Search found 936 matches

by HarvestWombs
Wed Jun 12, 2019 4:55 am
Forum: General Mod Making
Topic: An Evil Force Skill Problem
Replies: 4
Views: 119
United States of America

Re: An Evil Force Skill Problem

If you are using pre 1.11, then you need to make sure you set up your randclassskill property correctly. (See the post by Mentor on how to set it up.)
If you are using post 1.11, then likely you have messed up the order of the class property indexes in the tbl, or you are using an incorrect parameter.
by HarvestWombs
Sun Jun 02, 2019 11:56 pm
Forum: General Mod Making
Topic: Create a Potion Experience
Replies: 8
Views: 215
United States of America

Re: Create a Potion Experience

That's what the operators are for. < : less than <= : less than OR equal to > : greater than >= : greater than OR equal to = : equals != : does not equal If the formula doesnt work, then I suspect it has to do with experience, or how the formula is setup. My next best guess is: (stat('level'.accr)<9...
by HarvestWombs
Fri May 31, 2019 1:21 am
Forum: General Mod Making
Topic: Create new gold
Replies: 2
Views: 109
United States of America

Re: Create new gold

You can create the item, but you wont be able to use it as a custom currency without code editing.
by HarvestWombs
Thu May 30, 2019 4:48 am
Forum: General Mod Making
Topic: Create a Potion Experience
Replies: 8
Views: 215
United States of America

Re: Create a Potion Experience

I believe it is done like so:
(stat('level'.accr)<95)*(stat('experience'.accr)<2097310703)?742730244:0
by HarvestWombs
Thu May 30, 2019 4:08 am
Forum: General Mod Making
Topic: Create a Potion Experience
Replies: 8
Views: 215
United States of America

Re: Create a Potion Experience

You can use the "Single use potion" method to limit the amount of times you can use it.

Or maybe try:
(stat('experience'.accr)<2097310703)?(742730244:0)
by HarvestWombs
Tue May 28, 2019 4:01 am
Forum: General Mod Making
Topic: Create a Potion Experience
Replies: 8
Views: 215
United States of America

Re: Create a Potion Experience

So if you don't intend on limiting the potion, a much simpler and easier to follow formula would be:
(stat('level'.accr)<95)?742730244:0
by HarvestWombs
Fri May 17, 2019 8:27 pm
Forum: General Mod Making
Topic: Treasure Goblin Plugin Help
Replies: 7
Views: 251
United States of America

Re: Treasure Goblin Plugin Help

The lines need to be copy pasted into animdata.d2, that's the file that handles all the frame data.
by HarvestWombs
Sat May 11, 2019 2:01 am
Forum: Code Editing
Topic: Hello, everyone. I want to make a monster production system like online games.
Replies: 2
Views: 1396
United States of America

Re: Hello, everyone. I want to make a monster production system like online games.

I think you may be looking for this, else a softcoded approach is viable.
by HarvestWombs
Thu May 02, 2019 2:28 am
Forum: General Mod Making
Topic: Change a slot type?
Replies: 1
Views: 91
United States of America

Re: Change a slot type?

Remove "rrin" or "lrin" from the Rings ItemType entry. Add new Itemtype, set bodyloc to one or the other.
by HarvestWombs
Mon Apr 29, 2019 1:24 am
Forum: General Mod Making
Topic: Throwing weapons disappearing
Replies: 1
Views: 208
United States of America

Re: Throwing weapons disappearing

Please refrain from creating new topics to try and get more attention to your problem. If you have any new information to add regarding your problem, you can simply edit your last post, which will still mark the topic unread. If anyone possesses the knowledge to help you, they will do so back in the...
by HarvestWombs
Mon Apr 29, 2019 1:16 am
Forum: General Mod Making
Topic: MPQ Viewer does not open files
Replies: 5
Views: 381
United States of America

Re: MPQ Viewer does not open files

Simple fix, use a different mpq tool.
by HarvestWombs
Mon Apr 22, 2019 4:36 am
Forum: General Mod Making
Topic: Minion health bar color
Replies: 1
Views: 115
United States of America

