Search found 250 matches

by XiresNar
Fri Aug 16, 2019 8:51 pm
Forum: General Mod Making
Topic: AI Compendium v 0.7.2 [all LoD offensive AIs/all classic AI]
Replies: 47
Views: 60223
United States of America

Re: AI Compendium v 0.7.2 [all LoD offensive AIs/all classic AI]

One thing I am not understanding about this compendium. If for example it says Par1 succeeds, it approaches, what is par1? Where do I look to find out what the exact % chance it approaches instead of not? the (Artificial Intelligence Parameters) aip1-8 columns in monstats.txt is what you're looking...
by XiresNar
Wed Aug 07, 2019 6:03 pm
Forum: Code Editing
Topic: Has the IronGolem bug been fixed?
Replies: 3
Views: 1964
United States of America

Re: Has the IronGolem bug been fixed?

Does your Runeword have any stats on it? And have you tried using a different name other than Iron Golem?
by XiresNar
Tue Aug 06, 2019 5:39 pm
Forum: Multimedia
Topic: [Release] SR Favourites Images
Replies: 4
Views: 557
United States of America

Re: [Release] SR Favourites Images

Ooo these are really cool and well put together! Thanks! <3
by XiresNar
Sat Jul 27, 2019 10:34 pm
Forum: General Mod Making
Topic: MonStats.Txt Damage Resistance
Replies: 1
Views: 72
United States of America

Re: MonStats.Txt Damage Resistance

1) Yes 2) Similarly to stacking resists I believe, stacked negatives won't put the absolute value below -100, but the more you have beyond -100 the more resistances the monster would need in order to actually start gaining resistances. If you had -135, you would need 36 resistance to get to -99. Oth...
by XiresNar
Sat Jul 27, 2019 7:04 pm
Forum: Mod Concepts & Research
Topic: Designing engaging items.
Replies: 1
Views: 122
United States of America

Designing engaging items.

So for my upcoming mod that I'm working on, I've been working hard on redesigning all items across the board. Specifically rarities of items, and what they can hold. I wanted to share my goals and ideas with all of you, and perhaps give you ideas as well. Random loot has been an engaging form of exc...
by XiresNar
Tue Jul 23, 2019 5:27 pm
Forum: Code Editing
Topic: Red portal 1.13c
Replies: 6
Views: 152
United States of America

Re: Red portal 1.13c

Are you using a randomly generated level or a preset level? If it's randomly generated, copy and paste your desired level. In the applicable Vis columns, have them point to each other. Then set applicable warps to 19. This was still spawn the entrances and exits, but will disable the ability to use...
by XiresNar
Tue Jul 23, 2019 6:20 am
Forum: General Mod Making
Topic: Repeatedly crashing when selecting character.
Replies: 2
Views: 81
United States of America

Re: Repeatedly crashing when selecting character.

What txt file did you edit? Right now I edited CharStart (d2mod), Charstats, Cubemain, D2RedPortal (d2mod), difficultylevels, experience, hforge (d2mod), inventory, itemstatcost, itemtypes, levels, lvlmaze, lvlprest, magicprefix, magixsuffix, misc, missiles, monseq, monsounds, monstats, monstats2, ...
by XiresNar
Tue Jul 23, 2019 3:20 am
Forum: Code Editing
Topic: Red portal 1.13c
Replies: 6
Views: 152
United States of America

Re: Red portal 1.13c

Are you using a randomly generated level or a preset level? If it's randomly generated, copy and paste your desired level. In the applicable Vis columns, have them point to each other. Then set applicable warps to 19. This was still spawn the entrances and exits, but will disable the ability to use ...
by XiresNar
Mon Jul 22, 2019 9:00 pm
Forum: General Mod Making
Topic: Repeatedly crashing when selecting character.
Replies: 2
Views: 81
United States of America

Repeatedly crashing when selecting character.

Crash Log: https://drive.google.com/file/d/1se7Nvd4N-j0pITmLCC6xMeGtvAhG0f4R/view?usp=sharing I'm using Windows 10, D2SE set to Windowx XP sp3 compatibility. My mod is on 1.10, using various D2Mod Plugins and rebased D2common and initially had 1.13 fixed txt files (with stuff such as ubers mostly re...
by XiresNar
Wed Jul 17, 2019 6:17 pm
Forum: Feedback
Topic: Post Dead Links
Replies: 8
Views: 1620
United States of America

Re: Post Dead Links

The 'Making a new Preset' tutorial has several old & dead links at the top of it's page: kb/viewarticle?a=315
by XiresNar
Sat Jul 13, 2019 6:15 am
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

