Search found 53 matches

by Wopsh
Wed Jun 01, 2011 3:58 am
Forum: Off-Topic
Topic: Laptop that will run The Sims 3?
Replies: 4
Views: 1716

Re: Laptop that will run The Sims 3?

It will run the sims 3 in mid to low settings. That laptop's graphics are not impressive but much better than some others.
http://www.notebookcheck.net/ATI-Mobili ... 698.0.html
by Wopsh
Tue May 31, 2011 2:16 am
Forum: Mod Concepts & Research
Topic: Cursed Spirit
Replies: 12
Views: 1323

Re: Cursed Spirit

Then I am very impressed and would like information on how monsters are given Talk|Cancel boxes.
by Wopsh
Tue May 31, 2011 1:41 am
Forum: Mod Concepts & Research
Topic: Cursed Spirit
Replies: 12
Views: 1323

Re: Cursed Spirit

Its nice but what i really think of it depends on whether it's softcoded or not :mrgreen:.
by Wopsh
Mon May 30, 2011 6:55 pm
Forum: Multimedia
Topic: Help with recolor missles Please!!!
Replies: 2
Views: 887

Re: Help with recolor missles Please!!!

Its hard to do. IIRC use CV52 to export as a gif. Then you can use Imagine to recolor the gif and then export it as a bunch of bitmaps. Import the bitmaps into GIF Movie Gear and make it back into a gif. Then import the gif into cv52 and save as a dcc. In Imagine you can save directly as a GIF and ...
by Wopsh
Sun May 29, 2011 10:54 pm
Forum: Multimedia
Topic: did i do this right?
Replies: 7
Views: 940

Re: did i do this right?

You could also use -direct -txt and avoid putting things back into patch files. I have never put anything back into an mpq so I would not know whats wrong..
by Wopsh
Sun May 29, 2011 10:03 pm
Forum: Mod Concepts & Research
Topic: Wieght of Armor
Replies: 28
Views: 3457

Re: Wieght of Armor

They are edited from Might and Magic 7 as it says in the file comments. The publisher, 3DO is long bankrupt so its probably ok. Only the right sleeves are from scratch (Because other objects cut in front of the right sleeves and they needed to be remade).
by Wopsh
Sun May 29, 2011 8:26 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 565
Views: 96488

Re: What does your mod look like?

These mostly completed UI graphics were hard work and I can take pride in them :mrgreen: . Note that armor can take up 3x4 cells so it does not need to be squeezed into low resolutions and proportions. The demon is now on the left and the angel is on the right like in Diablo 1 but the orbs need som...
by Wopsh
Sun May 29, 2011 7:47 pm
Forum: Mod Concepts & Research
Topic: Wieght of Armor
Replies: 28
Views: 3457

Re: Wieght of Armor

I have fully created an armor weight system in my WIP mod. Heavier armor always carries a speed penalty for attacks, movement, and a double penalty for casting. Strength reduces this penalty but never makes it negligible. My goals are to eliminate the hierarchy of plate over chain over leather and ...
by Wopsh
Sun May 29, 2011 4:34 pm
Forum: Multimedia
Topic: did i do this right?
Replies: 7
Views: 940

Re: did i do this right?

DC6 creator is a better program to use. 6Dice is versatile but unreliable. Only use it if you have no other choices because it can corrupt images.
by Wopsh
Sat May 28, 2011 8:20 pm
Forum: Mod Concepts & Research
Topic: Workaround to itype only Aurae?
Replies: 2
Views: 796

Re: Workaround to itype only Aurae?

Its not too much trouble to do what you want to do. If you are using an automagic stat to mark weapons as being a certain type you will also need to add the stat to unique and set items manually (they dont get automagic stats). I have done a similar thing with hidden auras placed on the items thems...
by Wopsh
Sun Feb 20, 2011 2:40 am
Forum: General Mod Making
Topic: Some questions
Replies: 9
Views: 488

Re: Some questions

Nice ideas! This stuff is mostly soft codable. The anti-rush level flags can be used to block portal reentry. Level flags can be used to make levels respawn. (towns do this to cycle sold items!) You can make custom red portals but they only work in act I. Because missiles can spawn red portals you ...
by Wopsh
Fri Feb 18, 2011 3:24 am
Forum: General Mod Making
Topic: Mod editing
Replies: 4
Views: 329

Re: Mod editing

What mod is it and how do you start the mod?
by Wopsh
Tue Feb 15, 2011 6:55 pm
Forum: General Mod Making
Topic: Bigger Horadric Cube
Replies: 7
Views: 1444

