Search found 98 matches

by jessedazebra
Wed Jun 26, 2019 5:21 am
Forum: Code Editing
Topic: 1.13d Breaking Immuntities With Masteries
Replies: 1
Views: 77
Russia

Re: 1.13d Breaking Immuntities With Masteries

I guess it is:
Unloaded 1.13d D2Game.dll:

Code: Select all

000887D0    83FE 64         CMP ESI,64
000887D3    7C 07           JL SHORT 000887DC
by jessedazebra
Fri Jun 14, 2019 11:18 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20712
Russia

Re: BaseMod Plugin

You're a God! Gonna test it immediately!
EDIT: Not sure about TCP/IP, but in SP it works flawlessly, thanks!
by jessedazebra
Wed May 08, 2019 3:10 pm
Forum: Apokaliptic
Topic: Apokaliptic thread
Replies: 4
Views: 558
Russia

Re: Apokaliptic thread

I like this start screen and these uniques bonuses for each item, which makes the game more variable. The font is questionable, though.
by jessedazebra
Fri Apr 19, 2019 11:03 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6716
Russia

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

It's been quiet for 3 months now, how the development goes? Can't wait to test it, would love to try to make a new UI with 32bit colors available. If there's a chance to get into the beta test stage, I'd love to participate.
by jessedazebra
Mon Apr 15, 2019 9:45 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 296
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 14, 2019 9:50 am
Any idea about the address for disabling akara respec in unloaded 1.13d?
Try to use Search for > Sequence of commands in olly 2.01.
1.13c and 1.13d codes pretty much the same, only offsets differ.
Image
by jessedazebra
Mon Apr 15, 2019 9:33 am
Forum: General Mod Making
Topic: Best Diablo 2 version for modding
Replies: 6
Views: 284
Russia

Re: Best Diablo 2 version for modding

It's relatively easy to add stuff like items and runewords into older versions.

BaseMod
Whist's code edits for 1.13c
by jessedazebra
Thu Apr 11, 2019 6:40 pm
Forum: Member Аnnouncements
Topic: [Announcement] Sanctuary Editor
Replies: 11
Views: 843
Russia

Re: [Announcement] Sanctuary Editor

Well, the overall idea is great, especially all the UI related things. Having such a tool would make D2 editing much easier. Hope someone from the forum will be able to help. I guess I can help with testing something during development, not sure though.
Anyway, good luck.
by jessedazebra
Mon Apr 08, 2019 5:20 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 296
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 07, 2019 10:29 pm
SOLVED: The correct address for 1.13c is 4A3A0. :D
6FAFA3A0 - the address when the game is loaded
49030 - the address when the game isn't loaded
It just adds offsets to the address when the game is loaded. Read CE tutorials on the site, it will clarify a lot of things.
by jessedazebra
Sun Apr 07, 2019 7:45 pm
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 296
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 07, 2019 6:32 pm
Thank you for the answer jessedazebra. I had already read the thread you suggested and the problem is just that. I don't find address 6FAFA3A0 in my d2client.dll which is definitely shorter (it ends with address 10AFFE).

Any further suggestion?
try 49030
by jessedazebra
Sun Apr 07, 2019 9:50 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 296
Russia

Re: Disabling Akara Respec 1.13c

Hi, i read that i should modify d2Client for disabling Akara Respec but i didint find the correct address to do it. Version 1.13c Could someone help me? Thanks! 6FAFA3A0 . C705 A43BBA6F 04000000 MOV DWORD PTR DS:[6FBA3BA4],4 Changing this 4 to 3 should work, at least it worked for me. Source: https...
by jessedazebra
Thu Apr 04, 2019 1:01 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20712
Russia

Re: BaseMod Plugin

Poorly edited Nihlahtak's Temple - just to test Red Portal feature. Everything seems fine.
by jessedazebra
Thu Apr 04, 2019 10:30 am
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1642
Russia

Re: Bloopers - What your mod Doesn't look like

Can I make the hp and mp number without coding? If you mean changing x/y coordinates, then yes, you actually can, but It's very tricky. I made something like this before with string table editor. Just check my post in "what does your mod look like" topic, when I showed how to make health bars witho...
by jessedazebra
Tue Apr 02, 2019 7:53 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20712
Russia

