Search found 14 matches

by updawg
Fri Mar 15, 2019 1:26 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909

Re: BaseMod Plugin

Thanks for the report... its because LoadDll's is bugged in inifile mode. I'm in the process of fixing it now, along with Load PlugY.dll as extra dll. which takes some special workarounds, since it wouldn't load for me in dllattach process due to conflicts, but I have it working now. ;) Thank you f...
by updawg
Mon Feb 04, 2019 10:21 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909

Re: BaseMod Plugin

use the 1.09 dll as well
by updawg
Mon Feb 04, 2019 6:25 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909

Re: BaseMod Plugin

So I made it work with plugy (just added basemode.dll to d2 folder and forced it through plugy.ini) my question is how do i add the mod configuration also so I can have only the gold pickup enabled and some of the features disabled that interfere with plugy Download version 1.09 and it has a BaseMo...
by updawg
Tue Jan 29, 2019 5:09 pm
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 13
Views: 2184

Re: [1.13c] No equipment loss on death

Just to mention as I think this mod is implemented in Median XL and people have mentioned that there is a bug associated with this type of mod. Every time you die you have to rebind your equipment for item effects to actually work. Not sure if that is the case here but I thought I would mentioned it.
by updawg
Tue Jan 08, 2019 11:36 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 565
Views: 96559

Re: What does your mod look like?

I wasn't really satisfied with my control panel, so I rearranged some elements. Now it looks pretty decent. :D https://d2mods.info/forum/ext/dmzx/imageupload/files/860766b3452e1d829232cce8bddb829c.jpg And here comes an annoying part: these + stats/skills buttons need to be relocated... https://d2mo...
by updawg
Wed Jan 02, 2019 1:40 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909

Re: BaseMod Plugin

I'm just trying to get clarification since it was never directly answered. I understand the exe is the preferred way to inject the dll because it injects it much earlier than plugy, I was just checking if anyone tested if the fps change worked with plugy as the injector. I'm not trying to be obtuse ...
by updawg
Wed Jan 02, 2019 12:36 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909

Re: BaseMod Plugin

Are you using plugy to inject the basemod dll or his modified game.exe to inject plugy?
by updawg
Tue Jan 01, 2019 10:19 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909

Re: BaseMod Plugin

With glide you can't use /fps it doesn't show anything. You have to enable it as an option within svens tool. When I do that it reports 24-25fps when playing. That is why I was asking if your game.exe launcher is required for the uncapped fps to work or should be calling the dll from plugy be enough...
by updawg
Sun Dec 30, 2018 3:43 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909

Re: BaseMod Plugin

Yep auto gold pick up is working great! When I enable the fps counter in svens plugin it never goes above 25. That is why I was wondering if his launcher is required for that to work.
by updawg
Sun Dec 30, 2018 1:32 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18909

Re: BaseMod Plugin

Thank you for basemod! I've been playing single player with it and it seems to be working great. I do have a question about the uncapped framerate. Does that require your modified executable to work or is the dll by itself sufficient? I use the dll and load it with plugy and the only other change is...
by updawg
Sun Mar 11, 2012 5:34 am
Forum: Eastern Sun
Topic: Necromancer Revive?
Replies: 2
Views: 840

Necromancer Revive?

When I revive monsters they don't seem to attack but just wander is this known bug or am I doing something wrong? Sorry if that is know, I tried using the search feature. However, I am new to this and been enjoying the mod thus far. Also any tips for a brand new player? I downloaded the PDF strategy...
by updawg
Fri Mar 09, 2012 4:40 am
Forum: Eastern Sun
Topic: Eastern Sun for Diablo II v1.12a -- Installer + Instructions
Replies: 44
Views: 39465

Re: Eastern Sun for Diablo II v1.12a -- Installer + Instructions

Thanks for pointing me to this thread, I have everything installed and am about to play. I put a semi colon in front of savesize.dll but would you mind explaining on what else I need to do to make sure TCP/IP works? I plan on playing a character only with one friend and never single player, so what ...
by updawg
Thu Mar 08, 2012 10:59 pm
Forum: Eastern Sun
Topic: ES 3.00 R6D ported to Diablo 2 1.12a (PC)
Replies: 200
Views: 51875

Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

You may run into issues when playing online, that is due to PlugY saving more data than the game expects as it is closing. There is a possible fix in the topic which requires you to edit one of the files, as well as some tips in the Multiplayer Headquarters topic. Will I need to use your stash swit...
by updawg
Thu Mar 08, 2012 3:34 pm
Forum: Eastern Sun
Topic: ES 3.00 R6D ported to Diablo 2 1.12a (PC)
Replies: 200
Views: 51875

Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)

Can someone just give a simple explination of the steps if you are new to this? I currently do not have any version of the mod installed. I see there is community version of this mod as well, I would just like to set this up with the latest version of everything. I would like to set this up on two c...

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