Search found 953 matches

by HarvestWombs
Thu Sep 26, 2019 12:49 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 248
Views: 26797
United States of America

Re: BaseMod Plugin

You have to adjust the offsets in the dc6.
by HarvestWombs
Mon Sep 23, 2019 2:45 pm
Forum: General Mod Making
Topic: Help With Horadric Chest
Replies: 5
Views: 92
United States of America

Re: Help With Horadric Chest

Missiles.txt also has a "Town" column, double check that.
by HarvestWombs
Sat Sep 14, 2019 3:52 pm
Forum: General Mod Making
Topic: How to Spawn in DT mode with SplEndDeath ?
Replies: 4
Views: 64
United States of America

Re: How to Spawn in DT mode with SplEndDeath ?

No I didn't get the point because all you said was
b1n wrote:
Sat Sep 14, 2019 5:42 am
I've trying to achieve this without success
Without giving any context of what "this" was I can only assume by the topics you linked.

And still, even in the topics you linked are clear answers to your "question".
by HarvestWombs
Sat Sep 14, 2019 8:48 am
Forum: General Mod Making
Topic: How to Spawn in DT mode with SplEndDeath ?
Replies: 4
Views: 64
United States of America

Re: How to Spawn in DT mode with SplEndDeath ?

change the spawnmode to DT just like you would for a monster created by a nest skill . Taken from the second topic you linked claiming it doesnt say how. spawnmode: which animation mode will the spawned monster be spawned in. IE. If you make a golem summoner (yes I know, “very original”) you could ...
by HarvestWombs
Thu Sep 12, 2019 6:11 am
Forum: General Mod Making
Topic: Increasing Inventory Size
Replies: 9
Views: 707
United States of America

Re: Increasing Inventory Size

This thread is 13 years old, If you have issues please post a new topic.
You need to run in -direct -txt to generate new bin files (which is what the game reads for data)
by HarvestWombs
Fri Sep 06, 2019 7:46 am
Forum: General Mod Making
Topic: Error when packing misc.bin into mpq
Replies: 7
Views: 115
United States of America

Re: Error when packing misc.bin into mpq

I already included every bin file generated in my data\global\excel directory into the mpq You misunderstood here, I mean the literal .txt's, not the .bins. I'm just throwing out knowledge I know for my version. Maybe extended sounds changed past 1.10, idk. I've done it before without it. #shrug If...
by HarvestWombs
Fri Sep 06, 2019 5:32 am
Forum: General Mod Making
Topic: Error when packing misc.bin into mpq
Replies: 7
Views: 115
United States of America

Re: Error when packing misc.bin into mpq

I cant depict anything from those logs because I have never used 1.14. What I do know, is that you also need to include sounds.txt and soundenviron.txt as the game reads those differently. And second, the code edit you're referring to is "Expanding the music limit" which is exactly as it sounds, onl...
by HarvestWombs
Fri Sep 06, 2019 3:27 am
Forum: General Mod Making
Topic: Error when packing misc.bin into mpq
Replies: 7
Views: 115
United States of America

Re: Error when packing misc.bin into mpq

I dont know where you got 222 rows as that's not even close to a power of 2. I'm sure someone knows the real limit, but according to the stickied post right here in GMM, the estimate is 32k. Also Armor, Misc and Weapons.txt are part of one big file (Items.txt). So likely you'll have errors if you ju...
by HarvestWombs
Thu Sep 05, 2019 1:49 am
Forum: Multimedia
Topic: Importing custom graphics
Replies: 4
Views: 125
United States of America

Re: Importing custom graphics

For dc6creator, you select the palette first, then import the image.
by HarvestWombs
Sat Aug 17, 2019 12:41 pm
Forum: General Mod Making
Topic: How to increase arrows quantity more than 511?
Replies: 8
Views: 304
United States of America

Re: How to increase arrows quantity more than 511?

It requires code editing to remove the hardcoded cap.
There are a couple posts in code editing for 1.10 or 1.13c iirc.
by HarvestWombs
Wed Aug 14, 2019 11:58 am
Forum: Code Editing
Topic: [1.10]ACCESS_VIOLATION (c0000005) [D2Common.dll]
Replies: 4
Views: 175
United States of America

Re: [1.10]ACCESS_VIOLATION (c0000005) [D2Common.dll]

First, there's no need to double post.
Second, everybody here is a volunteer and not all will have or owe you an answer.

