Search found 55 matches

by jessedazebra
Mon Jan 14, 2019 10:29 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 83
Views: 4760
Russia

Re: BaseMod Plugin

Everything is working but i cannot display item lvl. Tested on clean 1.14 and a 1.13 with plugy (with disabled plugy ilvl and plugy fully disabled) and both didnt work. any ideas? Do you use Win10? Because it doesn't work for me either. I tried a lot of different ways to make it work, but nothing w...
by jessedazebra
Wed Jan 09, 2019 1:01 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 555
Views: 86756
Russia

Re: What does your mod look like?

I like your old control panel as it does not block the screen as much. I think form over aesthetics should be considered. I've downloaded your mod (the graphics only portion) and I am really digging it! Keep up the good work. Do you post it anywhere else other than moddb? I'd love to follow your up...
by jessedazebra
Mon Jan 07, 2019 10:02 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 555
Views: 86756
Russia

Re: What does your mod look like?

I wasn't really satisfied with my control panel, so I rearranged some elements. Now it looks pretty decent. :D https://d2mods.info/forum/ext/dmzx/imageupload/files/860766b3452e1d829232cce8bddb829c.jpg And here comes an annoying part: these + stats/skills buttons need to be relocated... https://d2mod...
by jessedazebra
Fri Jan 04, 2019 2:40 pm
Forum: Multimedia
Topic: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground
Replies: 10
Views: 232
Russia

Re: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground

I only made changed /adds to: uniquitems.txt and setitems.txt / misc.txt. But I made a discovery that a unique ring dropped and the flippyfile had wrong graphics (handaxe I think). But when I identified it the flippyfile was correct (ring). Not sure if there has to be more disocvery etc. BTW: I pla...
by jessedazebra
Fri Jan 04, 2019 1:59 pm
Forum: Multimedia
Topic: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground
Replies: 10
Views: 232
Russia

Re: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground

So, you edited all flippyfiles in armor.txt and weapons.txt files and now every item has this effect? Or is it working for uniques and sets only when they are unidentified?
by jessedazebra
Wed Jan 02, 2019 10:32 pm
Forum: Multimedia
Topic: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground
Replies: 10
Views: 232
Russia

Re: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground

It won't work if item is unidentified, because there is no unique version of flippy file in weapons.txt nor armor.txt. When they unidentified they will use flippy file from weapons/armor text files, if unique is identified - it will check for flippyfile column in uniqueitems.txt, same for setitems a...
by jessedazebra
Wed Jan 02, 2019 9:33 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 83
Views: 4760
Russia

Re: BaseMod Plugin

updawg wrote:
Wed Jan 02, 2019 12:36 am
Are you using plugy to inject the basemod dll or his modified game.exe to inject plugy?
I'm using plugy to inject basemod.dll. Also i'm using D2SE.
by jessedazebra
Tue Jan 01, 2019 10:48 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 83
Views: 4760
Russia

Re: BaseMod Plugin

With glide you can't use /fps it doesn't show anything. You have to enable it as an option within svens tool. When I do that it reports 24-25fps when playing. That is why I was asking if your game.exe launcher is required for the uncapped fps to work or should be calling the dll from plugy be enoug...
by jessedazebra
Tue Jan 01, 2019 10:26 am
Forum: Multimedia
Topic: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground
Replies: 10
Views: 232
Russia

Re: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground

Thank you for your reply! Is there a qick way to "mass edit" the flippy dc6 files? I have looked into the files and would recommend to put a golden / green lighting pillar into the last frame. Which tool should I take for this edit? I use DC Creator + Photoshop. https://d2mods.info/forum/ext/dmzx/i...
by jessedazebra
Tue Jan 01, 2019 8:42 am
Forum: Multimedia
Topic: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground
Replies: 10
Views: 232
Russia

Re: Unique/Set visual drop indicator like in Diablo3 for legendary items on ground

It's done in Le Royaume des Ombres. I checked it and it's really cool realisation indeed. The only problem is if you use flippy files for uniques or sets it should be already identified to show the effect. There are code edits for 1.13c to make items drop already identified. From Whist's code edits...
by jessedazebra
Sat Dec 29, 2018 7:35 pm
Forum: Member Аnnouncements
Topic: Mod release: Diablo 2 LoD 1.13 Content Update Mod
Replies: 5
Views: 265
Russia

Re: Mod release: Diablo 2 LoD 1.13 Content Update Mod

Looks interesting. ;)
Btw: melee splash damage wasn't implemented by me, I took it from Resurgence mod and shared it on forums, so I don't take all the credits for this. I only added missile effect, that's all.
by jessedazebra
Fri Dec 28, 2018 8:28 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 43
Views: 3817
Russia

