Search found 66 matches

by kpepp
Thu Apr 21, 2022 9:59 pm
Forum: Map Editing
Topic: A question on mazes
Replies: 0
Views: 603

A question on mazes

Hello everybody, I have recently added two new mazes in my mod. The first uses the same level type as the catacombs, act 1, whereas the second one the same as the maggots' lair, act 2. Although they work well in the game, no doors are spawn at both mazes. I have been experimented for a while with ob...
by kpepp
Thu Oct 08, 2020 10:25 am
Forum: General Mod Making
Topic: On Life Tap
Replies: 4
Views: 520

Re: On Life Tap

Thank you both for your help and your replies :)
by kpepp
Wed Oct 07, 2020 3:23 pm
Forum: General Mod Making
Topic: On Life Tap
Replies: 4
Views: 520

Re: On Life Tap

Thank you for your reply. Can I render a monster immune to curses using Monstats.txt?
by kpepp
Wed Oct 07, 2020 7:57 am
Forum: General Mod Making
Topic: On Life Tap
Replies: 4
Views: 520

On Life Tap

Hello erverybody, I have observed that the life tap curse can also steal life from undead. In such a case, the entries in Monstats.txt Drain Drain(N) and Drain(H), which should be normally set to zero or blank for undead monsters, do not seem to work. In my mod, I have found a first solution to this...
by kpepp
Sun Feb 02, 2020 4:55 pm
Forum: Multimedia
Topic: Editing cof files from monsters by Inertia
Replies: 3
Views: 758

Re: Editing cof files from monsters by Inertia

Thank you for your reply. However I am well aware of the necessary folder structure and the token names. The animations still do not work for me. I ll try to fix the files from scratch.
Kind regards,
by kpepp
Sat Feb 01, 2020 10:10 pm
Forum: Multimedia
Topic: Editing cof files from monsters by Inertia
Replies: 3
Views: 758

Editing cof files from monsters by Inertia

I have recently tried to add a monster from Inertia animations. However there is an issue with the .cof files, since the frames of the monster do not appear at all in the game. In similar cases I was using the command line cof editor, however the coffee editor seems much better. When I open the cof ...
by kpepp
Mon Apr 02, 2018 6:28 pm
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 45
Views: 21829

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Thanks so much, it worked with Winrar 5.60 :)
by kpepp
Mon Apr 02, 2018 2:00 pm
Forum: Member news
Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Replies: 45
Views: 21829

Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]

Dear Nizari and Jetaman,
Great work! :D Unfortunately, the rar archives seem to be corrupted ("The archive is either in unknown format or damaged") :( . I cannot open them neither with winrar nor with 7zip. Is it possible to reupload them?
Many thanks in advance!
by kpepp
Mon Oct 02, 2017 12:44 pm
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 48
Views: 9651

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Τhe color has been improved, but anyway the quality of the sprites is very high.
Fantastic job anyway!
by kpepp
Mon Oct 02, 2017 9:49 am
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 48
Views: 9651

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Here it is. The quality is fine, I wonder whehter you could reproduce the original color.
Best regards!
by kpepp
Sun Oct 01, 2017 10:05 pm
Forum: Multimedia
Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
Replies: 48
Views: 9651

Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00

Excellent work!
I have updated all (most) of the monsters in my mod.
Regarding the Hellfire monsters, although of much better quality than the ones in Incadescence,
their color in Act 1 seems to be more brown than the red one that appears in CV5.
Is their pallete optimized for a specific act?
Best
by kpepp
Tue Aug 01, 2017 10:45 pm
Forum: Multimedia
Topic: [Coming soon] Ogodei's Diablo 1 Monster pack Final
Replies: 6
Views: 2279

Re: [Coming soon] Ogodei's Diablo 1 Monster pack Final

Dear Ogodei, Yes, the archer is the zz3 one! It seems that I did sth wrong with the hiddens, i.e. I used both pallete shifts and the files from monstats2.txt so sth was messed up. They work OK now! As for the hellfire monsters I hope that a pallete reworking would be enough to improve their quality....
by kpepp
Mon Jul 31, 2017 11:46 pm
Forum: Multimedia
Topic: [Coming soon] Ogodei's Diablo 1 Monster pack Final
Replies: 6
Views: 2279

