Search found 10 matches

by Daemonjax
Sat May 09, 2020 5:04 am
Forum: Code Editing
Topic: Nihlathek Portal Fix#2
Replies: 9
Views: 2252

Re: Nihlathek Portal Fix#2

Just wanted to say thanks for this and (for 1.13c) I simply NOP'd out (as per FearedBliss's post for 1.13d): :6FC7AE60 E86DFCFAFF Call 6FC2AAD2 :6FC7AE65 85C0 test eax, eax :6FC7AE67 0F85BF000000 jne 6FC7AF2C <---- NOP'd this line out :6FC7AE6D 5E pop esi :6FC7AE6E C6858900000001 mov byte ptr [ebp+0...
by Daemonjax
Fri May 01, 2020 12:30 am
Forum: Code Editing
Topic: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution
Replies: 10
Views: 7443

Re: [1.10 & 1.13c] Item affix selection misconception and maxlevel column bug - solution

... Thanks to this, MaxLevel field will work exactly as intended, additionally, affixes of your items will ALWAYS be rolled based on item level... Just to be super clear: After this fix is applied, will items that DO use the magic lvl column (e.g. circlets) now ignore it and just roll for affixes b...
by Daemonjax
Sun Jun 25, 2017 1:34 am
Forum: Code Editing
Topic: 1.13c adding hireling equips.
Replies: 2
Views: 1188

Re: 1.13c adding hireling equips.

There's a softmod way of doing this, as long as you don't care too much about the 1 ring limitation on hirelings. No code editing required then. I've done it -- it works.

viewtopic.php?f=4&t=56363&hilit=hireling
by Daemonjax
Mon Nov 28, 2016 2:52 am
Forum: General Mod Making
Topic: Useless stamina stat useful?
Replies: 9
Views: 1998

Re: Useless stamina stat useful?

(stat('stamina'.accr)*2 > stat('maxstamina'.accr)) ? stat('stamina'.accr):(0-100) (current syn)*stat('stamina'.accr)/stat('maxstamina'.accr) These are cool ideas, and I thank you for that. However, there are a couple gotchas: 1) 'stamina'.accr and 'maxstamina'.accr return units in 256ths. We'd imag...
by Daemonjax
Wed Nov 09, 2016 11:39 pm
Forum: General Mod Making
Topic: gethit-skill prop question
Replies: 2
Views: 761

Re: gethit-skill prop question

Sounds like I'll need to run some tests on those uniques to verify it's hardcoded by line number in uniqueitems.txt

Thanks.
by Daemonjax
Wed Nov 09, 2016 12:07 am
Forum: General Mod Making
Topic: gethit-skill prop question
Replies: 2
Views: 761

gethit-skill prop question

Usually:

min = %chance
max = slvl
par = skillID

... but not always. Some (unmodified) uniques have a 0 in max (slvl) and still have either a 20 for slvl or even a random slvl ingame.

Are these deviations hardcoded?

Reference uniques: Snowclash, Stormspire
by Daemonjax
Fri Sep 14, 2012 3:17 pm
Forum: General Mod Making
Topic: Cubemain problems again
Replies: 5
Views: 968

Re: Cubemain problems again

Try something like this: input1 output mod1 mod1min mod1max "any,rar,sock=1" "useitem,uns" sock 2 2 "any,rar,sock=2" "useitem,uns" sock 3 3 "any,rar,sock=3" "useitem,uns" sock 4 4 This works for me, but I know it's not exactly what you wanted.
by Daemonjax
Mon Sep 03, 2012 6:25 am
Forum: General Mod Making
Topic: Soft coded merc equip guide
Replies: 46
Views: 17792

Re: Soft coded merc equip guide

Cool mod, thanks! I wasn't happy with Josh's graphics files for the merc, so I made my own. Screenshots: https://picasaweb.google.com/lh/photo/f-1asCacTh50bgfLB0pj2wMlafc7OeYxzvbtEPvYrK8?feat=directlink https://picasaweb.google.com/lh/photo/JWTIEY8r0hL75LdFoO3fFAMlafc7OeYxzvbtEPvYrK8?feat=directlink
by Daemonjax
Sun Sep 02, 2012 12:33 pm
Forum: Feedback
Topic: As a new user...
Replies: 3
Views: 1767

As a new user...

... it would be nice to know why my posts keep getting deleted.

Not moved... deleted.

Whatever the reason may be, a person likes to be kept informed of such things.

Otherwise, I'll just assume its due to elitism.
by Daemonjax
Sun Sep 02, 2012 10:22 am
Forum: Member Аnnouncements
Topic: Fixed 1.13c TXT Files
Replies: 34
Views: 23371

Re: Fixed 1.13c TXT Files

Just wanted to say thanks.

I'm working on my own mod (mainly for personal use and for friends), and you saved me a lot of time.

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