Search found 197 matches

by JDS
Mon Feb 04, 2019 8:46 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

Oh, I see. Thanks for figuring it out for me : ) Since I don't use D2SE it's tricky for me to figure out what's going on with PlugY, but I definitely didn't mean to disable it or make it behave oddly like that. For the next version of the mod, I have changed the config file of PlugY by setting Activ...
by JDS
Sun Feb 03, 2019 9:10 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

Thanks. I'll see if I can find a way to reproduce the error. On my copy the token works perfectly (I'm playing on 1.14d).
by JDS
Sat Feb 02, 2019 9:57 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

If u spend skill points then press the X (reset option) u lose your skill point. You mean the one sold by Akara? Ouch. Can you give more details on what happened? Did you start a new character with the new version of the mod, spend some skill points, reset, and receive back fewer skill points than ...
by JDS
Thu Jan 31, 2019 11:29 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

Thanks for your reply. I won't have any time to play during the Lunar New Year, but maybe I'll have another go next week. Happy new year! :) I understand that it didn't make you feel to play anymore. But really, I think you need to give it another try -- just play a bit more carefully next time. Ma...
by JDS
Thu Jan 31, 2019 10:26 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

Hi mmpx222 and thanks for playing! Early game monsters have too much HP and defense. My Amazon, Sorceress, and Barbarian ran out of potions after killing a dozen fallen. Lack of potions in vendors was not a problem, because I could not earn enough gold to buy anything. I tried to reproduce the probl...
by JDS
Fri Jan 25, 2019 5:31 am
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

New update in first post. Drop rates have been adjusted (esp. potions drop less often), Berserk now reduces def based on lost life, Vengeance no longer gets a str boost, 5 new rare affixes, regeneration from vitality reduced, gambling made 16x more expensive and half as likely to drop a rare, and so...
by JDS
Fri Jan 25, 2019 5:30 am
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

Alright, I uploaded a new version. It got some drastic changes so you should not continue with your old character. The maximum level has been reduced to 20, which are spread out over the first difficulty. The idea is that you don't have any points to waste, which allowed me to make some passives con...
by JDS
Mon Jan 21, 2019 8:38 pm
Forum: Mod Concepts & Research
Topic: Ideas for a Sorceress mod
Replies: 17
Views: 4442

Re: Ideas for a Sorceress mod

Another idea: make a blaze that follows not you, but an enemy. Maybe it's possible with guided arrow or whatever skill those Act4 mobs use.
by JDS
Tue Jan 15, 2019 6:52 pm
Forum: General Mod Making
Topic: Blaze Oddities
Replies: 6
Views: 242

Re: Blaze Oddities

However, if you provide passivestats without a passivestate, Blaze will apply those stats while active. If you DO provide a passivestate, it will also apply the passivestats independently; casting Blaze will stack the passivestats, doubling the total amount. Isn't this the case for most skills? Yes...
by JDS
Tue Jan 15, 2019 6:38 pm
Forum: Mod Concepts & Research
Topic: Ideas for a Sorceress mod
Replies: 17
Views: 4442

Re: Ideas for a Sorceress mod

I think what would be cool would be to make the lightning skills CTC. Of course this requires extensive code editing. By CTC, I assume a melee attack that has a chance to Lightning/Chain Lightning/Nova? It might be doable. Clone Charged Strike and put a formula in calc1 : (rand(0,100) < 35) ? 1 : 0...
by JDS
Tue Jan 15, 2019 6:31 pm
Forum: Legacy of the Horadrim
Topic: Skill reset
Replies: 1
Views: 972

Re: Skill reset

I don't know, but what you could try is port the txt edits and the character to a modern version of diablo, put the token of absolution in, reset your points, and then port your character back to the mod. That might work, provided that there haven't been code edits to the format of txt files themsel...
by JDS
Tue Jan 15, 2019 6:27 pm
Forum: Elder Scrolls Mod
Topic: Project Overview
Replies: 8
Views: 565

Re: Project Overview

That sounds like you and your team really have your work cut out for you. I'd estimate this to be work for a group of 30 people full-time for a year. Good luck, sounds very promising!
by JDS
Tue Jan 15, 2019 5:59 pm
Forum: Skill Clinic
Topic: Median 2008: Retaliate, Crucify, and other "when hit" skill mechanics
Replies: 2
Views: 279

Re: Median 2008: Retaliate, Crucify, and other "when hit" skill mechanics

Can't you decompile the bin files?
In any case, good job :) Very interesting
by JDS
Tue Jan 15, 2019 5:39 pm
Forum: Mod Concepts & Research
Topic: Ideas for a Sorceress mod
Replies: 17
Views: 4442

