Search found 858 matches

by Black_Eternity
Tue May 08, 2018 9:04 pm
Forum: PlugY|NefEx|D2Mod
Topic: D2ResExp and Plugy Skill unnassignment
Replies: 3
Views: 1168
United States of America

Re: D2ResExp and Plugy Skill unnassignment

PlugY doesn't have an option to reposition the unassign button. Its also not clear if its a PlugY issue or D2expres issue.

There was a respect plugin made for 1.10, but irrc it never made its way here. (The keep)
by Black_Eternity
Mon Apr 09, 2018 5:51 am
Forum: General Mod Making
Topic: How to let a new character born with an unique charm?
Replies: 5
Views: 145
United States of America

Re: How to let a new character born with an unique charm?

unfortunately that doesn't really work as intended either, as upon creation the game will set ilvl to 1, and delete the stat list, leaving you with an item that only has a gold name.
the only way to get around that is to code edit, the locations have been posted for 1.10.
by Black_Eternity
Mon Mar 19, 2018 8:58 pm
Forum: General Mod Making
Topic: Help with recolor missles Please!!!!
Replies: 6
Views: 409
United States of America

Re: Help with recolor missles Please!!!!

Usualy when you ask about something and you find out the answer, is nice to post the solution here, so when anyone else end with the same question, theres already an answer... Whats this Super Easy Way you found? This was 7 years ago, I doubt they're still active anymore. To attempt to assume his "...
by Black_Eternity
Sat Mar 17, 2018 10:52 pm
Forum: Code Editing
Topic: Diablo 2 LOD exp and drop rate
Replies: 1
Views: 61
United States of America

Re: Diablo 2 LOD exp and drop rate

Server related discussion is against our ToS, which you agreed to when creating an account.
by Black_Eternity
Sat Mar 17, 2018 2:53 am
Forum: General Mod Making
Topic: 1.13d Skills.Txt Synergies?
Replies: 4
Views: 106
United States of America

Re: 1.13d Skills.Txt Synergies?

Par8 doesn't mean 8%, it's a reference to the column "Par8" which is... parameter
by Black_Eternity
Sat Mar 17, 2018 1:24 am
Forum: General Mod Making
Topic: Rune pictures - where to find / how to change?
Replies: 7
Views: 162
United States of America

Re: Rune pictures - where to find / how to change?

Dc6 can be converted to a variety of image files - why don't you check out our downloads in image editing.
pcx files can be editing using most of any modern image editing program. google.
by Black_Eternity
Fri Mar 16, 2018 5:27 pm
Forum: General Mod Making
Topic: Rune pictures - where to find / how to change?
Replies: 7
Views: 162
United States of America

Re: Rune pictures - where to find / how to change?

You mean completely new graphics? There's a pack on inventharia you can look at.
If you're talking about where to set the graphic... Misc.txt
by Black_Eternity
Thu Mar 15, 2018 9:19 pm
Forum: General Mod Making
Topic: Super Horadric Box 1.13c
Replies: 5
Views: 182
United States of America

Re: Super Horadric Box 1.13c

Misiek1294 just gave you the locations in code.
by Black_Eternity
Fri Mar 09, 2018 11:01 am
Forum: General Mod Making
Topic: Adding a '+1 to certain skill/skilltab'
Replies: 11
Views: 409
United States of America

Re: Adding a '+1 to certain skill/skilltab'

fernsehen123 wrote:
Fri Mar 09, 2018 10:35 am
damn, both links are offline
Use search, or start experimenting.
by Black_Eternity
Tue Mar 06, 2018 6:10 pm
Forum: General Mod Making
Topic: need help changing dropped item color...
Replies: 16
Views: 2878
United States of America

Re: need help changing dropped item color...

There are no file changes from 1.11 up.
by Black_Eternity
Mon Mar 05, 2018 4:28 pm
Forum: General Mod Making
Topic: need help changing dropped item color...
Replies: 16
Views: 2878
United States of America

Re: need help changing dropped item color...

1. That's not strings.tbl, that's Uniques.txt
2. Your file names are messed up because either a) you're not using a filelist, or b) you're filelist is messed up.
by Black_Eternity
Thu Mar 01, 2018 8:34 pm
Forum: General Mod Making
Topic: cube receipe for skillers?
Replies: 14
Views: 200
United States of America

Re: cube receipe for skillers?

strafano wrote:
Thu Mar 01, 2018 8:09 pm
Once again the receipe gives a summon skiler with any grand charm used in the formula.