It appears though that you need to decrease the inventory grid by 1px.
by HarvestWombs
Wed Jul 03, 2019 2:40 am
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 309
United States of America

Re: Using Horadric Cube To Make Azurewrath

Okay then, good luck with your endeavours.
by HarvestWombs
Wed Jul 03, 2019 2:13 am
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 309
United States of America

Re: Using Horadric Cube To Make Azurewrath

I'm just trying to help you man, I don't have your files in front of me so I cant say or not whether it's your fault or mine, so chill out will ya. If you try to force spawn the item by directly using the name in the output, and it successfully rolls then you know it works. Then if you try again wit...
by HarvestWombs
Wed Jul 03, 2019 1:58 am
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 309
United States of America

Re: Using Horadric Cube To Make Azurewrath

Well maybe you should have opened with that then.
Enabled = 1
Ladder = 0
And that's all it takes to enable the item in single player
Force spawn it so you know it's working, then you figure out if it's your recipe or not.
by HarvestWombs
Wed Jul 03, 2019 1:31 am
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 309
United States of America

Re: Using Horadric Cube To Make Azurewrath

That's why you need to use "usetype,uni"
Rerolling an item just rerolls on it's current magic type.
So if the item is magic, it rerolls a magic
If it's rare, rare.

Theres an appendix in the cubemain fileguide that show all the possible types of modifiers.
by HarvestWombs
Tue Jul 02, 2019 10:25 pm
Forum: General Mod Making
Topic: Using Horadric Cube To Make Azurewrath
Replies: 10
Views: 309
United States of America

Re: Using Horadric Cube To Make Azurewrath

Your output is "usetype,bas". You need to either do "usetype,uni" to get that weapons unique version, or if you specifically want an Azurewrath, then just put Azurewrath directly in the output.
by HarvestWombs
Wed Jun 12, 2019 4:55 am
Forum: General Mod Making
Topic: An Evil Force Skill Problem
Replies: 4
Views: 237
United States of America

Re: An Evil Force Skill Problem

If you are using pre 1.11, then you need to make sure you set up your randclassskill property correctly. (See the post by Mentor on how to set it up.)
If you are using post 1.11, then likely you have messed up the order of the class property indexes in the tbl, or you are using an incorrect parameter.
by HarvestWombs
Sun Jun 02, 2019 11:56 pm
Forum: General Mod Making
Topic: Create a Potion Experience
Replies: 8
Views: 337
United States of America

Re: Create a Potion Experience

That's what the operators are for. < : less than <= : less than OR equal to > : greater than >= : greater than OR equal to = : equals != : does not equal If the formula doesnt work, then I suspect it has to do with experience, or how the formula is setup. My next best guess is: (stat('level'.accr)<9...
by HarvestWombs
Fri May 31, 2019 1:21 am
Forum: General Mod Making
Topic: Create new gold
Replies: 2
Views: 187
United States of America

Re: Create new gold

You can create the item, but you wont be able to use it as a custom currency without code editing.
by HarvestWombs
Thu May 30, 2019 4:48 am
Forum: General Mod Making
Topic: Create a Potion Experience
Replies: 8
Views: 337
United States of America

Re: Create a Potion Experience

I believe it is done like so:
(stat('level'.accr)<95)*(stat('experience'.accr)<2097310703)?742730244:0
by HarvestWombs
Thu May 30, 2019 4:08 am
Forum: General Mod Making
Topic: Create a Potion Experience
Replies: 8
Views: 337
United States of America

Re: Create a Potion Experience

You can use the "Single use potion" method to limit the amount of times you can use it.

Or maybe try:
(stat('experience'.accr)<2097310703)?(742730244:0)
by HarvestWombs
Tue May 28, 2019 4:01 am
Forum: General Mod Making
Topic: Create a Potion Experience
Replies: 8
Views: 337
United States of America

Re: Create a Potion Experience

So if you don't intend on limiting the potion, a much simpler and easier to follow formula would be:
(stat('level'.accr)<95)?742730244:0
by HarvestWombs
Fri May 17, 2019 8:27 pm
Forum: General Mod Making
Topic: Treasure Goblin Plugin Help
Replies: 8
Views: 455
United States of America

Re: Treasure Goblin Plugin Help

The lines need to be copy pasted into animdata.d2, that's the file that handles all the frame data.
by HarvestWombs
Sat May 11, 2019 2:01 am
Forum: Code Editing
Topic: Hello, everyone. I want to make a monster production system like online games.
Replies: 2
Views: 1483
United States of America

Re: Hello, everyone. I want to make a monster production system like online games.

I think you may be looking for this, else a softcoded approach is viable.

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