Search found 915 matches

by HarvestWombs
Tue Feb 19, 2019 7:45 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 116
United States of America

Re: Issues adding sockets to arrows and bolts.

Create a new tbl entry name -> dummysock string -> Socketed (%d) ItemStatCost.txt: Clone item_numsockets line change name -> item_dummysock descpriority -> 256 descfunc -> 19 descvalue -> 1 descstringpos -> dummysock (new tbl entry) Properties.txt: code -> dummysock func1 -> item_dummysock (same as ...
by HarvestWombs
Tue Feb 19, 2019 4:37 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 116
United States of America

Re: Issues adding sockets to arrows and bolts.

Just create a dummy stat
by HarvestWombs
Tue Feb 19, 2019 2:20 am
Forum: General Mod Making
Topic: Issues adding sockets to arrows and bolts.
Replies: 7
Views: 116
United States of America

Re: Issues adding sockets to arrows and bolts.

You can add 'auto prefix' column directly to misc to eliminate the "add them to weapons" idiocy. As long as you've filled out itemtypes and misc columns correctly (which you've done other items too, you should be good) then all you need to do is add a new automagic for them. The only thing I found w...
by HarvestWombs
Mon Feb 11, 2019 6:17 am
Forum: Feedback
Topic: Update the wiki and fix https certificate
Replies: 9
Views: 144
United States of America

Re: Update the wiki and fix https certificate

The certificate expiration has been reported to admin.
PillarsOfGarendall wrote:
Mon Feb 11, 2019 1:44 am
also an update for the functions/struct on the wiki would be welcome :lol:.
Can you elaborate on this?
by HarvestWombs
Sat Feb 02, 2019 2:02 am
Forum: General Mod Making
Topic: treasureclassex.mpq and NoDrop=0
Replies: 4
Views: 101
United States of America

Re: treasureclassex.mpq and NoDrop=0

Are you including the .bin file in your mpq?
by HarvestWombs
Sun Jan 20, 2019 2:15 pm
Forum: Tools
Topic: Sprites puzzle the unholy
Replies: 4
Views: 94
United States of America

Re: Sprites puzzle the unholy

If you're just looking to rip sprites, you're looking in the wrong place. You can easily convert Dt1 files into pcx, with Dt1Tools.
by HarvestWombs
Mon Jan 14, 2019 10:37 am
Forum: Tools
Topic: d2txt.py: Edit TXT files in Python, convert to INI files
Replies: 2
Views: 78
United States of America

Re: d2txt.py: Edit TXT files in Python, convert to INI files

What are the added benefits to using a scripting language to edit simple tab deliminated text files as opposed to using any of the many excel editors that are available?
by HarvestWombs
Sat Jan 12, 2019 2:19 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 47
Views: 4606
United States of America

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

Ensley03 wrote:
Sat Jan 12, 2019 2:13 am
When can we get in on this testing?
When it's opened up to public beta.
by HarvestWombs
Tue Jan 08, 2019 8:03 am
Forum: General Mod Making
Topic: TC Problem (LoD 1.14d)
Replies: 2
Views: 83
United States of America

Re: TC Problem (LoD 1.14d)

In order to drop a treasureclass from a treasureclass, it must be referenced above the one that you call it from.

So if you have TC A, B, C
A is Supposed to drop B and C...
Then the order of the TC's must be.
TC B: items 1-5
TC C: items 6-10
TC A: tcB , tcC
by HarvestWombs
Wed Jan 02, 2019 6:24 am
Forum: General Mod Making
Topic: Downgrading from 1.13c to 1.10
Replies: 3
Views: 104
United States of America

Re: Downgrading from 1.13c to 1.10

1. PlugY tries to reproduce the ubers, but they are not perfect. Keys and organs are just items. 2. AFAIK yes, but not with D2ExpRes plugin (see below). 3. D2ExpRes, a plugin for D2MOD. 4. If you're using D2SE then there's no need to worry about that, as there is an option in the loader to use it fo...
by HarvestWombs
Sun Dec 30, 2018 11:55 pm
Forum: PlugY|NefEx|D2Mod
Topic: SVR's D2mercmod, not working
Replies: 38
Views: 4136
United States of America

Re: SVR's D2mercmod, not working

Daedara wrote:
Sun Dec 30, 2018 6:30 pm
ummm. can someone revive this thread, i really miss d2.
cant get it work.


