Search found 85 matches

by Jaygore
Thu Dec 06, 2018 4:42 am
Forum: General Mod Making
Topic: How would one make mercs be able to equip rings/amulets?
Replies: 1
Views: 38

How would one make mercs be able to equip rings/amulets?

Hey all as the title says, i'd like to let mercs be able to equip rings and amulets, how could I do this :)?
by Jaygore
Mon Nov 26, 2018 6:19 pm
Forum: General Mod Making
Topic: Inner Sight w/ -dmg resist?
Replies: 4
Views: 63

Re: Inner Sight w/ -dmg resist?

Ohhh even more interesting! Well thank you very much for your help.
by Jaygore
Mon Nov 26, 2018 7:14 am
Forum: General Mod Making
Topic: Inner Sight w/ -dmg resist?
Replies: 4
Views: 63

Re: Inner Sight w/ -dmg resist?

Hmm interesting. I now the Eastern Sun mod, they were able to do it. Wonder how they managed it without any issues.
by Jaygore
Mon Nov 26, 2018 6:23 am
Forum: General Mod Making
Topic: Inner Sight w/ -dmg resist?
Replies: 4
Views: 63

Inner Sight w/ -dmg resist?

Hey all, is this possible?

I managed to make Lower Resist -magic resistances, so now I was hoping I could do he same but with Inner Sight and physical resistances. I tried mimicking Amplify damage parameters and yet it didn't work. Hope someone could help me :)
by Jaygore
Thu Nov 01, 2018 8:38 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 173

Re: Modding Diablo 2 1.14?

Thank you!!! it worked :D!!!
by Jaygore
Thu Nov 01, 2018 8:28 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 173

Re: Modding Diablo 2 1.14?

Yes, I do know that much. Which is why I used the MPQeditor to grab the data folder from d2exp.mpq.
The issues is, when I open the patch_d2.mpq there are a bunch of neutral files but no data folder.
by Jaygore
Thu Nov 01, 2018 4:44 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 173

Re: Modding Diablo 2 1.14?

There isn't a data folder in patch_d2 :/
by Jaygore
Thu Nov 01, 2018 12:11 am
Forum: General Mod Making
Topic: Modding Diablo 2 1.14?
Replies: 6
Views: 173

Modding Diablo 2 1.14?

Hey all, I was hoping this is possible. I just wanna make some minor changes to skills, monstats, unique items, etc. Im playing on version 1.14 and somehow I managed to extract all the txt files from the d2exp.mpq. I put the folder in the diablo 2 directory and changed the target path in the game lo...
by Jaygore
Tue Jul 10, 2018 8:52 pm
Forum: General Mod Making
Topic: Shadow Warrior skills?
Replies: 4
Views: 167

Re: Shadow Warrior skills?

Ogodei wrote:
Tue Jul 10, 2018 8:44 pm
Nope. It's coded in her AI ( ' ShadowWarrior ' ). she will mimic every skill you have, regardless of those skills being oskills or class skills.
Ahh damn! Okay thanks for the response.
by Jaygore
Tue Jul 10, 2018 8:23 pm
Forum: General Mod Making
Topic: Shadow Warrior skills?
Replies: 4
Views: 167

Shadow Warrior skills?

Hey there, is there anyway to turn off the shadow warriors ability to use whichever skills you use? I like using warriors with other classes and don't want them using sorc skills or zon skills etc, so how can I turn this off?

Thanks!
by Jaygore
Mon Nov 27, 2017 11:06 am
Forum: General Mod Making
Topic: Modding Diablo 2 LOD
Replies: 3
Views: 342

Re: Modding Diablo 2 LOD

Hey so, I just editing the rogues stats and all of her skills.
by Jaygore
Sun Nov 26, 2017 1:34 pm
Forum: General Mod Making
Topic: Modding Diablo 2 LOD
Replies: 3
Views: 342

Modding Diablo 2 LOD

Hey guys. So I'm used to modding diablo 2 hacks (i.e Eastern Sun) But now I just wanna try modding the regular Diablo 2 games, make some changes and go from there. Ive already run into issues. I just editing hireling.txt and I get an error code when I try to run the game. Error code is : Halt Locati...
by Jaygore
Fri Oct 06, 2017 5:44 am
Forum: General Mod Making
Topic: Vines getting affected by auras?
Replies: 0
Views: 242

Vines getting affected by auras?

Anyway I can make this happen :D?
by Jaygore
Mon Oct 02, 2017 2:00 am
Forum: General Mod Making
Topic: Rogue Hireling with Assassin traps.
Replies: 0
Views: 253

Rogue Hireling with Assassin traps.

Hi there, so I know how to give them the skill to use it and all but how do I make it so they can place it anywhere as opposed to where they are currently standing? kinda makes the skill useless for an archer ;p
by Jaygore
Thu Aug 24, 2017 11:46 pm
Forum: General Mod Making
Topic: Anyway to make nercromage misslie change as level progresses
Replies: 49
Views: 3982

Re: Anyway to make nercromage misslie change as level progre

okay so they attacka dn all buuuut.....their spells don't do anything at all, they hit the enemy but don't do damage, the cold and poison spells don't leae them slowed down or poisoned :/
by Jaygore
Thu Aug 24, 2017 9:26 pm
Forum: General Mod Making
Topic: Anyway to make nercromage misslie change as level progresses
Replies: 49
Views: 3982

Re: Anyway to make nercromage misslie change as level progre

oh okay i changed all the id's to match the correct missiles and yet they still don't attack they move around with me but don't attack
by Jaygore
Thu Aug 24, 2017 9:14 pm
Forum: General Mod Making
Topic: Anyway to make nercromage misslie change as level progresses
Replies: 49
Views: 3982

Re: Anyway to make nercromage misslie change as level progre

Alright i get that part and that what i did is it not?
I have 4 skills for essentially 16 missiles that will be used as the mages all level up so i don't understand why they aren't attacking?
by Jaygore
Thu Aug 24, 2017 9:05 pm
Forum: General Mod Making
Topic: Anyway to make nercromage misslie change as level progresses
Replies: 49
Views: 3982

Re: Anyway to make nercromage misslie change as level progre

Okay that doesn't really make sense to me though. I thought you said i had to have 1 nercromagemissileskill per 4 missiles. so that why i have 4 different skills, do they all have to have a different name in the skills section and missile section?
by Jaygore
Thu Aug 24, 2017 8:56 pm
Forum: General Mod Making
Topic: Anyway to make nercromage misslie change as level progresses
Replies: 49
Views: 3982

Re: Anyway to make nercromage misslie change as level progre

All of that has been changed exactly as you have said the aip1 is all 20 aip2 is 36/36/20 and al is set to 5 :P
by Jaygore
Thu Aug 24, 2017 8:46 pm
Forum: General Mod Making
Topic: Anyway to make nercromage misslie change as level progresses
Replies: 49
Views: 3982

Re: Anyway to make nercromage misslie change as level progre

it ownt allow me to attach them as they are .txt files

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