Re: Minion health bar color

Minions and Hirelings share the same draw function just fyi. The following code can be found in D2Client, here are the 1.10f addresses Address Hex dump Command Comments 6FADB1E5 |. /75 43 JNZ SHORT 6FADB22A 6FADB1E7 |. |6A 00 PUSH 0 ; /Arg3 = 0 6FADB1E9 |. |68 80000000 PUSH 80 ; |Arg2 = 80 6FADB1EE ...
by HarvestWombs
Sat Mar 30, 2019 1:57 pm
Forum: Mod Concepts & Research
Topic: 3D graphic artist getting around
Replies: 51
Views: 13788
United States of America

Re: 3D graphic artist getting around

juliocpaes wrote:
Sat Mar 30, 2019 1:00 pm
come on ! post this unit mod !!!!
Image
You said this last year, and there was no response. There's no need to keep posting.
by HarvestWombs
Wed Mar 20, 2019 11:21 pm
Forum: General Mod Making
Topic: Custom dc6 crashes game on inventory toggle.
Replies: 2
Views: 157
United States of America

Re: Custom dc6 crashes game on inventory toggle.

That's a problem with the mpq, not the dc6. If it was the dc6 you'd get a pCel error.
Also, if you're running -direct -txt you don't even need the mpq, just put the data folder in your mod root directory.
by HarvestWombs
Thu Mar 07, 2019 4:23 am
Forum: General Mod Making
Topic: PVP CUBE
Replies: 1
Views: 169
United States of America

Re: PVP CUBE

Short answer, no.
by HarvestWombs
Sun Mar 03, 2019 1:39 am
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 584
United States of America

Re: Increase default loot drop cap above 6.

Again, edit your posts please. If you are looking into to finding code yourself, you'll need to learn how to read and reverse assembly code. There is no repo, use the search function -> code editing forum to try and locate code. Every version has a different address, but most of the time you can tra...
by HarvestWombs
Sun Mar 03, 2019 1:28 am
Forum: General Mod Making
Topic: charstats.txt trouble
Replies: 3
Views: 241
United States of America

Re: charstats.txt trouble

This doesn't sound like a charstats issue at all.

I need more information.
Are you creating a new character
Are you using an existing character
Do all classes have the same amount of skills
by HarvestWombs
Sat Mar 02, 2019 4:42 pm
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 584
United States of America

Re: Increase default loot drop cap above 6.

They already gave you the code edit, the rest is txt work.
by HarvestWombs
Fri Mar 01, 2019 1:26 am
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 584
United States of America

Re: Increase default loot drop cap above 6.

First, please edit your post instead, it will still mark the topic unread for other users. Second, just doing the code edit isn't the only thing you need to do. You also need to edit the treasureclass so it loops through them more times. You can test this easily by dropping a TC with -10 in the pick...
by HarvestWombs
Mon Feb 25, 2019 7:37 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 596
United States of America

Re: Need help fixing Unhandled Error

Just for reference, you don't have to set the skilldesc's to zero to remove it from the page, you only need to remove the char code from skills.
by HarvestWombs
Tue Feb 19, 2019 7:45 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 319
United States of America

Re: Issues adding sockets to arrows and bolts.

Create a new tbl entry name -> dummysock string -> Socketed (%d) ItemStatCost.txt: Clone item_numsockets line change name -> item_dummysock descpriority -> 256 descfunc -> 19 descvalue -> 1 descstringpos -> dummysock (new tbl entry) Properties.txt: code -> dummysock func1 -> 1 stat1 -> item_dummysoc...
by HarvestWombs
Tue Feb 19, 2019 4:37 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 319
United States of America

Re: Issues adding sockets to arrows and bolts.

Just create a dummy stat
by HarvestWombs
Tue Feb 19, 2019 2:20 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 319
United States of America

Re: Issues adding sockets to arrows and bolts.

You can add 'auto prefix' column directly to misc to eliminate the "add them to weapons" idiocy. As long as you've filled out itemtypes and misc columns correctly (which you've done other items too, you should be good) then all you need to do is add a new automagic for them. The only thing I found w...
by HarvestWombs
Mon Feb 11, 2019 6:17 am
Forum: Feedback
Topic: Update the wiki and fix https certificate
Replies: 9
Views: 397
United States of America

Re: Update the wiki and fix https certificate

The certificate expiration has been reported to admin.
PillarsOfGarendall wrote:
Mon Feb 11, 2019 1:44 am
also an update for the functions/struct on the wiki would be welcome :lol:.
Can you elaborate on this?

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