Still need help!
Why don't you check out the Cube Op topic to learn how to use it.
by Black_Eternity
Thu Mar 01, 2018 4:02 pm
Forum: General Mod Making
Topic: cube receipe for skillers?
Replies: 14
Views: 200
United States of America

Re: cube receipe for skillers?

strafano wrote:
Thu Mar 01, 2018 1:27 am
Any further suggestion?
Op: 15
Param: 188
Value: 0
Should do the trick.
by Black_Eternity
Wed Feb 28, 2018 5:18 pm
Forum: General Mod Making
Topic: cube receipe for skillers?
Replies: 14
Views: 200
United States of America

Re: cube receipe for skillers?

Try a different Op
by Black_Eternity
Wed Feb 28, 2018 11:51 am
Forum: General Mod Making
Topic: cube receipe for skillers?
Replies: 14
Views: 200
United States of America

Re: cube receipe for skillers?

Use op code 18, par am 188, value 1 to limit to only skill grand charms
by Black_Eternity
Wed Feb 28, 2018 8:06 am
Forum: PlugY|NefEx|D2Mod
Topic: Why dos D2AddSkill.dll can' save the skill?
Replies: 3
Views: 195
United States of America

Re: Why dos D2AddSkill.dll can' save the skill?

Without more information, I can only assume you are adding skills that are not assigned to the character in skills.txt. IIRC you can only add skills that have have the respective charclass assigned (ex sorc, firebolt) and not (pal, firebolt)
by Black_Eternity
Wed Feb 28, 2018 8:01 am
Forum: General Mod Making
Topic: cube receipe for skillers?
Replies: 14
Views: 200
United States of America

Re: cube receipe for skillers?

1. You add skill counter in MagicPrefix.txt for every line that is used for the skilltab grandcharms, you check that by viewing the itype column that contains "lcha". And check the mod columns for skilltab. Add skill counter to the mod2 columns Doing this will give you a random value between 1 and 2...
by Black_Eternity
Tue Feb 27, 2018 7:50 pm
Forum: General Mod Making
Topic: cube receipe for skillers?
Replies: 14
Views: 200
United States of America

Re: cube receipe for skillers?

The easier way, and the most effective way, to have this recipe only work on Skill Charms... Create a new stat in itemstatcost.txt > Let's call it "skillercounter" Create a new property in properties.txt > Let's call it "skillercounter" to keep the trend (make sure to link the ISC stat to the prop) ...
by Black_Eternity
Sun Feb 25, 2018 2:25 am
Forum: General Mod Making
Topic: How to add maximum sockets to the item?
Replies: 15
Views: 320
United States of America

Re: How to add maximum sockets to the item?

the sock=# in the output column The max sockets from this are as you listed (magic=3, set/rare/unique=1). This can be stepped around by using one of the mod fields to set the number of sockets (but you can only set the sockets in one of these 2 areas not both). When using the mod field to set the n...
by Black_Eternity
Tue Feb 20, 2018 4:05 pm
Forum: General Mod Making
Topic: Changing Splash screen version text
Replies: 5
Views: 114
United States of America

Re: Changing Splash screen version text

It actually requires code editing.
by Black_Eternity
Mon Feb 19, 2018 5:31 pm
Forum: Eastern Sun
Topic: Ask the Experts
Replies: 8066
Views: 368050
United States of America

Re: Ask the Experts

I type in message, but how do you post? I've never used Discord, one of my grandsons did. Big question is, is it always dark? Alpha saw your welcome on Discord By pressing Enter or Return will post message. To change to Light Theme go to your User Setting (Gear icon in bottom left corner by your us...
by Black_Eternity
Mon Feb 19, 2018 5:27 pm
Forum: General Mod Making
Topic: How to increse the quantity of runes drop
Replies: 3
Views: 90
United States of America

Re: How to increse the quantity of runes drop

There are also treasureclass entries for the runes (Runes1-Runes17), Also make sure you are testing on monsters with a high enough lvl to be able to drop them.
by Black_Eternity
Sun Feb 18, 2018 6:47 am
Forum: General Mod Making
Topic: Perfect Stats Mod help
Replies: 12
Views: 238
United States of America

Re: Perfect Stats Mod help

My first guess would be to look at the values in itemstatcost.txt, check the file guide to find what columns control what exactly.
by Black_Eternity
Sat Feb 17, 2018 5:26 am
Forum: General Mod Making
Topic: Perfect Stats Mod help
Replies: 12
Views: 238
United States of America

Re: Perfect Stats Mod help

There shouldn't be any difference in the file list. Iirc any patch greater than 1.13 was just bug patches.
by Black_Eternity
Thu Feb 15, 2018 11:33 am
Forum: General Mod Making
Topic: How to add maximum sockets to the item?
Replies: 15
Views: 320
United States of America

Re: How to add maximum sockets to the item?

You need to check your max sockets in itemtypes and on the item itself. In my mod I currently have some cube recipes similar to this, but If I try the add 4 socket recipe on an armor that has only 2 max sockets.... I only get 2.

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