Search found 66 matches
- Thu Apr 21, 2022 9:59 pm
- Forum: Map Editing
- Topic: A question on mazes
- Replies: 0
- Views: 603
A question on mazes
Hello everybody, I have recently added two new mazes in my mod. The first uses the same level type as the catacombs, act 1, whereas the second one the same as the maggots' lair, act 2. Although they work well in the game, no doors are spawn at both mazes. I have been experimented for a while with ob...
- Thu Oct 08, 2020 10:25 am
- Forum: General Mod Making
- Topic: On Life Tap
- Replies: 4
- Views: 520
Re: On Life Tap
Thank you both for your help and your replies
- Wed Oct 07, 2020 3:23 pm
- Forum: General Mod Making
- Topic: On Life Tap
- Replies: 4
- Views: 520
Re: On Life Tap
Thank you for your reply. Can I render a monster immune to curses using Monstats.txt?
- Wed Oct 07, 2020 7:57 am
- Forum: General Mod Making
- Topic: On Life Tap
- Replies: 4
- Views: 520
On Life Tap
Hello erverybody, I have observed that the life tap curse can also steal life from undead. In such a case, the entries in Monstats.txt Drain Drain(N) and Drain(H), which should be normally set to zero or blank for undead monsters, do not seem to work. In my mod, I have found a first solution to this...
- Sun Feb 02, 2020 4:55 pm
- Forum: Multimedia
- Topic: Editing cof files from monsters by Inertia
- Replies: 3
- Views: 758
Re: Editing cof files from monsters by Inertia
Thank you for your reply. However I am well aware of the necessary folder structure and the token names. The animations still do not work for me. I ll try to fix the files from scratch.
Kind regards,
Kind regards,
- Sat Feb 01, 2020 10:10 pm
- Forum: Multimedia
- Topic: Editing cof files from monsters by Inertia
- Replies: 3
- Views: 758
Editing cof files from monsters by Inertia
I have recently tried to add a monster from Inertia animations. However there is an issue with the .cof files, since the frames of the monster do not appear at all in the game. In similar cases I was using the command line cof editor, however the coffee editor seems much better. When I open the cof ...
- Mon Apr 02, 2018 6:28 pm
- Forum: Member news
- Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
- Replies: 45
- Views: 21829
Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Thanks so much, it worked with Winrar 5.60
- Mon Apr 02, 2018 2:00 pm
- Forum: Member news
- Topic: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
- Replies: 45
- Views: 21829
Re: Nizari's & Jetaman's Treasure Goblin Plugin [all versions]
Dear Nizari and Jetaman,
Great work! Unfortunately, the rar archives seem to be corrupted ("The archive is either in unknown format or damaged") . I cannot open them neither with winrar nor with 7zip. Is it possible to reupload them?
Many thanks in advance!
Great work! Unfortunately, the rar archives seem to be corrupted ("The archive is either in unknown format or damaged") . I cannot open them neither with winrar nor with 7zip. Is it possible to reupload them?
Many thanks in advance!
- Mon Oct 02, 2017 12:44 pm
- Forum: Multimedia
- Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
- Replies: 48
- Views: 9651
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
Τhe color has been improved, but anyway the quality of the sprites is very high.
Fantastic job anyway!
Fantastic job anyway!
- Mon Oct 02, 2017 9:49 am
- Forum: Multimedia
- Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
- Replies: 48
- Views: 9651
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
Here it is. The quality is fine, I wonder whehter you could reproduce the original color.
Best regards!
Best regards!
- Sun Oct 01, 2017 10:05 pm
- Forum: Multimedia
- Topic: [Release] Ogodei's Diablo 1 Monster pack Final v1.3
- Replies: 48
- Views: 9651
Re: [Release] Ogodei's Diablo 1 Monster pack Final v1.00
Excellent work!
I have updated all (most) of the monsters in my mod.
Regarding the Hellfire monsters, although of much better quality than the ones in Incadescence,
their color in Act 1 seems to be more brown than the red one that appears in CV5.
Is their pallete optimized for a specific act?
Best
I have updated all (most) of the monsters in my mod.
Regarding the Hellfire monsters, although of much better quality than the ones in Incadescence,
their color in Act 1 seems to be more brown than the red one that appears in CV5.
Is their pallete optimized for a specific act?
Best
- Tue Aug 01, 2017 10:45 pm
- Forum: Multimedia
- Topic: [Coming soon] Ogodei's Diablo 1 Monster pack Final
- Replies: 6
- Views: 2279
Re: [Coming soon] Ogodei's Diablo 1 Monster pack Final
Dear Ogodei, Yes, the archer is the zz3 one! It seems that I did sth wrong with the hiddens, i.e. I used both pallete shifts and the files from monstats2.txt so sth was messed up. They work OK now! As for the hellfire monsters I hope that a pallete reworking would be enough to improve their quality....
