Search found 20 matches

by Inertias
Tue Jan 01, 2019 2:57 pm
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 7651

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

I agree with others and would also like to request a 1.13c port. There are many projects I've always wanted to pursue relating to new, custom graphics, but couldn't due to the limited color palettes and general limitations. If other modding projects that use 1.13c had access to this, I would be a lo...
by Inertias
Wed Feb 10, 2016 7:41 am
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - Monsters & Summons
Replies: 7
Views: 2854

[Release] Inertia's Animation Pack - Monsters & Summons

Hi everyone, today I'm releasing the largest part of my animation pack. There are 50 new monsters and 5 new summons total! These animations and 3d models were ripped by a youtuber named rroobboo 999. I rendered them and converted them to the .dcc format. They were taken from games such as Bless Onli...
by Inertias
Mon Jan 25, 2016 12:00 am
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - Hirelings
Replies: 9
Views: 2787

Re: [Release] Inertia's Animation Pack - Hirelings

I made the portraits for all hirelings. Download here: http://www.mediafire.com/download/2v2h4 ... traits.rar

Image
by Inertias
Sun Jan 10, 2016 1:49 pm
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - Hirelings
Replies: 9
Views: 2787

Re: [Release] Inertia's Animation Pack - Hirelings

Also, when making cof files did you set the trigger value and trigger frame? We also need to know that. As I said, the .COF files were only modified to fix any blinking frames. Anything else will have to be tweaked yourself, unfortunately. This might change for future releases, but I'd rather have ...
by Inertias
Sun Jan 10, 2016 12:48 pm
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - Hirelings
Replies: 9
Views: 2787

Re: [Release] Inertia's Animation Pack - Hirelings

Thanks Inertia! Good job! But if you don't provide animdata entries, how should we know the number of frames per direction and trigger frames? You will have to open the .dcc files in CV5 or another .dcc editor and check fpd. I suppose I might as well provide the fpd in a .txt in future releases, as...
by Inertias
Sun Jan 10, 2016 2:09 am
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - Hirelings
Replies: 9
Views: 2787

[Release] Inertia's Animation Pack - Hirelings

Hi everyone, this next part of my animation pack contains 6 new hireling animations (11 total if you count the color variations for the mage)! I'm not sure how much hirelings can be modified, or what can be done coding wise for them, but these new animations make for a lot of interesting weapon and ...
by Inertias
Sat Jan 09, 2016 4:17 pm
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - NPCs
Replies: 4
Views: 4024

Re: [Release] Inertia's Animation Pack - NPCs

Just wanted to post here that you might experience frames disappearing in-game. I messed up on the .COF files, but figured it out for future releases. New hireling animations should be released later today.
by Inertias
Wed Dec 30, 2015 9:18 am
Forum: Multimedia
Topic: [Release] Inertia's Animation Pack - NPCs
Replies: 4
Views: 4024

[Release] Inertia's Animation Pack - NPCs

Hi everyone, I've been working on a very large animation pack that includes many new NPCs, monsters, bosses, morphs, hirelings, etc. However, with how many problems I've experienced, I thought it would be smarter to release everything in parts. This first part contains 18 new NPC graphics and animat...
by Inertias
Tue Dec 22, 2015 11:19 pm
Forum: Mod Concepts & Research
Topic: 3D graphic artist getting around
Replies: 51
Views: 14302

Re: 3D graphic artist getting around

The work here is incredible! It's really cool to see an actual 3d artist working on 100% original content instead of resorting to ripping animations from other games. I'd love to be able to do that too in the future. Personally, as exciting as it is to see a completely new character being made, I th...
by Inertias
Fri Jul 17, 2015 9:06 pm
Forum: Multimedia
Topic: working with .dcc files
Replies: 4
Views: 1824

Re: working with .dcc files

There are only really two choices, DCxTool and CV52 with CVDCC (unfortunately the issues with 6dice make it a pain to use; even CVDCC has issues...) i can't seem to find DCxTool anywhere, SVR's site seems down and was taken over by some other site anyone mind sharing a copy of DCxTool? thank you in...
by Inertias
Wed May 20, 2015 6:16 pm
Forum: Le Royaume des Ombres
Topic: Scaling the game on 2 difficulties instead of 3
Replies: 77
Views: 13787