Re: Ideas for a Sorceress mod

I think what would be cool would be to make the lightning skills CTC. Of course this requires extensive code editing.
by JDS
Tue Jan 15, 2019 5:27 pm
Forum: General Mod Making
Topic: Blaze Oddities
Replies: 6
Views: 242

Re: Blaze Oddities

However, if you provide passivestats without a passivestate, Blaze will apply those stats while active. If you DO provide a passivestate, it will also apply the passivestats independently; casting Blaze will stack the passivestats, doubling the total amount.
Isn't this the case for most skills?
by JDS
Mon Jan 14, 2019 4:28 pm
Forum: Tools
Topic: Using Version Control with Text Files
Replies: 4
Views: 339

Re: Using Version Control with Text Files

I've been using turtoiseSVN. I haven't had problems as I only use diff to see what I have already changed in case I had to stop working in the middle of something. If I really need to compare versions I copy the old revision and compare them side by side. Since it happens rarely I haven't gone throu...
by JDS
Sun Jan 06, 2019 10:19 pm
Forum: General Mod Making
Topic: True Length of Fire Wall
Replies: 4
Views: 305

Re: True Length of Fire Wall

I don't know what the answer is, but I found a (possibly known) client-side bug. I can change the duration of the firewall by increasing Levrange of the firewall missile. But only the first (center) missiles stay visible. The damage is still dealt correctly. EDIT: I played around with it a bit and h...
by JDS
Sat Jan 05, 2019 11:06 pm
Forum: General Mod Making
Topic: MDR and DR mix up
Replies: 2
Views: 179

Re: MDR and DR mix up

Thanks a lot! I think what confused me was the fact that I had put 0 as physical damage, meaning that physical resistance should not have been applied. However, I now believe that putting a zero (or negative) value in the txt simply changes the physical damage to 1-2.
by JDS
Sat Jan 05, 2019 9:50 pm
Forum: General Mod Making
Topic: MDR and DR mix up
Replies: 2
Views: 179

MDR and DR mix up

I noticed MDR and DR mix up in certain cases, but not others. For example, if a fallen shaman hits you with the fireball, DR has no effect. But if a fallen hits you with an attack that only deals fire or lightning damage, DR applies (I have no MDR). I checked this with a mod where I set A1/A2 damage...
by JDS
Thu Jan 03, 2019 9:47 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

My sugggestion is to play with player 1 -- or however many people you are playing with. Otherwise you will level too quickly and get too many good items, and it will make the game too easy. I thought /players x didn't affect the ilvl of the treasureclass? No, but the nodrop and hence the number of ...
by JDS
Wed Jan 02, 2019 5:15 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

Good to see a modder still at work. I got interested, downloaded and is playing a Hardcore Lv16 Paladin. Just finished rescuing Cain and things were very easy so far. Protection made me nigh-invincible--barring the occasional berserkers, I took zero damage. And I was on /players 8. OTOH, defense is...
by JDS
Sun Dec 23, 2018 7:00 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

We worked on it for a while but it turned out that too many abilities were character restricted due to animations and many things wouldn't work the way we wanted (for technical reasons... for example you'd need to copy every skill for each character you'd need, so +skills and +page wouldn't really w...
by JDS
Fri Oct 27, 2017 6:24 pm
Forum: Member Аnnouncements
Topic: Mod Release: Black Razor
Replies: 99
Views: 10416

Re: Mod Release: Black Razor

I updated the link in the first post to the current version. We have decided to take the mod into a slightly different direction, so the next update will be a bit different. Upcoming changes (not yet in the current version): Classes get access to the same abilities Magic abilities: high mana cost, A...
by JDS
Sat Aug 19, 2017 11:12 pm
Forum: Member Аnnouncements
Topic: Discord Phrozen Keep community
Replies: 25
Views: 9137

Re: Discord Phrozen Keep community


[quote=Ogodei"]we could even help each other in fixing bugs or problems in real time![/quote]
doing it through the forum = documented for all eternity and all kids who know how to use search
by JDS
Sat Aug 19, 2017 7:04 pm
Forum: General Mod Making
Topic: How to make NPC sell rare items?
Replies: 2
Views: 517

Re: How to make NPC sell rare items?

It's possible with code edits, but not with TXT edits. But it's not hard to do; I once made them sell unique items every now and then.
I doubt I still have the files though.

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