Search found 924 matches

by HarvestWombs
Sat Mar 30, 2019 1:57 pm
Forum: Mod Concepts & Research
Topic: 3D graphic artist getting around
Replies: 51
Views: 13263
United States of America

Re: 3D graphic artist getting around

juliocpaes wrote:
Sat Mar 30, 2019 1:00 pm
come on ! post this unit mod !!!!
Image
You said this last year, and there was no response. There's no need to keep posting.
by HarvestWombs
Wed Mar 20, 2019 11:21 pm
Forum: General Mod Making
Topic: Custom dc6 crashes game on inventory toggle.
Replies: 2
Views: 81
United States of America

Re: Custom dc6 crashes game on inventory toggle.

That's a problem with the mpq, not the dc6. If it was the dc6 you'd get a pCel error.
Also, if you're running -direct -txt you don't even need the mpq, just put the data folder in your mod root directory.
by HarvestWombs
Thu Mar 07, 2019 4:23 am
Forum: General Mod Making
Topic: PVP CUBE
Replies: 1
Views: 103
United States of America

Re: PVP CUBE

Short answer, no.
by HarvestWombs
Sun Mar 03, 2019 1:39 am
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 422
United States of America

Re: Increase default loot drop cap above 6.

Again, edit your posts please. If you are looking into to finding code yourself, you'll need to learn how to read and reverse assembly code. There is no repo, use the search function -> code editing forum to try and locate code. Every version has a different address, but most of the time you can tra...
by HarvestWombs
Sun Mar 03, 2019 1:28 am
Forum: General Mod Making
Topic: charstats.txt trouble
Replies: 3
Views: 152
United States of America

Re: charstats.txt trouble

This doesn't sound like a charstats issue at all.

I need more information.
Are you creating a new character
Are you using an existing character
Do all classes have the same amount of skills
by HarvestWombs
Sat Mar 02, 2019 4:42 pm
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 422
United States of America

Re: Increase default loot drop cap above 6.

They already gave you the code edit, the rest is txt work.
by HarvestWombs
Fri Mar 01, 2019 1:26 am
Forum: General Mod Making
Topic: Increase default loot drop cap above 6.
Replies: 13
Views: 422
United States of America

Re: Increase default loot drop cap above 6.

First, please edit your post instead, it will still mark the topic unread for other users. Second, just doing the code edit isn't the only thing you need to do. You also need to edit the treasureclass so it loops through them more times. You can test this easily by dropping a TC with -10 in the pick...
by HarvestWombs
Mon Feb 25, 2019 7:37 am
Forum: General Mod Making
Topic: Need help fixing Unhandled Error
Replies: 20
Views: 384
United States of America

Re: Need help fixing Unhandled Error

Just for reference, you don't have to set the skilldesc's to zero to remove it from the page, you only need to remove the char code from skills.
by HarvestWombs
Tue Feb 19, 2019 7:45 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 195
United States of America

Re: Issues adding sockets to arrows and bolts.

Create a new tbl entry name -> dummysock string -> Socketed (%d) ItemStatCost.txt: Clone item_numsockets line change name -> item_dummysock descpriority -> 256 descfunc -> 19 descvalue -> 1 descstringpos -> dummysock (new tbl entry) Properties.txt: code -> dummysock func1 -> 1 stat1 -> item_dummysoc...
by HarvestWombs
Tue Feb 19, 2019 4:37 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 195
United States of America

Re: Issues adding sockets to arrows and bolts.

Just create a dummy stat
by HarvestWombs
Tue Feb 19, 2019 2:20 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 195
United States of America

Re: Issues adding sockets to arrows and bolts.

You can add 'auto prefix' column directly to misc to eliminate the "add them to weapons" idiocy. As long as you've filled out itemtypes and misc columns correctly (which you've done other items too, you should be good) then all you need to do is add a new automagic for them. The only thing I found w...
by HarvestWombs
Mon Feb 11, 2019 6:17 am
Forum: Feedback
Topic: Update the wiki and fix https certificate
Replies: 9
Views: 267
United States of America

Re: Update the wiki and fix https certificate

The certificate expiration has been reported to admin.
PillarsOfGarendall wrote:
Mon Feb 11, 2019 1:44 am
also an update for the functions/struct on the wiki would be welcome :lol:.
Can you elaborate on this?
by HarvestWombs
Sat Feb 02, 2019 2:02 am
Forum: General Mod Making
Topic: treasureclassex.mpq and NoDrop=0
Replies: 4
Views: 181
United States of America

