Search found 85 matches

by jessedazebra
Thu Feb 28, 2019 9:24 pm
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 10
Views: 1328
Russia

Re: Bloopers - What your mod Doesn't look like

jessedazebra , tiles looks like another the black parade) Yeah, I remember trying to play your mod back in the days, I really liked that UI and dark level lightning, so that was kind of inspiration for me, I guess. Tiles are just b&w, nothing special, but it adds cool lightning as well. https://d2m...
by jessedazebra
Thu Feb 28, 2019 8:17 pm
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 10
Views: 1328
Russia

Re: Bloopers - What your mod Doesn't look like

Just testing some states...
by jessedazebra
Sun Feb 24, 2019 2:06 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 563
Views: 89938
Russia

Re: What does your mod look like?

How do you do to place those life bars? This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this: https://d2mods.info/forum/ext/dmzx/imageupload/files/cd1af941124227fd9f82eebee602232f.p...
by jessedazebra
Sun Feb 24, 2019 9:52 am
Forum: General Mod Making
Topic: Problem with levels.txt entry file
Replies: 5
Views: 78
Russia

Re: Problem with levels.txt entry file

I think there might be some hardcoded stuff, I remember there was something related to Den of Evil in Whist's code edits compilation for 1.13c.
by jessedazebra
Sat Feb 23, 2019 4:38 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 563
Views: 89938
Russia

Re: What does your mod look like?

Current char stats screen and skill tree: https://d2mods.info/forum/ext/dmzx/imageupload/files/c202d0e3ef86f5960aea7e9e46a57dbb.jpg And softcoded health bar for bosses: https://d2mods.info/forum/ext/dmzx/imageupload/files/8dcd6ae7b0b35b41d1c963da8e07238c.jpg https://d2mods.info/forum/ext/dmzx/imageu...
by jessedazebra
Thu Feb 21, 2019 9:42 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 160
Views: 10087
Russia

Re: BaseMod Plugin

That does look really cool, are those the default colors in the ini? Also I saw a picture you uploaded where you added beams to unique, and I'm assuming set items as well, I know this isn't the place for that and I don't want to clutter up this thread but if you get a moment and don't mind do you t...
by jessedazebra
Thu Feb 21, 2019 12:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 160
Views: 10087
Russia

Re: BaseMod Plugin

Placing basemod.txt from MPQINI folder to data/global/excel worked. Thanks! :D
EDIT: And this dynamic health bar is just amazing!
Image
by jessedazebra
Wed Feb 20, 2019 9:28 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 160
Views: 10087
Russia

Re: BaseMod Plugin

Image
Got this error, tried with standart LoD 1.13c + D2SE. Basemod.dll loads from plugy as always.
by jessedazebra
Tue Feb 19, 2019 11:20 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 549
Russia

Re: D2Excel Plus

Yeah, now it's working great. Thanks again.
by jessedazebra
Tue Feb 19, 2019 11:07 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 549
Russia

Re: D2Excel Plus

Also, there's a suggestion: is it possible to update stringgrid live while dragging the scroll bar with left click? It updates as it should with mouse wheel, but when you use left click + drag stringgrid updates only when left click button is released. https://d2mods.info/forum/ext/dmzx/imageupload/...
by jessedazebra
Tue Feb 19, 2019 10:13 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 549
Russia

Re: D2Excel Plus

Wow, this is a great replace for this hateful classic excel. Especially locking first column really helps. Source code would be appreciated as well, I'd edit some stuff for my liking only. Thanks. :)
by jessedazebra
Tue Feb 19, 2019 3:15 pm
Forum: Code Editing
Topic: [1.13c] Removing the Close Button from all Skill Trees
Replies: 1
Views: 123
Russia

[1.13c] Removing the Close Button from all Skill Trees

That's pretty much a copypaste from this old topic. I've always been thinking of getting rid of these useless skill tree buttons. Here's the code for 1.13c: "Button Function Placement in the Skill Trees" D2Client.dll - 78260 00078260 81FE 6BFFFFFF CMP ESI,-95 00078266 75 0C JNE SHORT 00078274 000782...
by jessedazebra
Tue Feb 19, 2019 11:24 am
Forum: Skill Clinic
Topic: Town portal skill
Replies: 4
Views: 160
Russia

Re: Town portal skill

Yeah, I've read it and tried to make it without CE involved. I tried to make a portal skill for sorc using skills, missiles and skilldesc txt files only, but there was only animation and no missile after skill usage. And even if it would've worked somehow without CE, there's only one level id that c...
by jessedazebra
Mon Feb 18, 2019 6:54 pm
Forum: Skill Clinic
Topic: Town portal skill
Replies: 4
Views: 160
Russia

Town portal skill

So, here's the question: has anyone been able to create town portal skill in 1.13c? I know there's such thing in MXL Sigma. I've read "Create your own custom portals" for 1.10, but seems like there's no option to make it work in 1.13c. Is it possible to make it work without CE?
by jessedazebra
Mon Feb 18, 2019 3:49 pm
Forum: Code Editing
Topic: [1.13c] Fixed Gamble cost
Replies: 4
Views: 216
Russia

