Search found 10 matches
- Sat May 09, 2020 5:04 am
- Forum: Code Editing
- Topic: Nihlathek Portal Fix#2
- Replies: 9
- Views: 2252
Re: Nihlathek Portal Fix#2
Just wanted to say thanks for this and (for 1.13c) I simply NOP'd out (as per FearedBliss's post for 1.13d): :6FC7AE60 E86DFCFAFF Call 6FC2AAD2 :6FC7AE65 85C0 test eax, eax :6FC7AE67 0F85BF000000 jne 6FC7AF2C <---- NOP'd this line out :6FC7AE6D 5E pop esi :6FC7AE6E C6858900000001 mov byte ptr [ebp+0...
- Fri May 01, 2020 12:30 am
- Forum: Code Editing
- Topic: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
- Replies: 10
- Views: 7443
Re: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
... Thanks to this, MaxLevel field will work exactly as intended, additionally, affixes of your items will ALWAYS be rolled based on item level... Just to be super clear: After this fix is applied, will items that DO use the magic lvl column (e.g. circlets) now ignore it and just roll for affixes b...
- Sun Jun 25, 2017 1:34 am
- Forum: Code Editing
- Topic: 1.13c adding hireling equips.
- Replies: 2
- Views: 1188
Re: 1.13c adding hireling equips.
There's a softmod way of doing this, as long as you don't care too much about the 1 ring limitation on hirelings. No code editing required then. I've done it -- it works.
viewtopic.php?f=4&t=56363&hilit=hireling
viewtopic.php?f=4&t=56363&hilit=hireling
- Mon Nov 28, 2016 2:52 am
- Forum: General Mod Making
- Topic: Useless stamina stat useful?
- Replies: 9
- Views: 1998
Re: Useless stamina stat useful?
(stat('stamina'.accr)*2 > stat('maxstamina'.accr)) ? stat('stamina'.accr):(0-100) (current syn)*stat('stamina'.accr)/stat('maxstamina'.accr) These are cool ideas, and I thank you for that. However, there are a couple gotchas: 1) 'stamina'.accr and 'maxstamina'.accr return units in 256ths. We'd imag...
- Wed Nov 09, 2016 11:39 pm
- Forum: General Mod Making
- Topic: gethit-skill prop question
- Replies: 2
- Views: 761
Re: gethit-skill prop question
Sounds like I'll need to run some tests on those uniques to verify it's hardcoded by line number in uniqueitems.txt
Thanks.
Thanks.
- Wed Nov 09, 2016 12:07 am
- Forum: General Mod Making
- Topic: gethit-skill prop question
- Replies: 2
- Views: 761
gethit-skill prop question
Usually:
min = %chance
max = slvl
par = skillID
... but not always. Some (unmodified) uniques have a 0 in max (slvl) and still have either a 20 for slvl or even a random slvl ingame.
Are these deviations hardcoded?
Reference uniques: Snowclash, Stormspire
min = %chance
max = slvl
par = skillID
... but not always. Some (unmodified) uniques have a 0 in max (slvl) and still have either a 20 for slvl or even a random slvl ingame.
Are these deviations hardcoded?
Reference uniques: Snowclash, Stormspire
- Fri Sep 14, 2012 3:17 pm
- Forum: General Mod Making
- Topic: Cubemain problems again
- Replies: 5
- Views: 968
Re: Cubemain problems again
Try something like this: input1 output mod1 mod1min mod1max "any,rar,sock=1" "useitem,uns" sock 2 2 "any,rar,sock=2" "useitem,uns" sock 3 3 "any,rar,sock=3" "useitem,uns" sock 4 4 This works for me, but I know it's not exactly what you wanted.
- Mon Sep 03, 2012 6:25 am
- Forum: General Mod Making
- Topic: Soft coded merc equip guide
- Replies: 46
- Views: 17792
Re: Soft coded merc equip guide
Cool mod, thanks! I wasn't happy with Josh's graphics files for the merc, so I made my own. Screenshots: https://picasaweb.google.com/lh/photo/f-1asCacTh50bgfLB0pj2wMlafc7OeYxzvbtEPvYrK8?feat=directlink https://picasaweb.google.com/lh/photo/JWTIEY8r0hL75LdFoO3fFAMlafc7OeYxzvbtEPvYrK8?feat=directlink
- Sun Sep 02, 2012 12:33 pm
- Forum: Feedback
- Topic: As a new user...
- Replies: 3
- Views: 1767
As a new user...
... it would be nice to know why my posts keep getting deleted.
Not moved... deleted.
Whatever the reason may be, a person likes to be kept informed of such things.
Otherwise, I'll just assume its due to elitism.
Not moved... deleted.
Whatever the reason may be, a person likes to be kept informed of such things.
Otherwise, I'll just assume its due to elitism.
- Sun Sep 02, 2012 10:22 am
- Forum: Member Аnnouncements
- Topic: Fixed 1.13c TXT Files
- Replies: 34
- Views: 23371
Re: Fixed 1.13c TXT Files
Just wanted to say thanks.
I'm working on my own mod (mainly for personal use and for friends), and you saved me a lot of time.
I'm working on my own mod (mainly for personal use and for friends), and you saved me a lot of time.