Search found 397 matches
- Wed Feb 24, 2010 3:47 am
- Forum: Keep Polls
- Topic: Your favorite Diablo 3 character class so far?
- Replies: 8
- Views: 6989
Re: Your favorite Diablo 3 character class so far?
I'm a magic kind of guy... guess what i picked
- Wed Mar 12, 2008 8:02 am
- Forum: Tools
- Topic: New version of AFJ Sheet Edit avail? many bugs still exist
- Replies: 5
- Views: 2065
Re: New version of AFJ Sheet Edit avail? many bugs still ex
[quote=Sduibek";p="378515"]I noticed the "previously opened file" bug still exists, as does the "overwrite unrelated data/columns/rows when using Copy+Paste" bug. EDIT: Also, copy+paste functionality when editing a field (i.e. the box up near the green check mark) is very bugged and broken. Also, so...
- Wed Mar 05, 2008 7:24 pm
- Forum: Tools
- Topic: AFJ Sheet Editor
- Replies: 104
- Views: 15758
Re: AFJ Sheet Editor
[See, I knew it'd get your attention :P :cool: :D What language did you use to code the Sheet Editor? I dabble in C/C++ and VB, so if you needed (or would benefit from) collaboration on some of the bugfixes/enhancements I'd be happy to help. Waddya say? I've used C/C++ and Microsoft Foundation Clas...
- Wed Mar 05, 2008 8:50 am
- Forum: Tools
- Topic: AFJ Sheet Editor
- Replies: 104
- Views: 15758
Re: AFJ Sheet Editor
Who thold you that?Sduibek";p="378737" wrote: Sounds like AFJ isn't developing this anymore
- Sat Feb 23, 2008 12:04 am
- Forum: Tools
- Topic: AFJ tbl Editor
- Replies: 99
- Views: 32931
Re: AFJ tbl Editor
[quote=Sir Xavius";p="376893"] I love the features of this tool, but my version won't save. I've tried importing tabbed .txts, simply adding one key and entry, and no matter what changes i make, it crashes when it goes to save. Other versions worked okay, but they didn't have all these nice features...
- Tue Feb 05, 2008 6:24 pm
- Forum: Tools
- Topic: AFJ tbl Editor
- Replies: 99
- Views: 32931
Re: AFJ tbl Editor
Hi Nashi Thanks for your report, I'll look into the bugs and typos your have written here. Some of them do sound as an Unicode bug as you suggest, especially the Export/Import functions. [quote=Nashi";p="374890"] I can't use "Show Text on Items" when I use in right click menu. [/quote] This is a lef...
- Thu Jan 10, 2008 8:12 pm
- Forum: Member Аnnouncements
- Topic: Afj Tbl Editor updated!
- Replies: 0
- Views: 1345
Afj Tbl Editor updated!
I've uploaded a new version of the Afj Tbl Editor. Get it here
- Sat Jan 05, 2008 3:10 am
- Forum: Tools
- Topic: AFJ tbl Editor
- Replies: 99
- Views: 32931
Re: AFJ tbl Editor
[quote=Nefarius";p="372521"] The arrows may disappear because of DPI being non default. I noticed it with many programs that having DPI other then 96 (96 is the default), such as 120 DPI or a custom value will screw up the GUI of programs, moving some buttons and images off screen and worse. (Good e...
- Wed Jan 02, 2008 2:00 pm
- Forum: Tools
- Topic: AFJ tbl Editor
- Replies: 99
- Views: 32931
Thanks for your report Necrolis. :) Some of the errors you have pointed out here, i've already changed for the next version. The reason for not having put a new version up already, is caused by some problems converting the project to Unicode. [quote=Necrolis";p="372488"]1) It doesn't store the path ...
- Sat Oct 13, 2007 2:55 pm
- Forum: Tools
- Topic: AFJ tbl Editor
- Replies: 99
- Views: 32931
Re: AFJ tbl Editor
The advanced mode, only enables/disables the two arrows to the right of the list. With those you can move indexes up and down. This can be quite hazardus to do, with the original string tables, as some of them are hardcoded into the game. Some of the hardcoded indexes only have the name "x", just to...
- Sat Oct 06, 2007 3:58 am
- Forum: Tools
- Topic: AFJ tbl Editor
- Replies: 99
- Views: 32931
Re: AFJ tbl Editor
Yes i know... LOOONG time no see :) But anyway i've been looking to change/add/fix my tool a bit. Unfortunatley it's been so long ago i've worked with it, so some of the bugs might still be there. Now to the click-fest ;) The link: Afj Tbl Edit 1.10 I hope u enjoy my latest release of this old progr...
- Thu Aug 23, 2007 7:31 pm
- Forum: Code Editing
- Topic: [1.10] Getting ptGame and ptPlayer???
- Replies: 7
- Views: 1111
Re: [1.10] Getting ptGame and ptPlayer???
The ptPlayer and ptGame pointers almost always get reallocated when you start the game.
However most functions use ptGame in some way. it all depends on how u branch into your own code.
How do u call that code of yours, and where?
However most functions use ptGame in some way. it all depends on how u branch into your own code.
How do u call that code of yours, and where?