- Mon Jul 31, 2017 11:46 pm
- Forum: Multimedia
- Topic: [Coming soon] Ogodei's Diablo 1 Monster pack Final
- Replies: 6
- Views: 2279
Re: [Coming soon] Ogodei's Diablo 1 Monster pack Final
Great work (as always) ! Some suggestions for the final version: a) All skeleton animations can be made bigger to fit the size of already existing D2 skeletons. b) The resolution of the acid beasts can be increased. I use acid beasts from both BTH and your own version. It seems that during resize, s...
- Thu Jun 08, 2017 2:34 pm
- Forum: Multimedia
- Topic: [Release] new modding stuff for share
- Replies: 29
- Views: 37734
Re: [Release] new modding stuff for share
coming soon http://eimernase.de/Demonsbane/skorpion-a1.gif need just now an ingame-test if all its ok with multilayer-parts If they are fine, few more bigger ones will also coming then ;) I have imported almost all monsters with the exception of the big axe wielding demon. The monster just makes a ...
- Sat Jun 03, 2017 9:14 pm
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 6989
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
Many thanks!Ogodei" wrote:Hello, and thanks!
the tool I used is "Text to DC6 Converter" by Joel [ https://d2mods.info/filecenter/dload.ph ... le_id=1362 ]
The orange color is from code edits, but you can also recolor the phrase with SixDice
- Sat Jun 03, 2017 12:09 pm
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 6989
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
excellent work!
BTW which file do you modify to print the phrase "Entering Tristam 20 years ago" with red letters?
BTW which file do you modify to print the phrase "Entering Tristam 20 years ago" with red letters?
- Tue May 02, 2017 2:41 pm
- Forum: Multimedia
- Topic: [Release] Ogodei's autumnal theme for Act1
- Replies: 2
- Views: 2584
Re: [Release] Ogodei's autumnal theme for Act1
Ι have hust added it to my mod
Looks much better in my opinion and the atmosphere is more creepy.
BR
Looks much better in my opinion and the atmosphere is more creepy.
BR
- Sat Apr 22, 2017 3:52 pm
- Forum: Multimedia
- Topic: A little experiment with the Act 1 tiles
- Replies: 6
- Views: 2259
Re: A little experiment with the Act 1 tiles
Looks better to me. Keep up the good work!
- Mon Apr 17, 2017 3:14 pm
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 6989
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
IMO all the D1 related stuff (new units by Ogodei, maps etc ) deserve a sticky post
- Fri Apr 14, 2017 5:47 pm
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 6989
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
Looks fantastic! I wonder whether you can combine the caves from D1 with the lava from act 4 diablo 2.
- Sun Apr 09, 2017 4:37 pm
- Forum: Multimedia
- Topic: New Animations
- Replies: 98
- Views: 27721
Re: New Animations
Amazing job!
- Mon Mar 20, 2017 4:49 pm
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 6989
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
Look fantastic! Have you replaced existing levels in your mod? How difficult is to add a new level from scratch?
- Fri Jan 27, 2017 12:02 pm
- Forum: Multimedia
- Topic: New Animations
- Replies: 98
- Views: 27721
Re: New Animations
@Jetaman: I have encountered some problems with an animation from the golden land pack, and specifically the H!, i.e. the brown horned demon. It seems that the colors appear correctly in the first act only. I have tried to import it in the second act, however some pieces of the animation appear very...
- Thu Jan 26, 2017 9:24 pm
- Forum: Multimedia
- Topic: [Abandoned] Ogodei's Diablo 1 Dungeon tile sets
- Replies: 27
- Views: 6989
Re: [WIP] Ogodei's Diablo 1 Dungeon tile sets
Very nice!
What is the difference between the new D1 tiles and those from back to hellfire?
What is the difference between the new D1 tiles and those from back to hellfire?
- Tue Jan 10, 2017 3:18 pm
- Forum: Multimedia
- Topic: [Release] Ogodei's D1 monster pack beta V1.02
- Replies: 14
- Views: 3281
Re: [Release] Ogodei's D1 monster pack beta V1.02
Just one question: Is there a limit on the entries of Monstats2.txt? I have successfuly cloned two monsters, however I have started to encounter mysterious bugs when more monsters have been added. For example, I have created four entries in this file with TR properties lit, hvy, des, med, named e.g....