Search found 82 matches

by FearedBliss
Fri Apr 05, 2024 10:12 pm
Forum: Diablo II Chatter
Topic: Cactus Porting Initiative
Replies: 0
Views: 1548
United States of America

Cactus Porting Initiative

More information can be found at these links:
by FearedBliss
Sat Mar 16, 2024 1:56 am
Forum: Staff Announcements
Topic: Been a few years
Replies: 3
Views: 546
United States of America

Re: Been a few years

Hey Volf, Nice to see you as well. I'm posting here since you have your PM disabled so can't message you directly. I've ported your D2Scrabble (7a) mod to Cactus, and it's fully working and independent of any other external launchers (you don't even need Cactus either). I can't publish it since I sa...
by FearedBliss
Thu Mar 14, 2024 3:23 am
Forum: Member news
Topic: Paradox Alpha 0.2.7 Out Now!
Replies: 16
Views: 10661
United States of America

Re: Paradox Alpha 0.2.7 Out Now!

Good news all. I took another shot at porting over this mod given that I've already ported a total of 75+ mods... and yea, Paradox was actually extremely easy to port. It is now officially available on the Cactus Ports Collection and can be found here:

Paradox (0.2.7 Alpha)
by FearedBliss
Tue Feb 13, 2024 3:23 pm
Forum: Member news
Topic: Paradox Alpha 0.2.7 Out Now!
Replies: 16
Views: 10661
United States of America

Re: Paradox Alpha 0.2.7 Out Now!

Hey Lady Isabelle, I've tried porting your Paradox - Alpha 0.2.7 D2SE package to be a Cactus Platform since I wanted to include it in the Cactus Porting Database. There were some issues that I've listed in my page. Besides that, it was difficult to find your mod since all the links are dead. Luckily...
by FearedBliss
Tue Mar 09, 2021 2:01 pm
Forum: Code Editing
Topic: Remove 25 FPS limit in Single Player
Replies: 8
Views: 2702
United States of America

Re: Remove 25 FPS limit in Single Player

Hey devurandom! In that case I meant to say address relocation which I believe is still possible. All of my modifications are always done to the original dlls (unrebased original from the original patch files). So far from my observations address relocation is still possible for those addresses and ...
by FearedBliss
Tue Mar 02, 2021 12:52 am
Forum: Code Editing
Topic: Remove 25 FPS limit in Single Player
Replies: 8
Views: 2702
United States of America

Re: Remove 25 FPS limit in Single Player

Thanks for this devurandom and Necrolis. I'm implementing this atm in my Singling patch set for versions 1.00, 1.05b, 1.07, 1.08, 1.09b, 1.13d, and 1.14d. Just wanted to let you know that this patch is not safe atm since it contains a modification on a relocatable section (The CMP has a relocation)....
by FearedBliss
Sun Jan 27, 2019 5:50 pm
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 18
Views: 5659
United States of America

Re: [1.13c] No equipment loss on death

@thaison I was gonna port it to 1.10f now haha but you beat me to it ;D. Thanks. EDIT: I looked at your solution (Thaison) and it works fine. It's easier than the original solution since you are just returning immediately when the function is called rather than letting part of the code in that funct...
by FearedBliss
Wed Nov 28, 2018 4:29 pm
Forum: Keep Updates
Topic: Keep Update Nov 27, 2018
Replies: 2
Views: 3051
United States of America

Re: Keep Update Nov 27, 2018

@kingpin, Only 92 Maize? You got some collecting to do!
by FearedBliss
Tue Nov 06, 2018 12:30 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 75
Views: 24744
United States of America

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

@Necrolis Ah I completely understand. That's the first thing I did when I forked PlugY (Removed multi-version support).
by FearedBliss
Sun Nov 04, 2018 4:25 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 75
Views: 24744
United States of America

