## Search found 41 matches

Mon Mar 12, 2012 6:40 pm
Forum: General Mod Making
Topic: Arrow Questions
Replies: 8
Views: 885

### Re: Arrow Questions

And how can I make a stat that replenishes that fast? Any ideas?
Mon Mar 12, 2012 6:39 pm
Forum: General Mod Making
Topic: Non-permanent gems/runes
Replies: 11
Views: 910

### Re: Non-permanent gems/runes

Yea you are, scroll around a bit and you'll find the columns otputB outputC = 3 outputs
Mon Mar 12, 2012 11:13 am
Forum: General Mod Making
Topic: Non-permanent gems/runes
Replies: 11
Views: 910

### Re: Non-permanent gems/runes

Well you can use weap and armo and have variations too. You can make one recipe using armo and another for armo,uni i've tried it and it works great .
Mon Mar 12, 2012 8:05 am
Forum: General Mod Making
Topic: Arrow Questions
Replies: 8
Views: 885

### Re: Arrow Questions

I was thinking about adding a new type of arrows that are infinite
Mon Mar 12, 2012 8:03 am
Forum: General Mod Making
Topic: Problem With Leveling - Experience
Replies: 4
Views: 583

### Re: Problem With Leveling - Experience

(2^32)-1=4294967295
101 - 4472246543 every level after 101 is bugged. You can try to decrease all the exp values by 2 (maybe the expratio too). Then you'll have more exp to add levels.

The biggest number you can put in experience.txt is (2^32)-1=4294967295
Sun Mar 11, 2012 7:50 pm
Forum: General Mod Making
Topic: Arrow Questions
Replies: 8
Views: 885

### Arrow Questions

Straight to the questions :
1 How can I make infinite arrows?
2 When you have ~ 10 arrows, a little yellow flag appears in the top right corner (which means you don't have many arrows). How can I make this warning appear when you have.. lets say 30 arrows?
Sun Feb 19, 2012 5:34 am
Forum: Code Editing
Topic: Monstats/Superunique Question
Replies: 3
Views: 833

### Re: Monstats/Superunique Question

I think there was a column in monstats.txt which controlled where the name of the monster will be displayed (i think its something like height)
Sat Feb 18, 2012 11:29 pm
Forum: Code Editing
Topic: [1.10] MercMod & Hireling Inventory
Replies: 2
Views: 710

### Re: [1.10] MercMod & Hireling Inventory

Well how hard would it be to view inventory.txt? You should try it!
I don't think it will require any aditional code edits if you're using mercmod
Sat Feb 18, 2012 4:45 pm
Forum: General Mod Making
Topic: Increase max life
Replies: 0
Views: 339

### Increase max life

Hey y'all!
How can I fix this? <- This is my max life. I think the max is 32k and I have to increase it from itemstatcost but I don't know how
Wed Feb 08, 2012 5:52 pm
Forum: Member Аnnouncements
Replies: 49
Views: 14574

Lol, Shex this is AWESOME!
How did you make it snow in act 1?
Tue Jan 10, 2012 2:45 pm
Forum: General Mod Making
Topic: Uber Baal?
Replies: 1
Views: 388

### Uber Baal?

Is Uber Baal and the other ubers in the pandemonium quest completely hardcoded? Because I want to change their drop and I cant find them neither in monstats nor in treassureclassex/superuniques
1.13d
Thu Jan 05, 2012 9:18 am
Forum: General Mod Making
Topic: Monsters as Characters?
Replies: 6
Views: 803

### Re: Monsters as Characters?

shadow master uses a state.. it doesn't have any graphics
Tue Jan 03, 2012 12:32 pm
Forum: General Mod Making
Topic: Normal Difficulty Sockets
Replies: 0
Views: 266

### Normal Difficulty Sockets

I want to make a mod to play with a friend of mine via tcp/ip and I did but I dont want to send him any files I made akara sell archon plate with 4 sockets and 15/15 ed/durability and then I stopped working on this project Now I try to make akara sell Monarch with 4 socks and 15/15 and I do but if I...
Tue Jan 03, 2012 11:59 am
Forum: General Mod Making
Topic: Monsters as Characters?
Replies: 6
Views: 803

### Re: Monsters as Characters?

I looked through every single token dude.. There are no assassin graphics in this mpq
Tue Jan 03, 2012 11:09 am
Forum: General Mod Making
Topic: Monsters as Characters?
Replies: 6
Views: 803

### Re: Monsters as Characters?

Sorry for bumping an old thread but I think if someone can answer that MANY people will be happy. I think I didn't ask my question the way I was supposed to so I will try again. I found a monster in Ancestral Recall mod called Natalya. She looks exactly like an assassin with items (sorry but I can't...
Tue Nov 08, 2011 10:05 pm
Forum: Code Editing
Topic: [1.10]Combine 2 plugins (Request)
Replies: 0
Views: 307

### [1.10]Combine 2 plugins (Request)

Hello! I want to combine those two plugins: - https://d2mods.info/filecenter/dload.php?action=file&file_id=1380 <- only the red portal part - https://d2mods.info/filecenter/dload.php?action=file&file_id=1442 I tried contacting the creators but they didnt respond. I've been trying to learn code editi...
Sun Nov 06, 2011 8:58 pm
Forum: General Mod Making
Topic: Very strange problem with patchd2mpq need fast help
Replies: 16
Views: 710

### Re: Very strange problem with patchd2mpq need fast help

What kind of program are you using to extract/pack the filse from your MPQ's? Make sure the bins are in their place - data/global/excel/...
Sun Nov 06, 2011 7:59 pm
Forum: General Mod Making
Topic: Making a item always spawn with X sockets
Replies: 4
Views: 421

### Re: Making a item always spawn with X sockets

Thanks! That did the trick!
Sun Nov 06, 2011 5:20 pm
Forum: General Mod Making
Topic: Making a item always spawn with X sockets
Replies: 4
Views: 421

### Re: Making a item always spawn with X sockets

Yeah I tried that with adding all-res and it works good! However it doesn't add 4 sockets - only 3 ;(
I'm trying to spawn it in a shop in act1 normal! <- I think thats what is perventing the plate to not spawn with 4 but with 3 sockets
Sun Nov 06, 2011 1:53 pm
Forum: General Mod Making
Topic: Making a item always spawn with X sockets
Replies: 4
Views: 421

### Making a item always spawn with X sockets

Hi there!
I'm trying to make the Archon Plate always spawn with 4 sockets. Any idea how can I do this?
Thanks!
Wed Jul 13, 2011 5:18 pm
Forum: General Mod Making
Topic: A reward for killing something X times?
Replies: 7
Views: 682

### Re: A reward for killing something X times?

Well I have read the single use potions tutorial and Im currently using this type of potion in my mod. My question is - should I make a new saved stat or I can use the one which the potion uses?
Wed Jul 13, 2011 5:18 pm
Forum: General Mod Making
Topic: A reward for killing something X times?
Replies: 7
Views: 682

### Re: A reward for killing something X times?

Well I have read the single use potions tutorial and Im currently using this type of potion in my mod. My question is - should I make a new saved stat or I can use the one which the potion uses?
Wed Jul 13, 2011 4:26 pm
Forum: General Mod Making
Topic: How should I be Indexing in Photoshop?
Replies: 10
Views: 1204

### Re: New to modding, help if you'd like :D

I think you have to put the number from states in monprop not its name..
Sun Jul 03, 2011 6:00 pm
Forum: General Mod Making
Replies: 2
Views: 277