Re: treasureclassex.mpq and NoDrop=0

Are you including the .bin file in your mpq?
by HarvestWombs
Sun Jan 20, 2019 2:15 pm
Forum: Tools
Topic: Sprites puzzle the unholy
Replies: 4
Views: 161
United States of America

Re: Sprites puzzle the unholy

If you're just looking to rip sprites, you're looking in the wrong place. You can easily convert Dt1 files into pcx, with Dt1Tools.
by HarvestWombs
Mon Jan 14, 2019 10:37 am
Forum: Tools
Topic: d2txt.py: Edit TXT files in Python, convert to INI files
Replies: 2
Views: 127
United States of America

Re: d2txt.py: Edit TXT files in Python, convert to INI files

What are the added benefits to using a scripting language to edit simple tab deliminated text files as opposed to using any of the many excel editors that are available?
by HarvestWombs
Sat Jan 12, 2019 2:19 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 54
Views: 5434
United States of America

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Ensley03 wrote:
Sat Jan 12, 2019 2:13 am
When can we get in on this testing?
When it's opened up to public beta.
by HarvestWombs
Tue Jan 08, 2019 8:03 am
Forum: General Mod Making
Topic: TC Problem (LoD 1.14d)
Replies: 2
Views: 138
United States of America

Re: TC Problem (LoD 1.14d)

In order to drop a treasureclass from a treasureclass, it must be referenced above the one that you call it from.

So if you have TC A, B, C
A is Supposed to drop B and C...
Then the order of the TC's must be.
TC B: items 1-5
TC C: items 6-10
TC A: tcB , tcC
by HarvestWombs
Wed Jan 02, 2019 6:24 am
Forum: General Mod Making
Topic: Downgrading from 1.13c to 1.10
Replies: 3
Views: 168
United States of America

Re: Downgrading from 1.13c to 1.10

1. PlugY tries to reproduce the ubers, but they are not perfect. Keys and organs are just items. 2. AFAIK yes, but not with D2ExpRes plugin (see below). 3. D2ExpRes, a plugin for D2MOD. 4. If you're using D2SE then there's no need to worry about that, as there is an option in the loader to use it fo...
by HarvestWombs
Sun Dec 30, 2018 11:55 pm
Forum: PlugY|NefEx|D2Mod
Topic: SVR's D2mercmod, not working
Replies: 38
Views: 4282
United States of America

Re: SVR's D2mercmod, not working

Daedara wrote:
Sun Dec 30, 2018 6:30 pm
ummm. can someone revive this thread, i really miss d2.
cant get it work.


v 1.13
using plugy
Well if you read any of the other posts in this thread and maybe did a little research... You'd know that D2Mod only works for 1.10.
by HarvestWombs
Fri Dec 07, 2018 8:37 pm
Forum: Multimedia
Topic: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]
Replies: 9
Views: 359
United States of America

Re: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]

3. I cant tell what you're trying to point out. Haha sorry for not enough information xD In dc6 editor, the image have a right color, but in the game it turned into blue color like in the picture. You'll have to fiddle with the palettes to closer match the desired color. Also there's no need to dou...
by HarvestWombs
Fri Dec 07, 2018 6:31 pm
Forum: Multimedia
Topic: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]
Replies: 9
Views: 359
United States of America

Re: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]

1. Belts.txt
2. D2ExpRes.ini should have a section to change offset.
3. I cant tell what you're trying to point out.
by HarvestWombs
Tue Nov 20, 2018 2:56 pm
Forum: Diablo 2 Chatter
Topic: Any mod that just adds new monsters
Replies: 5
Views: 349
United States of America

Re: Any mod that just adds new monsters

I've been here a long time, and have never seen a mod that only adds new monsters.
It's really not hard to do, there are plenty of resources within infinitum that can either replace or add new monster tokens if you'd like to delve into it yourself.
by HarvestWombs
Sat Nov 10, 2018 4:23 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 186
Views: 14234
United States of America

Re: BaseMod Plugin

I got it to work, there must have been a conflict with another mod. But, even though I'm seeing higher framerates, I still don't see any effect from the AutoGoldPickup config setting. I'm of the belief that the INI is not being loaded, even though the mod is installed and working. Any tips? Moreove...
by HarvestWombs
Thu Nov 08, 2018 12:54 pm
Forum: General Mod Making
Topic: clueso's (ongoing) question thread
Replies: 10
Views: 947
United States of America

Re: clueso's (ongoing) question thread

Read the fileguide.: Weapons.txt

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