Re: [Coming soon] Ogodei's Diablo 1 Monster pack Final

Great work (as always) ! Some suggestions for the final version: a) All skeleton animations can be made bigger to fit the size of already existing D2 skeletons. b) The resolution of the acid beasts can be increased. I use acid beasts from both BTH and your own version. It seems that during resize, s...
by kpepp
Thu Jun 08, 2017 2:34 pm
Forum: Multimedia
Topic: [Release] new modding stuff for share
Replies: 29
Views: 37734

Re: [Release] new modding stuff for share

coming soon http://eimernase.de/Demonsbane/skorpion-a1.gif need just now an ingame-test if all its ok with multilayer-parts If they are fine, few more bigger ones will also coming then ;) I have imported almost all monsters with the exception of the big axe wielding demon. The monster just makes a ...
by kpepp
Sat Jun 03, 2017 9:14 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 6989

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

Ogodei" wrote:Hello, and thanks! :D

the tool I used is "Text to DC6 Converter" by Joel [ https://d2mods.info/filecenter/dload.ph ... le_id=1362 ]
The orange color is from code edits, but you can also recolor the phrase with SixDice ;)
Many thanks!
by kpepp
Sat Jun 03, 2017 12:09 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 6989

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

excellent work!
BTW which file do you modify to print the phrase "Entering Tristam 20 years ago" with red letters?
by kpepp
Tue May 02, 2017 2:41 pm
Forum: Multimedia
Topic: [Release] Ogodei's autumnal theme for Act1
Replies: 2
Views: 2584

Re: [Release] Ogodei's autumnal theme for Act1

Ι have hust added it to my mod :)
Looks much better in my opinion and the atmosphere is more creepy.
BR
by kpepp
Sat Apr 22, 2017 3:52 pm
Forum: Multimedia
Topic: A little experiment with the Act 1 tiles
Replies: 6
Views: 2259

Re: A little experiment with the Act 1 tiles

Looks better to me. Keep up the good work!
by kpepp
Mon Apr 17, 2017 3:14 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 6989

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

IMO all the D1 related stuff (new units by Ogodei, maps etc ) deserve a sticky post
by kpepp
Fri Apr 14, 2017 5:47 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 6989

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

Looks fantastic! I wonder whether you can combine the caves from D1 with the lava from act 4 diablo 2.
by kpepp
Sun Apr 09, 2017 4:37 pm
Forum: Multimedia
Topic: New Animations
Replies: 98
Views: 27721

Re: New Animations

Amazing job!
by kpepp
Mon Mar 20, 2017 4:49 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 6989

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

Look fantastic! Have you replaced existing levels in your mod? How difficult is to add a new level from scratch?
by kpepp
Fri Jan 27, 2017 12:02 pm
Forum: Multimedia
Topic: New Animations
Replies: 98
Views: 27721

Re: New Animations

@Jetaman: I have encountered some problems with an animation from the golden land pack, and specifically the H!, i.e. the brown horned demon. It seems that the colors appear correctly in the first act only. I have tried to import it in the second act, however some pieces of the animation appear very...
by kpepp
Thu Jan 26, 2017 9:24 pm
Forum: Multimedia
Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
Replies: 27
Views: 6989

Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets

Very nice!
What is the difference between the new D1 tiles and those from back to hellfire?
by kpepp
Tue Jan 10, 2017 3:18 pm
Forum: Multimedia
Topic: [Release] Ogodei's D1 monster pack beta V1.02
Replies: 14
Views: 3281

Re: [Release] Ogodei's D1 monster pack beta V1.02

Just one question: Is there a limit on the entries of Monstats2.txt? I have successfuly cloned two monsters, however I have started to encounter mysterious bugs when more monsters have been added. For example, I have created four entries in this file with TR properties lit, hvy, des, med, named e.g....

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