If anyone is using this on v 1.10 of Diablo and is having troubles getting it to work, please let me know.
by XiresNar
Sat Jul 13, 2019 3:00 am
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Tomkomaster wrote:
Fri Jul 12, 2019 10:27 pm
Is it intentional that there is no recipe for veiled essence + rare charms? There are for arcane essence + magic charms.
Yes, because there are no rare charms in vanilla. You will need to add those in yourself.
by XiresNar
Thu Jul 11, 2019 3:35 am
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Tomkomaster wrote:
Thu Jul 11, 2019 2:16 am
Fantastic work, will test it out when I get home from work. However, I did a quick look at it and noticed the card quantities are incorrect in cubemain.txt. Every single card recipe says it needs 7 quantity, even those whose should be 5 and 3.
AAAAAAAAAAAAAAAA I'll fix it tomorrow morning
by XiresNar
Wed Jul 10, 2019 9:47 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

V1.2.0 Final Re-added all vanilla recipes. This was an undocumented change in v1.1.1 Fixed some cube recipes that didn’t work on Normal items, but would work on damaged and superior items. Fixed Perfect Fossils only granting Sorceress Skills. Fixed Fractured Fossils giving Double Throw when struck, ...
by XiresNar
Wed Jul 10, 2019 5:23 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Thank you, I've made them based on that older version. And a question: I don't played Path of Exile much, so I don't know for sure, but was there an orb or something to repair and/or recharge your items? I know there is a recipe for that in Diablo 2. If so, could you add that item into this mod ? I...
by XiresNar
Wed Jul 10, 2019 2:59 am
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Thats ok if you readded them back, but could you tell which ones were disabled? I would like to try out the game without them. Or the older version is without those recipes, cuz I can disable them based on that version. I don't recall offhand, but v1.0.2 has the cubemain with the deleted recipes th...
by XiresNar
Tue Jul 09, 2019 8:47 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

Wonderful mod and plugin. Just implemented v1.1.1 into my mod, but here are a few things: - in cubemain.txt, there are typos at lines 415, 426 and 427 - output field usretype instead of usetype - again, line 380, the 7 same cards recipe, is missing the output field, I think it should be "any,nor" -...
by XiresNar
Tue Jul 09, 2019 12:33 am
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

weapon-x wrote:
Sun Jul 07, 2019 4:36 am
does the mod actually replace NPC-Player Gold Transactions?
Unfortunately no, this just adds the currency items and relatively rare, balancing around vanilla D2LOD.
by XiresNar
Thu Jul 04, 2019 7:01 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

Re: [Mod Release] Path of Exile Currency Mod/Plugin

I released a new update - v1.1.0! CHANGELOG: Fixed a typo that caused an Orb of Prophecy with Thorns to not give its intended effect Increased Stash Size to 10x10 units. The inventory remains unchanged. Removed deprecated Incubator strings in patchstring.tbl. Added notes in Cubemain.txt for deprecat...
by XiresNar
Sun Jun 30, 2019 5:49 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Path of Exile Currency Mod/Plugin
Replies: 18
Views: 773
United States of America

[Mod Release] Path of Exile Currency Mod/Plugin

v1.2.1 - FINAL MAJOR VERSION [/b][/u][/size] v1.1.1 [/b][/u][/size] v1.0.2 [/b][/u][/size] As the title says, this mod adds Path of Exile Currency to the game! From Transmutation Orbs to Mirrors, these items are incredibly rare and will more often then not be difficult to find in comparison to Path...
by XiresNar
Fri Feb 15, 2019 3:23 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Gold Digger!
Replies: 7
Views: 1132
United States of America

Re: [Mod Release] Gold Digger!

Updated to 2.5. If you installed the mod before, delete your "Date" folder in your Gold Digger directory.
by XiresNar
Wed Jan 02, 2019 8:52 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Gold Digger!
Replies: 7
Views: 1132
United States of America

Re: [Mod Release] Gold Digger!

Updated with some fixes
by XiresNar
Thu Oct 25, 2018 4:04 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Gold Digger!
Replies: 7
Views: 1132
United States of America

Re: [Mod Release] Gold Digger!

Hey there, I got a question about this part: "Crafting can now be performed on any item, and will roll maximum crafted stats. Crafting items instead require a specific item you purchase for a sum of gold." Does this mean, crafts will always try to give great items only? Like 300ed ed/lvl with 2 ski...
by XiresNar
Sat Sep 22, 2018 1:51 am
Forum: Member Аnnouncements
Topic: [Mod Release] Gold Digger!
Replies: 7
Views: 1132
United States of America

[Mod Release] Gold Digger!

Core Download (Google Drive) [/url] https://www.youtube.com/watch?v=6vwNcNOTVzY A 1.13c mod that I had an epiphany about making a month ago, and expanded to what it is now thanks to the feedback of a friend. Put simply, the mod makes enemies and chests only drop gold & items that provide more gold....
by XiresNar
Thu Aug 07, 2014 4:02 am
Forum: Zy-El: Trial by Fire
Topic: Pure Grind Tournament, Mark II
Replies: 191
Views: 24996
United States of America

Re: Pure Grind Tournament, Mark II

Well I faded off a bit to play some others games. I get back on twitch to see this crap: http://blog.twitch.tv/2014/08/3136/ I havent checked yet, but my VODs are probably all muted by now. And since I have a small amount of hardrive space most of the time, I would have to make very tiny segments of...

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