Search found 105 matches

by jessedazebra
Sat Sep 07, 2019 10:51 am
Forum: General Mod Making
Topic: AFJs table editor
Replies: 5
Views: 541
Russia

Re: AFJs table editor

string.tbl - d2data.mpq
expansionstring.tbl - d2exp.mpq
patchstring.tbl - Patch_D2.mpq
by jessedazebra
Fri Sep 06, 2019 4:29 pm
Forum: General Mod Making
Topic: Ancient unique and set items, similar to d3
Replies: 4
Views: 92
Russia

Re: Ancient unique and set items, similar to d3

I just came up with an idea to make these duplicates tier-oriented, like for example: Normal Harlequin Crest (Cap), Exceptional Harlequin Crest (War Hat), Elite Harlequin Crest (Shako) and split them into something like Legendary, Ancient, Primal Ancient with different stats.
by jessedazebra
Fri Sep 06, 2019 2:11 pm
Forum: General Mod Making
Topic: Ancient unique and set items, similar to d3
Replies: 4
Views: 92
Russia

Re: Ancient unique and set items, similar to d3

It's either duplicates or CE workaround. Even if it's doable with txt editing, duplicates is the easiest way.
by jessedazebra
Fri Sep 06, 2019 1:06 pm
Forum: Code Editing
Topic: Drop items identified in 1.14d
Replies: 2
Views: 340
Russia

Re: Drop items identified in 1.14d

For those who want these edits for 1.10f:

Code: Select all

0001D681   6A 00            PUSH 0	; magic

0002354C   6A 00            PUSH 0	; rare

00024466   6A 00            PUSH 0	; set

0001CD51   6A 00            PUSH 0	; unique
Change PUSH 0 to PUSH 1 to make the item drop identified
by jessedazebra
Mon Sep 02, 2019 6:27 am
Forum: Multimedia
Topic: [Release] Custom Runes Graphics
Replies: 3
Views: 591
Russia

Re: [Release] Custom Runes Graphics

Hey, nice work on these rune graphics ! I actually was looking for a second set of every default runes so this was actually perfect for me. I would just like to point out that both Um and Vex (invrvex) actually have an Um rune graphic. I bet you also quickly figured that out, If you still have the ...
by jessedazebra
Fri Aug 30, 2019 9:20 pm
Forum: Member Аnnouncements
Topic: [Plugin Release] Screenshots Folder Plugin 1.07 - 1.13d
Replies: 0
Views: 110
Russia

[Plugin Release] Screenshots Folder Plugin 1.07 - 1.13d

Greetings everyone,

Some guy have asked me if I can make screenshots folder for 1.10f. And then I thought it would be useful for some people, so I made it for versions from 1.07 to 1.13d.

Download


All the credits go to Whist for his 1.13c code edits compilation.
by jessedazebra
Wed Jun 26, 2019 5:21 am
Forum: Code Editing
Topic: 1.13d Breaking Immuntities With Masteries
Replies: 1
Views: 136
Russia

Re: 1.13d Breaking Immuntities With Masteries

I guess it is:
Unloaded 1.13d D2Game.dll:

Code: Select all

000887D0    83FE 64         CMP ESI,64
000887D3    7C 07           JL SHORT 000887DC
by jessedazebra
Fri Jun 14, 2019 11:18 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Russia

Re: BaseMod Plugin

You're a God! Gonna test it immediately!
EDIT: Not sure about TCP/IP, but in SP it works flawlessly, thanks!
by jessedazebra
Wed May 08, 2019 3:10 pm
Forum: Apokaliptic
Topic: Apokaliptic thread
Replies: 5
Views: 1276
Russia

Re: Apokaliptic thread

I like this start screen and these uniques bonuses for each item, which makes the game more variable. The font is questionable, though.
by jessedazebra
Fri Apr 19, 2019 11:03 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 7431
Russia

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

It's been quiet for 3 months now, how the development goes? Can't wait to test it, would love to try to make a new UI with 32bit colors available. If there's a chance to get into the beta test stage, I'd love to participate.
by jessedazebra
Mon Apr 15, 2019 9:45 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 384
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 14, 2019 9:50 am
Any idea about the address for disabling akara respec in unloaded 1.13d?
Try to use Search for > Sequence of commands in olly 2.01.
1.13c and 1.13d codes pretty much the same, only offsets differ.
Image
by jessedazebra
Mon Apr 15, 2019 9:33 am
Forum: General Mod Making
Topic: Best Diablo 2 version for modding
Replies: 6
Views: 368
Russia

Re: Best Diablo 2 version for modding

It's relatively easy to add stuff like items and runewords into older versions.

