on death

@thaison I was gonna port it to 1.10f now haha but you beat me to it ;D. Thanks. EDIT: I looked at your solution (Thaison) and it works fine. It's easier than the original solution since you are just returning immediately when the function is called rather than letting part of the code in that funct...
by FearedBliss
Wed Nov 28, 2018 4:29 pm
Forum: Keep Updates
Topic: Keep Update Nov 27, 2018
Replies: 2
Views: 546

Re: Keep Update Nov 27, 2018

@kingpin, Only 92 Maize? You got some collecting to do!
by FearedBliss
Tue Nov 06, 2018 12:30 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6519

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

@Necrolis Ah I completely understand. That's the first thing I did when I forked PlugY (Removed multi-version support).
by FearedBliss
Sun Nov 04, 2018 4:25 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6519

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

Stubs, im guessing that's so you can have multi-version support in one codebase?
by FearedBliss
Tue Oct 30, 2018 1:47 am
Forum: Code Editing
Topic: [1.09b] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
Replies: 0
Views: 298

[1.09b] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete

1.09b Offset: 76B19 [NOP] 062C6B12 | E8 7F E3 04 00 | CALL <d2game.Ordinal11146> | 062C6B17 | 85 C0 | TEST EAX,EAX | 062C6B19 | 0F 85 C1 00 00 00 | JNE d2game.62C6BE0 | 062C6B1F | 5F | POP EDI | 062C6B20 | C6 85 89 00 00 00 01 | MOV BYTE PTR SS:[EBP+89],1 |
by FearedBliss
Tue Oct 30, 2018 1:46 am
Forum: Code Editing
Topic: [1.09b] Classic Expanded Stash
Replies: 0
Views: 288

[1.09b] Classic Expanded Stash

1.09b Offsets: 42D57, 42DA4, 45063, 4578F, 38FF9 Gold Amount/Withdraw Button: 42D57 [NOP] 6FAE2D50 | 85 C0 | TEST EAX,EAX | 6FAE2D52 | A1 D8 5A BC 6F | MOV EAX,DWORD PTR DS:[6FBC5AD8] | 6FAE2D57 | 74 14 | JE d2client.6FAE2D6D | 6FAE2D59 | 8D AC 08 48 FE FF FF | LEA EBP,DWORD PTR DS:[EAX+ECX-1B8] | ...
by FearedBliss
Mon Oct 29, 2018 8:44 pm
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6519

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

@Necrolis If you are going to port to a 1.09 version, you should use 1.09b since it has working CtC and /p64. No point for 1.09d at this point. 1.13d is a good candidate since Alpaca is basically stuck on that version since after my analysis of what it would take to move it to 1.14d, I decided it wa...
by FearedBliss
Mon Oct 29, 2018 7:50 pm
Forum: Diablo 2 Chatter
Topic: trying to find pre LOD diablo II
Replies: 6
Views: 1259

Re: trying to find pre LOD diablo II

You can use a version switcher like Cactus that includes the 1.00 to 1.03 binaries: https://github.com/fearedbliss/Cactus @Necrolis In order to keep the file size of the Cactus repo, the repo itself doesn't contain any D2 files, just the version switcher itself. The files can be downloaded as an ex...
by FearedBliss
Sat Oct 27, 2018 6:58 pm
Forum: Code Editing
Topic: [1.14d] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
Replies: 0
Views: 314

[1.14d] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete

This is based off devurandom's solution for 1.13d , but ported over. This patch prevents the Nihlathak Portal that Anya opens for you, from closing, when you have the Halls of Pain WP and also have killed him. 1.14d Offset: 18B9D7 OLD CODE: 0058B9D0 | E8 7B 54 0D 00 | CALL game.660E50 | 0058B9D5 | 8...
by FearedBliss
Sat Oct 27, 2018 4:21 pm
Forum: Code Editing
Topic: Nihlathek Portal Fix#2
Replies: 8
Views: 1193

Re: Nihlathek Portal Fix#2

Hey devurandom,

I ran through my set of tests in a LAN game and the same thing. Everything works as expected.
by FearedBliss
Sat Oct 27, 2018 4:33 am
Forum: Code Editing
Topic: Nihlathek Portal Fix#2
Replies: 8
Views: 1193

Re: Nihlathek Portal Fix#2

@devurandom I only did some quick random testing of this, and it seems that if I simply NOP 0x1FF27, it works... Before you rescue Anya (Nil is in town), the portal doesn't open, and if the quest is complete, the portal stays open. Is there anything else? EDIT: I got a chance to do more extensive te...
by FearedBliss
Tue Oct 16, 2018 4:35 am
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 1985

Re: Alpaca - A Modern PlugY Fork

Below are all the updates published between 1.4.1 and 1.5.0: 1.5.0 Massive Stability Improvements and Cleanups Alpaca.dll ============= - Localization has been removed, and English will be the only language displayed. However this isn't really a big deal with Alpaca since Alpaca only kept the core p...
by FearedBliss
Wed Oct 10, 2018 6:20 am
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 1985

Re: Alpaca - A Modern PlugY Fork

1.3.2 and 1.4.0 have been released. Patch notes accordingly: 1.4.0 - The parameter loading for Alpaca has been overhauled. There will now only be one configuration file (Alpaca.ini) which will provide all exposed options. AlpacaFixed.ini and AlpacaDefault.ini are no longer used and may be deleted. -...
by FearedBliss
Sat Oct 06, 2018 11:08 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 1985

