Search found 97 matches

by jessedazebra
Fri Jun 14, 2019 11:18 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Russia

Re: BaseMod Plugin

You're a God! Gonna test it immediately!
EDIT: Not sure about TCP/IP, but in SP it works flawlessly, thanks!
by jessedazebra
Wed May 08, 2019 3:10 pm
Forum: Apokaliptic
Topic: Apokaliptic thread
Replies: 4
Views: 324
Russia

Re: Apokaliptic thread

I like this start screen and these uniques bonuses for each item, which makes the game more variable. The font is questionable, though.
by jessedazebra
Fri Apr 19, 2019 11:03 am
Forum: Member Аnnouncements
Topic: [1.10] D2GFEx - New Graphics Driver => Alpha Testing
Replies: 56
Views: 6448
Russia

Re: [1.10] D2GFEx - New Graphics Driver => Alpha Testing

It's been quiet for 3 months now, how the development goes? Can't wait to test it, would love to try to make a new UI with 32bit colors available. If there's a chance to get into the beta test stage, I'd love to participate.
by jessedazebra
Mon Apr 15, 2019 9:45 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 249
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 14, 2019 9:50 am
Any idea about the address for disabling akara respec in unloaded 1.13d?
Try to use Search for > Sequence of commands in olly 2.01.
1.13c and 1.13d codes pretty much the same, only offsets differ.
Image
by jessedazebra
Mon Apr 15, 2019 9:33 am
Forum: General Mod Making
Topic: Best Diablo 2 version for modding
Replies: 6
Views: 234
Russia

Re: Best Diablo 2 version for modding

It's relatively easy to add stuff like items and runewords into older versions.

BaseMod
Whist's code edits for 1.13c
by jessedazebra
Thu Apr 11, 2019 6:40 pm
Forum: Member Аnnouncements
Topic: [Announcement] Sanctuary Editor
Replies: 7
Views: 526
Russia

Re: [Announcement] Sanctuary Editor

Well, the overall idea is great, especially all the UI related things. Having such a tool would make D2 editing much easier. Hope someone from the forum will be able to help. I guess I can help with testing something during development, not sure though.
Anyway, good luck.
by jessedazebra
Mon Apr 08, 2019 5:20 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 249
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 07, 2019 10:29 pm
SOLVED: The correct address for 1.13c is 4A3A0. :D
6FAFA3A0 - the address when the game is loaded
49030 - the address when the game isn't loaded
It just adds offsets to the address when the game is loaded. Read CE tutorials on the site, it will clarify a lot of things.
by jessedazebra
Sun Apr 07, 2019 7:45 pm
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 249
Russia

Re: Disabling Akara Respec 1.13c

strafano wrote:
Sun Apr 07, 2019 6:32 pm
Thank you for the answer jessedazebra. I had already read the thread you suggested and the problem is just that. I don't find address 6FAFA3A0 in my d2client.dll which is definitely shorter (it ends with address 10AFFE).

Any further suggestion?
try 49030
by jessedazebra
Sun Apr 07, 2019 9:50 am
Forum: Code Editing
Topic: Disabling Akara Respec 1.13c
Replies: 7
Views: 249
Russia

Re: Disabling Akara Respec 1.13c

Hi, i read that i should modify d2Client for disabling Akara Respec but i didint find the correct address to do it. Version 1.13c Could someone help me? Thanks! 6FAFA3A0 . C705 A43BBA6F 04000000 MOV DWORD PTR DS:[6FBA3BA4],4 Changing this 4 to 3 should work, at least it worked for me. Source: https...
by jessedazebra
Thu Apr 04, 2019 1:01 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Russia

Re: BaseMod Plugin

Poorly edited Nihlahtak's Temple - just to test Red Portal feature. Everything seems fine.
by jessedazebra
Thu Apr 04, 2019 10:30 am
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1613
Russia

Re: Bloopers - What your mod Doesn't look like

Can I make the hp and mp number without coding? If you mean changing x/y coordinates, then yes, you actually can, but It's very tricky. I made something like this before with string table editor. Just check my post in "what does your mod look like" topic, when I showed how to make health bars witho...
by jessedazebra
Tue Apr 02, 2019 7:53 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Russia

Re: BaseMod Plugin

Thanks for the awesome update! I checked Shift+click yesterday and it worked great, with all plugy stashes and everything. I'd like to suggest you one interesting feature as well: as you see on the screen below, there's a unused button in the gamble window. I remember some people made it as refresh ...
by jessedazebra
Thu Feb 28, 2019 9:24 pm
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1613
Russia

Re: Bloopers - What your mod Doesn't look like

jessedazebra , tiles looks like another the black parade) Yeah, I remember trying to play your mod back in the days, I really liked that UI and dark level lightning, so that was kind of inspiration for me, I guess. Tiles are just b&w, nothing special, but it adds cool lightning as well. https://d2m...
by jessedazebra
Thu Feb 28, 2019 8:17 pm
Forum: Mod Concepts & Research
Topic: Bloopers - What your mod Doesn't look like
Replies: 12
Views: 1613
Russia

Re: Bloopers - What your mod Doesn't look like

Just testing some states...
by jessedazebra
Sun Feb 24, 2019 2:06 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 565
Views: 96559
Russia

Re: What does your mod look like?

