Search found 430 matches

by Aught
Sun Feb 18, 2018 12:58 pm
Forum: Staff Announcements
Topic: The keep has been on steroids for 20+ hours
Replies: 3
Views: 1984
Russia

Re: The keep has been on steroids for 20+ hours

nice speed! Lol i thought it's my internet
by Aught
Sat Dec 02, 2017 6:56 am
Forum: Feedback
Topic: New moderator - Eastern Sun forums
Replies: 5
Views: 396
Russia

Re: New moderator - Eastern Sun forums

Voting! ES gonna rock 8)
by Aught
Fri Dec 01, 2017 8:31 pm
Forum: Eastern Sun Rises
Topic: Skill's Suggestions
Replies: 7
Views: 605
Russia

Re: Skill's Suggestions

Hej, Thanks for your great effort <3 Amazon and sorc are ended already but i'll answer to some things anyway/ Should scale with softpoints. We wanna get rid of soft-point skills and especially passives as much as possible. So i make almost all passives to be viable and useful only via hard points. "...
by Aught
Tue Nov 28, 2017 11:37 pm
Forum: Eastern Sun Rises
Topic: Skill's Suggestions
Replies: 7
Views: 605
Russia

Skill's Suggestions

Hej, since we gonna remake/change all skills to next major release i created this topic for additional related info. If you have any skill suggestions (better for all chars except ama/sor) post them here, also you can post here current skill's bugs/typos.
Cheers.
by Aught
Fri Nov 10, 2017 9:31 am
Forum: Eastern Sun Rises
Topic: [IDEAS]Eastern Sun Rises
Replies: 7
Views: 1326
Russia

Re: [IDEAS]Eastern Sun Rises

Second sounds like the better solution
Not for casters tho :lol:
by Aught
Thu Nov 09, 2017 8:33 pm
Forum: Eastern Sun Rises
Topic: [IDEAS]Eastern Sun Rises
Replies: 7
Views: 1326
Russia

Re: [IDEAS]Eastern Sun Rises

Can you name any skills which seem especially mana intensive? Did you try putting stats into vita? I mean you can restat later. But yeah. Might think of a more useful approach for Stamina. Buffed single target with the latest patch by adding a splash damage jewel one might know from other mods. Man...
by Aught
Wed Nov 08, 2017 8:35 pm
Forum: Eastern Sun Rises
Topic: [IDEAS]Eastern Sun Rises
Replies: 7
Views: 1326
Russia

Re: [IDEAS]Eastern Sun Rises

Hej, it's Pain, as i promised here is small feedback about starting game from zero firstly. There are some problems with starting from zero: 1. Mana sustain. Skills itself dont use much mana but there is zero sustain due to very low base regen and not enough leech. I'm level 30 atm and still forced ...
by Aught
Sat Feb 28, 2015 10:24 pm
Forum: Code Editing
Topic: [1.10f] Magic and rare items Prefix/Suffix Chance
Replies: 19
Views: 2557
Russia

Re: [1.10f] Magic and rare items Prefix/Suffix Chance

If i disable this i get error line 1206 NUM_LEVEL_TYPES :( when character is loading
by Aught
Sat Feb 28, 2015 9:32 am
Forum: Code Editing
Topic: [1.10f] Magic and rare items Prefix/Suffix Chance
Replies: 19
Views: 2557
Russia

Re: [1.10f] Magic and rare items Prefix/Suffix Chance

hej When i attach Olly and cube items second time it jumps to a vaery strange code (for me :mrgreen: ) CPU Disasm Address Hex dump Command Comments 6FC4C87E |. DA DB DA ; \D2Common.#10691 6FC4C87F |? FC CLD 6FC4C880 |? 3F AAS 6FC4C881 |? 94 XCHG EAX,ESP 6FC4C882 |? 07 POP ES ; Modification of segmen...
by Aught
Fri Feb 27, 2015 11:36 pm
Forum: Code Editing
Topic: [1.10f] Magic and rare items Prefix/Suffix Chance
Replies: 19
Views: 2557
Russia

Re: [1.10f] Magic and rare items Prefix/Suffix Chance

hej, Nec, i'm also interested in making rares always with 3 prefixes/affixes, tried your code, it works first time when i try to spawn rare via cube but on second i get strange crash :mrgreen: 01:27:55.592 ***** UNHANDLED EXCEPTION: ILLEGAL_INSTRUCTION (c000001d) 01:27:55.592 Fault address: 6FC4C87E...
by Aught
Wed Dec 24, 2014 8:34 pm
Forum: General Mod Making
Topic: Hireling Inventory
Replies: 3
Views: 737
Russia

Re: Hireling Inventory

To equip those things you have to edit game's code. If you mod 1.10 you can use d2modsystem and plugin for this, otherwise try to search on code editing forum for hireling's discoveries for your version.
by Aught
Wed Dec 24, 2014 8:24 pm
Forum: General Mod Making
Topic: drop help
Replies: 3
Views: 423
Russia