Re: [1.13c] Fixed Gamble cost

Correct me if I'm wrong, but I think that rings and amulets are the only hardcoded items and gamblecost column doesn't do anything for other items. Maybe lowering overall item's cost will help? Edit: I found this topic and there was the code posted by Myhrginoc. So here's the code for 1.13c: All you...
by jessedazebra
Mon Feb 11, 2019 8:04 pm
Forum: Code Editing
Topic: [1.10] Dynamic Health bar
Replies: 15
Views: 1496
Russia

Re: [1.10] Dynamic Health bar

You might have to rebase your D2Win.dll to get those long jumps working. If that's the case then you endup with the so called ALSR bug, really it's not ASLR but a reloc issue, where newer windows OS's forces a relocation on a file that expects not to be relocated. I'll can add this cool edit of Ogo...
by jessedazebra
Mon Feb 11, 2019 6:25 pm
Forum: Code Editing
Topic: [1.10] Dynamic Health bar
Replies: 15
Views: 1496
Russia

Re: [1.10] Dynamic Health bar

You need to check where its crashing, your code now looks correct (and I forgot the PUSH 100, which is the size of the palette you are asking it to search). It crashes when I move cursor over enemy. https://d2mods.info/forum/ext/dmzx/imageupload/files/3f3bd6d3401520e8501602bf395fe349.png Maybe it c...
by jessedazebra
Mon Feb 11, 2019 4:13 pm
Forum: Code Editing
Topic: [1.10] Dynamic Health bar
Replies: 15
Views: 1496
Russia

Re: [1.10] Dynamic Health bar

You need to jump back to 000134B7, else you will be missing the global palette param to D2FindPaletteIndexForColor (the call to what was D2Win.#10034 got inlined). Still the same error. Then I tried to jump to 000134B2, but still nothing. I guess this PUSH 100 does something with colors as well, 'c...
by jessedazebra
Mon Feb 11, 2019 1:19 pm
Forum: Code Editing
Topic: [1.10] Dynamic Health bar
Replies: 15
Views: 1496
Russia

Re: [1.10] Dynamic Health bar

Hello everyone, Sorry for resurrecting the old topic, but I thought it'd be better to ask here than creating a new one. I tried to implement all this code to 1.13c version, did everything the same, but I wasn't surprised it didn't work, not to mention 1.13c code slightly differs from 1.10 code. When...
by jessedazebra
Sun Feb 10, 2019 3:19 pm
Forum: General Mod Making
Topic: Which patch version should I use?
Replies: 4
Views: 143
Russia

Re: Which patch version should I use?

In addition I'd suggest you to look on this plugin which supports v1.13c, v1.13d v1.14d versions of the game and also supports D2SE.
by jessedazebra
Fri Feb 08, 2019 1:22 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 160
Views: 10087
Russia

Re: BaseMod Plugin

I suggest you to look on this stuff, really great thing to have in your plugin. :)
https://d2mods.info/forum/viewtopic.php?t=62068
by jessedazebra
Sat Jan 26, 2019 5:07 pm
Forum: Skill Clinic
Topic: How to add melee splash damage?
Replies: 12
Views: 3089
Russia

Re: How to add melee splash damage?

Ensley03 wrote:
Sat Jan 26, 2019 6:44 am
I can't get this to work and don't know why. I copied all the texts properly and put splash 1 1 (i assume it needs the 1 1 boolean thing?) on an item and nothing happens.
Try to use 100 as min value and 1 as max.
by jessedazebra
Wed Jan 23, 2019 10:52 pm
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 12
Views: 1869
Russia

Re: [1.13c] No equipment loss on death

you right.I find the codes.but don't know where to jump. You can try to find it with the method I mentioned above. I'd suggest you to try every similar part of code and test it in the game, until you find the right one. I would test it myself, but I can't switch on 1.10. Or maybe someone who has ex...
by jessedazebra
Wed Jan 23, 2019 8:52 pm
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 12
Views: 1869
Russia

Re: [1.13c] No equipment loss on death

nice man,thank you. Are these codes easy to find at 1.10? I don't know, they might even look different, I'm not sure. You need someone who works with 1.10, not a noob like me. :P EDIT: Well, most likely it's what I was looking for: 0004FEAE 8BCE MOV ECX,ESI 0004FEB0 E8 2B3DFBFF CALL 00003BE0 0004FE...
by jessedazebra
Wed Jan 23, 2019 7:10 pm
Forum: Code Editing
Topic: [1.13c] No equipment loss on death
Replies: 12
Views: 1869
Russia

[1.13c] No equipment loss on death

Hi everyone, A while ago I found a great plugin which allows you not to lose your equipment when you die. But unfortunately it's been made only for 1.13d and 1.14d, so I asked author if there will be a port for 1.13c, so he replied "Highly unlikely", but gave me some hints on how to make it work. So...

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