How do you do to place those life bars? This lifebar pic is located in data/local/font/latin/font16.dc6 and replaces "~" symbol. Then I added that symbol to some monsters' names in .tbl file. It looks like this: https://d2mods.info/forum/ext/dmzx/imageupload/files/cd1af941124227fd9f82eebee602232f.p...
by jessedazebra
Sun Feb 24, 2019 9:52 am
Forum: General Mod Making
Topic: Problem with levels.txt entry file
Replies: 5
Views: 222
Russia

Re: Problem with levels.txt entry file

I think there might be some hardcoded stuff, I remember there was something related to Den of Evil in Whist's code edits compilation for 1.13c.
by jessedazebra
Sat Feb 23, 2019 4:38 pm
Forum: Mod Concepts & Research
Topic: What does your mod look like?
Replies: 565
Views: 96559
Russia

Re: What does your mod look like?

Current char stats screen and skill tree: https://d2mods.info/forum/ext/dmzx/imageupload/files/c202d0e3ef86f5960aea7e9e46a57dbb.jpg And softcoded health bar for bosses: https://d2mods.info/forum/ext/dmzx/imageupload/files/8dcd6ae7b0b35b41d1c963da8e07238c.jpg https://d2mods.info/forum/ext/dmzx/imageu...
by jessedazebra
Thu Feb 21, 2019 9:42 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Russia

Re: BaseMod Plugin

That does look really cool, are those the default colors in the ini? Also I saw a picture you uploaded where you added beams to unique, and I'm assuming set items as well, I know this isn't the place for that and I don't want to clutter up this thread but if you get a moment and don't mind do you t...
by jessedazebra
Thu Feb 21, 2019 12:28 am
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Russia

Re: BaseMod Plugin

Placing basemod.txt from MPQINI folder to data/global/excel worked. Thanks! :D
EDIT: And this dynamic health bar is just amazing!
Image
by jessedazebra
Wed Feb 20, 2019 9:28 pm
Forum: Member Аnnouncements
Topic: BaseMod Plugin
Replies: 219
Views: 18912
Russia

Re: BaseMod Plugin

Image
Got this error, tried with standart LoD 1.13c + D2SE. Basemod.dll loads from plugy as always.
by jessedazebra
Tue Feb 19, 2019 11:20 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 1111
Russia

Re: D2Excel Plus

Yeah, now it's working great. Thanks again.
by jessedazebra
Tue Feb 19, 2019 11:07 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 1111
Russia

Re: D2Excel Plus

Also, there's a suggestion: is it possible to update stringgrid live while dragging the scroll bar with left click? It updates as it should with mouse wheel, but when you use left click + drag stringgrid updates only when left click button is released. https://d2mods.info/forum/ext/dmzx/imageupload/...
by jessedazebra
Tue Feb 19, 2019 10:13 pm
Forum: Tools
Topic: D2Excel Plus
Replies: 12
Views: 1111
Russia

Re: D2Excel Plus

Wow, this is a great replace for this hateful classic excel. Especially locking first column really helps. Source code would be appreciated as well, I'd edit some stuff for my liking only. Thanks. :)
by jessedazebra
Tue Feb 19, 2019 3:15 pm
Forum: Code Editing
Topic: [1.13c] Removing the Close Button from all Skill Trees
Replies: 1
Views: 234
Russia

[1.13c] Removing the Close Button from all Skill Trees

That's pretty much a copypaste from this old topic. I've always been thinking of getting rid of these useless skill tree buttons. Here's the code for 1.13c: "Button Function Placement in the Skill Trees" D2Client.dll - 78260 00078260 81FE 6BFFFFFF CMP ESI,-95 00078266 75 0C JNE SHORT 00078274 000782...
by jessedazebra
Tue Feb 19, 2019 11:24 am
Forum: Skill Clinic
Topic: Town portal skill
Replies: 4
Views: 275
Russia

Re: Town portal skill

Yeah, I've read it and tried to make it without CE involved. I tried to make a portal skill for sorc using skills, missiles and skilldesc txt files only, but there was only animation and no missile after skill usage. And even if it would've worked somehow without CE, there's only one level id that c...

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