Search found 62 matches

by oli25
Wed Jun 19, 2019 7:41 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781

Re: BaseMod Plugin

I always get hype when I see this thread updated. Yeah, the moment devurandom posts update is breath taking! Got another idea - manually setting item type text color. So for example being able to change rare items yellow text into one of few options like purple, cyan etc. What do you think about th...
by oli25
Sun Jun 16, 2019 3:44 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781

Re: BaseMod Plugin

Amazing work devurandom! Thank you so much for another cool feature!
Could you explain how exacly does the Linear Magic Find Option work?
by oli25
Sat May 18, 2019 5:23 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781

Re: BaseMod Plugin

Not from dropping but from being shown when pressing alt, item will still be there and you may pick it up but pressing alt doesn't highlight it. Very usefull when there are lots of items on the ground and would make late game much more enjoyable :cool:
by oli25
Fri May 17, 2019 8:39 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781

Re: BaseMod Plugin

I would love to see that gamble refresh button someone mentioned before.
Other cool features would be loot filter and drop notification msg like this:
Image
by oli25
Mon Apr 22, 2019 1:08 am
Forum: General Mod Making
Topic: Minion health bar color
Replies: 1
Views: 167

Minion health bar color

I wanted to change minions health bar color to always be red, someones got an idea how to do it?
by oli25
Thu Apr 18, 2019 5:33 pm
Forum: Code Editing
Topic: ctrl click item to stash or cube
Replies: 6
Views: 723

Re: ctrl click item to stash or cube

There is already a plugin for this that does that and has many other awesome features, I highly recommend you check it out https://d2mods.info/forum/viewtopic.php?f=5&t=65492
by oli25
Mon Apr 08, 2019 8:20 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781

Re: BaseMod Plugin

Your plugin is my favourite project on this forum right now! Looking forward for more awesome features! Thank you for your time. :D
by oli25
Sat Apr 06, 2019 9:37 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781

Re: BaseMod Plugin

So my suggestion made it into the plugin! Thank you so much devurandom!!!
devurandom wrote:
Thu Apr 04, 2019 9:05 pm
refactored code to use Ctrl - Right Click
actually in MXL its ctrl + left click, not right :D
by oli25
Sat Mar 16, 2019 4:36 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781

Re: BaseMod Plugin

@devurandom sure, just wanted to know if you are even interested in this feature and if there are some chances to see it in future. Thanks for time spent on this great project!
by oli25
Fri Mar 15, 2019 1:44 pm
Forum: Multimedia
Topic: Blue lightning animation
Replies: 2
Views: 1532

Re: Blue lightning animation

oh you are right, its just recolored vanilla lightning, but are you sure its done in sixdice? Tried recoloring it there and it looked like crap... here is a comparision between median and what i've doneImage
by oli25
Fri Mar 15, 2019 1:17 am
Forum: Multimedia
Topic: Blue lightning animation
Replies: 2
Views: 1532

Blue lightning animation

Anyone knows what animations does the Tempest and Fork Lightning spells use in Median XL mod? I cannot find them anywhere...
by oli25
Thu Mar 14, 2019 1:53 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781

Re: BaseMod Plugin

Hi devurandom,

What do you think about implementing the Ctrl+left click on the item to move it to opposite window? Like it is in Median and Patch of Diablo. Clicking without opposite window would drop the item on the ground. Its actually myfavourite and most desired quality of life improvement.
by oli25
Wed Sep 26, 2018 11:13 am
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 344

Re: Changing champions colors

hey Ogodei :)
I mean their palette
by oli25
Tue Sep 25, 2018 11:08 pm
Forum: General Mod Making
Topic: Changing champions colors
Replies: 5
Views: 344

Changing champions colors

How can I change the colors of the champions?
by oli25
Fri Aug 17, 2018 3:39 pm
Forum: General Mod Making
Topic: Act bosses drop
Replies: 10
Views: 737