Re: Bigger Horadric Cube

Softcode should work just fine. You have to change the number of cells as well as the pixel height and width of all the cells [4 entries]. You can also look in the file center for plugins that increase inventory/cube size and edit them. I don't know if this is obvious but the background graphics ne...
by Wopsh
Fri Feb 11, 2011 8:00 pm
Forum: Member Аnnouncements
Topic: D2 res 1024x768 for v1.10,v1.11b,v1.12a,v1.13c D2 LoD
Replies: 36
Views: 78808

Re: [Release]D2 res 1024x768 for v1.10 + v1.13c D2 LoD

Good to see a resolution mod for 1.13c.
by Wopsh
Tue Feb 08, 2011 3:23 pm
Forum: Code Editing
Topic: Mercenaries
Replies: 9
Views: 701

Re: Mercenaries

Maybe you could even make a monster that dies in town instantly and drops a reward?
by Wopsh
Sat Feb 05, 2011 12:30 am
Forum: General Mod Making
Topic: Item Passive Trick
Replies: 2
Views: 328

Item Passive Trick

I found a way to make item passive skills give any stats and update in real time. Passives normally only calculate on reentry to the game and level ups. Since I posted this elsewhere I am also posting it here. Make the passive do nothing. Make an aura with no sounds, no range,no class, no overlays,...
by Wopsh
Wed Feb 02, 2011 2:00 am
Forum: Off-Topic
Topic: Internet Caps
Replies: 12
Views: 1735

Re: Internet Caps

Glad I am in the good ole US of A. America #(#* yeah! :mrgreen:
by Wopsh
Sat Jan 29, 2011 3:00 am
Forum: General Mod Making
Topic: Melee and casting ai
Replies: 5
Views: 384

Re: Melee and casting ai

I don't know much about the AI's but zombie AI made my black knights look good. The way they ran to close on you in the last few meters was nice.
by Wopsh
Sat Jan 29, 2011 2:52 am
Forum: General Mod Making
Topic: More general nood help....
Replies: 11
Views: 963

Re: More general nood help....

Never used mpq2k (it's for putting modded files into an mpq right?) I don't bother with putting things back into mpqs. There is little reason to do that unless you are releasing a final mod and want mac users to be able to play.
by Wopsh
Fri Jan 28, 2011 7:09 pm
Forum: General Mod Making
Topic: I'm new
Replies: 5
Views: 373

Re: I'm new

Beginner Guide https://d2mods.info/filecenter/dload.php?action=file&file_id=1086 Don't worry about your patch version yet. Basic modding involves editing spreadsheet txt configuration files to create new items, skills, and other things. If you mod your version's txt files, the mods will work with yo...
by Wopsh
Fri Jan 28, 2011 5:40 am
Forum: General Mod Making
Topic: More general nood help....
Replies: 11
Views: 963

Re: More general nood help....

If you want to mod by changing .txt files (of spreadsheet data) version isn't normally important. Don't follow a guide for 1.09 it is probably OLD AS DEATH :mrgreen: . If you started here: https://d2mods.info/forum/viewtopic.php?f=4&t=14909 mostly ignore the first post (from 2002) and follow the ins...
by Wopsh
Fri Jan 28, 2011 3:16 am
Forum: General Mod Making
Topic: Lightning/nova sub missile
Replies: 3
Views: 424

Re: Lightning/nova sub missile

I think the problem is that novas are not individual missiles but LOTS of em sent out by the skill. IIRC frost orb's functions can do what you want and not much else (few missiles can spawn a nova of other missiles and no one missile is a nova). Look in the missiles guide in the skill clinic subforum.
by Wopsh
Fri Jan 28, 2011 12:59 am
Forum: General Mod Making
Topic: Fire field skill
Replies: 5
Views: 420

Re: Fire field skill

You could always set the field on ground to "null" in the cell file column.
by Wopsh
Thu Jan 27, 2011 4:35 am
Forum: General Mod Making
Topic: Fire field skill
Replies: 5
Views: 420

Re: Fire field skill

In Skills.txt Base it on Shock Feild. You will change its missile entries to a new missile you will make. Beyond that your on your own! :mrgreen: In Missiles.txt Copy "shock field in air" to a new row and change its name to something new. Change the ID column. Change the Hit submissile and client su...
by Wopsh
Wed Jan 26, 2011 5:46 pm
Forum: General Mod Making
Topic: Recent Discoveries, Clarifications and Breakthroughs
Replies: 18
Views: 17650

Re: Recent Discoveries, Clarifications and Breakthroughs

I looked up color multiply and it can more or less mean lightness = transparency. http://blogs.sitepoint.com/2004/08/04/multiply-mode-in-photoshop/ http://www.photoshopessentials.com/photo-editing/layer-blend-modes/page-2.php Black areas will remain black; white areas will be transparent and allow t...

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