Search found 431 matches
- Tue Feb 11, 2020 5:50 am
- Forum: Job Offerings
- Topic: 1.10f, looking for Eth items bugfix
- Replies: 0
- Views: 1445
1.10f, looking for Eth items bugfix
Yes, i realize this place is almost dead and i ask too much, but i have no other way here. :-| Since first lod versions i was a big fan of ethereal items theme, and in upcoming version of Easter Sun i wanted to give them main endgame role. It means they must use sockets and be cubed with reagents. A...
- Sun Feb 18, 2018 12:58 pm
- Forum: Staff Announcements
- Topic: The keep has been on steroids for 20+ hours
- Replies: 3
- Views: 2353
Re: The keep has been on steroids for 20+ hours
nice speed! Lol i thought it's my internet
- Thu Dec 07, 2017 12:57 pm
- Forum: Eastern Sun Rises
- Topic: Skill's Suggestions
- Replies: 7
- Views: 2332
- Sat Dec 02, 2017 6:56 am
- Forum: Feedback
- Topic: New moderator - Eastern Sun forums
- Replies: 5
- Views: 1100
Re: New moderator - Eastern Sun forums
Voting! ES gonna rock 8)
- Fri Dec 01, 2017 8:31 pm
- Forum: Eastern Sun Rises
- Topic: Skill's Suggestions
- Replies: 7
- Views: 2332
Re: Skill's Suggestions
Hej, Thanks for your great effort <3 Amazon and sorc are ended already but i'll answer to some things anyway/ Should scale with softpoints. We wanna get rid of soft-point skills and especially passives as much as possible. So i make almost all passives to be viable and useful only via hard points. "...
- Tue Nov 28, 2017 11:37 pm
- Forum: Eastern Sun Rises
- Topic: Skill's Suggestions
- Replies: 7
- Views: 2332
Skill's Suggestions
Hej, since we gonna remake/change all skills to next major release i created this topic for additional related info. If you have any skill suggestions (better for all chars except ama/sor) post them here, also you can post here current skill's bugs/typos.
Cheers.
Cheers.
- Fri Nov 10, 2017 9:31 am
- Forum: Eastern Sun Rises
- Topic: [IDEAS]Eastern Sun Rises
- Replies: 7
- Views: 4217
Re: [IDEAS]Eastern Sun Rises
Not for casters thoSecond sounds like the better solution
- Thu Nov 09, 2017 8:33 pm
- Forum: Eastern Sun Rises
- Topic: [IDEAS]Eastern Sun Rises
- Replies: 7
- Views: 4217
Re: [IDEAS]Eastern Sun Rises
Can you name any skills which seem especially mana intensive? Did you try putting stats into vita? I mean you can restat later. But yeah. Might think of a more useful approach for Stamina. Buffed single target with the latest patch by adding a splash damage jewel one might know from other mods. Man...
- Wed Nov 08, 2017 8:35 pm
- Forum: Eastern Sun Rises
- Topic: [IDEAS]Eastern Sun Rises
- Replies: 7
- Views: 4217
Re: [IDEAS]Eastern Sun Rises
Hej, it's Pain, as i promised here is small feedback about starting game from zero firstly. There are some problems with starting from zero: 1. Mana sustain. Skills itself dont use much mana but there is zero sustain due to very low base regen and not enough leech. I'm level 30 atm and still forced ...
- Sat Feb 28, 2015 10:24 pm
- Forum: Code Editing
- Topic: [1.10f] Magic and rare items Prefix/Suffix Chance
- Replies: 19
- Views: 4084
Re: [1.10f] Magic and rare items Prefix/Suffix Chance
If i disable this i get error line 1206 NUM_LEVEL_TYPES when character is loading
- Sat Feb 28, 2015 9:32 am
- Forum: Code Editing
- Topic: [1.10f] Magic and rare items Prefix/Suffix Chance
- Replies: 19
- Views: 4084
Re: [1.10f] Magic and rare items Prefix/Suffix Chance
hej When i attach Olly and cube items second time it jumps to a vaery strange code (for me :mrgreen: ) CPU Disasm Address Hex dump Command Comments 6FC4C87E |. DA DB DA ; \D2Common.#10691 6FC4C87F |? FC CLD 6FC4C880 |? 3F AAS 6FC4C881 |? 94 XCHG EAX,ESP 6FC4C882 |? 07 POP ES ; Modification of segmen...
- Fri Feb 27, 2015 11:36 pm
- Forum: Code Editing
- Topic: [1.10f] Magic and rare items Prefix/Suffix Chance
- Replies: 19
- Views: 4084
Re: [1.10f] Magic and rare items Prefix/Suffix Chance
hej, Nec, i'm also interested in making rares always with 3 prefixes/affixes, tried your code, it works first time when i try to spawn rare via cube but on second i get strange crash :mrgreen: 01:27:55.592 ***** UNHANDLED EXCEPTION: ILLEGAL_INSTRUCTION (c000001d) 01:27:55.592 Fault address: 6FC4C87E...