Re: BaseMod Plugin

Thanks for the awesome update! I checked Shift+click yesterday and it worked great, with all plugy stashes and everything. I'd like to suggest you one interesting feature as well: as you see on the screen below, there's a unused button in the gamble window. I remember some people made it as refresh ...
by jessedazebra
Thu Feb 28, 2019 9:24 pm
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1642
Russia

Re: Bloopers - What your mod Doesn't look like

jessedazebra , tiles looks like another the black parade) Yeah, I remember trying to play your mod back in the days, I really liked that UI and dark level lightning, so that was kind of inspiration for me, I guess. Tiles are just b&w, nothing special, but it adds cool lightning as well. https://d2m...
by jessedazebra
Thu Feb 28, 2019 8:17 pm
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1642
Russia

Re: Bloopers - What your mod Doesn't look like

Just testing some states...
by jessedazebra
Sun Feb 24, 2019 2:06 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 97573
Russia

Re: What does your mod look like?

How do you do to place those life bars? This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this: https://d2mods.info/forum/ext/dmzx/imageupload/files/cd1af941124227fd9f82eebee602232f.p...
by jessedazebra
Sun Feb 24, 2019 9:52 am
Forum: General Mod Making
Topic: Problem with levels.txt entry file
Replies: 5
Views: 243
Russia

Re: Problem with levels.txt entry file

I think there might be some hardcoded stuff, I remember there was something related to Den of Evil in Whist's code edits compilation for 1.13c.
by jessedazebra
Sat Feb 23, 2019 4:38 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 97573
Russia

Re: What does your mod look like?

Current char stats screen and skill tree: https://d2mods.info/forum/ext/dmzx/imageupload/files/c202d0e3ef86f5960aea7e9e46a57dbb.jpg And softcoded health bar for bosses: https://d2mods.info/forum/ext/dmzx/imageupload/files/8dcd6ae7b0b35b41d1c963da8e07238c.jpg https://d2mods.info/forum/ext/dmzx/imageu...
by jessedazebra
Thu Feb 21, 2019 9:42 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20712
Russia

Re: BaseMod Plugin

That does look really cool, are those the default colors in the ini? Also I saw a picture you uploaded where you added beams to unique, and I'm assuming set items as well, I know this isn't the place for that and I don't want to clutter up this thread but if you get a moment and don't mind do you t...
by jessedazebra
Thu Feb 21, 2019 12:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20712
Russia

Re: BaseMod Plugin

Placing basemod.txt from MPQINI folder to data/global/excel worked. Thanks! :D
EDIT: And this dynamic health bar is just amazing!
Image
by jessedazebra
Wed Feb 20, 2019 9:28 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 237
Views: 20712
Russia

Re: BaseMod Plugin

Image
Got this error, tried with standart LoD 1.13c + D2SE. Basemod.dll loads from plugy as always.
by jessedazebra
Tue Feb 19, 2019 11:20 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 1144
Russia

Re: D2Excel Plus

Yeah, now it's working great. Thanks again.
by jessedazebra
Tue Feb 19, 2019 11:07 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 1144
Russia

Re: D2Excel Plus

Also, there's a suggestion: is it possible to update stringgrid live while dragging the scroll bar with left click? It updates as it should with mouse wheel, but when you use left click + drag stringgrid updates only when left click button is released. https://d2mods.info/forum/ext/dmzx/imageupload/...
by jessedazebra
Tue Feb 19, 2019 10:13 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 1144
Russia

Re: D2Excel Plus

Wow, this is a great replace for this hateful classic excel. Especially locking first column really helps. Source code would be appreciated as well, I'd edit some stuff for my liking only. Thanks. :)
by jessedazebra
Tue Feb 19, 2019 3:15 pm
Forum: Code Editing
Topic: [1.13c] Removing the Close Button from all Skill Trees
Replies: 1
Views: 249
Russia

[1.13c] Removing the Close Button from all Skill Trees

That's pretty much a copypaste from this old topic. I've always been thinking of getting rid of these useless skill tree buttons. Here's the code for 1.13c: "Button Function Placement in the Skill Trees" D2Client.dll - 78260 00078260 81FE 6BFFFFFF CMP ESI,-95 00078266 75 0C JNE SHORT 00078274 000782...

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