Search found 142 matches

by jessedazebra
Mon Apr 12, 2021 2:04 pm
Forum: Code Editing
Topic: [1.13c] Monster resists cap
Replies: 4
Views: 1277
Zimbabwe

Re: [1.13c] Monster resists cap

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by jessedazebra
Tue Feb 09, 2021 1:43 pm
Forum: General Mod Making
Topic: Ring sockable can't show "X sock"
Replies: 6
Views: 623
Zimbabwe

Re: Ring sockable can't show "X sock"

seems like the index 'socketable' is in dll files :( It is, yeah. You can simply add a new stat in itemstatcost.txt and use 2 properties when you spawn a socket on your ring: one property for a socket and another one for a new dummy stat that does nothing but display the string for a socket. Here's...
by jessedazebra
Mon Feb 08, 2021 1:39 pm
Forum: General Mod Making
Topic: Ring sockable can't show "X sock"
Replies: 6
Views: 623
Zimbabwe

Re: Ring sockable can't show "X sock"

The only workaround I know is to add a dummy stat with "Socketed (1)" string.
by jessedazebra
Tue Sep 22, 2020 1:58 pm
Forum: General Mod Making
Topic: Disable or nerf/change rejuvenation potions
Replies: 7
Views: 780
Zimbabwe

Re: Disable or nerf/change rejuvenation potions

steiner wrote:
Tue Sep 22, 2020 1:50 pm
That's an interesting solution, will this also prevent rejuvs from being found by skills like Find Potion for Barb?
No, Find Potion is surely hardcoded, it picks potions from a table somewhere in code, not sure where.
by jessedazebra
Tue Sep 22, 2020 1:08 pm
Forum: General Mod Making
Topic: Disable or nerf/change rejuvenation potions
Replies: 7
Views: 780
Zimbabwe

Re: Disable or nerf/change rejuvenation potions

You can prevent them from dropping in treasureclassex.txt. Just remove "rvl" and "rvs" codes from there.
kb/viewarticle?a=368 - here's all needed info. ;)
by jessedazebra
Tue Sep 01, 2020 9:53 am
Forum: General Mod Making
Topic: unique items drop with random amount of sockets
Replies: 2
Views: 450
Zimbabwe

Re: unique items drop with random amount of sockets

It's either adding sock property with a range of 0-6 to any socketable item in uniqueitems.txt or editing D2Game.dll, so automagic could apply to unique quality.
by jessedazebra
Sun Aug 30, 2020 12:08 pm
Forum: General Mod Making
Topic: How to spawn Pindleskin?
Replies: 2
Views: 469
Zimbabwe

Re: How to spawn Pindleskin?

You can certainly spawn superuniques by adding them on maps with ds1 editor. It's more map editing, than text editing.
by jessedazebra
Tue Aug 25, 2020 1:20 pm
Forum: Code Editing
Topic: Fixed amount of affixes on rare charms [1.10f, 1.13c]
Replies: 3
Views: 622
Zimbabwe

Re: Fixed amount of affixes on rare charms [1.10f, 1.13c]

Well, yeah, setting rare column to 1 for charms in itemtypes.txt is enough. I also added mcha, lcha, scha codes to some rows in rareprefix.txt .
by jessedazebra
Tue Aug 25, 2020 8:48 am
Forum: Code Editing
Topic: [1.14] Xp Loss on Death
Replies: 2
Views: 428
Zimbabwe

Re: [1.14] Xp Loss on Death

There is a simple softcoded solution: change DeathExpPenalty values for Nightmare and Hell in DifficultyLevels.txt to 0.
by jessedazebra
Sat Aug 22, 2020 9:22 pm
Forum: Member Аnnouncements
Topic: Fixed 1.13c TXT Files
Replies: 34
Views: 23314
Zimbabwe

Re: Fixed 1.13c TXT Files

As far as I know, yes.
by jessedazebra
Sat Aug 22, 2020 8:28 pm
Forum: Member Аnnouncements
Topic: Fixed 1.13c TXT Files
Replies: 34
Views: 23314
Zimbabwe

Re: Fixed 1.13c TXT Files

Smith has the same problem as Griswold had.