Re: drop help

by Aught
Sat Dec 20, 2014 4:48 pm
Forum: General Mod Making
Topic: Hireling Inventory
Replies: 3
Views: 737
Russia

Re: Hireling Inventory

Rewrited your hireling lines, try it now.
But i still recommend use plugins if you mod 1.10 or this program viewtopic.php?f=7&t=56721&hilit=d2inventory
by Aught
Fri Dec 19, 2014 7:03 pm
Forum: General Mod Making
Topic: Last Question ds1
Replies: 5
Views: 609
Russia

Re: Last Question ds1

It is in fact the other one around, Autopos=1 means it will spawn at a random location (near the objects location though). Autopos=0 means it won't spawn at a random location but instead at the objects exact location. hm, really :mrgreen: just checked my files. But for unknown reason guide tells an...
by Aught
Fri Dec 19, 2014 12:20 pm
Forum: General Mod Making
Topic: Last Question ds1
Replies: 5
Views: 609
Russia

Re: Last Question ds1

Autopos=0 means it will be put into a large radius of your defined position. Try Autopos=1 adn see if it works. Maybe the problem is in your small level.
by Aught
Tue Dec 16, 2014 4:05 pm
Forum: General Mod Making
Topic: where are the bosses? o.o
Replies: 6
Views: 773
Russia

Re: where are the bosses? o.o

the most of them are in d2data.mpq, check again
Also if you don't like creating bats you can use ds1editloader, just add parameters for your new files there one time
by Aught
Sun Dec 14, 2014 8:07 pm
Forum: Code Editing
Topic: 1.10f - skill on level up
Replies: 6
Views: 999
Russia

Re: 1.10f - skill on level up

оk, i made my code exactly same that Mentor posted but error is still the same too :mrgreen: and when i attach Olly game freezes without error, eh
too much ce for now :-|
by Aught
Sun Dec 14, 2014 11:11 am
Forum: Code Editing
Topic: 1.10f - skill on level up
Replies: 6
Views: 999
Russia

Re: 1.10f - skill on level up

sorry, i meant unhandled exception :oops: here is the log: 22:06:31.406 Fault address: DF863540 00:00000000 *unknown* 22:06:31.406 eax:00000000 ebx:06f6bbe8 ecx:0560cd00 edx:00000000 esi:0560cd00 22:06:31.406 edi:00000002 ebp:055f007c esp:0018eaf4 eip:df863540 flg:00010206 22:06:31.406 cs:0023 ds:00...
by Aught
Sat Dec 13, 2014 8:11 pm
Forum: Code Editing
Topic: 1.10f - skill on level up
Replies: 6
Views: 999
Russia

1.10f - skill on level up

hej, i found this viewtopic.php?f=8&t=57007&hilit=oskill

I tried Mentor's way but it crashes with default exception after level up. I'm wondering is there any way to do this on asm or it's too tricky :mrgreen: can somebody check those code and tell what's wrong?

Thanks.
by Aught
Sat Dec 13, 2014 3:39 pm
Forum: General Mod Making
Topic: Help please, about .txt
Replies: 8
Views: 793
Russia

Re: Help please, about .txt

to begin making your mod you have to extract all needed txt files into Data\Global\Excel. Data folder is in your diablo main folder. Txt files are in d2data.mpq and d2Exp.mpq, use Ladik's MPQ editor to extract them.
by Aught
Sat Dec 13, 2014 2:52 pm
Forum: General Mod Making
Topic: Help please, about .txt
Replies: 8
Views: 793
Russia

Re: Help please, about .txt

yourmod\Data\Global\Excel
by Aught
Fri Dec 12, 2014 8:34 pm
Forum: PlugY|NefEx|D2Mod
Topic: Plugy and .ini editing
Replies: 6
Views: 1903
Russia

Re: Plugy and .ini editing

1. CharStats.txt, column StatPerLevel
2. Plugy ini goes into your mod folder afaik
by Aught
Mon Dec 08, 2014 3:25 pm
Forum: Skill Clinic
Topic: Bone Armor -> Aura
Replies: 7
Views: 1602
Russia

Re: Bone Armor -> Aura

Lurix is right, basically all you need is adding aurafilter 73731, auratargetstate and aurarange (if you want it for party too), aura=1 and perdelay. You can even dont clone anything if you want just convert base bone armor to aura.
by Aught
Sat Dec 06, 2014 3:27 pm
Forum: Map Editing
Topic: Few questions about levels
Replies: 0
Views: 1252
Russia

Few questions about levels

sup I found some interesting things in this guide but have a liitle bit of questions https://d2mods.info/forum/viewtopic.php?f=4&t=60380&hilit=function+spawn+monster 1. Easy test, we move stony field offset to (250,250). Did it work? yes, it did! At offsets (600,600) you should now be able to place ...

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