If I remember correctly it did. 6 years is a long time ago to remember though.
Search found 135 matches
- Mon Sep 21, 2020 9:00 pm
- Forum: General Mod Making
- Topic: Socketing Questions
- Replies: 4
- Views: 859
- Tue Oct 16, 2018 5:39 pm
- Forum: Code Editing
- Topic: A question and request.
- Replies: 8
- Views: 834
Re: A question and request.
Here is how I did my two D2 directory: For once it worked after about an hour of removing anything and everything in the registry so thanks for that. So I have 1.13c and 1.14d now. Guess this will make things easier still no idea on how to do the edits though and how to read and only read the game ...
- Tue Oct 16, 2018 4:14 pm
- Forum: Code Editing
- Topic: A question and request.
- Replies: 8
- Views: 834
Re: A question and request.
Why won't you make a second installation (copy game folder) so you have 2 directories? 1 for modding, second for battle.net. I have tried making 2 game directories while having 1.14D for BNET before and it never once worked. I could get the 2 separate directories but I had so many issues cropping u...
- Tue Oct 16, 2018 3:34 pm
- Forum: Code Editing
- Topic: A question and request.
- Replies: 8
- Views: 834
Re: A question and request.
Why so? you could get a lot of support for the older versions. 1. I would have to uninstall 1.14D plus remove all the registry keys involving it just to downgrade without issues that I have had with doing this in the past granted a version manager may actually work now fully making this step unneed...
- Tue Oct 16, 2018 3:10 pm
- Forum: Code Editing
- Topic: A question and request.
- Replies: 8
- Views: 834
- Tue Oct 16, 2018 5:55 am
- Forum: Code Editing
- Topic: A question and request.
- Replies: 8
- Views: 834
A question and request.
Question : Is there a complete(ish) list of addresses/pointers and what they are for LOD 1.14D yet, if so where would I find it? I think it would be cool to make a program with this knowledge to display realtime stats and such in a separate window. Request : Would someone be able to edit the game fi...
- Wed May 23, 2018 2:54 pm
- Forum: General Mod Making
- Topic: CubeMain + ItemTypes + TreasureClassEx problem
- Replies: 3
- Views: 504
Re: CubeMain + ItemTypes + TreasureClassEx problem
I want magics rares uniques and sets to drop. I do not want normal items to drop though. I did as you suggested and set the magic column to 0 which did nothing whites are still dropping when I enable normal qualities again.
- Wed May 23, 2018 4:42 am
- Forum: General Mod Making
- Topic: CubeMain + ItemTypes + TreasureClassEx problem
- Replies: 3
- Views: 504
CubeMain + ItemTypes + TreasureClassEx problem
So in order for the drop portion of my mod to drop everything besides white/gray items I put 0 in the normal field of ItemTypes. Works great nothing besides magic, rare, sets and uniques drop. Now I have people asking for whites/grays, so I figured a simple cube recipe to turn magics/rares etc into ...
- Tue May 22, 2018 9:20 pm
- Forum: General Mod Making
- Topic: Levels.txt question
- Replies: 9
- Views: 960
Re: Levels.txt question
What version are you running? If you are at 1.10f you can add mon columns till 25. They are processed but not present in levels.txt by default. 1.14D I think this also works in 1.11b+ versions since Nefarius fixed Txt files have 25 mon columns. I will have to see if this still works. I am not using...
- Mon May 21, 2018 3:03 pm
- Forum: General Mod Making
- Topic: Levels.txt question
- Replies: 9
- Views: 960
- Mon May 21, 2018 2:51 pm
- Forum: General Mod Making
- Topic: Levels.txt question
- Replies: 9
- Views: 960
- Mon May 21, 2018 1:17 pm
- Forum: General Mod Making
- Topic: Levels.txt question
- Replies: 9
- Views: 960
Levels.txt question
I attempted to look at the file guide but for whatever reason its blank. Anyway my question is can I add 2 mon## columns to it per difficulty without code editing? Something weird I came across was magicprefix and suffix seems to be hard-coded from my viewpoint anyway. I deleted a ton of them and th...
- Wed May 16, 2018 9:01 pm
- Forum: General Mod Making
- Topic: Diablo 2 Mod Testing
- Replies: 7
- Views: 909
Re: Diablo 2 Mod Testing
This may be an old post but another way to test a certain act without rushing yourself is the target line commands such as -act5. Then you use potions and what not to increase or decrease your exp to the desired level.
- Wed May 16, 2018 7:32 pm
- Forum: General Mod Making
- Topic: Newbie questions: are these things possible without CE?
- Replies: 11
- Views: 1978
Re: Newbie questions: are these things possible without CE?
