Search found 996 matches

by HarvestWombs
Wed Mar 16, 2022 1:23 am
Forum: General Mod Making
Topic: question on modding Misc.txt
Replies: 1
Views: 1454
United States of America

Re: question on modding Misc.txt

Misc, Armor, and Weapons are compiled together, so when replacing bins you should adopt the common practice of repacking all bins.
by HarvestWombs
Sat Jan 30, 2021 9:39 pm
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 48
Views: 9635
United States of America

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

How come this is spamming? I just simply ask question on this post and you chose to answer right here on my reply to ogodei?? Maybe you do not know the definition of spamming? I have already did search and after I couldn't find the answer I was looking for and I put this question right here to ogod...
by HarvestWombs
Sat Jan 30, 2021 7:11 pm
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 48
Views: 9635
United States of America

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Omg... another problem there is absolutely no problem when I run diablo with text files, but once I create patch mpq file and run diablo and always error messages and automatically turn off game when I face with new monsters... Any clue why it is? I have check text files a few times already, seems ...
by HarvestWombs
Thu Jan 28, 2021 2:26 pm
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 48
Views: 9635
United States of America

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.3

Hey ogodei my friend, It's been a while and a new problem has been arisen that every new monsters' name shows up as 'an evil force' even I put names on monstats txt files. Do you have any clue why it is like that? How can I change that problem? You need to add your strings to any one of the ***stri...
by HarvestWombs
Wed Jan 20, 2021 4:17 pm
Forum: General Mod Making
Topic: Masterlist Correction
Replies: 5
Views: 505
United States of America

Re: Masterlist Correction

There is nothing wrong with the fileguide in regards to this accusation.

Screenshot:
Image
by HarvestWombs
Sun Nov 15, 2020 2:33 pm
Forum: General Mod Making
Topic: Can't create particular set items
Replies: 3
Views: 458
United States of America

Re: Can't create particular set items

I can't think of any other reason as to why a set item wouldn't drop. He never said from drops, he said from Cube Recipes. All other sets work but for 2... Someone who knows what could be causing this? Two things come to mind. 1. The most likely, an ilvl issue. The cube can only spawn items up to i...
by HarvestWombs
Sun Nov 01, 2020 2:16 pm
Forum: Mods by Nefarius
Topic: MetalStorm Progress Report (28 June 2016)
Replies: 210
Views: 107461
United States of America

Re: MetalStorm Progress Report (28 June 2016)

Waiting for Metalstorm starts to feel like waiting for Cyberpunk 2077 (pre-E3 announcement). But I still don't get the reason behind not sharing any screenshots, videos etc. If the development is stalling, it might be a good idea to recruit people to the team or to go open source. Nefarius doesn't ...
by HarvestWombs
Sat Oct 31, 2020 1:22 pm
Forum: Le Royaume des Ombres
Topic: Year 2020 questions
Replies: 3
Views: 2701
United States of America

Re: Year 2020 questions

480 views yet no single post or threads, cmon people at least show you are here :( First of all, edit your posts instead of double posting. Second, nobody is entitled to answer your post, especially when they might not have any information either. Xaphan has been away for some time, but still occas...
by HarvestWombs
Wed Sep 30, 2020 1:22 pm
Forum: PlugY|NefEx|D2Mod
Topic: [1.10]New D2ModPlugins
Replies: 125
Views: 50991
United States of America

Re: [1.10]New D2ModPlugins

Is it possible to make a spellbook thats universal, and not restricted to one class? Can i ignore the column "charclass" in the D1Addskill.txt or put something in to ignore the character class restriction? From the first page of this post. The skill will only be saved it is a class specific skill. ...
by HarvestWombs
Sun Sep 27, 2020 1:57 pm
Forum: General Mod Making
Topic: Modding different versions, and listfiles?
Replies: 2
Views: 503
United States of America

Re: Modding different versions, and listfiles?

There are no version dependent listfiles, it's just a simple list of filenames. Even if you were to find one from 2002, there's hardly any difference between 1.10 and beyond. The most recent one [here] [mirror] is the be all end all of listfiles. If your MPQ editor isn't showing the correct paths an...
by HarvestWombs
Tue Sep 22, 2020 1:18 pm
Forum: General Mod Making
Topic: Disable or nerf/change rejuvenation potions
Replies: 7
Views: 780
United States of America

Re: Disable or nerf/change rejuvenation potions

Changing the calc columns is enough is to nerf them.

