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- Fri Apr 05, 2024 10:12 pm
- Forum: Diablo II Chatter
- Topic: Cactus Porting Initiative
- Replies: 0
- Views: 1555
- Sat Mar 16, 2024 1:56 am
- Forum: Staff Announcements
- Topic: Been a few years
- Replies: 3
- Views: 546
Re: Been a few years
Hey Volf, Nice to see you as well. I'm posting here since you have your PM disabled so can't message you directly. I've ported your D2Scrabble (7a) mod to Cactus, and it's fully working and independent of any other external launchers (you don't even need Cactus either). I can't publish it since I sa...
- Thu Mar 14, 2024 3:23 am
- Forum: Member news
- Topic: Paradox Alpha 0.2.7 Out Now!
- Replies: 16
- Views: 10669
Re: Paradox Alpha 0.2.7 Out Now!
Good news all. I took another shot at porting over this mod given that I've already ported a total of 75+ mods... and yea, Paradox was actually extremely easy to port. It is now officially available on the Cactus Ports Collection and can be found here:
Paradox (0.2.7 Alpha)
Paradox (0.2.7 Alpha)
- Tue Feb 13, 2024 3:23 pm
- Forum: Member news
- Topic: Paradox Alpha 0.2.7 Out Now!
- Replies: 16
- Views: 10669
Re: Paradox Alpha 0.2.7 Out Now!
Hey Lady Isabelle, I've tried porting your Paradox - Alpha 0.2.7 D2SE package to be a Cactus Platform since I wanted to include it in the Cactus Porting Database. There were some issues that I've listed in my page. Besides that, it was difficult to find your mod since all the links are dead. Luckily...
- Tue Mar 09, 2021 2:01 pm
- Forum: Code Editing
- Topic: Remove 25 FPS limit in Single Player
- Replies: 8
- Views: 2702
Re: Remove 25 FPS limit in Single Player
Hey devurandom! In that case I meant to say address relocation which I believe is still possible. All of my modifications are always done to the original dlls (unrebased original from the original patch files). So far from my observations address relocation is still possible for those addresses and ...
- Tue Mar 02, 2021 12:52 am
- Forum: Code Editing
- Topic: Remove 25 FPS limit in Single Player
- Replies: 8
- Views: 2702
Re: Remove 25 FPS limit in Single Player
Thanks for this devurandom and Necrolis. I'm implementing this atm in my Singling patch set for versions 1.00, 1.05b, 1.07, 1.08, 1.09b, 1.13d, and 1.14d. Just wanted to let you know that this patch is not safe atm since it contains a modification on a relocatable section (The CMP has a relocation)....
- Sun Jan 27, 2019 5:50 pm
- Forum: Code Editing
- Topic: [1.13c] No equipment loss on death
- Replies: 18
- Views: 5660
Re: [1.13c] No equipment loss on death
@thaison I was gonna port it to 1.10f now haha but you beat me to it ;D. Thanks. EDIT: I looked at your solution (Thaison) and it works fine. It's easier than the original solution since you are just returning immediately when the function is called rather than letting part of the code in that funct...
- Wed Nov 28, 2018 4:29 pm
- Forum: Keep Updates
- Topic: Keep Update Nov 27, 2018
- Replies: 2
- Views: 3058
Re: Keep Update Nov 27, 2018
@kingpin, Only 92 Maize? You got some collecting to do!
- Tue Nov 06, 2018 12:30 am
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24769
Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
@Necrolis Ah I completely understand. That's the first thing I did when I forked PlugY (Removed multi-version support).
- Sun Nov 04, 2018 4:25 am
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24769
Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
Stubs, im guessing that's so you can have multi-version support in one codebase?
- Tue Oct 30, 2018 1:47 am
- Forum: Code Editing
- Topic: [1.09b] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
- Replies: 0
- Views: 803
[1.09b] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
1.09b Offset: 76B19 [NOP] 062C6B12 | E8 7F E3 04 00 | CALL <d2game.Ordinal11146> | 062C6B17 | 85 C0 | TEST EAX,EAX | 062C6B19 | 0F 85 C1 00 00 00 | JNE d2game.62C6BE0 | 062C6B1F | 5F | POP EDI | 062C6B20 | C6 85 89 00 00 00 01 | MOV BYTE PTR SS:[EBP+89],1 |
- Tue Oct 30, 2018 1:46 am
- Forum: Code Editing
- Topic: [1.09b] Classic Expanded Stash
- Replies: 0
- Views: 749
[1.09b] Classic Expanded Stash
1.09b Offsets: 42D57, 42DA4, 45063, 4578F, 38FF9 Gold Amount/Withdraw Button: 42D57 [NOP] 6FAE2D50 | 85 C0 | TEST EAX,EAX | 6FAE2D52 | A1 D8 5A BC 6F | MOV EAX,DWORD PTR DS:[6FBC5AD8] | 6FAE2D57 | 74 14 | JE d2client.6FAE2D6D | 6FAE2D59 | 8D AC 08 48 FE FF FF | LEA EBP,DWORD PTR DS:[EAX+ECX-1B8] | ...
- Mon Oct 29, 2018 8:44 pm
- Forum: Member Аnnouncements
- Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
- Replies: 75
- Views: 24769
Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage
@Necrolis If you are going to port to a 1.09 version, you should use 1.09b since it has working CtC and /p64. No point for 1.09d at this point. 1.13d is a good candidate since Alpaca is basically stuck on that version since after my analysis of what it would take to move it to 1.14d, I decided it wa...
- Mon Oct 29, 2018 7:50 pm
- Forum: Diablo II Chatter
- Topic: trying to find pre LOD diablo II
- Replies: 7
- Views: 3547
Re: trying to find pre LOD diablo II
You can use a version switcher like Cactus that includes the 1.00 to 1.03 binaries: https://github.com/fearedbliss/Cactus @Necrolis In order to keep the file size of the Cactus repo, the repo itself doesn't contain any D2 files, just the version switcher itself. The files can be downloaded as an ex...
