Search found 14 matches
- Fri Mar 15, 2019 1:26 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117158
Re: BaseMod Plugin
Thanks for the report... its because LoadDll's is bugged in inifile mode. I'm in the process of fixing it now, along with Load PlugY.dll as extra dll. which takes some special workarounds, since it wouldn't load for me in dllattach process due to conflicts, but I have it working now. ;) Thank you f...
- Mon Feb 04, 2019 10:21 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117158
Re: BaseMod Plugin
use the 1.09 dll as well
- Mon Feb 04, 2019 6:25 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117158
Re: BaseMod Plugin
So I made it work with plugy (just added basemode.dll to d2 folder and forced it through plugy.ini) my question is how do i add the mod configuration also so I can have only the gold pickup enabled and some of the features disabled that interfere with plugy Download version 1.09 and it has a BaseMo...
- Tue Jan 29, 2019 5:09 pm
- Forum: Code Editing
- Topic: [1.13c] No equipment loss on death
- Replies: 18
- Views: 5677
Re: [1.13c] No equipment loss on death
Just to mention as I think this mod is implemented in Median XL and people have mentioned that there is a bug associated with this type of mod. Every time you die you have to rebind your equipment for item effects to actually work. Not sure if that is the case here but I thought I would mentioned it.
- Tue Jan 08, 2019 11:36 pm
- Forum: Mod Concepts & Research
- Topic: What does your mod look like?
- Replies: 571
- Views: 145002
Re: What does your mod look like?
I wasn't really satisfied with my control panel, so I rearranged some elements. Now it looks pretty decent. :D https://d2mods.info/forum/ext/dmzx/imageupload/files/860766b3452e1d829232cce8bddb829c.jpg And here comes an annoying part: these + stats/skills buttons need to be relocated... https://d2mo...
- Wed Jan 02, 2019 1:40 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117158
Re: BaseMod Plugin
I'm just trying to get clarification since it was never directly answered. I understand the exe is the preferred way to inject the dll because it injects it much earlier than plugy, I was just checking if anyone tested if the fps change worked with plugy as the injector. I'm not trying to be obtuse ...
- Wed Jan 02, 2019 12:36 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117158
Re: BaseMod Plugin
Are you using plugy to inject the basemod dll or his modified game.exe to inject plugy?
- Tue Jan 01, 2019 10:19 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117158
Re: BaseMod Plugin
With glide you can't use /fps it doesn't show anything. You have to enable it as an option within svens tool. When I do that it reports 24-25fps when playing. That is why I was asking if your game.exe launcher is required for the uncapped fps to work or should be calling the dll from plugy be enough...
- Sun Dec 30, 2018 3:43 pm
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117158
Re: BaseMod Plugin
Yep auto gold pick up is working great! When I enable the fps counter in svens plugin it never goes above 25. That is why I was wondering if his launcher is required for that to work.
- Sun Dec 30, 2018 1:32 am
- Forum: Member Аnnouncements
- Topic: BaseMod Plugin
- Replies: 514
- Views: 117158
Re: BaseMod Plugin
Thank you for basemod! I've been playing single player with it and it seems to be working great. I do have a question about the uncapped framerate. Does that require your modified executable to work or is the dll by itself sufficient? I use the dll and load it with plugy and the only other change is...
- Sun Mar 11, 2012 5:34 am
- Forum: Eastern Sun
- Topic: Necromancer Revive?
- Replies: 2
- Views: 984
Necromancer Revive?
When I revive monsters they don't seem to attack but just wander is this known bug or am I doing something wrong? Sorry if that is know, I tried using the search feature. However, I am new to this and been enjoying the mod thus far. Also any tips for a brand new player? I downloaded the PDF strategy...
- Fri Mar 09, 2012 4:40 am
- Forum: Eastern Sun
- Topic: Eastern Sun for Diablo II v1.12a -- Installer + Instructions
- Replies: 44
- Views: 45900
Re: Eastern Sun for Diablo II v1.12a -- Installer + Instructions
Thanks for pointing me to this thread, I have everything installed and am about to play. I put a semi colon in front of savesize.dll but would you mind explaining on what else I need to do to make sure TCP/IP works? I plan on playing a character only with one friend and never single player, so what ...
- Thu Mar 08, 2012 10:59 pm
- Forum: Eastern Sun
- Topic: ES 3.00 R6D ported to Diablo 2 1.12a (PC)
- Replies: 200
- Views: 63687
Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)
You may run into issues when playing online, that is due to PlugY saving more data than the game expects as it is closing. There is a possible fix in the topic which requires you to edit one of the files, as well as some tips in the Multiplayer Headquarters topic. Will I need to use your stash swit...
- Thu Mar 08, 2012 3:34 pm
- Forum: Eastern Sun
- Topic: ES 3.00 R6D ported to Diablo 2 1.12a (PC)
- Replies: 200
- Views: 63687
Re: ES 3.00 R6D ported to Diablo 2 1.12a (PC)
Can someone just give a simple explination of the steps if you are new to this? I currently do not have any version of the mod installed. I see there is community version of this mod as well, I would just like to set this up with the latest version of everything. I would like to set this up on two c...