I may not know how to make a stackable potion via softcoding just yet but I do know how to make an item hold multiple items such as potions, gems and runes. If that would work for you check my sig for the link to the tutorial I made on it.
- Sun Nov 13, 2016 5:36 pm
- Forum: General Mod Making
- Topic: Major problems (drops & runewords)
- Replies: 0
- Views: 623
Major problems (drops & runewords)
Ok so starting with drops, every act besides act 1 drops quivers, charms, jewels, ammys and rings. Act 1 drops everything. Now runewords.... this one extremely bugs (thats me trying to be nice to them) me I have done anything and everything I could think of to fix them, but every time I look away fr...
- Sun Nov 13, 2016 5:35 pm
- Forum: General Mod Making
- Topic: Cube problems
- Replies: 6
- Views: 1170
Re: Cube problems
I managed it once before long ago but for the life of me I cant remember how I did it. Knowing me I probably inputed recipes for every single item. I have no idea if there is another way to do it or not though hopefully there is.
- Sun Nov 13, 2016 4:20 pm
- Forum: General Mod Making
- Topic: Cube problems
- Replies: 6
- Views: 1170
Re: Cube problems
Im trying to find a way to ONLY reroll the modifiers nothing else I can already reroll name and modifiers. For example say i have a charm or something that has +6/10 to all skills and some other reandom stats that are almost perfect I want to be able to reroll just those stats on the charm or whatev...
- Sun Nov 13, 2016 3:24 am
- Forum: General Mod Making
- Topic: Cube problems
- Replies: 6
- Views: 1170
Re: Cube problems
I am trying to reroll only the modifiers on the item nothing else.
- Fri Nov 11, 2016 4:19 am
- Forum: General Mod Making
- Topic: Cube problems
- Replies: 6
- Views: 1170
Cube problems
So here I am creating recipes to reroll items, upgrade items, socket items, unsocket items and some to remove the attributes. I can upgrade items, socket items, unsocket items and remove the attributes. My problem is with rerolling items, every time I reroll any item it turns into a handaxe. The cod...
- Wed Nov 09, 2016 6:56 pm
- Forum: General Mod Making
- Topic: gethit-skill prop question
- Replies: 2
- Views: 761
Re: gethit-skill prop question
The only times I have seen items that do not care about what the files say is when they are hard coded for example the Hellfire Torch.
- Tue Nov 08, 2016 11:17 pm
- Forum: General Mod Making
- Topic: A few txt file questions.
- Replies: 4
- Views: 968
Re: A few txt file questions.
The main thing I am doing is organizing items and monsters (not yet) for ease of use. For items I am sorting them by type such as helms shields etc. For monsters what I would like to do is sort them all by acts if that is possible to do without crashing. If there is any monsters and or items that ca...
- Tue Nov 08, 2016 5:13 pm
- Forum: General Mod Making
- Topic: Broken Life leech
- Replies: 2
- Views: 807
Re: Broken Life leech
1. Go into properties.txt, search lifesteal, change lifedrainmindam to hitpoints (its what rejuv potions use to heal life by percentages) 2. Read this and see if you understand what you can do. https://d2mods.info/index.php?ind=reviews&op=entry_view&iden=345 In by no means am I an expert at changing...
- Tue Nov 08, 2016 3:11 pm
- Forum: General Mod Making
- Topic: A few txt file questions.
- Replies: 4
- Views: 968
Re: A few txt file questions.
1a) Yup. 1b) Outside adding automagic to misc.txt, I'm not aware of any new columns. Adding columns would be bad. 1c) Yup. Any quest items. 2a) Yup. Gold row for example is hardcoded. 2b) Yup. Game needs it. Don't know what for. Never played with it. I'm assuming its from per 1.10. You remove it, t...
- Mon Nov 07, 2016 1:35 am
- Forum: General Mod Making
- Topic: A few txt file questions.
- Replies: 4
- Views: 968
A few txt file questions.
My questions are simple hopefully. I know there is a list of hard coded things in a stickied post but where it is 11 years later I just want to confirm the information and ask for a bit more information. 1. Item Files (Armor, Misc, Sets, SetItems, Uniques, Weapons) :: 1a. Is it possible to rearrange...
- Mon Nov 07, 2016 1:27 am
- Forum: General Mod Making
- Topic: Item drop restriction HELP
- Replies: 3
- Views: 912
Re: Item drop restriction HELP
From what I am understanding is that you want a non-uber Diablo to drop Windforce but no other monsters in the entire game? The way to do this is to increase the level of the boss to above the Windforce level and decrease the other mobs and bosses below that level, of course that doesn't enable you ...