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

It would be great if someone would port this to 1.13c, because 8-bit is not enough and 1.10 is obsolete for me. There's no way I could help with porting, but with testing for sure.
by jessedazebra
Sun Dec 09, 2018 4:12 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 555
Views: 86756
Russia

Re: What does your mod look like?

flamingfury69 wrote:
Sun Dec 09, 2018 3:41 pm
If I use modded palette, it's working fine but the background lost some textures
You need to use units palette, not act1 palette for act1, act2 palette for act2 etc. Just use "units" everywhere.
by jessedazebra
Sun Dec 09, 2018 2:53 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 555
Views: 86756
Russia

Re: What does your mod look like?

flamingfury69 wrote:
Sun Dec 09, 2018 2:35 pm
And thanks for sharing ! :D :D :D
btw why your menu option work fine on any act but mine is missing texture when I go to diffirent act from act 1?
You're welcome! ;)
I have no idea about missing textures, though.
by jessedazebra
Sat Dec 08, 2018 8:36 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 817
Russia

Re: Make Dynamic HEalth and mana Orb LOD 1.10

Do you still need just separated orbs or thaison's orbs with overlays will be okay for your BaseMod? Just let me know.
by jessedazebra
Fri Dec 07, 2018 2:31 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 555
Views: 86756
Russia

Re: What does your mod look like?

i am actually planning to re-do the whole UI most of em are actually roughly done with almost zero effort exerted :lol: on a side-note, i hope you don't mind me asking the full name of your mod "TFoD Beta", your character selection menu is super-cool btw Thanks again. It's called "The Forces of Dar...
by jessedazebra
Thu Dec 06, 2018 11:51 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 817
Russia

Re: Make Dynamic HEalth and mana Orb LOD 1.10

That's nice. I'm gonna make better animations and graphics for health orb. I think it'll be hard to make blue animated mana orbs, because blue D2 palettes look absolutely disgusting, so I'll change it to grey maybe (like in my vid for mana orb). And one more thing: do you need green life bar for poi...
by jessedazebra
Thu Dec 06, 2018 9:18 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 817
Russia

Re: Make Dynamic HEalth and mana Orb LOD 1.10

I reversed the original draw orb code and its working as of now. Animation code not added yet, but shouldn't be that hard. I'm not very good at graphics, but If someone will post/send some animated vanilla DC6 orb graphics, I could test animation and release working code in BaseMod. If I get animat...
by jessedazebra
Tue Nov 27, 2018 7:53 am
Forum: Code Editing
Topic: Make Dynamic HEalth and mana Orb LOD 1.10
Replies: 31
Views: 817
Russia

Re: Make Dynamic HEalth and mana Orb LOD 1.10

huohuowu2 wrote:
Tue Nov 27, 2018 7:34 am
I can't change the source code to a dll by D2Template.
Is there a video tutorial?
There are no tutorials, you have to learn everything by yourself.
by jessedazebra
Sun Nov 25, 2018 8:09 am
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 555
Views: 86756
Russia

Re: What does your mod look like?

@weapon-x thanks, I redone some of the graphics since then. :D
1, 2, 3,

Btw, love your diablo 3 style window with detailed information, wish I could make something like this someday.
by jessedazebra
Fri Nov 16, 2018 4:25 pm
Forum: General Mod Making
Topic: Changing TC of a single item
Replies: 2
Views: 111
Russia

Re: Changing TC of a single item

Level column in weapons.txt
by jessedazebra
Fri Nov 09, 2018 9:50 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 83
Views: 4760
Russia

Re: BaseMod Plugin

I can't get this to work. I'm using 1.13c w/ Plugy, no D2SE. In base D2 directory: - BaseMod.dll - BaseMod.ini In PlugY.ini file: - DllToLoad=BaseMod.dll In log file: 11:10:37.853 BaseMod Installing Patches 11:10:37.853 BaseMod.dll Loaded Successfully FPS is still showing 25fps. I don't know what e...
by jessedazebra
Thu Nov 08, 2018 11:55 am
Forum: Diablo 2 Chatter
Topic: How do I upload my mod?
Replies: 5
Views: 868
Russia

Re: How do I upload my mod?

I guess ModDB is a good place to share your mod with others. Check out d2lod mods category on that site.
by jessedazebra
Tue Nov 06, 2018 11:24 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 83
Views: 4760
Russia

Re: BaseMod Plugin

Yea, would be great to get rid off all these useless buttons. Too bad I don't know how to rearrange them with olly.

Image

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