Re: Alpaca - A Modern PlugY Fork

Alpaca 1.3.1 is now available. - The binaries are now compiled in "Release" mode since most people do not have the debugging DLLs necessary to run it in the "Debug" build. - For your convenience, the Visual C++ 2017 Redistributable Setups are included in the "Other" folder. If you see an error messa...
by FearedBliss
Fri Oct 05, 2018 6:10 pm
Forum: Code Editing
Topic: [1.09b] Classic Gambling Offsets
Replies: 0
Views: 288

[1.09b] Classic Gambling Offsets

The following change allows you to change the hardcoded 1.09b Impossible Gambling Rates for Uniques, Sets, Rares, Etc to the exact values that existed in 1.05b (or Pre Lod). 1.09b Offsets: 8839D, 883AD, 883B4, 883C4 OLD CODE: 6FCB839D | BA A0 86 01 00 | MOV EDX,186A0 | 6FCB83A2 | 8B F0 | MOV ESI,EAX...
by FearedBliss
Thu Oct 04, 2018 9:46 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 1985

Re: Alpaca - A Modern PlugY Fork

The project is now called "Alpaca" and development will continue here: https://github.com/fearedbliss/Alpaca The following changes have been released with version 1.3.0 - Project Rebranded to Alpaca - Deleted Extended Stats Page - Removed Item Level and More - Removed useless "Active Display Battle ...
by FearedBliss
Tue Oct 02, 2018 6:00 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 1985

Re: Gardenia - PlugY fork

Hey Thaison,

I've re-uploaded the sources in case you wanna work on it.

- Jonathan
by FearedBliss
Tue Jun 26, 2018 3:06 am
Forum: Off-Topic
Topic: Diablo 1 Reconstucted Source Code
Replies: 2
Views: 1837

Re: Diablo 1 Reconstucted Source Code

I've added a compatibility matrix to the project. So far we've been able to compile it with MinGW32 (Using MSYS2), Visual Studio 2017, Visual Studio 5.10, and Visual Studio 6:

https://github.com/galaxyhaxz/devilutio ... _matrix.md
by FearedBliss
Tue Jun 12, 2018 4:18 am
Forum: Code Editing
Topic: Making anni and torch drop as a regular unique item in 1.14 (Like gheeds)
Replies: 2
Views: 302

Re: Making anni and torch drop as a regular unique item in 1.14 (Like gheeds)

Yup you are right, thanks. I was able to get it to work and included/released it in my mod. https://github.com/fearedbliss/Succulent Basically all I needed to do was set the Anni/Torch Lvl to 70 in UniqueItems.txt, then after that I modified the Jewelry C field in TreasureClassEx.txt and gave them a...
by FearedBliss
Mon Jun 11, 2018 1:25 pm
Forum: Code Editing
Topic: Making anni and torch drop as a regular unique item in 1.14 (Like gheeds)
Replies: 2
Views: 302

Making anni and torch drop as a regular unique item in 1.14 (Like gheeds)

Hello all, I want to look into making the anni and torch drop like gheeds in the game so I can disconnect this reward from ubers/uber code and allow SP people to be able to find it just as if they were looking for gheeds/shako/etc. I'm guessing there will be some modifications to TreasureClassEx.txt...
by FearedBliss
Mon Jun 11, 2018 1:19 pm
Forum: Code Editing
Topic: [1.14+] Code Edit Viability
Replies: 4
Views: 499

Re: [1.14+] Code Edit Viability

devurandom and Necrolis are right. All of my mods are for 1.14 since I always follow Blizzard's latest version for me to rebase my mods on (Only two, Singling and Succulent). 1.14 has been a joy to work with for sure, in the beginning it was a bit frustrating simply because it's no longer modular, b...
by FearedBliss
Sat Jun 09, 2018 3:22 pm
Forum: Code Editing
Topic: [1.10] Disable classic on all characters
Replies: 3
Views: 888

Re: [1.10] Disable classic on all characters

That's for this guys. I tested 1.10f and 1.13c offset and they work. No need to do the extra NOPs though, simply changing the JE to JMP like OhItsThatGuy said is enough.
by FearedBliss
Wed Mar 28, 2018 6:35 pm
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 44
Views: 7692

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Haha this is great. Congrats on the hard work and release.
by FearedBliss
Wed Mar 21, 2018 12:51 am
Forum: Code Editing
Topic: 1.13d Hardcoded /Players X ( Solved )
Replies: 27
Views: 1017

Re: 1.13d Hardcoded /Players X ( Solved )

Attack rating and damage code were covered in my offsets pack post:

viewtopic.php?f=8&t=63543

Enjoy.
by FearedBliss
Sun Mar 18, 2018 11:50 pm
Forum: Code Editing
Topic: [1.14d] Force High Affixes for Rare Items
Replies: 5
Views: 417

Re: [1.14d] Force High Affixes for Rare Items

Ah ok I see. I'll use 7 since that was the max one I observed in normal play after the EDX calculation code ran, but if it returns 6 as well, then it doesn't matter. I'll try to keep it to the max observable value though ;D.

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