- Mon Nov 21, 2005 11:49 am
- Forum: Tools
- Topic: AFJ Sheet Editor
- Replies: 104
- Views: 15758
Re: AFJ Sheet Editor
The need for the MFC7.0 files should have been removed in v0.61b. Weather or not this only happends on Win98 i don't know, since i only have computers installed with WinXP.
If anyone else has the same problem. I would like to know.
afj666
If anyone else has the same problem. I would like to know.
afj666
- Mon Aug 29, 2005 11:31 pm
- Forum: Tools
- Topic: AFJ Sheet Editor
- Replies: 104
- Views: 15758
Re: AFJ Sheet Editor
Heya Edited my previous posts to combine them into one. Did AFJ fall off the face of the Earth? :( No i did not fall of the face of the earth ;) I am still here, but i haven't checked the forums quite some time now. But as thing hopefully turn normal again, i will check by more often, and eventually...
- Thu Apr 07, 2005 11:29 pm
- Forum: Code Editing
- Topic: Item properties and destruction
- Replies: 8
- Views: 1075
Re: Item properties and destruction
King wont get that error because he moves the item he is using the function into or out of a bodyloc (that is my theory, at least). We do have a function we call D2UpdateClientItem (thou, i am not sure that is correct) and it is located at 6FC3E9D0 in D2Game. It is a FASTCALL function and have these...
- Thu Apr 07, 2005 11:10 pm
- Forum: Code Editing
- Topic: That nice little exclamation mark.
- Replies: 3
- Views: 480
Re: That nice little exclamation mark.
We actually use this in DA to highlight important messages, so it can be done
Set a breakpoint around 6FC9799A in D2Game.dll, and you should be on your way
Set a breakpoint around 6FC9799A in D2Game.dll, and you should be on your way
- Wed Apr 06, 2005 11:36 pm
- Forum: Tools
- Topic: DCC library
- Replies: 10
- Views: 2206
Re: DCC library
[quote=Paul Siramy";p="218957"] [quote=Ulmo";p="218922"]How far did you go into DCC encoding ? Can you/I/we bring this project back to life ?[/quote] I can give you the sources, but if you don't have a background knowledge into dcc encoding, it will be useless. Recently I have less time than I wish ...
- Wed Apr 06, 2005 11:25 pm
- Forum: Code Editing
- Topic: Item properties and destruction
- Replies: 8
- Views: 1075
Re: Item properties and destruction
D2Game.6FC471F0 is a function that removes an item from the game. It is a FASTCALL function and have the following parameters:Havvoric";p="219123" wrote: 2) How do I delete an item?
Arg1: ptGame
Arg2: ptPlayer
Arg3: ptItem
Arg4: NULL
EDIT: Fixed a typo
- Tue Dec 07, 2004 1:08 pm
- Forum: Multimedia
- Topic: Using CV with Blade & Sword?
- Replies: 2
- Views: 378
Re: Using CV with Blade & Sword?
Please avoid double posting, use the edit button instead.
Besides if anyone had any help, they would for sure have replied by now. This goes for your other thread as well.
(Other thread: viewtopic.php?t=28333 )
Besides if anyone had any help, they would for sure have replied by now. This goes for your other thread as well.
(Other thread: viewtopic.php?t=28333 )
- Tue Dec 07, 2004 3:02 am
- Forum: Blackened
- Topic: Bug Report: Beetle shape/summon/act2 sewers
- Replies: 4
- Views: 960
Re: Bug Report: Beetle shape/summon/act2 sewers
If you edit a thread it will always be marked as a new post have been made, thou it wont be moved to the top of the thread list. But since this thread already was the top most, it wouldn't have made any difference.
So please avoid double posting, thanx
So please avoid double posting, thanx
- Mon Dec 06, 2004 2:36 pm
- Forum: Code Editing
- Topic: Quest structures and functions
- Replies: 27
- Views: 10420
Re: Quest structures and functions
Really nice SVR.
* afj666 presses the Sticky Thread button *
* afj666 presses the Sticky Thread button *
- Fri Dec 03, 2004 8:03 pm
- Forum: Kingdom of Tenai
- Topic: !?Creating Uniqs?!
- Replies: 10
- Views: 1257
Re: !?Creating Uniqs?!
Please use the edit button instead of posting two posts right after eachother. Thanx
- Fri Dec 03, 2004 8:02 pm
- Forum: Code Editing
- Topic: Two Quest rewards to be changed...
- Replies: 21
- Views: 3172
Re: Two Quest rewards to be changed...
D2Game.dll uses 6FC30000 as base address so you have to subtract that from the address above eg.Mad_Ben";p="203489" wrote: i can't find Offset 6FCCA295 in D2Game.dll, in My D2Game.dll the last offset is 11B03E...
6FCCA295 - 6FC30000 = 9A295
- Tue Nov 23, 2004 2:08 am
- Forum: Mod Concepts & Research
- Topic: need sugestions
- Replies: 7
- Views: 671
Re: need sugestions
i really do believe that this one belongs to the Mod Concepts & Research forum.
And please stop using all thos smileys, one is enough
And please stop using all thos smileys, one is enough
- Fri Nov 19, 2004 12:15 pm
- Forum: Code Editing
- Topic: VB6, C++ and DLL's
- Replies: 4
- Views: 645
Re: VB6, C++ and DLL's
I think i saw an article about VB using C++ DLL's on http://www.codeproject.com in the DLL's section