- Sat Oct 27, 2018 6:58 pm
- Forum: Code Editing
- Topic: [1.14d] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
- Replies: 1
- Views: 1088
[1.14d] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
This is based off devurandom's solution for 1.13d , but ported over. This patch prevents the Nihlathak Portal that Anya opens for you, from closing, when you have the Halls of Pain WP and also have killed him. 1.14d Offset: 18B9D7 OLD CODE: 0058B9D0 | E8 7B 54 0D 00 | CALL game.660E50 | 0058B9D5 | 8...
- Sat Oct 27, 2018 4:21 pm
- Forum: Code Editing
- Topic: Nihlathek Portal Fix#2
- Replies: 9
- Views: 2252
Re: Nihlathek Portal Fix#2
Hey devurandom,
I ran through my set of tests in a LAN game and the same thing. Everything works as expected.
I ran through my set of tests in a LAN game and the same thing. Everything works as expected.
- Sat Oct 27, 2018 4:33 am
- Forum: Code Editing
- Topic: Nihlathek Portal Fix#2
- Replies: 9
- Views: 2252
Re: Nihlathek Portal Fix#2
@devurandom I only did some quick random testing of this, and it seems that if I simply NOP 0x1FF27, it works... Before you rescue Anya (Nil is in town), the portal doesn't open, and if the quest is complete, the portal stays open. Is there anything else? EDIT: I got a chance to do more extensive te...
- Tue Oct 16, 2018 4:35 am
- Forum: PlugY|NefEx|D2Mod
- Topic: Alpaca - A Modern PlugY Fork
- Replies: 12
- Views: 4471
Re: Alpaca - A Modern PlugY Fork
Below are all the updates published between 1.4.1 and 1.5.0: 1.5.0 Massive Stability Improvements and Cleanups Alpaca.dll ============= - Localization has been removed, and English will be the only language displayed. However this isn't really a big deal with Alpaca since Alpaca only kept the core p...
- Wed Oct 10, 2018 6:20 am
- Forum: PlugY|NefEx|D2Mod
- Topic: Alpaca - A Modern PlugY Fork
- Replies: 12
- Views: 4471
Re: Alpaca - A Modern PlugY Fork
1.3.2 and 1.4.0 have been released. Patch notes accordingly: 1.4.0 - The parameter loading for Alpaca has been overhauled. There will now only be one configuration file (Alpaca.ini) which will provide all exposed options. AlpacaFixed.ini and AlpacaDefault.ini are no longer used and may be deleted. -...
- Sat Oct 06, 2018 11:08 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Alpaca - A Modern PlugY Fork
- Replies: 12
- Views: 4471
Re: Alpaca - A Modern PlugY Fork
Alpaca 1.3.1 is now available. - The binaries are now compiled in "Release" mode since most people do not have the debugging DLLs necessary to run it in the "Debug" build. - For your convenience, the Visual C++ 2017 Redistributable Setups are included in the "Other" folder. If you see an error messa...
- Fri Oct 05, 2018 6:10 pm
- Forum: Code Editing
- Topic: [1.09b] Classic Gambling Offsets
- Replies: 0
- Views: 707
[1.09b] Classic Gambling Offsets
The following change allows you to change the hardcoded 1.09b Impossible Gambling Rates for Uniques, Sets, Rares, Etc to the exact values that existed in 1.05b (or Pre Lod). 1.09b Offsets: 8839D, 883AD, 883B4, 883C4 OLD CODE: 6FCB839D | BA A0 86 01 00 | MOV EDX,186A0 | 6FCB83A2 | 8B F0 | MOV ESI,EAX...
- Thu Oct 04, 2018 9:46 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Alpaca - A Modern PlugY Fork
- Replies: 12
- Views: 4471
Re: Alpaca - A Modern PlugY Fork
The project is now called "Alpaca" and development will continue here: https://github.com/fearedbliss/Alpaca The following changes have been released with version 1.3.0 - Project Rebranded to Alpaca - Deleted Extended Stats Page - Removed Item Level and More - Removed useless "Active Display Battle ...
- Tue Oct 02, 2018 6:00 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Alpaca - A Modern PlugY Fork
- Replies: 12
- Views: 4471
Re: Gardenia - PlugY fork
Hey Thaison,
I've re-uploaded the sources in case you wanna work on it.
- Jonathan
I've re-uploaded the sources in case you wanna work on it.
- Jonathan
- Tue Jun 26, 2018 3:06 am
- Forum: Off-Topic
- Topic: Diablo 1 Reconstucted Source Code
- Replies: 2
- Views: 2738
Re: Diablo 1 Reconstucted Source Code
I've added a compatibility matrix to the project. So far we've been able to compile it with MinGW32 (Using MSYS2), Visual Studio 2017, Visual Studio 5.10, and Visual Studio 6:
https://github.com/galaxyhaxz/devilutio ... _matrix.md
https://github.com/galaxyhaxz/devilutio ... _matrix.md
- Tue Jun 12, 2018 4:18 am
- Forum: Code Editing
- Topic: Making anni and torch drop as a regular unique item in 1.14 (Like gheeds)
- Replies: 2
- Views: 1163
Re: Making anni and torch drop as a regular unique item in 1.14 (Like gheeds)
Yup you are right, thanks. I was able to get it to work and included/released it in my mod. https://github.com/fearedbliss/Succulent Basically all I needed to do was set the Anni/Torch Lvl to 70 in UniqueItems.txt, then after that I modified the Jewelry C field in TreasureClassEx.txt and gave them a...