Search found 906 matches

by HarvestWombs
Sat Nov 10, 2018 4:23 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 43
Views: 2736
United States of America

Re: BaseMod Plugin

I got it to work, there must have been a conflict with another mod. But, even though I'm seeing higher framerates, I still don't see any effect from the AutoGoldPickup config setting. I'm of the belief that the INI is not being loaded, even though the mod is installed and working. Any tips? Moreove...
by HarvestWombs
Thu Nov 08, 2018 12:54 pm
Forum: General Mod Making
Topic: clueso's (ongoing) question thread
Replies: 10
Views: 748
United States of America

Re: clueso's (ongoing) question thread

Read the fileguide.: Weapons.txt
by HarvestWombs
Thu Nov 08, 2018 12:10 pm
Forum: Diablo 2 Chatter
Topic: How do I upload my mod?
Replies: 4
Views: 710
United States of America

Re: How do I upload my mod?

Like Nizari said, post in member announcements.
You supply your own link, I personally use mediafire, but that's up to you.
by HarvestWombs
Thu Nov 08, 2018 11:07 am
Forum: General Mod Making
Topic: clueso's (ongoing) question thread
Replies: 10
Views: 748
United States of America

Re: clueso's (ongoing) question thread

You need to put your group number on the corresponding item in weapons.txt
by HarvestWombs
Thu Oct 25, 2018 4:08 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Gold Digger!
Replies: 4
Views: 363
United States of America

Re: [Mod Release] Gold Digger!

IIRC to actually remove zero gold drops requires a code edit.
by HarvestWombs
Sun Oct 21, 2018 6:03 am
Forum: Feedback
Topic: Mice Control
Replies: 1
Views: 155
United States of America

Re: Mice Control

Just use your mouse software to do a keypress, and use tab.
by HarvestWombs
Sun Oct 21, 2018 2:50 am
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 221
United States of America

Re: Newbie - Help on uniques with 0 lvl req

Try that first, also, you need to generate ALL new bin files, and put ALL of them back in, as some get combined (armor, misc, weapons) and maybe others.
by HarvestWombs
Sun Oct 21, 2018 2:32 am
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 221
United States of America

Re: Newbie - Help on uniques with 0 lvl req

Meaning you are "finding" new items and still not looking at ones you already have?
by HarvestWombs
Sun Oct 21, 2018 1:46 am
Forum: General Mod Making
Topic: 1.14 - Making all items have no level req
Replies: 2
Views: 70
United States of America

Re: 1.14 - Making all items have no level req

You already have a thread opened regarding this exact issue. Please resort to using the one you have already created, We understand that you are facing errors, but "spamming" the boards will not solve your problem.
This will be a verbal warning, but the next will not.
by HarvestWombs
Sun Oct 21, 2018 1:41 am
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 221
United States of America

Re: Newbie - Help on uniques with 0 lvl req

Are you generating all new items? You can also try deleting all your bin files and generating new ones.
by HarvestWombs
Sat Oct 20, 2018 11:41 pm
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 221
United States of America

Re: Newbie - Help on uniques with 0 lvl req

The property oskill has a hardcoded requirement increase of +6
by HarvestWombs
Sat Oct 20, 2018 10:11 pm
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 221
United States of America

Re: Newbie - Help on uniques with 0 lvl req

Anything that grants a skill will have its required level set to the required level of the skill itself. The only way to change that is to do some code edits, or change the required levels of skills to a negative value.
by HarvestWombs
Fri Oct 19, 2018 1:55 pm
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 221
United States of America

Re: Newbie - Help on uniques with 0 lvl req

I wouldn't have told you to read it if it was bogus. :P
by HarvestWombs
Fri Oct 19, 2018 12:47 pm
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 221
United States of America

Re: Newbie - Help on uniques with 0 lvl req

It sounds like you missed the basics.
Download and read this.
https://www.mediafire.com/file/6zhlmm6o ... 3.pdf/file
by HarvestWombs
Fri Oct 19, 2018 5:06 am
Forum: Member Аnnouncements
Topic: [Announcement] New DT1 Maker - Feedback stage
Replies: 4
Views: 179
United States of America