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

Stubs, im guessing that's so you can have multi-version support in one codebase?
by FearedBliss
Tue Oct 30, 2018 1:47 am
Forum: Code Editing
Topic: [1.09b] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
Replies: 0
Views: 802
United States of America

[1.09b] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete

1.09b Offset: 76B19 [NOP] 062C6B12 | E8 7F E3 04 00 | CALL <d2game.Ordinal11146> | 062C6B17 | 85 C0 | TEST EAX,EAX | 062C6B19 | 0F 85 C1 00 00 00 | JNE d2game.62C6BE0 | 062C6B1F | 5F | POP EDI | 062C6B20 | C6 85 89 00 00 00 01 | MOV BYTE PTR SS:[EBP+89],1 |
by FearedBliss
Tue Oct 30, 2018 1:46 am
Forum: Code Editing
Topic: [1.09b] Classic Expanded Stash
Replies: 0
Views: 749
United States of America

[1.09b] Classic Expanded Stash

1.09b Offsets: 42D57, 42DA4, 45063, 4578F, 38FF9 Gold Amount/Withdraw Button: 42D57 [NOP] 6FAE2D50 | 85 C0 | TEST EAX,EAX | 6FAE2D52 | A1 D8 5A BC 6F | MOV EAX,DWORD PTR DS:[6FBC5AD8] | 6FAE2D57 | 74 14 | JE d2client.6FAE2D6D | 6FAE2D59 | 8D AC 08 48 FE FF FF | LEA EBP,DWORD PTR DS:[EAX+ECX-1B8] | ...
by FearedBliss
Mon Oct 29, 2018 8:44 pm
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 75
Views: 24744
United States of America

Re: [1.10] D2GFEx - New Graphics Driver => Tooling Stage

@Necrolis If you are going to port to a 1.09 version, you should use 1.09b since it has working CtC and /p64. No point for 1.09d at this point. 1.13d is a good candidate since Alpaca is basically stuck on that version since after my analysis of what it would take to move it to 1.14d, I decided it wa...
by FearedBliss
Mon Oct 29, 2018 7:50 pm
Forum: Diablo II Chatter
Topic: trying to find pre LOD diablo II
Replies: 7
Views: 3547
United States of America

Re: trying to find pre LOD diablo II

You can use a version switcher like Cactus that includes the 1.00 to 1.03 binaries: https://github.com/fearedbliss/Cactus @Necrolis In order to keep the file size of the Cactus repo, the repo itself doesn't contain any D2 files, just the version switcher itself. The files can be downloaded as an ex...
by FearedBliss
Sat Oct 27, 2018 6:58 pm
Forum: Code Editing
Topic: [1.14d] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete
Replies: 1
Views: 1088
United States of America

[1.14d] Prevent Nihlathak's Portal from closing when Waypoint/Quest complete

This is based off devurandom's solution for 1.13d , but ported over. This patch prevents the Nihlathak Portal that Anya opens for you, from closing, when you have the Halls of Pain WP and also have killed him. 1.14d Offset: 18B9D7 OLD CODE: 0058B9D0 | E8 7B 54 0D 00 | CALL game.660E50 | 0058B9D5 | 8...
by FearedBliss
Sat Oct 27, 2018 4:21 pm
Forum: Code Editing
Topic: Nihlathek Portal Fix#2
Replies: 9
Views: 2252
United States of America

Re: Nihlathek Portal Fix#2

Hey devurandom,

I ran through my set of tests in a LAN game and the same thing. Everything works as expected.
by FearedBliss
Sat Oct 27, 2018 4:33 am
Forum: Code Editing
Topic: Nihlathek Portal Fix#2
Replies: 9
Views: 2252
United States of America

Re: Nihlathek Portal Fix#2

@devurandom I only did some quick random testing of this, and it seems that if I simply NOP 0x1FF27, it works... Before you rescue Anya (Nil is in town), the portal doesn't open, and if the quest is complete, the portal stays open. Is there anything else? EDIT: I got a chance to do more extensive te...
by FearedBliss
Tue Oct 16, 2018 4:35 am
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 4469
United States of America