v 1.13
using plugy
Well if you read any of the other posts in this thread and maybe did a little research... You'd know that D2Mod only works for 1.10.
by HarvestWombs
Fri Dec 07, 2018 8:37 pm
Forum: Multimedia
Topic: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]
Replies: 9
Views: 238
United States of America

Re: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]

3. I cant tell what you're trying to point out. Haha sorry for not enough information xD In dc6 editor, the image have a right color, but in the game it turned into blue color like in the picture. You'll have to fiddle with the palettes to closer match the desired color. Also there's no need to dou...
by HarvestWombs
Fri Dec 07, 2018 6:31 pm
Forum: Multimedia
Topic: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]
Replies: 9
Views: 238
United States of America

Re: [NEED HELP ABOUT SOME BUG ON HIGHER RESOLUTION]

1. Belts.txt
2. D2ExpRes.ini should have a section to change offset.
3. I cant tell what you're trying to point out.
by HarvestWombs
Tue Nov 20, 2018 2:56 pm
Forum: Diablo 2 Chatter
Topic: Any mod that just adds new monsters
Replies: 5
Views: 263
United States of America

Re: Any mod that just adds new monsters

I've been here a long time, and have never seen a mod that only adds new monsters.
It's really not hard to do, there are plenty of resources within infinitum that can either replace or add new monster tokens if you'd like to delve into it yourself.
by HarvestWombs
Sat Nov 10, 2018 4:23 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 144
Views: 7036
United States of America

Re: BaseMod Plugin

I got it to work, there must have been a conflict with another mod. But, even though I'm seeing higher framerates, I still don't see any effect from the AutoGoldPickup config setting. I'm of the belief that the INI is not being loaded, even though the mod is installed and working. Any tips? Moreove...
by HarvestWombs
Thu Nov 08, 2018 12:54 pm
Forum: General Mod Making
Topic: clueso's (ongoing) question thread
Replies: 10
Views: 899
United States of America

Re: clueso's (ongoing) question thread

Read the fileguide.: Weapons.txt
by HarvestWombs
Thu Nov 08, 2018 12:10 pm
Forum: Diablo 2 Chatter
Topic: How do I upload my mod?
Replies: 5
Views: 922
United States of America

Re: How do I upload my mod?

Like Nizari said, post in member announcements.
You supply your own link, I personally use mediafire, but that's up to you.
by HarvestWombs
Thu Nov 08, 2018 11:07 am
Forum: General Mod Making
Topic: clueso's (ongoing) question thread
Replies: 10
Views: 899
United States of America

Re: clueso's (ongoing) question thread

You need to put your group number on the corresponding item in weapons.txt
by HarvestWombs
Thu Oct 25, 2018 4:08 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Gold Digger!
Replies: 7
Views: 739
United States of America

Re: [Mod Release] Gold Digger!

IIRC to actually remove zero gold drops requires a code edit.
by HarvestWombs
Sun Oct 21, 2018 6:03 am
Forum: Feedback
Topic: Mice Control
Replies: 1
Views: 241
United States of America

Re: Mice Control

Just use your mouse software to do a keypress, and use tab.
by HarvestWombs
Sun Oct 21, 2018 2:50 am
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 389
United States of America

Re: Newbie - Help on uniques with 0 lvl req

Try that first, also, you need to generate ALL new bin files, and put ALL of them back in, as some get combined (armor, misc, weapons) and maybe others.
by HarvestWombs
Sun Oct 21, 2018 2:32 am
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 389
United States of America

Re: Newbie - Help on uniques with 0 lvl req

Meaning you are "finding" new items and still not looking at ones you already have?
by HarvestWombs
Sun Oct 21, 2018 1:46 am
Forum: General Mod Making
Topic: 1.14 - Making all items have no level req
Replies: 2
Views: 138
United States of America

Re: 1.14 - Making all items have no level req

You already have a thread opened regarding this exact issue. Please resort to using the one you have already created, We understand that you are facing errors, but "spamming" the boards will not solve your problem.
This will be a verbal warning, but the next will not.
by HarvestWombs
Sun Oct 21, 2018 1:41 am
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 389
United States of America

Re: Newbie - Help on uniques with 0 lvl req

Are you generating all new items? You can also try deleting all your bin files and generating new ones.

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