Re: [Announcement] New DT1 Maker - Feedback stage

You should upload a video about how it works.
by HarvestWombs
Fri Oct 19, 2018 5:05 am
Forum: General Mod Making
Topic: Newbie - Help on uniques with 0 lvl req
Replies: 19
Views: 221
United States of America

Re: Newbie - Help on uniques with 0 lvl req

***Moved to General Mod Making***

I suggest you check out the Knowledge Base to get familiar with how to edit and use the txt files.

Uniqueitems.txt is the answer to your question.
by HarvestWombs
Sun Oct 14, 2018 3:44 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 535
Views: 82741
United States of America

Re: What does your mod look like?

Been awhile since anything new was added. So here's a screenie of an angel.

Image
credits to huohuowu2 for the animation
by HarvestWombs
Thu Sep 27, 2018 5:29 pm
Forum: General Mod Making
Topic: does "qty=xxx" not work as output in cubemain.txt?
Replies: 2
Views: 84
United States of America

Re: does "qty=xxx" not work as output in cubemain.txt?

My case is totally the opposite. I can receive a "qty" in OUTPUT of Stack amount items. For INPUT, the Stack amount items do not work. See my topic! https://d2mods.info/forum/viewtopic.php?f=4&t=65454 These are two separate cases here. And I'll try to portray the difference between the two. As post...
by HarvestWombs
Sat Sep 22, 2018 1:50 am
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - Monsters & Summons
Replies: 7
Views: 2259
United States of America

Re: [Release] Inertia's Animation Pack - Monsters & Summons

legendhy1992 wrote:
Fri Sep 21, 2018 12:40 pm
Hey guy,the link is failure.
Link works on my end.
by HarvestWombs
Mon Sep 17, 2018 10:35 pm
Forum: General Mod Making
Topic: Question about modding D2 1.10 LOD
Replies: 16
Views: 377
United States of America

Re: Question about modding D2 1.10 LOD

I just told you, it requires CODE EDITING. It's not in the txt files.
by HarvestWombs
Mon Sep 17, 2018 1:07 am
Forum: General Mod Making
Topic: Question about modding D2 1.10 LOD
Replies: 16
Views: 377
United States of America

Re: Question about modding D2 1.10 LOD

Visani wrote:
Sun Sep 16, 2018 10:11 am
I have another question , how to fix FE Bug ? In wich file must to search to edin the % ?
It requires code editing, use the search function if you wish to find it.
by HarvestWombs
Wed Aug 29, 2018 11:47 pm
Forum: Code Editing
Topic: [1.13c] A5Q1 Please help with Infinite Larzuk socketing code
Replies: 12
Views: 1497
United States of America

Re: [1.13c] A5Q1 Please help with Infinite Larzuk socketing code

Then why don't you Youtube some basics using olly?
by HarvestWombs
Wed Aug 29, 2018 7:36 pm
Forum: Code Editing
Topic: [1.13c] A5Q1 Please help with Infinite Larzuk socketing code
Replies: 12
Views: 1497
United States of America

Re: [1.13c] A5Q1 Please help with Infinite Larzuk socketing code

Kaladann wrote:
Wed Aug 29, 2018 5:52 pm
Hello !

Can someone translate me this CE as a 'search and replace' form please ?
Like this exemple:
He already said to nop the selected addresses. Meaning you go to the location specified and edit it, so that all of those locations are NOP
by HarvestWombs
Wed Aug 29, 2018 7:33 pm
Forum: PlugY|NefEx|D2Mod
Topic: D2MOD 4th skillpage plugin for HighRes
Replies: 2
Views: 132
United States of America

Re: D2MOD 4th skillpage plugin for HighRes

The 4th skillpage plugin will not work for D2ExpRes (by Dav92)

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