Re: Alpaca - A Modern PlugY Fork

Below are all the updates published between 1.4.1 and 1.5.0: 1.5.0 Massive Stability Improvements and Cleanups Alpaca.dll ============= - Localization has been removed, and English will be the only language displayed. However this isn't really a big deal with Alpaca since Alpaca only kept the core p...
by FearedBliss
Wed Oct 10, 2018 6:20 am
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 4469
United States of America

Re: Alpaca - A Modern PlugY Fork

1.3.2 and 1.4.0 have been released. Patch notes accordingly: 1.4.0 - The parameter loading for Alpaca has been overhauled. There will now only be one configuration file (Alpaca.ini) which will provide all exposed options. AlpacaFixed.ini and AlpacaDefault.ini are no longer used and may be deleted. -...
by FearedBliss
Sat Oct 06, 2018 11:08 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 4469
United States of America

Re: Alpaca - A Modern PlugY Fork

Alpaca 1.3.1 is now available. - The binaries are now compiled in "Release" mode since most people do not have the debugging DLLs necessary to run it in the "Debug" build. - For your convenience, the Visual C++ 2017 Redistributable Setups are included in the "Other" folder. If you see an error messa...
by FearedBliss
Fri Oct 05, 2018 6:10 pm
Forum: Code Editing
Topic: [1.09b] Classic Gambling Offsets
Replies: 0
Views: 707
United States of America

[1.09b] Classic Gambling Offsets

The following change allows you to change the hardcoded 1.09b Impossible Gambling Rates for Uniques, Sets, Rares, Etc to the exact values that existed in 1.05b (or Pre Lod). 1.09b Offsets: 8839D, 883AD, 883B4, 883C4 OLD CODE: 6FCB839D | BA A0 86 01 00 | MOV EDX,186A0 | 6FCB83A2 | 8B F0 | MOV ESI,EAX...
by FearedBliss
Thu Oct 04, 2018 9:46 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 4469
United States of America

Re: Alpaca - A Modern PlugY Fork

The project is now called "Alpaca" and development will continue here: https://github.com/fearedbliss/Alpaca The following changes have been released with version 1.3.0 - Project Rebranded to Alpaca - Deleted Extended Stats Page - Removed Item Level and More - Removed useless "Active Display Battle ...
by FearedBliss
Tue Oct 02, 2018 6:00 pm
Forum: PlugY|NefEx|D2Mod
Topic: Alpaca - A Modern PlugY Fork
Replies: 12
Views: 4469
United States of America

Re: Gardenia - PlugY fork

Hey Thaison,

I've re-uploaded the sources in case you wanna work on it.

- Jonathan
by FearedBliss
Tue Jun 26, 2018 3:06 am
Forum: Off-Topic
Topic: Diablo 1 Reconstucted Source Code
Replies: 2
Views: 2738
United States of America

Re: Diablo 1 Reconstucted Source Code

I've added a compatibility matrix to the project. So far we've been able to compile it with MinGW32 (Using MSYS2), Visual Studio 2017, Visual Studio 5.10, and Visual Studio 6:

https://github.com/galaxyhaxz/devilutio ... _matrix.md
by FearedBliss
Tue Jun 12, 2018 4:18 am
Forum: Code Editing
Topic: Making anni and torch drop as a regular unique item in 1.14 (Like gheeds)
Replies: 2
Views: 1163
United States of America

Re: Making anni and torch drop as a regular unique item in 1.14 (Like gheeds)

Yup you are right, thanks. I was able to get it to work and included/released it in my mod. https://github.com/fearedbliss/Succulent Basically all I needed to do was set the Anni/Torch Lvl to 70 in UniqueItems.txt, then after that I modified the Jewelry C field in TreasureClassEx.txt and gave them a...

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