Search found 67 matches

by fernsehen123
Thu May 24, 2018 12:28 pm
Forum: Zy-El: Trial by Fire
Topic: Autohotkey "addon"
Replies: 9
Views: 3670
Germany

Re: Autohotkey "addon"

Wow, this looks awesome and easy to understand. I will learn a lot by understanding this code.
I use a lot of AHK scripts as well (D2 hardcore ragequit key / scripts for other games)

But this FindAndClick stuff will bring my scripts on the next level :D :cool:
by fernsehen123
Tue May 22, 2018 12:23 pm
Forum: General Mod Making
Topic: Mod with only 1 difficulty
Replies: 4
Views: 956
Germany

Re: Mod with only 1 difficulty

Everything you describe here is possible without code editing. If you take a look at the tutorials you can get a feel for how to accomplish some of this. The file guides section can tell you how to change the things you want, however it is a lot to learn given the scopw of your project. I suggeat y...
by fernsehen123
Fri May 18, 2018 10:44 am
Forum: General Mod Making
Topic: Mod with only 1 difficulty
Replies: 4
Views: 956
Germany

Re: Mod with only 1 difficulty

I just changed my mind about what I want to do/achieve :) normal difficulty will be from lvl 1-100 nightmare will be from 100-128 hell will be from 128-144 (max) normal Diablo (mod) will be equivalent to hell Diablo (vanilla), so that you get through the "normal game" quite fast. then comes act5 and...
by fernsehen123
Wed May 16, 2018 6:19 pm
Forum: General Mod Making
Topic: Mod with only 1 difficulty
Replies: 4
Views: 956
Germany

Mod with only 1 difficulty

Hi, I am a bit unhappy with the mod I created and I want to start over again. This time I want to change more stuff, like the skills, monster levels, and what type of monsters spawn... one major thing should be to reduce D2LOD to the normal difficulty. Any ideas on how can I remove the option to pla...
by fernsehen123
Wed Apr 25, 2018 5:46 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Casual Nostalgia
Replies: 62
Views: 13847
Germany

Re: [Mod Release] Casual Nostalgia

hm, maybe they block this site here at my workplace. i'll check again at home
by fernsehen123
Wed Apr 25, 2018 5:13 pm
Forum: General Mod Making
Topic: bug: gethit-skill Battle Orders on item doesnt work
Replies: 3
Views: 681
Germany

Re: bug: gethit-skill Battle Orders on item doesnt work

one more question about this:

can you think of any reason why I would not put a 1 into each skills itemeffect-column?
by fernsehen123
Wed Apr 25, 2018 4:50 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Casual Nostalgia
Replies: 62
Views: 13847
Germany

Re: [Mod Release] Casual Nostalgia

Hi,

the link seems to be offline :(
by fernsehen123
Tue Apr 24, 2018 9:29 pm
Forum: General Mod Making
Topic: bug: gethit-skill Battle Orders on item doesnt work
Replies: 3
Views: 681
Germany

Re: bug: gethit-skill Battle Orders on item doesnt work

k0r3l1k wrote:
Tue Apr 24, 2018 8:39 pm
Check skills.txt for column named itemeffect. If it is not 1, that is the problem.
thank you! this solved it
by fernsehen123
Tue Apr 24, 2018 8:36 pm
Forum: General Mod Making
Topic: bug: gethit-skill Battle Orders on item doesnt work
Replies: 3
Views: 681
Germany

bug: gethit-skill Battle Orders on item doesnt work

hi, do you have any ideas why this gethit-skill did not trigger after like 1000 attempts? I have put an unique occu with 25% chance to cast Battle Orders lvl 37 when get struck... at first I had "Battle Orders" entered in the par2 field. then I changed this to the BO-id which is 149. but still it do...
by fernsehen123
Tue Apr 24, 2018 9:07 am
Forum: General Mod Making
Topic: Disable Screen Shaking
Replies: 1
Views: 541
Germany

Re: Disable Screen Shaking

cool idea. i would like that for my mod as well
by fernsehen123
Fri Apr 13, 2018 12:48 pm
Forum: Code Editing
Topic: [1.14d] Remove Blocking Quests
Replies: 1
Views: 650
Germany

Re: [1.14d] Remove Blocking Quests

This is a great change imo. But Act2 is still very tiring.... How can I make Duriel's Chamber always open?
by fernsehen123
Fri Apr 13, 2018 7:10 am
Forum: Code Editing
Topic: [1.14d] Offset Updates Pack
Replies: 9
Views: 4223
Germany

Re: [1.14d] Offset Updates Pack

When I open up Game.exe in XVI32, I only see adresses from 1 to 3737E7.
But I would have to change 584A0B to fulfill my needs. What's wrong for me?
by fernsehen123
Wed Apr 11, 2018 6:04 pm
Forum: Code Editing
Topic: [1.14d] Offset Updates Pack
Replies: 9
Views: 4223
Germany

Re: [1.14d] Offset Updates Pack

edit:

nevermind. I made it work :)

thx a lot !!
by fernsehen123
Tue Apr 10, 2018 9:36 am
Forum: Code Editing
Topic: [1.14d] Where should I start learning Code Editing?
Replies: 1
Views: 620
Germany

[1.14d] Where should I start learning Code Editing?