If this has no affect, then that leads me to suspect you are not properly rebuilding your bin files.
by HarvestWombs
Sat Sep 12, 2020 5:18 am
Forum: PlugY|NefEx|D2Mod
Topic: D2ExpRes and PlugY conflict
Replies: 1
Views: 773
United States of America

Re: D2ExpRes and PlugY conflict

Disable big stash and extra stats page and everything else works fine.
by HarvestWombs
Tue Sep 08, 2020 12:51 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 571
Views: 143970
United States of America

Re: What does your mod look like?

Been awhile since anything new was added. So here's a screenie of an angel. Oh, that was 2 years ago, I'm sure that now you have sth new, care to refresh this topic a little bit with some small teaser of your mod. :oops: :P :mrgreen: Here's a pic that highlights a few tests for the control panel. h...
by HarvestWombs
Thu Sep 03, 2020 4:23 pm
Forum: Skill Clinic
Topic: Unable to use stat formulae for innate passives
Replies: 13
Views: 2640
United States of America

Re: Unable to use stat formulae for innate passives

SponTen wrote:
Thu Sep 03, 2020 4:10 pm
I don't think I've been working with zeros. My Strength is always >0 and I'm just multiplying it to try to output a test value.
You can keep testing values all day, but you can also test a different stat as well.
by HarvestWombs
Thu Sep 03, 2020 3:59 pm
Forum: Skill Clinic
Topic: Unable to use stat formulae for innate passives
Replies: 13
Views: 2640
United States of America

Re: Unable to use stat formulae for innate passives

Also worth noting that clcs do not update if the value calculated on the next update is equal to 0, so in some cases you'll want to make sure the lowest possible value is -1 or 1. Calc fields can calculate to zero, the parser returns -1 if the field is empty, however... in all of Blizzard's genius,...
by HarvestWombs
Thu Sep 03, 2020 3:45 pm
Forum: Skill Clinic
Topic: Unable to use stat formulae for innate passives
Replies: 13
Views: 2640
United States of America

Re: Unable to use stat formulae for innate passives

Unfortunately you can't use strength in passive calcs.
Firehawk wrote:They check if the stat is greater than 0 (strength) erroneously when applying passivestats to aurastate
That's done in a number of different places
It should work correctly if you use a different stat.
by HarvestWombs
Sun Aug 23, 2020 10:15 pm
Forum: Member Аnnouncements
Topic: Fixed 1.13c TXT Files
Replies: 34
Views: 23314
United States of America

Re: Fixed 1.13c TXT Files

They mean specifically this description in the text file.

Code: Select all

1 ring + 1 emerald + 1 antidote potions -> jade ring
IMO it's not a big deal.
by HarvestWombs
Tue Jun 16, 2020 1:27 pm
Forum: General Mod Making
Topic: Doubts on what's possible to do or not and how.
Replies: 8
Views: 697
United States of America

Re: Doubts on what's possible to do or not and how.

Can i create a new Weapon Type? Like new Off-hand stuff and etc... (Without a sprite, just appears on inventory but it would be like the character has nothing on Off-hand, or if i can, attach some graphic to it like a aura when equipped and etc...) Yes, this is a fairly easy accomplishment. I even ...
by HarvestWombs
Mon Apr 27, 2020 10:10 am
Forum: Multimedia
Topic: [Question] Are there any user made releases of UI's (animdata.d2 file)?
Replies: 4
Views: 1005
United States of America

Re: [Question] Are there any user made releases of UI's (animdata.d2 file)?

Snopex wrote:
Mon Apr 27, 2020 10:05 am
I know Blizzard don't allow that on b.net but it's basic image replacement, nothing to deal with coding related that would be considered an advantage/cheating
I hope you realize that such talk is also against our ToS.
by HarvestWombs
Sat Apr 18, 2020 4:04 pm
Forum: Kingdom of Tenai
Topic: KOT crash after killing Diablo
Replies: 11
Views: 4324
United States of America

Re: KOT crash after killing Diablo

This mod has been unsupported for nearly 15 years.
by HarvestWombs
Sat Apr 04, 2020 3:59 am
Forum: General Mod Making
Topic: Adding new colums in Uniqueitems.txt
Replies: 9
Views: 629
United States of America

Re: Adding new colums in Uniqueitems.txt

Through the file, no. Through additional property modifications, It's doable.
by HarvestWombs
Sat Apr 04, 2020 2:38 am
Forum: General Mod Making
Topic: Possible to have an item value above 511?
Replies: 5
Views: 390
United States of America

Re: Possible to have an item value above 511?

Stacks or quantity above 511 requires a code edit to work properly.
by HarvestWombs
Sat Apr 04, 2020 2:36 am
Forum: General Mod Making
Topic: Adding new colums in Uniqueitems.txt
Replies: 9
Views: 629
United States of America

Re: Adding new colums in Uniqueitems.txt

Even if you add them to the file, they won't be read by the game.

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