Search found 13 matches
- Sun Dec 11, 2011 11:21 am
- Forum: General Mod Making
- Topic: Harder monsters?
- Replies: 6
- Views: 1018
Re: Harder monsters?
What limit on life, damage and other parameters of monsters?
- Sun Dec 11, 2011 7:23 am
- Forum: General Mod Making
- Topic: An Evil Force is not bug?
- Replies: 3
- Views: 564
Re: An Evil Force is not bug?
Ok, thx, i fix it in my mod.
- Sat Dec 10, 2011 4:01 pm
- Forum: General Mod Making
- Topic: An Evil Force is not bug?
- Replies: 3
- Views: 564
An Evil Force is not bug?
I forgot it. It is a bug of the original game or at these stakes really name "an evil force"? http://s017.radikal.ru/i434/1112/9c/8171e46e9543.jpg v1.13c upd: Can be the matter is that I didn't use fixed txt files 1.13c? upd: I check original monstats.txt from v1.13c: BonePrison1 - NameStr is empty....
- Fri Dec 09, 2011 12:51 pm
- Forum: General Mod Making
- Topic: Font size reduction and HP Cap
- Replies: 7
- Views: 941
Re: Font size reduction and HP Cap
1. Yes, but if i change it, font changes in all game where this font used, but i need change only these values.
2. Only for test mod with high numbers. I not a cheater. I like UberHardCore.
2. Only for test mod with high numbers. I not a cheater. I like UberHardCore.
- Thu Dec 08, 2011 1:01 pm
- Forum: General Mod Making
- Topic: Font size reduction and HP Cap
- Replies: 7
- Views: 941
Re: Font size reduction and HP Cap
1.
How to make, that for these values the font of the smaller size was used?
2. It does not work.
upd: need increase CSvBits for it. Thx. How I can correct display it after 32к? StatFix for D2ModSystem corrects it?
How to make, that for these values the font of the smaller size was used?
2. It does not work.
upd: need increase CSvBits for it. Thx. How I can correct display it after 32к? StatFix for D2ModSystem corrects it?
- Tue Dec 06, 2011 8:05 pm
- Forum: General Mod Making
- Topic: Font size reduction and HP Cap
- Replies: 7
- Views: 941
Font size reduction and HP Cap
1. The parameters displayed in the information on the character, don't hold in intended for them a field. How to me to reduce a font at display too great numbers or to reduce a statistics font as a whole? 2. How to make, that at loading of the character, at it could be more than 8191 HP? (Similarly ...
- Sun Nov 27, 2011 4:42 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY : statsinterface.txt tutorial
- Replies: 36
- Views: 28419
Re: PlugY : statsinterface.txt tutorial
The parameter on a mace is displayed, but actually 50 % don't increase?
And it's not a mace, but don't work:
And it's not a mace, but don't work:
- Sun Nov 27, 2011 3:59 pm
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY : statsinterface.txt tutorial
- Replies: 36
- Views: 28419
Re: PlugY : statsinterface.txt tutorial
I test it. All work.
But why it not work on default items (example, from charsi, gheed or start items)? (See previous screen).
But why it not work on default items (example, from charsi, gheed or start items)? (See previous screen).
- Sun Nov 27, 2011 11:52 am
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY : statsinterface.txt tutorial
- Replies: 36
- Views: 28419
Re: PlugY : statsinterface.txt tutorial
1. I have a problem with columns: descpriority, descfunc, descval. Without it description for curse_resistance is not work. 2. I add rows item_demondamage_percent and item_undeaddamage_percent in statinterface.txt, but it not work. http://s017.radikal.ru/i436/1111/9e/f8908d09e996.jpg P.S. PlugY v10,...
- Sun Nov 27, 2011 12:51 am
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY : statsinterface.txt tutorial
- Replies: 36
- Views: 28419
Re: PlugY : statsinterface.txt tutorial
And it correctly work? Ok, thx.
- Sat Nov 26, 2011 11:17 am
- Forum: PlugY|NefEx|D2Mod
- Topic: PlugY : statsinterface.txt tutorial
- Replies: 36
- Views: 28419
Re: PlugY : statsinterface.txt tutorial
How I can add a line "curse length reduced by %" in a file statinterface.txt?
- Thu Nov 24, 2011 12:21 pm
- Forum: Code Editing
- Topic: [1.13c] Problem with Transmute button moving
- Replies: 2
- Views: 905
Re: [1.13c] Problem with Transmute button moving
Thanks. I save it.
- Wed Nov 23, 2011 9:36 am
- Forum: Code Editing
- Topic: [1.13c] Problem with Transmute button moving
- Replies: 2
- Views: 905
[1.13c] Problem with Transmute button moving
Hello, friends. I long time read your forum, but still I can not solve the problem. I find offsets for button location and mouse click event in the d2client.dll file. I use ollydbg and hexeditor for it. All works. But I can't move the pop-up text "Transmute" at induction on the button. These paramet...