Re: Scaling the game on 2 difficulties instead of 3

PS.Imagine it this way kid . You have to eat 3 appples . But your father helps you with one. Where is the challenge... Many examples can be said . I love median kids , they make me laugh everytime. :lol: :lol: :lol: This is literally the worst analogy I've ever read. Do you really not realize what ...
by Inertias
Tue May 19, 2015 6:22 pm
Forum: Le Royaume des Ombres
Topic: Scaling the game on 2 difficulties instead of 3
Replies: 77
Views: 13787

Re: Scaling the game on 2 difficulties instead of 3

Can you please explain how removing difficulties makes the game less challenging?
by Inertias
Sun May 10, 2015 7:44 pm
Forum: Le Royaume des Ombres
Topic: Scaling the game on 2 difficulties instead of 3
Replies: 77
Views: 13787

Re: Scaling the game on 2 difficulties instead of 3

The 3 difficulty system is super outdated and seriously makes for really, really boring gameplay. Hey! Did you like this mod the first time around? Great! Let's have you play it all over again, and then once you're tired of seeing the same boring, played out levels, we'll let you go through it AGAIN...
by Inertias
Tue Jul 29, 2014 1:50 pm
Forum: Multimedia
Topic: Problem with some .dt1 files
Replies: 2
Views: 1160

Re: Problem with some .dt1 files

Thanks Necrolis for the help. I figured it out after reading an old pm by Eimernase that I had forgot about. Huge thanks to him. If anyone ever has this problem in the future, here is the pm Eimernase sent me: Editing in Photoshop -------------------- - create a new file with background 0,255,255 - ...
by Inertias
Mon Jul 28, 2014 3:52 pm
Forum: Multimedia
Topic: Problem with some .dt1 files
Replies: 2
Views: 1160

Problem with some .dt1 files

Hey guys, So I've been trying to change the colour of most .dt1s in act 1, so far it works with floor tiles, but not walls. When I edit any wall PCX files I get a grey background even though the background is the same colour it was before I even edited it. Here's an example of what I'm getting http:...
by Inertias
Mon Jul 28, 2014 1:19 pm
Forum: Multimedia
Topic: Skyrim Dragon Animation
Replies: 0
Views: 1137

Skyrim Dragon Animation

So I rendered the dragon animations from Skyrim to be used in d2. Unfortunately, I won't test it do to laziness, lack of knowledge for this type of stuff as well as glitches in some programs I use. Anyway, I thought I would share it here in case it's of any use to anyone. http://www.mediafire.com/do...
by Inertias
Wed Jun 18, 2014 6:14 pm
Forum: Le Royaume des Ombres
Topic: Unique items names
Replies: 9
Views: 2016

Re: Unique items names

Armours: Lifewrapper Flame Shell Alluring Design Mystic Cloak Griffon Crest Symbol of Harrogath Dawning Crisis Mukwa <- "Bear" in a native-american language Hydrascale Warrior's Scar Crystal Gargoyle Helmets: Death's Hood Golden Cup Heavenly Enlightenment <- reference to "Helm of Heavenly Enlightenm...
by Inertias
Sun Mar 23, 2014 3:35 am
Forum: Le Royaume des Ombres
Topic: Bug reports
Replies: 542
Views: 214229

Re: Bug reports

Not really a bug, but the tome you find in the cathedral of light is called "Tome of Destiny", but in the quest "Lilith defeat" description it is called "Tome of Fate".
by Inertias
Sun Mar 16, 2014 7:09 pm
Forum: Le Royaume des Ombres
Topic: Bug reports
Replies: 542
Views: 214229

Re: Bug reports

I found a reagent in act 1 (I think) that spawned with no stats.
Image
by Inertias
Sun Oct 20, 2013 8:57 am
Forum: General Mod Making
Topic: 12 direction sprites
Replies: 0
Views: 271

12 direction sprites

Is it possible to make monsters/morphs that have 12 directions instead of 8 or 16? Would there be any problems with this?

Thanks in advance.

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