Re: Act bosses drop

Because lvl of Annihilus is 110, and Hell Andariel is only lvl 75. Right, that's why I cannot do new charms the way Anni is done, but if I set the item level lower other monster will drop it also. That's why the solution I mentioned early is to provent charms to drop at all from other monsters, whi...
by oli25
Fri Aug 17, 2018 2:50 pm
Forum: General Mod Making
Topic: Act bosses drop
Replies: 10
Views: 737

Re: Act bosses drop

It's patch 1.13c. But I have copied the entries in TreasureClassEx.txt from ROP(diablo clone) intro Anderiel to test it out and instead of Annihilus she dropped magic small charm. Diablo clone drops it. I have checked out misc.txt and its has 0 values for unique for all charm types while all of them...
by oli25
Fri Aug 17, 2018 10:35 am
Forum: General Mod Making
Topic: Act bosses drop
Replies: 10
Views: 737

Re: Act bosses drop

Well I tested drop on Andariel after I had the quest done and she dropped the item listed on Andarielq not Andariel, so that's a bug? You do not need to change anything in UniqueItems.txt, unless your desired item is Unique itself. Then you must add it - check at the Knowledge base for the UniqueIte...
by oli25
Fri Aug 17, 2018 12:50 am
Forum: General Mod Making
Topic: Act bosses drop
Replies: 10
Views: 737

Re: Act bosses drop

Awesome! Thanks for your answers guys! Whats the difference between Baal and Baalq ? edit: Test showed that Baalq is when the quest is done, is that correct? I also want the certain item to drop only from the certain boss on certain difficulty and be unfindable elsewhere, so what else should I do? W...
by oli25
Thu Aug 16, 2018 12:04 pm
Forum: General Mod Making
Topic: Act bosses drop
Replies: 10
Views: 737

Act bosses drop

I would like to do following things with act bosses drop: -provent them from dropping uniques (if not possible then provent from dropping any random item at all) -force them to drop certain item that only they can drop, and to be different on different difficulty. Does it require some advanced code ...
by oli25
Wed Aug 15, 2018 7:54 pm
Forum: Multimedia
Topic: Searching for katana image
Replies: 0
Views: 758

Searching for katana image

Someone has some good looking katana images to share?
PS. D1 katanas aren't good looking...
by oli25
Sat Aug 11, 2018 12:58 am
Forum: General Mod Making
Topic: Testing new base items
Replies: 8
Views: 1035

Re: Testing new base items

ohhh, it's quite obvious actually, now I fully understand how do item types work, thanks again Black_Eternity! ;)
by oli25
Fri Aug 10, 2018 10:56 am
Forum: General Mod Making
Topic: Testing new base items
Replies: 8
Views: 1035

Re: Testing new base items

Cool, works now, thanks! So the new weapon doesn't show the weapon class that is supposed to be next to the attack speed. It uses a new item type I created in ItemTypes.txt. How can I define the weapon class? PS I want it to be separate line of scythes that only necro can use. https://d2mods.info/fo...
by oli25
Fri Aug 10, 2018 12:04 am
Forum: General Mod Making
Topic: Testing new base items
Replies: 8
Views: 1035

Re: Testing new base items

Thank you everyone for your answers! @Black_Eternity - I have never actually touched this kind of stuff in my mod yet, so I will try other ways which seem easier to do... @Fawahar - I have some problems with forcing items to appear in shops, for example I have set all values to 1 for certain weapon ...
by oli25
Mon Aug 06, 2018 1:00 pm
Forum: General Mod Making
Topic: Testing new base items
Replies: 8
Views: 1035

Testing new base items

How can I test new base items that I have added into game if the work correctly? I saw a method to force a unique/set item to drop from a monster but nothing for base items.
by oli25
Sun Aug 05, 2018 2:34 am
Forum: General Mod Making
Topic: changing item appearance on char
Replies: 1
Views: 356

Re: changing item appearance on char

I though about doing it manually by switching animation files but i see that bone shield has 14 files while necro shields have 16...
No one really knows why the animation is transparent and how to fix it?

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