BaseMod
Whist's code edits for 1.13c
by jessedazebra
Thu Apr 11, 2019 6:40 pm
Forum: Member Аnnouncements
Topic: [Announcement] Sanctuary Editor
Replies: 11
Views: 985
Russia

Re: [Announcement] Sanctuary Editor

Well, the overall idea is great, especially all the UI related things. Having such a tool would make D2 editing much easier. Hope someone from the forum will be able to help. I guess I can help with testing something during development, not sure though.
Anyway, good luck.
by jessedazebra
Mon Apr 08, 2019 5:20 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 384
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 07, 2019 10:29 pm
SOLVED: The correct address for 1.13c is 4A3A0. :D
6FAFA3A0 - the address when the game is loaded
49030 - the address when the game isn't loaded
It just adds offsets to the address when the game is loaded. Read CE tutorials on the site, it will clarify a lot of things.
by jessedazebra
Sun Apr 07, 2019 7:45 pm
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 384
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 07, 2019 6:32 pm
Thank you for the answer jessedazebra. I had already read the thread you suggested and the problem is just that. I don't find address 6FAFA3A0 in my d2client.dll which is definitely shorter (it ends with address 10AFFE).

Any further suggestion?
try 49030
by jessedazebra
Sun Apr 07, 2019 9:50 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 384
Russia

Re: Disabling Akara Respec 1.13c

Hi, i read that i should modify d2Client for disabling Akara Respec but i didint find the correct address to do it. Version 1.13c Could someone help me? Thanks! 6FAFA3A0 . C705 A43BBA6F 04000000 MOV DWORD PTR DS:[6FBA3BA4],4 Changing this 4 to 3 should work, at least it worked for me. Source: https...
by jessedazebra
Thu Apr 04, 2019 1:01 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Russia

Re: BaseMod Plugin

Poorly edited Nihlahtak's Temple - just to test Red Portal feature. Everything seems fine.
by jessedazebra
Thu Apr 04, 2019 10:30 am
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1739
Russia

Re: Bloopers - What your mod Doesn't look like

Can I make the hp and mp number without coding? If you mean changing x/y coordinates, then yes, you actually can, but It's very tricky. I made something like this before with string table editor. Just check my post in "what does your mod look like" topic, when I showed how to make health bars witho...
by jessedazebra
Tue Apr 02, 2019 7:53 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 244
Views: 24781
Russia

Re: BaseMod Plugin

Thanks for the awesome update! I checked Shift+click yesterday and it worked great, with all plugy stashes and everything. I'd like to suggest you one interesting feature as well: as you see on the screen below, there's a unused button in the gamble window. I remember some people made it as refresh ...
by jessedazebra
Thu Feb 28, 2019 9:24 pm
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1739
Russia

Re: Bloopers - What your mod Doesn't look like

jessedazebra , tiles looks like another the black parade) Yeah, I remember trying to play your mod back in the days, I really liked that UI and dark level lightning, so that was kind of inspiration for me, I guess. Tiles are just b&w, nothing special, but it adds cool lightning as well. https://d2m...
by jessedazebra
Thu Feb 28, 2019 8:17 pm
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1739
Russia

Re: Bloopers - What your mod Doesn't look like

Just testing some states...
by jessedazebra
Sun Feb 24, 2019 2:06 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 100750
Russia

Re: What does your mod look like?

How do you do to place those life bars? This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this: https://d2mods.info/forum/ext/dmzx/imageupload/files/cd1af941124227fd9f82eebee602232f.p...
by jessedazebra
Sun Feb 24, 2019 9:52 am
Forum: General Mod Making
Topic: Problem with levels.txt entry file
Replies: 5
Views: 289
Russia

Re: Problem with levels.txt entry file

I think there might be some hardcoded stuff, I remember there was something related to Den of Evil in Whist's code edits compilation for 1.13c.
by jessedazebra
Sat Feb 23, 2019 4:38 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 568
Views: 100750
Russia

Re: What does your mod look like?

Current char stats screen and skill tree: https://d2mods.info/forum/ext/dmzx/imageupload/files/c202d0e3ef86f5960aea7e9e46a57dbb.jpg And softcoded health bar for bosses: https://d2mods.info/forum/ext/dmzx/imageupload/files/8dcd6ae7b0b35b41d1c963da8e07238c.jpg https://d2mods.info/forum/ext/dmzx/imageu...

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