- Wed Dec 24, 2014 8:34 pm
- Forum: General Mod Making
- Topic: Hireling Inventory
- Replies: 3
- Views: 1054
Re: Hireling Inventory
To equip those things you have to edit game's code. If you mod 1.10 you can use d2modsystem and plugin for this, otherwise try to search on code editing forum for hireling's discoveries for your version.
- Wed Dec 24, 2014 8:24 pm
- Forum: General Mod Making
- Topic: drop help
- Replies: 3
- Views: 627
Re: drop help
itemratio.txt, here is good guide https://d2mods.info/index.php?ind=revie ... w&iden=320
- Sat Dec 20, 2014 4:48 pm
- Forum: General Mod Making
- Topic: Hireling Inventory
- Replies: 3
- Views: 1054
Re: Hireling Inventory
Rewrited your hireling lines, try it now.
But i still recommend use plugins if you mod 1.10 or this program viewtopic.php?f=7&t=56721&hilit=d2inventory
But i still recommend use plugins if you mod 1.10 or this program viewtopic.php?f=7&t=56721&hilit=d2inventory
- Fri Dec 19, 2014 7:03 pm
- Forum: General Mod Making
- Topic: Last Question ds1
- Replies: 5
- Views: 835
Re: Last Question ds1
It is in fact the other one around, Autopos=1 means it will spawn at a random location (near the objects location though). Autopos=0 means it won't spawn at a random location but instead at the objects exact location. hm, really :mrgreen: just checked my files. But for unknown reason guide tells an...
- Fri Dec 19, 2014 12:20 pm
- Forum: General Mod Making
- Topic: Last Question ds1
- Replies: 5
- Views: 835
Re: Last Question ds1
Autopos=0 means it will be put into a large radius of your defined position. Try Autopos=1 adn see if it works. Maybe the problem is in your small level.
- Tue Dec 16, 2014 4:05 pm
- Forum: General Mod Making
- Topic: where are the bosses? o.o
- Replies: 6
- Views: 1041
Re: where are the bosses? o.o
the most of them are in d2data.mpq, check again
Also if you don't like creating bats you can use ds1editloader, just add parameters for your new files there one time
Also if you don't like creating bats you can use ds1editloader, just add parameters for your new files there one time
- Sun Dec 14, 2014 8:07 pm
- Forum: Code Editing
- Topic: 1.10f - skill on level up
- Replies: 6
- Views: 1232
Re: 1.10f - skill on level up
оk, i made my code exactly same that Mentor posted but error is still the same too and when i attach Olly game freezes without error, eh
too much ce for now
too much ce for now
- Sun Dec 14, 2014 11:11 am
- Forum: Code Editing
- Topic: 1.10f - skill on level up
- Replies: 6
- Views: 1232
Re: 1.10f - skill on level up
sorry, i meant unhandled exception :oops: here is the log: 22:06:31.406 Fault address: DF863540 00:00000000 *unknown* 22:06:31.406 eax:00000000 ebx:06f6bbe8 ecx:0560cd00 edx:00000000 esi:0560cd00 22:06:31.406 edi:00000002 ebp:055f007c esp:0018eaf4 eip:df863540 flg:00010206 22:06:31.406 cs:0023 ds:00...
- Sat Dec 13, 2014 8:11 pm
- Forum: Code Editing
- Topic: 1.10f - skill on level up
- Replies: 6
- Views: 1232
1.10f - skill on level up
hej, i found this viewtopic.php?f=8&t=57007&hilit=oskill
I tried Mentor's way but it crashes with default exception after level up. I'm wondering is there any way to do this on asm or it's too tricky can somebody check those code and tell what's wrong?
Thanks.
I tried Mentor's way but it crashes with default exception after level up. I'm wondering is there any way to do this on asm or it's too tricky can somebody check those code and tell what's wrong?
Thanks.
- Sat Dec 13, 2014 3:39 pm
- Forum: General Mod Making
- Topic: Help please, about .txt
- Replies: 8
- Views: 1031
Re: Help please, about .txt
to begin making your mod you have to extract all needed txt files into Data\Global\Excel. Data folder is in your diablo main folder. Txt files are in d2data.mpq and d2Exp.mpq, use Ladik's MPQ editor to extract them.
- Sat Dec 13, 2014 2:52 pm
- Forum: General Mod Making
- Topic: Help please, about .txt
- Replies: 8
- Views: 1031
Re: Help please, about .txt
yourmod\Data\Global\Excel
- Fri Dec 12, 2014 8:34 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: Plugy and .ini editing
- Replies: 6
- Views: 5069
Re: Plugy and .ini editing
1. CharStats.txt, column StatPerLevel
2. Plugy ini goes into your mod folder afaik
2. Plugy ini goes into your mod folder afaik
- Mon Dec 08, 2014 3:25 pm
- Forum: Skill Clinic
- Topic: Bone Armor -> Aura
- Replies: 7
- Views: 2172
Re: Bone Armor -> Aura
Lurix is right, basically all you need is adding aurafilter 73731, auratargetstate and aurarange (if you want it for party too), aura=1 and perdelay. You can even dont clone anything if you want just convert base bone armor to aura.