Mostly people mod on 1.10f and 1.13c/1.13d
by jessedazebra
Wed Aug 19, 2020 8:59 pm
Forum: General Mod Making
Topic: Interactable objects question
Replies: 1
Views: 307
Zimbabwe

Re: Interactable objects question

You can change values in InitFn column in objects.txt, check this article for more info:
kb/viewarticle?a=393
by jessedazebra
Tue Jul 21, 2020 6:02 pm
Forum: Code Editing
Topic: Highlight color of an item
Replies: 1
Views: 1608
Zimbabwe

Highlight color of an item

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by jessedazebra
Mon Jun 01, 2020 3:24 pm
Forum: Tools
Topic: [cross-platform] QTblEditor - just another tbl editor
Replies: 36
Views: 52486
Zimbabwe

Re: [cross-platform] QTblEditor - just another tbl editor

Exactly as the label says: hex code of the color. If you want to change font colors in the game, you should use D2ColorMapper, so you can change any color for font with Glide. Changing colors in DDraw is more complicated, since it can easily corrupt palettes on levels. If you want to add more colors...
by jessedazebra
Sun May 31, 2020 1:29 pm
Forum: General Mod Making
Topic: If you set the cow level to 88 in levels.txt, does that mean they can drop any item in the game?
Replies: 2
Views: 366
Zimbabwe

Re: If you set the cow level to 88 in levels.txt, does that mean they can drop any item in the game?

Yeah, only items with some prefixes/affixes cannot be dropped on level 88, like some poison damage/life on grand charms, if I'm not mistaken. But every default unique/set item can be dropped on level 88 area for sure.
by jessedazebra
Mon May 18, 2020 3:04 pm
Forum: General Mod Making
Topic: Please help add bolders in D2MultiRes.dll
Replies: 12
Views: 1952
Zimbabwe

Re: Please help add bolders in D2MultiRes.dll

Are you saying it does have support ? If so, is there and article on PK that shows how to accomplish this ? There's only MultiRes for 1.12a, 1.13c, 1.13d and D2ExpRes for 1.10. How is this possible in 1.13c? I'd love to extend the UI. Those screens are from 1.10, so there's no way to expand UI like...
by jessedazebra
Sat May 16, 2020 8:55 am
Forum: General Mod Making
Topic: Noob having trouble with VERY simple cube recipe
Replies: 2
Views: 317
Zimbabwe

Re: Noob having trouble with VERY simple cube recipe

The game cannot spawn the same unique in one session, so you need to set nolimit to 1 in uniqueitems.txt for every item you want to spawn more than once per session.
Also you may want to check this topic, if you want to use CE workaround: viewtopic.php?t=63614
by jessedazebra
Thu Apr 16, 2020 8:18 am
Forum: Code Editing
Topic: How to modify the display color of the Entering new map
Replies: 2
Views: 406
Zimbabwe

Re: How to modify the display color of the Entering new map

It's in D2Client. These are for 1.13c: "Level entering message colorshift" D2Client.dll - BF33F 6FB6F33F 6A 01 PUSH 1 ;Palshift ;Change the PUSH 1 to your desired color code ;0 -> no colorshift ;1 -> red ;2 -> bright green ;3 -> blue ;4 -> gold ;5 -> grey ;6 -> black ;7 -> tan ;8 -> orange ;9 -> yel...
by jessedazebra
Fri Apr 10, 2020 2:48 pm
Forum: Member Аnnouncements
Topic: [Mod Release] Casual Nostalgia
Replies: 62
Views: 13844
Zimbabwe

Re: [Mod Release] Casual Nostalgia

Yep.
by jessedazebra
Mon Apr 06, 2020 11:04 am
Forum: Multimedia
Topic: A guide to make new fonts in less than 5 mins
Replies: 2
Views: 1187
Zimbabwe

Re: A guide to make new fonts in 10 mins

Awesome. I'll give it a try tomorrow and share everything ofc. Thanks. :D Edit: what should I do with overlapped letters? Changing Offset Y doesn't seem to be working. https://d2mods.info/forum/ext/dmzx/imageupload/files/29eb08020e04013ab5a223c2e2da11a0.png https://d2mods.info/forum/ext/dmzx/imageup...
by jessedazebra
Sun Mar 29, 2020 10:09 am
Forum: Code Editing
Topic: [1.13c] How to make a repeatable Charsi quest ?
Replies: 5
Views: 952
Zimbabwe

Re: [1.13c] How to make a repeatable Charsi quest ?

There's a call that sets Charsi's quest completed, if you nope these lines you'll never get quest completed and you'll be able to imbue forever. D2Game.dll: 000C04F6 8BC7 MOV EAX,EDI 000C04F8 8BFD MOV EDI,EBP 000C04FA E8 E132FAFF CALL 000637E0 I tried nopping out these lines and added jump to where ...

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