Hi, in the sticky thread So you want to Code Edit, but Don't Know ASM I found some tutorial, where I looked into those: Foxbats Hex Editing Tutorial sir_generals Advanced Code Editing Tutorial I understood how to use XVI32 to edit the Game.exe / Diablo2.exe in my Diablo II folder. But I do not find ...
by fernsehen123
Tue Apr 10, 2018 6:55 am
Forum: General Mod Making
Topic: Diablo 2 Mod Testing
Replies: 7
Views: 899
Germany

Re: Diablo 2 Mod Testing

You can also us misc.txt to create potions or tokens or something like that to increase experience so that leveling is not needed at all. Almost everything else can be done with items, there is nothing bad in creating a charm with +1 teleport, +2000 life and +1000 mana if you just want to test some...
by fernsehen123
Mon Apr 09, 2018 7:40 am
Forum: General Mod Making
Topic: Make Char Rushing easy
Replies: 1
Views: 421
Germany

Make Char Rushing easy

Hi, 1) I want to get rid of the rule that makes chars get very little xp if they have lvl < 25 and farm in high areas like baalruns on hell. 2) I want to get rid of the rule that you need previous quests in order to kill end bosses. A rush should be andy -> duriel -> mephi -> dia -> baal. Even ancie...
by fernsehen123
Sat Apr 07, 2018 1:37 pm
Forum: General Mod Making
Topic: what is the max lvl for hit-skills ?
Replies: 17
Views: 1415
Germany

Re: what is the max lvl for hit-skills ?

can I put such formulas also into the MonStats.txt ??

Image


ps. why do they have 2 different HP columns? :>
when I summon one, will it have maxHP ?
by fernsehen123
Sat Apr 07, 2018 12:53 pm
Forum: General Mod Making
Topic: what is the max lvl for hit-skills ?
Replies: 17
Views: 1415
Germany

Re: what is the max lvl for hit-skills ?

I think that the Spirit Wolves will be the casual and always good pets in my mod.

can I increase their dmg like this?

Image



PS. i did not really understand what this ".accr" is for... does this refer to Properties.txt ?
by fernsehen123
Tue Apr 03, 2018 11:11 am
Forum: General Mod Making
Topic: Larzuk socket quest per cube recipe
Replies: 3
Views: 636
Germany

Re: Larzuk socket quest per cube recipe

maybe I should just implement single recipes for all combinations of item classes & item levels,
according to a table like this (sorry, I only found a german one):

Image
by fernsehen123
Sun Apr 01, 2018 10:10 am
Forum: General Mod Making
Topic: Larzuk socket quest per cube recipe
Replies: 3
Views: 636
Germany

Larzuk socket quest per cube recipe

hi

i wanna implement an cube recipe that is giving sockets in exactly the same way as the A5Q1.
any ideas how to achieve this?
by fernsehen123
Sat Mar 31, 2018 11:51 am
Forum: General Mod Making
Topic: Removing immunities from all monsters - also from super uniques
Replies: 9
Views: 1179
Germany

Re: Removing immunities from all monsters - also from super uniques

chanc to spawn is controlled by cpick and upick columns. suprunique mods need to be changed by hand. okay, thanks ! but I still count 9 mods: https://abload.de/img/cursewmsus.png or will one of those still make some bad guys immune to something? stone skin puts physical res to 80% i guess. not +80%...
by fernsehen123
Sat Mar 31, 2018 1:57 am
Forum: General Mod Making
Topic: Removing immunities from all monsters - also from super uniques
Replies: 9
Views: 1179
Germany

Re: Removing immunities from all monsters - also from super uniques

And yes. you could simply remove all monumod entries that cause res (set chance to 0 so that they do not spawn, and remove them from superuniques.txt) - but this will limit the available monumods to strong, cursed, fast, multishot, aura and teleport. Ghostly champions would also have to be removed....
by fernsehen123
Fri Mar 30, 2018 11:13 pm
Forum: General Mod Making
Topic: [solved mod crash] Act5 Siege Boss Quest drop ??
Replies: 3
Views: 526
Germany

Re: [mod crash] Act5 Siege Boss Quest drop ??

devurandom wrote:
Fri Mar 30, 2018 8:37 pm
Probably missing Sounds.txt in your Patch_D2.mpq
viewtopic.php?t=42266
Thanks! This is solved now.
by fernsehen123
Fri Mar 30, 2018 6:30 pm
Forum: General Mod Making
Topic: [solved mod crash] Act5 Siege Boss Quest drop ??
Replies: 3
Views: 526
Germany

Re: [mod crash] Act5 Siege Boss Quest drop ??

So I got a savegame from another char.

Still: whenever I kill shenk for the 1st time, the game crashes.

If I use -direct -txt, it does not crash.
by fernsehen123
Fri Mar 30, 2018 3:53 pm
Forum: General Mod Making
Topic: [solved mod crash] Act5 Siege Boss Quest drop ??
Replies: 3
Views: 526
Germany

[solved mod crash] Act5 Siege Boss Quest drop ??

Hi all, I started to test my modification and it is running quite good :) But now we faced our first crashes :cry: Killing Shenk gave as a crash, without any explanation. Thinking that this must have something to do with his treasure class (because I did not change anything to himself), I activated ...

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